Hidden 8 yrs ago 7 yrs ago Post by Little Bill
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why are you reading this thread
i just keep CS's and stuff here so i don't forget to use RPG formatting.
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Hidden 8 yrs ago 8 yrs ago Post by Little Bill
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Name
The Seolhi
(Shoal-ee)

Location


The Seolhi are notoriously poor at keeping land that is not coastal, and prefer to spend their winters living on ice floes where food is more plentiful and Dryfolk are further away. Their reliance on the seal as a hunting animal and sailing as a method of travel also leads them to stay as close to the ocean as possible. Because the Seolhi have no true "homeland", many travel nomadically between the Seolhi islands and coastline depending on the fishing season.

Background
Each faction of Aeldarsee fancies themselves the chosen people of their faiths, and the Seolhi are no exception; They were supposedly borne from the sea and lived for some time as seals before being given legs by their moon-goddess Eshkag and being sent to the land by her will. Early Seolhi legends are recorded in little more than drawings on cave walls, though otherwise the Seolhi have recorded remarkably little of their history. The Seolhi generally prefer to pass down their history and culture with storytelling and depictions of events carved into ivory.

Approximately five centuries ago, the Seolhi developed a written alphabet to mark territory and ownership over property such as livestock, weapons, or boats. Since this development, the Seolhi have changed very little. They follow a Sea King chosen by divine right as they always have, and will one day follow his son. Of the generations of Sea Kings, few have contributed to Seolhi innovations outside of fishing and sailing techniques, leaving the Seolhi on a comfortable stone-age plateau of technology.

That being said, the Seolhi are not without their talents. Through time immemorial, the Seolhi have hunted, fished, and travelled alongside seals. The animal is so crucial in their culture that it has become a de facto symbol for the Seolhi, featured in every facet of their life; A man's belongings are guarded by his seal, hunting is always accompanied by a team of seals, and canoes are pulled by seals to make sharper turns. The Seolhi breed fat seals to eat, wrinkled seals to wear, and docile seals to ride in warm, shallow waters. As such, it is considered a grievous sin to abuse a seal, leading to a culture of reverence around the creatures -- Rather than as masters and servants, the Seolhi view the dynamic between themselves and their seals as those of mutual beneficial equals.

Currently, the Seolhi are seen as the savages on the outskirts of Aeldarsee society -- Viewed as less of a society and more of a factor in the danger in travelling alone. Seolhi warriors tend to rely on ambushes, traps, and by travelling in large numbers to make up for their inferior weaponry and armor, and though they typically fight swordsmen with clubs made from jawbones and spears of sharpened stone, the Seolhi are typically viewed with a level of fear for their savagery and preference for taking prisoners to use as slaves.



Hidden 8 yrs ago 8 yrs ago Post by Little Bill
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Hidden 8 yrs ago 8 yrs ago Post by Little Bill
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Our story starts in New York City, in the year 1942. Bing Crosby's "White Christmas" has topped the charts for three months following its December release, repeated showings of "Casablanca" are practically painted onto the projection screens of cinemas, and "Fantasia" has solidified Mickey Mouse as America's favorite rodent. For the past year, Italian-Americans have been shipped back to their mother country with rifles and bayonets, where they are either killed or return home injured and scarred, facing the same discrimination as before their deployment. Now, more than ever, there is a cultural divide between Italians and Americans. Us and Them. The federal government protects Americans, but there is no such group to protect the dagos. There is only a group so secretive, it is known to Italians simply as "Our Thing" with a wink and nod. To the rest of the world, this organization is known by a much more black-and-white term: The Sicilian Mafia.

As you have pieced together, this is a mafia roleplay. Tommy guns, fedoras, the whole shebang. Though what a "Mafia Story" implies is only a group of tropes ripped from the Sopranos and Corleones, I'd like to immediately specify how original I'd like this to be, before I get even five sentences into this OOC synopsis, and that's very original. The unavoidable themes to make this a mafia story (Italian Crime Families, Intricate Murders, Codes of Honor, etc.) have been used many different times in many different stories. Because we'll be using them as well, as you read past this point, let's all collectively agree to not hit the groan-inducing tropes used in this genre: Nobody will be described as "Sleeping with the fishes", nobody will extort shopkeepers with a bat, and so help me God, nobody better get gunned down eating spaghetti. We have a huge amount of creative freedom with this not being a literal Godfather roleplay, so let's write like it.

