@Blue2@Yogananda@MissCapnCrunch@tex
So our missing question is timezones! What timezone are you in and what is your (average) availability? We don't need SUPER specifics yet but a general idea.
As for me, I'm on the East Coast so EST. M-W are my busiest days THIS semester and for this semester I am most available in afternoons! As long as my stuff gets done, I can respond at "any" time. But that will change during summer semester! (If this does get to be longterm, which I hope that it will be, we can assess how available everyone is every couple months or as needed.)
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The sense I'm getting from everyone is an original setting with more subtle magic.
I love the idea of a rotating GM but with primary emphasis being given to character-driven plot development. I could see this working out really well and it would offer a lot of creative opportunity/competing forces for anyone who wants to influence the plot, etc.
In the spirit of collaboration, feel free to comment on ideas you really like or dislike but we need a place to start so here's what I'm thinking:
First, I want us to develop a PLACE. I think that it would be really fun to make our starting city/town be very rich in depth. As such, I want to develop it at the same time as our characters. Therefore, I think it would be interesting if each of us develop a building (or two) that are very significant to our respective characters (a guild hall, a bar, a public building, a home, something?). The general sense that I'm getting is we want this to take place in an original, fictional world. This is, frankly, too much work to do in a short amount of time but I bet just starting with one building each will give us a living town!
Our characters, I think, should be limited to humans. Personally, I think that this makes it less complicated and sort of lessens the "special one" complex/cliche that tends to happen when other races are introduced (lol). Feel free to argue with me on this! I love me some half-elves.
Most importantly we should develop rich back stories for our characters (if you have a character already that "fits" that's fine too). I kind of want to see what happens if we all have to be from the one city but I understand if we want to stretch past that, you'll only need to make sure it makes sense with the world rules we have. Once characters are made I think we can start roleplaying how our characters meet and interact. I don't think we would adventure with eachother over night - whatever the plot is.
We also need some basic rules to govern how this world/location works. Perhaps the city is split down the middle between two rival factions? (Sounds kinda cliche but it can be developed.)
EDIT: Potentially we could have it be two different religions/deities? The don't necessarily hate each other but they both have a section of the town and benefit from that arrangement somehow?
Lastly, magic. How much magic are we including? Is everyone okay with medieval style weapons, etc.?
So our missing question is timezones! What timezone are you in and what is your (average) availability? We don't need SUPER specifics yet but a general idea.
As for me, I'm on the East Coast so EST. M-W are my busiest days THIS semester and for this semester I am most available in afternoons! As long as my stuff gets done, I can respond at "any" time. But that will change during summer semester! (If this does get to be longterm, which I hope that it will be, we can assess how available everyone is every couple months or as needed.)
------------------
The sense I'm getting from everyone is an original setting with more subtle magic.
I love the idea of a rotating GM but with primary emphasis being given to character-driven plot development. I could see this working out really well and it would offer a lot of creative opportunity/competing forces for anyone who wants to influence the plot, etc.
In the spirit of collaboration, feel free to comment on ideas you really like or dislike but we need a place to start so here's what I'm thinking:
First, I want us to develop a PLACE. I think that it would be really fun to make our starting city/town be very rich in depth. As such, I want to develop it at the same time as our characters. Therefore, I think it would be interesting if each of us develop a building (or two) that are very significant to our respective characters (a guild hall, a bar, a public building, a home, something?). The general sense that I'm getting is we want this to take place in an original, fictional world. This is, frankly, too much work to do in a short amount of time but I bet just starting with one building each will give us a living town!
Our characters, I think, should be limited to humans. Personally, I think that this makes it less complicated and sort of lessens the "special one" complex/cliche that tends to happen when other races are introduced (lol). Feel free to argue with me on this! I love me some half-elves.
Most importantly we should develop rich back stories for our characters (if you have a character already that "fits" that's fine too). I kind of want to see what happens if we all have to be from the one city but I understand if we want to stretch past that, you'll only need to make sure it makes sense with the world rules we have. Once characters are made I think we can start roleplaying how our characters meet and interact. I don't think we would adventure with eachother over night - whatever the plot is.
We also need some basic rules to govern how this world/location works. Perhaps the city is split down the middle between two rival factions? (Sounds kinda cliche but it can be developed.)
EDIT: Potentially we could have it be two different religions/deities? The don't necessarily hate each other but they both have a section of the town and benefit from that arrangement somehow?
Lastly, magic. How much magic are we including? Is everyone okay with medieval style weapons, etc.?