@Fury Panda Aight, so uh.
I'm out. Or at least, I intend to be out.
's not a threat or anything, as a pre-emptive note. I just don't agree with the vision the GM sees for this RP and expected a lot of things to be different going in. I've been playing Persona 5 and talking about other Persona games with someone and I'm not really getting a Persona vibe from this. Entering the Dream Hour as the first official in-RP activity feels wonderfully forced and doesn't quite sit well with me, as from what I gather, Persona games tend to open on a bit of breather. Get you used to the world, then throw you into the shit.
DS was like that, too, and I'm aware I keep bringing it up. It had a few events with Yuzu and Atsuro before letting you meet Naoya and then introducing the Comp summons, after which the game really starts.
I just don't want Lock to awaken his Persona so soon and with such little control over the situation because he has had no development and no good reason to unlock his Persona yet. Without an arc, he's honestly a character that could and should die in this situation. His will to survive isn't big enough to trigger an awakening, he doesn't care to save any of the people there and he has nobody to protect.
Despite all that, I hope all goes well. I don't like seeing RPs fail, so don't let me leaving discourage you from keeping on going. Good luck with this!