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Reinold Sul’athar, the Outcast. (MAIN)




Reinold Sul'athar is a name feared amongst many.

He was death incarnate.

Where he walked, his blade would never dry.

A trail of bodies remained in his wake.

The name "Sul'athar" came from an ancient dialect -- meaning "Gods' Fury."

They believed that Reinold was the act of a forgotten goddess -- Ner --, and that he was augmented with her power. It was by his overwhelming strength that he won a war that threatened to destroy his homeland and her people. But, it was at no small price.


Conflict in the Dragon's Maw




As his homeland's reach ran too far, civil war erupted. Men who were too tired of living under the boots of an untouchable caste rose to strike them down. Farm were drenched with blood. Soldiers and commoners littered the ground, where their atrocities would render the land barren for generations to come. As the soldiers sworn to protect and uphold any semblance of order fought and died for their cause, many independent branches were faced with a grim decision. Which side would they take? Would they have to slay their own kin?

Many withheld from choosing, as Ner's Shield did. A religious sect had no place in a war, after all.



When the war first began, Reinold prepared and prepared. He sought to learn everything he could, to be as ready as he could for the battles to come. However, the Shield was not to partake in the war. They were an order of pacifists, and were to uphold that principle to the death in Ner's name. As time went by, more and more innocent lives paid the price of the order's code.

On the day that Reinold was given the title of Templar -- the second-highest rank among those in the Shield -- he made a choice. No code, no forbidden action would outweigh the lives lost each day the religious order stood by.

By night, he slipped away from the Shield's temple, and made for the frontlines. Though he discarded the Shield's sigil, it was clear the moment he stepped forth into Commander-Knight Theseus' camp that he was no mere peasant looking to earn his pay.

During the campaign to retake the border, Reinold stood unmatched in combat. Through countless trials, he outperformed his commander's expectations, and earned the fear of his opponents. From the first battle to the last, he stood with his fellow soldiers. When the campaign ended, there were few who didn't recognize Reinold as a hero. However, Ner's Shield was not oblivious to his actions.

When he returned to the temple, they placed him on trial. He was expelled from the order, and was told that Oner would no longer tolerate his presence on its soil. He had saved the war effort, but at the cost of his life's dedication. Reinold was no longer a child of Ner. He would not longer devote his life to her will.

What became of him?




On that same night, he was sent over across the border into the world unknown; to hide like a coward, or find an honorable death. Reinold now wanders without a purpose; a blade for hire for some, a potential soldier with undying loyalty for others. What one makes of him is in the hands of his employer, leader, or god.

Though he had disgraced the Shield by his actions, Reinold holds their virtues without wavering. Quiet and stoic, his temper is not quick to flare. He will defend those who earn his respect, and teach those he comes to admire.

Those who ally themselves with the Templar learn quickly that he is not weak in combat. He is a master of the battlefield; ready to take as much punishment as he will deliver. There is not much one can do to determine if he is confident, cocky, or plain stubborn.
Reinold is a Weaponsmaster; adept with a wide arsenal. Very few blades, clubs and axes feel alien in his tested hands. However, his weapon of preference is a bastard sword, made of plain steel. With his gauntlets, he can turn the hand and a half blade into a hammer in a pinch. The pommel itself is sharpened to a point, more as a tool than a weapon. He wears a mix of chainmail and leather, preferring to be more mobile in combat. While his equipment holds no special properties, he has an emotional attachment with them. They are all he has left.

The remnants of divine favor that he still holds grants him resistance to some sources of profane magic. This sacred protection can be overcome by the more adept magic users.

Due to the same divine favor that protects him from the arcane, Reinold is incapable of utilizing any form of magic. There is a reason he sticks to what he knows.

While a skilled opponent on the battlefield, Reinold is a mere man. Illness, poisons and the likes can do him under as they would any other mortal. His wounds take some time to mend without the aid of a divine healer. Arcane methods will not sew his flesh together.




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"Do what I say, and you'll die a king. Disobey, and you'll die a rodent."




Alon d'Trilith (SIDE)


A lieutenant of the Royal Navy, Alon is a veteran of several conflicts. Even though he is not as old as some of his peers, his career is lined with spectacular accolades. He is a scout, much like Holden d'Alnharte, however pushes himself far harder to achieve perfection. Anything he can do to improve his performance, he does. He is devoted to the On'hinian cause - even if he does not understand why, sometimes. The greatsword he carries -- Shieldsmasher -- has seen him through long, bloody battles.

