Notes
- Location information still to come
Current Dibs List
Premise
The greatest journey of your young lives takes place now. Since the days of Ash Ketchum, Pallet Town has grown and thrived as a hot bed for tourists and those wanting to become Pokemon trainers. The late, great Professor Oak's work has spawned what is effectively a starting point for any prospective trainer. People travel from all over Kanto and further to claim their first Pokemon from the Oak Institute, setting out on their journey's to try to become the greatest trainer to have lived. This will be where your story begins. As a group you will travel all over Kanto facing other trainers and gym leaders with the end goal of entering the Kanto Regional Tournament. All the while, something strange is going on in the region and you will need to help solve it or risk great devastation plaguing the land.
The Game World
- It has been 50 years since Ash Ketchum set out on his now fabled journey to become the greatest pokemon trainer in the world. He is now an old man who resides comfortably on the Alolan Islands having achieved his dream.
- Unfortunately time caught up with Professor Oak died long ago but not before establishing the Oak Institute.
- Team Rocket have long been defeated, their leadership either locked up or deceased.
- The Kanto region has worked with the Oak Institute for decades to introduce non-native Pokemon to the region. There are very few Pokemon that cannot be found in the vast Kanto region.
- The towns remain the same from the days of Ash Ketchum, albeit having expanded outwards slightly. The gyms and their types remain the same.
The Oak Institute
After helping Ash and his grandson Gary, Professor Oak wanted to leave a lasting legacy to the world. He created the Oak Institute to give new trainers the same opportunity that Ash and Gary had. The institute provides the first pokemon for the majority of new trainers in the Kanto region should they travel to Pallet Town. In addition to this, the institute is responsible for the monitoring of pokemon numbers and introduction of non-native species into the Kanto region. At present the number of different pokemon species in the region is 700+.
The Institute is ran by Oak's great grandaughter, Professor Arianna Oak. She has been responsible for expanding the Institutes reach around Kanto and is laying the groundwork to expand into the Johto region. He expandision within Kanto has resulted in each town and city having an Institute centre that is responsible for monitoring all pokemon activity in their respective areas.
Gyms
RP Rules
- First rule is the generic roleplaying rule, no playing god, no controlling other peoples characters without permission etc.
- No legendaries or mythics can be caught although legendaries may become available if the story progresses far enough.
- I am a flexible GM, so if you dislike something or have a suggestion, PM me and we can have a chat
- Battles will for the most part take place in written form apart from PVP, Gym Battles and tournament matches. These other matches will take place using Pokemon Showdown (see next header) to decide the winner. A battle report will need to be written detailing the outcomes of the fight. In player vs GM it will be the players responsibility, in player vs player you need to decide. It can be something simple and to the point, but should follow the rough flow of the battle. E.g. if player A stomps your first 5 pokemon but then your last mounts an insane comeback for victory, you should write that.
- The story will naturally progress from town to town, gym to gym. When the story reaches a point where you are ready to challenge a gym leader, PM me and we can arrange a day and time to get on Pokemon Showdown to do the gym battle.
Pokemon Showdown Rules
- Pokemon Showdown will be used for PVP and gym battles. It would be worth getting used to the interface now so that when it comes to battling gym leaders, you'll know what to do and how to set up your Pokemon.
- Pokemon default to level 100. Leave them at this level as it is much easier to track.
- You can set all IV's to 31 (usually done by default) and can set EV's as you wish (I suggest you do because I intend on doing it for Gym Leaders).
- Natures can be set however you wish, but I would expect you to RP your pokemon in the same way as their nature dictates.
- There are to be no held items whatsoever. This goes for berries as well. It is to ensure that there are no builds that are too OP. This includes Z-Moves and mega evolution stones.
- All moves that your Pokemon learns should be in line with the games. So the way it will work is that we will assume all Pokemon know 4 moves up to level 20 in their base form. For every gym badge you win, you can add 10 levels to the moves your pokemon can learn. So if you beat Tyson, you will be able to learn moves up to level 30 for your respective pokemon. You can never have more than 4 moves.
- The only moves you can learn are levelling up moves, no egg moves allowed. To see what moves your pokemon can have head here. Use the search bar in the top right to find your pokemon and then scroll down till you see "Learnset" and it's sub heading, "By levelling up." It is this list that you need to use.
- Evolving pokemon works on the same principle as the moves listed above. Imagine your pokemon start at level 20 and for each badge you get, gain 10 levels. So using Ekans as an example, it evolves to Arbok at level 22. Prior to beating Tyson you would not be able to RP it evolving. After beating Tyson you could choose to evolve Ekans there and then or leave it till you get even more badges, it's entirely up to you.
- Pokemon that do not evolve by level work on the following principles:
- Evolution Stones: Level 30 - Must RP actually getting the stone whether from a store our finding it.
- Happiness: Must earn 2 badges while you have this Pokemon to evolve it.
- Trading: Level 40 - Do not need to RP them actually being traded back and forth. Write as evolving during battle or whatever way you wish.
- Other: Any other strange evolution methods will be level 30 and must follow any other prerequisites such as being night time.
Character Sheet
Below is the character sheet, feel free to embellish it however you like. It is just a rough guide to ensure the basics are covered. If you want you could also create a trainer card similar to Sketcher's signature. Go here and it's pretty easy to set up. Save it and upload it to an image host. Anyway, the sheet is below.
TRAINER BIO
Name: (One name, two names or a nick name here)
Age: (Not every new trainer is a young child, some people come into the game late. As such I would like 16 to be the minimum age, max being about 30)
Gender: (Male or female)
Hometown: (Pallet Town isn't the only town that has people wanting to be trainers)
Appearance: (Picture preferred but written is fine)
Personality: (How your character interacts with others. Any fears, hopes or dreams should be listed here.)
Background: (Where your character comes from and has been through so far in their life should be here.
Current Badges: (List any current badges you have)
POKEMON PARTY
Name: (If you name your pokemon then that goes here, otherwise no need to do this)
Species: (What your pokemon is)
Type: (Fire, water, dragon etc)
Gender: (Male, female or none if that applies)
Nature: (The personality of your pokemon based on the in game options)
Moves: (Up to four moves your pokemon knows using the rules listed under Showdown Rules)
POKEMON WITH INSTITUTE
CURRENTLY NONE