Appearance: The average male Grakhim measures 1m from one end to the other, and is around 60cm in height. Females are 1.4m in length and around 75cm in height. A hybrid of spider and centipede, it has the head and eight limbs of a standard huntsman spider, but the abdomen is replaced with the long, segmented body of a centipede, together with the short, sharp legs attached to each segment. Thick exoskeleton covers its entire body from one end to the other, forming a sort of plate armour sturdy enough to protect against an average swing of the sword. However, this plating does not extend to it underside. Colours range from black to dark green and brown, some spotting coloured stripes and spots along its body, others a simple solid shade.
Habitat: Grakhim resides in a forest, sticking to dark, moist places and low ground. Some might even make a home amongst detritus on the forest floor while others like to dig a burrow and lay under the earth. The deeper one travels into the forest, the more Grakhim there will be. The boundaries of their territory is marked with long clumps of dead leaves bundled together with thick, grey saliva.
Behaviour: Detritus-feeders, Grakhim typically keep to themselves and their chosen home, seldom venturing past the edges of the forest. However, they will attack anything and everything – the exception being their kin – that enters their marked territory, regardless if the perceived foe is stronger or weaker than they are.
They always attack in a group numbering no less than four, with one at the head, one at the tail and one on each side. Their saliva can be spat out in a thick, sticky spitball from between their mandibles to blind the foe, and the two spines at the end of their tails whip out at their targets as they are blinded. The eight spider limbs are not as sharp as the shorter legs of their abdomen, and is typically for pinning preys down to bite them with their mandibles.
Fire is the best way to scare them off, and burning away the boundary marks completely will drive all residing within to come out and group together. The average iron weapon will not be able to pierce their exoskeleton, but their unprotected underbelly is a large weakness. Their young are more vulnerable as their exoskeletons have yet to fully develop, but they bite is able to induce mild paralysis. This ability disappears the moment they fully mature.
Breeding: Female Grakhims are one and a half times larger than males, and mating season is an entire month from the start of spring, when the air is dense with moisture and the weather is neither too cold nor too hot. A male’s mating call is a series of clicks, and one has to dominate the other males looking to mate with the female before the pair can breed.
Life cycle: The female carries the eggs within her for two weeks. During that time, she makes a nest out of leaves glued together by saliva in a hole in the ground. Once the two weeks are up, she lays her clutch within the nest and goes away, leaving them to survive on their own. Each egg is milky white, the size of a human child’s head and takes another two weeks to hatch (if they survive that long). The average clutch numbers thirty, but usually only half survives, the other half either dying in their egg or eaten by predators.
The infant emerges from the egg and measure about 20cm in length and 10cm in height. At this stage, although one would be able to see the colour of the infant’s body, it hasn’t developed the slightest bit of exoskeleton, and is translucent. For the next three to five days, it competes with other surviving infants and gorges on the nest their mother built. Once they eat their fill, they sleep and moults the next day. Now, their mandibles is the first to develop an exoskeleton as they need it to improve their survival rate. Every month, it moults, and by the end of the year, they are fully matured, ready to breed next spring. Grakhims have a life span of two years.