He is quick to anger, and even quicker to make the offender regret it. Both officers and Sea Tigers alike know better than to challenge his authority. While he is not always the smartest of tacticians, he is not to ever be underestimated. He chooses to wear less armor in combat not just to be agile, but to terrify his opponents.

He cares little for honor, nor formalities. He was born, trained and honed to get the job done. All means are justified by the end.

Age: 25.
Place of birth: On'hino.
Occupation: Scout, Ranger, Lieutenant (ORN).
Physique-
Hair: Chestnut brown, ungroomed, full beard.
Eyes: Auburn.
Fitness: Strong and muscular, resilient.
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The General-Kings. (SIDES)


The General-Kings are a ruthless trio of men who usurped power in times of political turmoil. Where a thousand words could not pass, the stroke of a blade carved through. When a Major Holden d’Alnharte was accused with the murder of Prince Hraesyl d’Nale, he was brought before His Majesty King Torin for trial. The king spared Holden’s life, and sentenced him to Exile instead of execution.

What some saw as a display of restraint, others saw of a sign of weakness. With popular support among the upper echelons of society – as well as full control over the Royal Army, the Royal Navy and the Aegis’ Battalion – the General-Kings were able to relieve King Torin “to provide On’hino with the leadership she needs to survive.” King Torin was never heard from again.







These three men intend to keep On’hino’s war machine well-oiled for aeons to come. Fathers will pass their blades and armor down to their sons. Those who will not bend their knee to the new-born empire will open their throats instead.
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Holden d'Alnharte, the Exile. (SIDE)




Some call him a war hero.

Others call him a murderer.

Holden served as a marine in the navy of On'hino. His job was to scout for the main forces, report enemy massings, and kill enemy scouts and targets of opportunity. What none expected was his excellence in his tasks. Throughout the war, he was considered a certainty to victory for whichever army he had scouted the battlefield for. It was even reported that after being spotted by lookouts from the rebel armies, they had retreated from a vital control point. However, it could be a myth.

Holden's capabilities of blending in were remarkable. After slipping into the chain of command of the rebel armies, he had not only intercepted vital information, but killed off multiple officials without detection. The result left him with the monicker "Ghost of the Sea". Though his stealth was noteworthy, he did not come up short in the field of combat. Having spent the majority of his time on the field, various battles and skirmishes left him to favor a longsword of unknown descent -- Yusil.

The only thing to outdo his swordsmanship is his marksmanship. A popular story among soldiers of the Royal Army: "When given the task to eliminate the commander of a rebel battalion in a fortified position, he snatched a longbow from an archer's hands. Before he returned, white flags were being raised from the rebels, who explained that 'the gods had struck down their commander with a single arrow to the throat.'"

The Betrayal


After being recognized for his bravery, dedication and effectiveness on the battlefield, Holden was recalled home, to the capital city of On'hino, Okeluiso. He became a war hero. One night, he was called into the king's castle for a celebration over their nation's clear victory over the rebels residing in their northern coast. However, the events that had taken place in the castle are not known, aside from two things: The murder of the king's son, and the exiling of Holden.

When asked, the king could not say whether or not the death of the only heir to the throne was at the hands of Holden, nor would he explain why he banished the war hero. The anarchy that swept the land was over the questionable innocence of Holden. Had he killed the prince? If that is the case, then why did the king let him leave alive? Such questions baffled either side, until a coup arranged by On'hino's generals overthrew the king, and left him to rot in a prison.

The men to replace the king promised an end to the controversy by summoning Holden to trial in On'hino. But, a large problem came to a head then. If exiled from the lands, then where would Holden go? With his vast array of skills, combined with the possibility of him being anywhere in Erelith, the war hero and possible killer could not be called upon so easily.

Having not the manpower to waste over this controversy, the men in charge came up with another solution. If Holden is to come home, his innocence would be redeemed, and he would be exempt of murder charges. However, until Holden comes home, the lump sum of coin on his head stands more than enough for one to build their own nation.

After a year of being hunted, Holden has yet to return to On'hino. However, in his wake over the world is a trail of bodies belonging to those searching for their claim to fame and fortune. One would barely be able to recognize him from his years in service, however his tale is not one to mistake for another's -- nor is his ability.

Age: 32.
Place of birth: On'hino.
Occupation: Scout, Ranger, Freelance.
Physique-
Hair: Chestnut brown, ungroomed, full beard.
Eyes: Stone grey.
Fitness: Strong and lean, resilient.
Morals: "The taking of a life is not a simple task, but one I will not hesitate to complete should I feel mine threatened."
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"You see my sails, you run away and beg for your life."


