Greetings from the House of Deiron,
It has been a long time, my friend! I would write more, but it’s not easy getting post out of the Wrinkle what with the surrounding terrain; I’m surprised those Ogre guards are still bothering to escort people inside! I have heard your exploits are going well; at the very least, you’ve managed to not get Rotten, eh? At least I haven’t had to worry about that!
“Formalities” aside, I’ve discovered something of particular interest for the outside world: as I told you before I set off here, I believed the Wrinkle of the World contained a cure for the brewing Rot in the southern provinces, since the Wrinkle itself was the only place that has never been touched by any sign of it. I guess I was more correct than I think, since even though the Rot’s been spreading further and further north since I left, with narry a case within. Anyway: I believe I have finally discovered how to procure that cure, but I’ll need the help of all my old associates—yours most of all—in order to create it.
I can’t speak too much of what it entails, as even in writing, that would attract the attention of certain unsavory folk if this happened to fall into others’ hands; best not to get either of us involved in their dealings. I request that you come here in person to learn more; wear this ring and show it upon your finger to the border guards. You’ll know them when you see them; they’re big, hulking ogres. Hard to miss. They will know I requested your entry let you pass once you show them the ring; it’s enchanted to smite any who wear it but you. They will take you through Barrier Pass and into the town of Caldera, on the edge of the Wrinkle. Once inside, try to rendezvous with my other associates at the Leaky Spigot inn—they’ll have my ring as well—and wait there until my escort for you arrives.
Enclosed with the letter is a small signet ring that fits perfectly upon your finger, displaying the same crest as the one on the wax seal on the envelope: two snakes with their mouths agape hiding their tails behind a shield. Quite curious that he’d have a ring in such a size, considering you’ve never heard of him.
Even so, passage into the Wrinkle is a rare privilege, and you find the ogres Deiron mentioned are all-too-eager to let you through. Perhaps you are here to bring back Deiron’s cure, for glory of profit? Perhaps you have your own purpose here?
Whatever your quest is, it will have to wait: an uncanny silence has fallen over the streets of Caldera, and you find the town is barren of people and all doors are barred: smoke rises from the occasional chimney, but no-one answers your knocks, and the usual stink and clamor of towns have been replaced with faint hooves and the uncanny smell of… seaweed? The only refuge you can find is in the Leaky Spigot, and even this tavern is deserted aside from a group of oblivious dwarves and a meek, mousy-looking innkeeper. It looks like if you’re going to find Deiron, you’ll have some work to do first…
.
.
.
The Wrinkle in the World is a high fantasy roleplay using a homebrew ruleset focused on character customization. Expect a system somewhat similar to DnD, but with a more freeform character creation and challenges designed to handle whatever you come up with.
As learning a new system is a lot to ask of people, I’ve outlined the rules and world so you have a better idea of what you’re getting in to.
.
.
.
CHARACTER SHEETS:
Will put them up if there’s interest. Character sheets, once released, should be created on Google Docs for easy editing.
RULES (obviously tentative):
It has been a long time, my friend! I would write more, but it’s not easy getting post out of the Wrinkle what with the surrounding terrain; I’m surprised those Ogre guards are still bothering to escort people inside! I have heard your exploits are going well; at the very least, you’ve managed to not get Rotten, eh? At least I haven’t had to worry about that!
“Formalities” aside, I’ve discovered something of particular interest for the outside world: as I told you before I set off here, I believed the Wrinkle of the World contained a cure for the brewing Rot in the southern provinces, since the Wrinkle itself was the only place that has never been touched by any sign of it. I guess I was more correct than I think, since even though the Rot’s been spreading further and further north since I left, with narry a case within. Anyway: I believe I have finally discovered how to procure that cure, but I’ll need the help of all my old associates—yours most of all—in order to create it.
I can’t speak too much of what it entails, as even in writing, that would attract the attention of certain unsavory folk if this happened to fall into others’ hands; best not to get either of us involved in their dealings. I request that you come here in person to learn more; wear this ring and show it upon your finger to the border guards. You’ll know them when you see them; they’re big, hulking ogres. Hard to miss. They will know I requested your entry let you pass once you show them the ring; it’s enchanted to smite any who wear it but you. They will take you through Barrier Pass and into the town of Caldera, on the edge of the Wrinkle. Once inside, try to rendezvous with my other associates at the Leaky Spigot inn—they’ll have my ring as well—and wait there until my escort for you arrives.
Enclosed with the letter is a small signet ring that fits perfectly upon your finger, displaying the same crest as the one on the wax seal on the envelope: two snakes with their mouths agape hiding their tails behind a shield. Quite curious that he’d have a ring in such a size, considering you’ve never heard of him.
Even so, passage into the Wrinkle is a rare privilege, and you find the ogres Deiron mentioned are all-too-eager to let you through. Perhaps you are here to bring back Deiron’s cure, for glory of profit? Perhaps you have your own purpose here?
Whatever your quest is, it will have to wait: an uncanny silence has fallen over the streets of Caldera, and you find the town is barren of people and all doors are barred: smoke rises from the occasional chimney, but no-one answers your knocks, and the usual stink and clamor of towns have been replaced with faint hooves and the uncanny smell of… seaweed? The only refuge you can find is in the Leaky Spigot, and even this tavern is deserted aside from a group of oblivious dwarves and a meek, mousy-looking innkeeper. It looks like if you’re going to find Deiron, you’ll have some work to do first…
.
.
.
The Wrinkle in the World is a high fantasy roleplay using a homebrew ruleset focused on character customization. Expect a system somewhat similar to DnD, but with a more freeform character creation and challenges designed to handle whatever you come up with.
As learning a new system is a lot to ask of people, I’ve outlined the rules and world so you have a better idea of what you’re getting in to.
.
.
.
CHARACTER SHEETS:
Will put them up if there’s interest. Character sheets, once released, should be created on Google Docs for easy editing.
RULES (obviously tentative):
- I’m accepting no more than 7 characters.
- Don’t plan on making a character that might end up screwing over your party members unless they agree to it. I would imagine nobody wants to lose a character because their vampire buddy didn’t drink enough blood and decided to eat their neck. Don’t intentionally screw over other party members, either.
- Rolls will be done over Discord, so you’ll need to have an account on it if you want to join this. I can make an exception for one or two people if absolutely necessary, but it’ll be easier for all of us if it’s on Discord. (If you want an invite early, send me a PM and I'll give you a link to it; there's three people interested in it already at the time of posting.)
- Romance is allowed but not encouraged. Keep anything NSFW to a PM.
- I’m expecting a writing quality similar to a casual roleplay. Perfect grammar isn’t necessary, and I’ll allow short (3+ sentence) posts if longevity isn’t required; say, you’re responding to a simple question from an NPC or you’re in a combat situation and not describing any detailed actions.