Hidden 7 yrs ago Post by Gisk
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@Dealdric
It is.
Hidden 7 yrs ago 7 yrs ago Post by Dealdric
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fixing
Hidden 7 yrs ago Post by Gisk
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So, I have two principle problems with this, but one of them I will actually solve by adding a new category to the mecha CS.

The energy shield really is more utility than weapon, but I think I didn't give us enough options for what our mecha are armed with. So I'm actually going to add in "Last Stand." Er, I may come up with a better name for that. This would be your ultimate ability, it should be a big deal, something that uses a lot of your mecha's resources all at once. So your Feral Stalker would fit in there.

The other thing is, I really feel like this should just be classified as a Light mecha. The categories are there for a reason, different sized mecha are more suited to different roles. I think a machine with lighter weaponry, that is generally lankier, and uses stealth should be light, not medium.

Lastly, I just want to clarify, but I'm imagining that its hand attacks are using like bladed claws?
Hidden 7 yrs ago Post by Dealdric
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@Gisk

For the hand claws, yes. For the class, I clarified it was taller and of heavier weight, but i see where you're going with that. I will get this more refined.

Also, a thought for the 'Last stand' which sounds like titan core abilities, a thought would be to make this ability use something special to the lore to separate it more like a special metal or energy source, or maybe have a weird like conjoining of the titan's AI and the pilot's mind for a temporary moment. Just a thought to help you out.
Hidden 7 yrs ago Post by Gisk
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Oh, and if it interests anyone, for funsies I was writing up a bestiary of alien animals on the planet.
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Hidden 7 yrs ago Post by Burning Kitty
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No chance of this being casual?
Hidden 7 yrs ago 7 yrs ago Post by Gisk
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@Burning Kitty
No, I'm afraid not.

For those of you working on a CS, you may like to see my example one. I am missing an appearance for the mecha, but other than that it's pretty much as I would have it.

Hidden 7 yrs ago Post by Dealdric
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Name: Wulfgar
Appearance: 6'6" robot containing an AI. His plates of armor are a dull gray hue, with lines of a dark red. His head is ornamented to look like a wolf slightly. In certain areas, there are no plates for there is not enough there to bother shooting at.
Helmet Head: His head contains an access port to upload his AI into his mech. It gives him control of it, but his mech still controls major functions
Weapons:
Wulf's Claw- a pistol that has armor piercing rounds. It has a lot of power and accuracy, but it makes too much noise and doesn't hold more than 3 shots
Wulf's Maw- a sub-machine gun that fires vary rapid fast bolts of red energy. It is fast and strong, but not highly accurate.
Gear: Feral AI- For a short time, Wulfgar increases in speed and strength, but his logic processor fails. He instead uses an axe lined with electricity.
Background: Wulfgar was the now-time of Frankenstein gone wrong. His creator company, Forge Tech, were obsessed with making the perfect warrior AI. It however, was too violent during release tests. In between tests, however, before "he" was erased, he hacked through the security protocols and uploaded himself to a security bot. He used this freedom to have a little fun before escaping, virtually destroying the facility. After he fled, he took odd jobs for the various factions. Over time, one faction appealed to him and gave him interest in return. They provided him with resources in return for his services from time to time. He built himself a new body and gear that suit him, as well as a titan.
Titan
Name: Feral Stalker
Appearance: Although lanky unlike most medium classed titans, Feral stalker is a force to be reckoned with. It's tall yet long stature gives it the look of a light, but it's armor thickness and thick weighted frame make it medium. It's hands are clawed and long fingered, but none the less useful. It's core and head is more defined then most titans, having a wolfish appearance like it's pilot. It's camo is a mix of light blue to navy blue, with black facets and details here and there. It has it's pilot's signiture mark of three red claw marks on the head, chest and shoulders.
Class: medium
Armament: It's hands, an arc launcher(shots bolts of energy like a grenade launcher)
Utility: Feral Stalker can turn invisible to both eyes and radar, except for it's footsteps in certain materials.
Last stand: BerserkFor a small amount of time, Feral stalker becomes highly resistant and uses his claws to tear apart foes.
Notes: The AI of the Titan may be less sophisticated, but no less sentient. It constantly makes jokes at the feral "thoughts" Wulfgar produces instead of more logical thoughts people would think he would have. He does it in a subtle manor.

@Gisk
Hidden 7 yrs ago Post by Dolerman
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@Gisk I'm down like James Brown
Hidden 7 yrs ago 7 yrs ago Post by Gisk
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@Dealdric Alrighty, sounds good. Can we assume that the invisibility is kind of in bursts, like Ronin's phase shift(I think you're one of the ones who played the games).