Halfling King Gennio Roueaume(SIDE)





The Halfling Lord of the Seas

Stout king of Benaduza, master of seas, lord of all Stouts, halflings, gnomes, and any combination therein. Lawkeeper and blade of the gods.

As a Stout, Gennio's full name in Gnomish is longer than all human names, serving as a history of his life, it repeats five times, signifying the number of past lives he is believed to have had as Halfling King, being considered a reincarnation of his father, grandfather, and the kings before them.



Character




Gennio is a stern king, as his title "Lawkeeper" shows, despite sharing the task of policy-making with his human counterpart, most of the land's laws were drafted by Gennio's hand. His personality mirrors his ruling style, stern and a bit of a bully. Due to the Stout tradition of giving nicknames to their rulers for each action they do, Gennio is also known as "Ironwit", "Delayer", "The Yelling king", and "Shipslayer", all of which tell volumes about his character.

Gennio's exceptional skill at naval tactics is only tempered by his impatience and sharp wit, he is known to have quite a stinging tongue and a lack of skill in diplomatic environments due to these facts, and the fact that his fleet usually heralded a long blockade and siege rather than a diplomatic mission.

Beloved by his people, Gennio has his detractors, as his style of leadership has left Benaduza in a constant state of war, despite the attempts of the human nobles to curb his expansion. Gennio's legendarily brutal conquests, refusal to negotiate, and lack of restraint, are all seen to be a symptom of his impatience, but they also show that he cares about establishing a greater Benaduza Empire.

Ability




A skilled axeling and godspeaker, Gennio goes into battle wielding a scroll with both his laws and those of the gods upon it. He is able to utilize divine blessings simply by reading this scroll. He is hard to kill, and his very presence is enough to bolster the courage of his men.

Gennio's greatest strength, however, is his abilities as a naval tactician, considered the best in Benaduza. Even prior to his ascension to kingship his skill was renowned. His favored tactics include a massive barrage of flame arrows to burn an enemy fleet into nothing, and a charge to the enemy flagship, which he would ram into splinters. His boarding parties are weak, as halflings are poor melee combatants, but Gennio can easily carry a boarding action by himself through good command and the favor of the gods.

Information:



Place of Birth: Flotilla Roueaume, Benaduza
Hair: Black as coal, well kept.
Fitness: Built like a barrel, slow but hardy.
Morals: "I will do all for Benaduza, no matter the case."
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Teyla Ethergate Davison (MAIN)


”Most people call me the splitting image of the twin goddesses of our religion. But I don’t see it that way I am only human.”




Councilwoman Teyla E. Davison



Appearance



Teyla has a tattoo of her family’s crest on her right leg. She has a faint aura surrounding her and it is mostly because of the lineage of her family. It is yellow in color and her eyes pop more when looking at her. She wears a beautiful emerald necklace around her neck and it is master crafted by one of the best Jewelers in the city she lives in. She has a weapon on her called the Davison Cutlass that glows a faint yellow aura around its blade and it only glows when it gets near the Drak’Eel. The cutlass is in a seethe made out of mithril and it is on her waist.

Her umbrella is crafted out of rare materials within the Consortium and Pulsar Draconian Scales that are rainbow in color. It took about six months to create.

Character



Teyla is curious of her lineage as a whole but doesn’t press the issue with her parents. She is kind and gentle towards anyone within the Consortium’s Territory. She is caught in between two males who want to marry her and she has an interest in raising a family. She is confused in who to choose to be her husband since they are both kind individuals and doesn’t want to hurt their feelings.

The older of the two males has to wait until her 18th birthday before he can pop the question to her of marriage. The younger one can do it sooner than the other one since he is only two years older than her. She is torn between the overprotective Miguel and the longing for her affection Nico. Her parents are giving her time to figure things out about her feelings towards one or the other because freedom to choose whatever you want is there. She loves her home in the Dragonbite Emerald City with her family. She gets terrified when her twin is separated from her for too long and feels alone and becomes depressed.

She has separation issues from her twin for too long. She heard stories from people in the Consortium by a terrifying sea serpent called a Drak’Eel. She usually tenses up when she hears stories of that sea serpent. She has a fear of lightning and thunder afterwards and she was almost hit by it. It is called Astraphobia to be more precise. She gets into a panic and usually cries herself to sleep when that happens. She is skilled at diplomacy and making of trade deals.

