Hidden 7 yrs ago 7 yrs ago Post by EchoesofOld
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EchoesofOld Keeper of the Dark Soul

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Name: Voph Daeka
Title: The Exiled

Influence: 3 (Regional)

Group(s): None

Description:

Height: 6’1”
Weight: 190 lbs.
Age: 25
Race/Species: Human/Unknown hybrid (non-cosmetic traits detailed in Background section)

Appearance: Voph has white, lightly tanned skin, darker around face, arms, and neck. His eyes appear to be entirely white (except pupils), but closer inspection reveals a silvery-white iris. Midnight black hair worn short, with bangs brushed out of his eyes. A scruffy appearence suggests he wears it shorter, but has not cut it in some time. Usually sporting some level of scruff, most often the results of a low-maintenence shave. Athletic build, but not overly muscular.

Personality: Voph has a quiet and reflective temperment, and as such usually keeps to himself. Can come across as gruff, at times, but often observes social niceties. Always polite and cordial while conducting business, or with friends. Under pressure and stress, Voph forgoes niceties, focusing solely on the task before him.

Abilities, Talents, Traits, Powers: Traits with a * are species trait, and are explained in the Background section.

(2): Ambidextrous: Voph is capable of using weaponry in his left-hand with only a moderate loss in dexterity and accuracy.

(3): Tracker’s Intuition: Voph possesses the ability to ‘read’ memories from items, watching the last five minutes of the previous interaction with/around said item. Magically imbued items are immune to this effect.

(1): Reduced healing*: Voph takes longer to recover from severe wounds than the average human. IE, broken limb will heal in 6-8 weeks, Voph may require 8-10.

(2): Combat Training: Voph has been trained from a young age to fight with a Blade or Gun, and in some cases he employs both at once.

(1): Near-Blind*: Voph can only see vague blurs without his visor. Would be considered legally blind in most societies.

(3) Armor Training: Voph has trained to increase agility while wearing armor, allowing him to move more fluidly in lighter armors.

Items: Include this section if your character has any unique or significant items. If not, omit it.

(3): Tech Armor:

Voph’s armor was designed for form more so than function. Devoid of the normal bells and whistles of many Tech-armors, this suit only offers the protection expected of a suit of armor. An inherent hazard in hailing from a Tech-based world, it provides adequate energy-weapon defense, but leaves something to be desired for physical defenses. Voph choses to wear the helmet on his belt, only donning it in firefights or open combat.

(2): Datapad: Rugged design and solar-charge panel built into the back mark this device as intended for field use. Often gets used as a journal, and has limited ability to interface with other computer devices. (Or to sum up in one word: iPad).

(2): Sidearm:

Voph’s Sidearm is unique on his homeworld in that it is a slug-thrower weapon, relying on physical ammunition rather than energy rounds. Voph has adapted the item over years of use to accept any bullet small enough to fit into the ammo clip. (The reference image is for a duel-wield weapon, however Voph only possesses and thus wields a single pistol).

(1): Visor: A worn and battered visor, this device has seen years of use, possibly since his early teens. While it once possessed many features, the Visor only works at its full capacity at Voph’s homeworld. Now it serves no purpose aside from correcting Voph’s vision, allowing him to see clearly. The Visor’s age requires it to be calibrated at least once a week, or sooner if the device suffers physical trauma (IE, Dropped, thrown, or hit).

(2): Parry Dagger: This combat knife has two bladed fins as a cross guard, which can be used to disarm opponents. While it can be used to attack, the blade is often dulled from blocks and parries, and thus is ineffective.

Background: Voph is a hybrid of Human and an as-of-yet unidentified species that has resulted in several deformities, most being unnoticable to anyone but trained medical staff. Voph’s eyes, a silvery-white color, lacked the nervous system to relay information to his brain, rendering him totally blind from birth. Various surgeries as a child have attempted to remedy this, with mediocre success. Voph’s eyes function in the basic sense of the term, but still require him to wear high-grade glasses at the least. At the age of 12, Voph’s Father designed a visor that could compensate for this shortcoming, and Voph has done his best to use nothing but ever since.

His second noticeable deformity is an inability to heal wounds at a natural rate. Medical personnel on his homeworld were unable to determine the cause for this, and subsequently are unable to offer a remedy. The result is Voph requiring extra care for serious illnesses, and extended recovery periods for physical wounds.

Voph spends his days traveling with the wind. His gear suggests that he was once a well-supplied individual, but the state of disrepair suggests that his supply has been cut off. Voph’s meandering nature suggests that he is searching for something. However, he has not confided in anyone enough to share his reasons. He refuses to speak in depth about his homeworld, offering only snippets of childhood memories. He often grows somber at the mention of it, and avoids questions concerning a possible return. Voph has never stayed in one place for more than a month since departing his homeworld, usually working as a gun for hire, or general laborer for the community hosting him.


I spent a good deal of time and thought on the abilities and item section of the sheet attempting to get Influence ranks set properly, but still feel less than confident in the execution. Any feedback or suggestions about level or ability adjustments would be appreciated.
Hidden 7 yrs ago Post by Circ
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Circ Rawr

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