Additionally, right off the bat, I'd also like to specify the kind of character that is not acceptable, because Mafia/Military/Zombie RPs usually get three or four of him. He's the lone wolf with dead (or otherwise disposed by distance/lack of plot importance) parents, somewhere in his 20's to 30's, with combative experience from Prison/War/The Streets®, roguish good looks undercut by a facial scar, a signature (usually melee) weapon, and an easy to pronounce, deeply meaningful name. I get that we're all hobby writers and the easiest characters to write are strong, silent protagonists, but that gets boring. You get five scowling enforcers, everybody realizes their characters are all the same dude in a suit, people start dropping out, and it gets boring. Don't make a caricature, make a character. For an example of a tough, yet humanized, non-caricatural mobster, look no further than The Godfather's Luca Brasi -- Introduced as "The dumb strong guy" by way of reciting his lines like a yokel, we later find out that his low intelligence and loyalty to the Don stem from Vito finding and resuscitating him from a failed suicide-by-overdose after he killed his newborn son for being half-Irish. Just like that, Luca goes from caricature to character. The same humanizing elements should be found in yours. Capisce?



Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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Welcome to The Redwatch, a story about mice with swords, the things that try to kill them, and how they refuse to die. It is essentially Redwall played by the rules of A Song of Ice and Fire, bolstering the world with cozy settings and loving descriptions of food and festivals, while still delving into the details of vicious animals killing mice while even more vicious politicking does essentially the same thing. The setting of The Redwatch is what you might call “low fantasy.” There is no magic, few if any traditional fantasy elements, and the world operates according to well-understood natural laws. The exception, of course, is that there are sapient mice, and they've established what amounts to a medieval society in the middle of a forest known as The Kingdoms of Gnaw.

The mice of Gnaw have created a quasi-military force -- the titular Redwatch -- to elevate themselves from their place at the bottom of the food chain and overcome the forces of nature. The Watch exists in an ambiguous social area somewhere between knights, Tolkien-esque rangers, and FEMA agents. They are thankless heroes who exist outside of mouse society to better serve it. When something has gone seriously wrong in the kingdoms and time is of the essence, members of the Watch are dispatched to put it right -- even at the cost of their lives.

Despite their technology and fledgling civilization, they're still mice: when you're three inches tall, a snake is a creeping horror out of Lovecraft, hawks are terrifying dragon-like predators, a swollen stream is a deadly impassable torrent, and a good storm can annihilate farms and wreak havoc on your communities. One of the core features of a world of mice is the sense of scale this should impart. You are playing small creatures in a huge and hostile world, but highly motivated ones. With swords.











Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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Ever since man has been capable of hitting other man with a rock, the world has been divided with power, between those who have it and those who do not. On this world, more than on ours, this division is more important than any other. Some secure power with the right mechanical gadgets and the years of study necessary to build them. Others seek out power at the bottom of a chemical vat, with the handshake of some otherworldly evil, or in the bite of a genetically unstable exotic pet. A few with enough money or federal funding simply strap six tons of bulletproof power over their chest and call it a day. All of these people, designated by their power, are known as Supers. Some are heroes. Some are villains. Universally, they're all pretty dramatic.

We (That means you!) will be playing Supers brought together by luck, or rather, by being down on theirs. All of our characters, at least for those introduced early enough to be responding to this interest check, should be answering a call in the papers for Superheroes Level 4 and below -- a rare prospect in today's Super world of glitz and glam -- to join a revived Super group that has been retired since the 90's. Whether they are trying to relive their glory days, trying to seek vengeance, or are just superpowered and interested in the concept of sharing subsidized rent 10 ways, the players will all be members of the newly-reformed Justice Squad.





Hidden 7 yrs ago 7 yrs ago Post by Little Bill
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