She is a fervent believer in the Goddess Vera. Her twin sister is highly protective of her and she enjoys her shyness and drive to be something more within the Consortium. Her twin sister’s affections of her usually go over her head because of her interest in the opposite sex.

Skills




She is very skilled with her sword and she doesn’t want to use it offensively because the Consortium’s policy of neutrality. She had some magical essence training to be a healer but she never really used the divine magic that flows through her seriously. She had no idea why she can use divine magic more than most people an innate talent within her.

The divine magic is the opposite of attack magic it doesn’t hurt and only heal. If she was serious about the magical essence training she would be the best Divine magic healer of all the Consortium. She only used it for minor cuts and bruises for people who needed that healing.

She was trained at a young age to be a great diplomat alike her ancestors. And she was taught by her biological father and mother for this skill she has gained. She doesn’t have a silver tongue but a competent voice when coming to being a diplomat of sorts. She got a hang of the speech patterns easily.

Information



Age: 16
Height: 5’6”
Weight: 125 lbs
Place of Birth: Dragonbite Emerald City, Jagged Mercantile Consortium

”I love my family and the goddess I worship much. I am into trading and diplomacy. Emeralds is a favorite jewelry of mine since I wear an emerald necklace.”
Likes: Emeralds, Fiona, The Goddess Vera, Trade and Diplomacy

”I don’t like being insulted for my age I am intelligent. I fear the Drak’Eel as much as everyone else who hears their lightning and fire coming out of their mouths.”
Dislikes: Insulting her intelligence, cheating, underhanded deals, slavery and Drak’Eel

Morals: “Consortium is the pride of everyone within it and we see everyone as a trading partner even if they don’t want to trade with us.”




The Jagilish Council (Sides)


The Jagilish Council are the ruling body of the Consortium. They control with a gentleness no other nation can say they seen in a ruling body. The Council is beloved by every single citizen within the Consortium. The Council has many accomplishments within it. The biggest of these was wiping out poverty and starvation. The second was outright banning Slavery within the Consortium’s Borders. This was all done with the three permanent families within the Consortium before the Jagilish Council came up with its rules it has now.

There has to be four members of each race within the Consortium. They have to have an even number of female and males that equal six. The worship of both goddesses are paramount within the Council and it must equal 50% worshiping one or the other.

The primary thing that is most known of the Jagilish Council is all of the members have twins within the council. That is why there is two seats per family but only three of the families have permanent seats they are the Davison family, the Tetra-Lira family and Naesandoral family.











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The Flotilla and Flotina Admirals (Sides)


The Flotillas are as much a part of Stout society as eating is a part of life. Every Flotilla has its own agenda and leaders must be chosen to reflect their interests. Admirals are suggested by the Flotillas as a whole and then recommended to the King, who decides whether or not they are suitable candidates.

The only exceptions to this rule are Flotilla Omegon, whose leader is chosen by the King, disfigured through magics which are used to place them under a persistent magical field, trackable by Halfling mages, and forced to give up their name, to ensure that they never turn against the Kingdom, Flotilla Rouaume for obvious reasons, Flotilla Ecclesiaro, whose leaders are elected without the insight of the king, and Flotilla Homa, who have no elected leaders and vote on all decisions, except for times of war, where they choose a "Protector", a volunteer from Flotilla Integro, to serve as a military leader.

Admirals act under the guidance of the king, but are allowed to make their own decisions unless called to campaign, where they hand over their power to the king himself. As Flotillas are usually sailing the sea, where they can remain for years on end due to the Stouts' uncanny ability to collect fresh water and a varied group of foods, the Flotina Messi are necessary to insure communication between Flotillas.

The Messi are a group of ten excellent sailors who bring messages between the Flotillas. Flotina means "Small fleet", and the Messi are thus treated much like a Flotilla, following the same rules but remaining out of the spotlight.

The Flotilla Admirals are often compared to a feuding family, and any time they meet is almost certainly going to lead to a Partipati (A cook-off for those who haven't read the wiki). Despite all of this, they delight in each-other's company, and there is history of admirals intermarrying.