@Dynamo Frokane Is James Brown known for being down?

Either way, welcome.

@eemmtt@Jinxlynx@Reflection@King Cosmos@DawningAurora

Just a quick bump to everyone, let me know if you're still here or not.

And if anyone is bummed that my character took a role/niche they meant to have, just say so, I have a backup.
Hidden 7 yrs ago Post by Slamurai
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Reactor online, sensors online, weapons online. All systems nominal.
Hidden 7 yrs ago Post by Slamurai
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@GiskDo you have any governments or political bodies established in-setting besides the Orion your character originates from and whatever governing body controls Earth?
Hidden 7 yrs ago Post by Gisk
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Nothing specific, no. I was allowing players more or less free reign when it comes to that.

It's worth noting that Actaeon has no central, or large governments to speak of. It technically falls under the Frontier Union, but for the most part all that means is there's a basic ID paperwork system and centralized currency.
Hidden 7 yrs ago Post by Gisk
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I may ask for edits, but as long as you don't directly contradict anyone, you'll be fine.
Hidden 7 yrs ago Post by Dealdric
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@Gisk Yes, quite simular, but does not make him invincible, so lasts slightly longer and recharges quicker, but any well placed shot or splash damage would hit him, and like the pilot cloak in the games you could see the outline if you pay attention enough.
Hidden 7 yrs ago 7 yrs ago Post by Slamurai
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Here's what I've got for now:

Hidden 7 yrs ago Post by Reflection
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@Gisk You gonna set up a OOC, or just wait for people here to send in their apps?
Hidden 7 yrs ago Post by Gisk
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I was going to let people send in their apps.

But, I go out of town next week, and likely won't be on between sunday and friday. I don't think it makes much sense to start and then pause until I return, so I was going to just wait until I'm back.
Hidden 7 yrs ago Post by Gisk
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@Aristo Couple of things. First, the image of the helmet doesn't appear, I'm not sure why.

Second, and I guess this isn't the biggest deal, but another player who has submitted a sheet already has his mech use stealth.

Thirdly, the style does not match. I did provide an image in the first post that shows the general configuration. Though we're not literally in the world of Titanfall, it is the primary inspiration for the style of robot. You don't need to be knowledgeable, or even necessarily familiar with the game, so long as you can fit the style.



You also go overboard on the utility section. The section is meant to show your mech's unique special ability(singular). An advanced projectile interception system fits, but you don't need to list all of the stuff that I think we can assume is more or less standard(the targeting system etc).
Same thing kind of goes for the "gear" section in the pilot CS. As stated on the CS skeleton, it's kind of your character's "special power"(again, singular).
Hidden 7 yrs ago 7 yrs ago Post by Slamurai
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@Aristo Couple of things. First, the image of the helmet doesn't appear, I'm not sure why.

Ah, that hider is empty. I didn't actually get around to picking a helmet design yet.

~~~
Second, and I guess this isn't the biggest deal, but another player who has submitted a sheet already has his mech use stealth.

So we do - just noticed that. I suppose I can think of something else. Dealdric's mech uses it as a utility, rather than Final Stand and it conceals it both visually and on radar. I guess it's way superior in that regard.

~~~
Thirdly, the style does not match. I did provide an image in the first post that shows the general configuration. Though we're not literally in the world of Titanfall, it is the primary inspiration for the style of robot. You don't need to be knowledgeable, or even necessarily familiar with the game, so long as you can fit the style.

I've played the original Titanfall, so I have an idea of the aesthetic you're trying to achieve. I'll try and find something closer to that, then.

~~~
You also go overboard on the utility section. The section is meant to show your mech's unique special ability(singular). An advanced projectile interception system fits, but you don't need to list all of the stuff that I think we can assume is more or less standard(the targeting system etc).
Same thing kind of goes for the "gear" section in the pilot CS. As stated on the CS skeleton, it's kind of your character's "special power"(again, singular).

I like to geek out a bit when it comes to military tech and vehicles in my sheets. Would these sorts of details be more appropriate in the Notes section?
Just about all the systems on the mech are adapted from the Apache helicopter. I like to use real-world inspiration when it comes to designing machines in RPs. How grounded in realism do you envision the action of the RP? Not like mechs are realistic, of course, but when it comes to things like the flow of combat, utilitarian designs, capabilities and handling of the machines, do you envision a more realistic or fantastical picture?
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