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Carver "Swift Colossus" Pentaghast
Main

"My superior told me, 'Swift Colossus! That's your warrior title,' but I told him I was upset that they didn't named me 'Carver the Carver.' Carver, as in carving through enemies. He laughed at me, and I did 200 pushups. It was worth it."
-Age: 42
-Height: 6' 3"
-Weight: 200 lbs
Clothing

"These looks nice, don't they? Too bad that's all they're good for."
Normal
See image. The armor he wears is light and is mostly for show, and would not hold up in combat much better than studded leather armor.
"Ah how I miss the glory days. My back, however, does not feel the same sentiment."
Battle Gear
Carver rarely adorns any battle gear anymore, as he did his duty as a soldier and no longer fights in wars. However, this does not stop Carver from pushing himself and practicing his skills with the royal guard. His weapon of choice is a broadsword, to which he used to be able to move with much agility when he was in his prime. However, as he is older and out of actual practice, he is somewhat clunky with it, and has moved on to try and master the long sword. He wears plate mail when he has to fight.

Biography:

"Ah, youth. How I long to go back to it."
Carver was son of a Dec and lived a fantastic life as a young child. He received excellent schooling and top notch combat training. He excelled in both fields and this trend continued onto his military career, where he joined the army at the age of 14. He wasn't deployed onto the border against the north until 18, and that is where he made a name for himself.
"The border was so boring. I spent most of my days counting grains of sand in the desert. Which I counted all of. Twice."
Carver's first two years on the border was nothing eventful. It was mostly keeping bandits and thieves out of Praelium. But one night when Carver was watching post at the end of his 2nd year on patrol, he noticed an usual light in the distance. He pulled out his spyglass and saw in distance something the size of a large battalion, headed straight towards them. He immediately sounded an alarm and readied his weaponry for battle. However, the people on station were outnumber 3 to 1, and Carver could only hope to hold off the oncoming attackers. Carver did not fear them, and rallied the men that he had and began their defense. With Carver's leadership and battle prowess, he held of the attackers, who wore flags from a single northern country. He reported this information to the House of Decus, and thus began the War for Praelium.
"Their biggest mistake was first attack the post that I was on watch for."
The northern country that had attacked was leaving their homeland due to the poor desert conditions and rise of an imminent attack from other countries onto them. Hopelessly outnumbered by the much larger country, they decided their best option was to launch their own campaign on Praelium and take over the much nicer land there. Praelium, however, did not bend over very easily, or at all for them. With reports of Carver's great leadership skills and proficiency on the battlefield reaching the House of Decus, Carver was immediately promoted and given his own battalion of soldiers. The war lasted for fifteen years, as the fighting was relentless from the northern country. The war only ended when the last of the northern country's people had either surrendered or perished. Carver's incredible defensive tactics and actual presence on the battlefield played a great role in the seemingly impossible victory for Praelium, so when the old Tyrannus passed away it was no contest for Carver when the election was held.
"My rule as Tyrannus as been the 2nd best experience of my life. Nothing quite beats the thrill of good guy versus bad guy in war, though."
As Tyrannus, most everyone in Praelium agrees that Carver has done an excellent job. As his country is recovering from the war, he has focused on reconstruction of damaged buildings and a bigger defense against another possible northern attack. He is a big proponent an alliance against the warring country to the north of him, as his country is the closest thing one to the warring battlefield of the northern desert.
Personality

"Describe myself..? I think Tyrannus is a good enough descriptor."
Although Carver can be disciplined when need be, he prefers to take things light when possible. He tends to avoid conflict and likes to compromise when possible. However, when his back is against the wall Carver can be aggressive, ruthless, and passionate, especially when it comes to his duty as Tyrannus of Praelium. During his youth Carver was quite cocky, but since then he has toned down, although his bravado still bleeds through sometimes.
Likes and Dislikes:

"Give me a chuckle and an uppercut and we'll get along just fine..."
Likes
A good sense of humor, Sparring, Mock Wars, Honor
"... However, if that punch was underhanded and to the jugular, you're a dead man."
Dislikes
Unnecessary Death, A lack of mercy, Disrespecting his country, Deceit







Claudius Ker'Rak (Side)

"Carver and I were stationed at Gloria together. We fought off those tribes together, but I kept him from pushing himself. Sometimes he needs a reality check, especially when he was younger."
-Age: 38
-Height: 6' 5"
-Weight: 300 lbs
Clothing

"I've gotten used to the armor."
Battle Gear
Dragonborn are naturally meant to last longer than humans, so wearing heavy plate armor does not bother him at all. Whether it be due to paranoia or because Carver always wishes to spar with him, Claudius is rarely ever seen without his high ranking official Praelium armor. His preferred weapon in battle is a tower shield and a spear, but he is no stranger to any weapon. He is considered a jack of all trades when it comes to arms.

Biography:


Living a standard childhood, Claudius was born to a farming family. Nothing note worthy happened to Claudius during childhood, and we was sent to military training at the age of fourteen like any child would.

Claudius was stationed in Gloria and was placed under the command of Carver at sixteen. Their relationship was symbiotic, Carver taught Claudius battle tactics and Claudius kept Carver in check whenever he would do something rash.

Claudius played a key role helping Carver defend Gloria, taking command of troops where Carver could not be, as the fort is giant. When Carver was given a battalion to himself, he said he would refuse to command unless he had Claudius as his second in command. Claudius' usefulness never faltered, and he remained helping Carver throughout those fifteen long years.

When elected as the Lord Tyrannus, Carver also convinced Claudius to run as a Dec so he could eventually be High Dec, as Carver had gotten so use to Claudius' help throughout the years.

Claudius and Carver see eye to eye on most all of his policies, and he believes the key for Praelium lasting forever can only be achieved through alliances.

Personality

"You'll learn about me if it is needed."
Claudius is mostly a reserved soul, preferring to just look intimidating then engage in conversation. He is sharp and nonsensical to most everyone except Carver, to whom he looks up to with great respect. Whenever Claudius is not by Carver's side, he can be found reading advanced literature or admiring great art.
Likes and Dislikes:

"Do as I say how I say...
Likes
Respect, People Following Orders, Fine Literature
"... And don't give me any lip."
Dislikes
Silver-Tongues, Avoiding Problems, "Tip-Toeing Around Issues"
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"Do not approach me, unless you wish to risk my wrath."




Darlien Garandinar (MAIN)






Sir Garandinar



A mage, and a skilled one, Darlien is a born Praelian, having resided in Oranth and Neniza post fleeing his home.

Born to a Dec, Darlien's father hid his son's existence and his own latent magical ability from the Dominus unsuccessfully, though Darlien was thirteen when he was detected. During an attempt to flee, Darlien's father was slain buying time for his son and wife to escape, slaying two Dominus before being beheaded by a third.

Ending up in Benaduza, where they were detained for having weapons on board, Darlien and his mother were tossed into a dungeon and left for dead. Darlien was freed in a prison riot, though his mother was wounded. It was around this time when Darlien's magic began awakening, accidentally causing a forest fire due to a sudden blast of flame. Darlien proved to have exceptionally powerful but hard to control magic.

By the time they reached Neniza his mother had passed due to her infected wound. As the Nenizans were multicultural and quick to adopt others who adopted the call to Order, there were a number of magically talented men amongst them, fleeing persecution and the Artifice, and Darlien was tutored for the rest of his adolescence by some of these men, allowing him much greater control of his abilities.

As an adult, he is set to become one of the most powerful mages in the world, though mage-hunters are always a threat once you leave the forests of Neniza. His first action upon leaving was to take a boat to Praelium and setting a small village to the torch, killing all who lived within it, before sailing to On'hino and beginning to spread tales of the Praelian weakness to the warlike On'hinians, attempting to develop a following to lead an assault on the Praelians.

Appearance



Darlien's overuse of magic has had an effect on his appearance, costing him his left ring finger and causing his hands to look horrifically burned, and it's only getting worse, with his face becoming a horrifically pale white.

He is lithe and muscular, with light brown hair that has began to bleach as a result of his magic use.

Character



Quick-witted and hot-headed, Darlien is adventurous and youthful. Tutored in blade and magic, he's also quite arrogant, his skill is downplayed due to his "Attack, attack, attack" mentality, but he's far more intelligent than he looks, able to speak Gnomish as well as if he were born a halfling. Darlien is also learned in world history and philosophy, and can identify landmarks he'd only seen once as if he'd seen them every day of his life.

Darlien's luck and lack of need for anything else has lead to him becoming complacent, and he often fights lazily no matter the opponent, a fact that sometimes leads to his defeat. Despite this, when he gets serious, Darlien is incredibly focused, perhaps too focused, leading to him being caught off guard by things that come from elsewhere.

Darlien is idealistic and caring for anyone who isn't Praelian, making actions based on morality, but also attempting to be pragmatic. Darlien's personal goal is to kill as many Praelians as possible, innocent or not, for what they did to his family, not considering Praelians people, despite being one himself. Darlien also never admits fault for any wrong action, instead blaming others rather than himself.

Skills



Darlien is a talented swordsman and incredible mage. He's comparable to Gennio e'Dux in personal combat and is only getting stronger by the moment.

Other than that, Darlien is also skilled at tracking and archery, though he does not carry a bow.

Information



Age: 20
Place of Birth: Praelium
Likes: Anyone who isn't Praelian, being respected, his magical abilities, Honor, killing, burning.
Dislikes: Praelium, Praelians, the idea of gods.
Morals: MURDER EVERYTHING PRAELIAN
Hidden 7 yrs ago 7 yrs ago Post by YySil Tahti
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YySil Tahti

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Yy'Sil Aletheia Tahti (MAIN)


"It's a shame the limits of medicine and magic...Maybe if there's a way to...? No...."




Appearance



Yy'Sil has a faded mark on the small of her back, reminiscent of her past days in Brothel Reduna. She has at least one book with her at all times, and a small bag to carry assorted small charms. The book contains assorted runes and spells that she can cast after speaking a few incantation.

Her ears are pierced with multiple piercings. Three on her right and four on her left. The earring are made of a special type of metal that amplifies her ability to absorb energy, depending on where she's located.

Character



Intelligent and bright, Yy'Sil loves to learn about new things.
Quick-witted and knowledgeable with magic and human anatomy, as well as medicine, she is calm, nurturing, and has a pacifist at heart and takes her ties to people very seriously; however, when pushed to the edge by specific people, she has a tendency to speak very openly about her thoughts with a sharp tongue. She isn't against using seduction to get her way on a trade deal, knowing quite well how to seduce people.

Often times, her thirst for knowledge sometimes triumphs over other tasks at hand. If there is something that piques her interests, her mind often becomes one track, and she dedicates herself to learning this new thing. Often times this revolves around learning about species of people, as well as their anatomy, physiology, unknown cultures, and even diseases that she has yet to touch.

Bound to Sikal by affiliation, Yy'Sil is required to serve under the blackmarket nation and often times is at the nations beck and call, taking orders directly from the head of the LeSara clan, especially for trades and item collections from traders outside of Sikal.

Skills



A keen mage that has the ability to use divine magic, and arcane magic. She uses her magic to mainly support people using spells that bolster ones defense or stamina, however she can use her magic to conjure magic to protect herself and to heal others. Using it on the wounded or while in a fight, Yy'Sil is one of the finest healers, and keeps her skills sharp in the art of healing.

Dabbling in cooking food and meals led to alchemy, and from that alchemy, led to medicine and poisons. Having access to a full library with a large variety of information, she is able to use her skills to treat the wounded and those who are unable to be treated by magic, as well as diagnosing people with insane accuracy, and make remedies to help them.

Being from Sikal, and having been trained at a young age for sex at Brothel Reduna, Yy'Sil is flexible and has incredible endurance. After being adopted from the brothel when she was quite older, she gained the knowledge of the LeSara family, and was taught to negotiate trade matters in a calm matter, and has developed a poker face when dealing with Sikal's trade partners.
Information




Age: 23
Height: 5'4"
Weight: 107 lbs
Likes: Books, cooking, medicine and alchemy, science.
Dislikes: Disrespect, gunpowder, streets of Sikal.

Morals: "Knowledge is a double-edged sword. A rather irritating, annoying, yet..Intriguing..sword."
Hidden 7 yrs ago Post by Samdragonx
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Samdragonx The croo broom wielder

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Tendum, the intrinsic.
(main)




Accompanied by those he forces to work for him, the orc’s known temper has on the one hand made his parliament members increasingly worried about him. They had to save him from public shaming more than once.
His dominance has always been praised among the craftsmen, on the other hand. Many hoping to one day give their weapons a chance to be wielded by the mighty Tendum.

He’s not certain what his god, the Manhandler wants. But he’s certain it has something to do with his desire to establish his own nation, if not, just taking over Denegrim.
With his rebellious behavior, many are certain he’s of the religion of the strong. Though none are really certain as he’s never been seen taking part in their events, nor has anyone bothered to ask.

Tendum is a tower orc. The big, muscularly impressive orcs that carry out feats well beyond their size. But pay the price by having an insatiable need for such challenges, lest cramps take their very lives.

Tendum considers all invisibility, some stealth and the occasional ranged weaponry illegal. He mostly doesn’t stop the trade or use of these. But he does tend to kill or maim those that use it against him, even if the children didn’t intend to do any actual harm.

Having lived in the center of Denegrim for most of his life, his body has gotten used to scaling hills and seeing a ton of wildlife, though not used to them having a lot of fur or pelt. The winter is harsh on this orc. During the winter he finds the need of being warm if he wants to avoid getting cramps.

Tendum values drinkable water above any other resource. Though glaze steel makes for a close second. He’s not particularly fond of most soft materials, though he won’t openly admit it any more than he’d deny it.

He fears all that goes on outside of the realm of nature. Though he seems unbreakable in most occasions, rituals, the occult, mages and magical beings, such as fey scare the warrior. Their unnatural materials will do the same.

Tendum doesn’t really own a house, neither eye for art nor cares for attaining fine taste.

His favorite foods include, but are not limited to meat, oil and marrow.

Tendum is an aggressively superiority focused, bent on obtaining power through sheer physical strength. His physical prowess is but an extension of his force of will and all that share his vision on such things are considered beautiful by him.
In his pure lawful chaotic nature, he will try and overtake any form of established law-enforcement, if given the chance.

Egg-burst to a family embedded into the parliament Tendum spent most of his life either giving or following orders. Typical Denegrim fashion, but even more so for the upper classes. His youth was spent training, always provided with the tools he needed to further his abilities. Though slowly enough for him to manage his bodies aggressive growth responses. His teenager years were spent climbing hills and fighting off a rebellion of militants. Luckily for him, ogres had not yet shown their faces until he was already a man.
Generally determined to find out how to rid the world of mystery, his blunt nature makes his tongue one of direction, uniformity and clarity. “War” being the key word in his lexicon, the brute carries little for the minor details of combat and will hurl whatever he can get his hands on. Keeping up the fight until a blooded, bitter end, Tendums big, heavy blades make for his greatest military advantage.

Tendum has no real feel or association with the history of Denegrim. But that will be changed soon.

Tendums current state is alive(healthy), looking for a fight(motivated), visiting the Denegrim dictator(goal) and knee deep in blood of the meat pile(location).

Age: 27
Build: Great Muscular
Eye color: Green/yellow
Skin color: Green
Gender: Male
Hair: Black
Race: Tower orc
Weight: 195 lbs
Height/Length: 9'
Occupation: Member of parliament, religious honorary member, party leader
Personality: Aggressive, bossy, skeptical

Hidden 7 yrs ago Post by jeroukoo
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jeroukoo Coolest Cat on the Block

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Dominus (Side)


"He will perish."

-RACE: ???
-AGE: 27
-HEIGHT- 5' 3"
-WEIGHT- 120 Lbs.

Weapons and Skills


"Physical weaponry is for the weak."

"Dominus" relies solely on magic for self defense, as one would expect from someone from the House of Dominus. The Mage of Dominus prefers shocking her enemies, whether they be up close or from far away. She either calls bolts of lightning from the sky or grabs her enemies and sends a strong current throughout the victim's body. She also knows basic protection wards, able to protect herself from weak magical attacks and the cost of her own offensive abilities.

Dominus also surprisingly shows skills in stealth and acrobatics, able to blend in anywhere and traverse through any rough terrain easily. The origins of these skills are unknown, whether they come from magic or talent and if it was learned on her own or via the House of Dominus is up for anyone to guess

Biography


"..."

Little to nothing is known about this Dominus mage, other than that she hails from the House of Dominus of Praelium. Her presence is whispered of by some townsfolk, a hooded figure who says nothing, except to ask a tavern keeper for food and lodging.

Only the House of Dominus and Tyrannus Carver know this mage's target, the former Praelian mage Darlien Garandinar. His actions towards Praelium have caused too many countries to think it is weak, thus creating the impending war with the On'hinians and an increase aggression from the Northern Desert Tribes. Her goal is to kill Darlien and have his head placed on a pike for Praelium to hold high, in hopes this will show that Praelium was not killed by some simple barbarians, but a powerful mage who no longer poses a threat.

Personality


"Your advances are not and never will be appreciated..."

The Dominus mage seems to have no personality, and adheres strictly to her mission to hunt down Darlien. She avoids all advances from others, simply ignoring anyone who wishes to talk to her. If they are persistent, the mage tends to accept their advances and takes them to a secluded area, disposing of them stealthily and quickly.

"But.. As for mages..."

However, the mage is always curious about any other magic user. If she ever comes across who she detects to be a powerful mage, she tends to take a day observing them and their habits, especially with their spell casting abilities. Sometimes she manipulates the mages surrounds to provoke them into attacks, just so she can see their magic.
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