I have a Makeda and an Ilunabar post almost ready, the former which only took me a whole year to sit down and write. All I need to do is to give the finishing touches to make them look less bad, but I will not deny they are a bit brute forced so I can get to neater stuff.
I guess there will also be a post speeding up the Mesathalassa storylines soon, I have been having fun making the worldbuilding for that one, the issue is that it led me to watch a lot of videos on history which resulted in a lot of procrastination.
@Slime, as BBeast said, Aeramen is an NPC. He's up for adoption, though. Write him however you believe is necessary. The only things to keep in mind apart from how he behaved in his Conata post appearances (particularly his speech patterns) is that he currently wields the Sword of Kyre as scavenged and reforged by Vestec. It's his badge of office as head of the Knight Protectors and grants him powers pretty close to that of a war god without being a full blown God himself.
@Muttonhawk Wew, I wasn't going to have Hel fight him, but thanks for the tip. She'd probably feel this much power and it might make her steer away, actually. I'll give it some thought.
If you still feel like doing a post with him but need to contrive why Hel would meet him, you could have Aeramen's claidebites (the metal djinnis) intercept her party and question them.
I think I'll do just that then. Need to finish up the post I'm working on though, should be up later today.
I... I finally managed to post it... Server wouldn't stay alive for more than 10 seconds yesterday and got interrupted all the time. But anyways, here it is: Hel & Co go to Xerxes.
@Scarifar Sorry to burst your nonactivity bubble, but I may call on you for a collab soon. When you get caught up with Minus/Cinead, you'll see where they're heading.
@WrongEndoftheRainbow a correction to the map: the Terrestrial Citadel is on the east border of the Firewind Desert, near the coast, not the west border. Also, the Venomweald is not surrounded by swampland.
@Scarifar, do something with the angels. All we know about their society is that they live in wooden huts, have some kind of hierarchy, an occasional tendency to wanderlust in contrast to their coddled existence, and there's a minor culture of body piercings floating around courtesy of Jvan. What do they eat? Do they use tools at all or do they just use their magic? What do their towns/villages/cities look like, if they exist at all? What do angels normally do all day?
@BBeast You know, this Prometheans story is a few cute animals and a little girl away from becoming a Studio Ghibli movie. All these terrifying machines of war dominating nature with fire and metal. Mmmmboi.
@BBeast You know, this Prometheans story is a few cute animals and a little girl away from becoming a Studio Ghibli movie. All these terrifying machines of war dominating nature with fire and metal. Mmmmboi.
How long until the Promethean situation escalates enough to have the Prometheans build nuclear weaponry and the little elementals ask the local space djinn to do some oribtal bombardment?
This appears to be working again. Fate be praised. I'll try to get going. Is there anything I should know about the Realta invasion with regards to Vetros and Rukbany? Don't want to write anything that contradicts anyone else. (I'll be reading, obviously, but just so I keep an eye out).
It's pretty vague about what happened up until the very end. After the Realta fill the Mahd with ash and scorch Vetros, Heru shows up with the King's Law and then Ventus pulls up in the Celestial Citadel and the Realta are scattered. Ventus then leaves to go deal with some of the nearby Acayla. By the time Heru got there, Akthanos was dead.
This leaves you with a pretty big deal of freedom to narrate everything up until that point from Yara's perspective. I can khollab it with you from Akthanos' view if you like. It's been ages since we stitched together a khollab from the corpse of brevity and reanimated it with our necromantic powers.
How long until the Promethean situation escalates enough to have the Prometheans build nuclear weaponry and the little elementals ask the local space djinn to do some oribtal bombardment?
I am attempting to refrain from giving them nukes (even though they have all the prerequisite technology, and it means they won't get Orion pulse drives, but will save me one precious Might). Conventional weaponry is probably sufficient for fighting elementals. Orbital bombardment is totally on the tables, though.
I'll shoot you a message to discuss potential elemental strategies.
The GM team have been in discussion, and we have decided to make a few changes which should hopefully enhance the game. If you have any concerns or feedback, please tell us.
Avatars
We have decided to change how much Avatars cost. While Avatars are powerful, we do not believe that they grow exponentially more valuable as you get more. Furthermore, as Avatars tend to provide more versatility and diversity, they are typically beneficial for roleplaying and story.
The new sequence of Avatar pricing is: 1-2-4-8-12-16-20-24-... where the price increases by 4 MP per Avatar.
Deceased Avatars still increase the cost of future Avatars, encouraging you to preserve Avatars.
The new pricing sequence is identical to the old for the first four Avatars.
Fate's Might Pot
We have a bunch of Might sitting around in Fate's Might Pot and not much to use it on. The GM team has decided that Fate can give out grants/loans to demigods or gods who petition Fate for some special project. The details are as follows:
First, as a player, you must send a PM to us GMs to discuss your plans. We will go through the process of negotiating and approving your plan, determining whether you actually need the grant, the size of the grant, and what special conditions might be tied to that grant.
Second, after receiving approval, you would make a post in the IC where your character calls upon Fate, meets Fate, and (likely after some dialogue) receives Might from Fate's Might Pot along with any associated conditions. This can be written yourself- all the clerical matters will have been predetermined via PM.
Third, you are to spend the received Might in the manner you had agreed to do, lest you bring upon yourself the ire of the Primordials. Alternatively, Fate might spend the Might on your behalf, depending on what you had agreed upon with the GMs.
These grants are aimed mostly at demigods, because they are typically at a disadvantage Might-wise, but are also open to gods albeit with more stringent conditions. The main idea is to help give people assistance if they want to contribute something to the story but don't have enough Might to do so.
Levelling up Heroes with Might
Nothing special here. The original table of values was found to be flawed about half way through, so we are replacing it with:
Levels 1-8: 1 Level per 0.25 MP Levels 8-16: 3 Levels per 1 MP Levels 16-24: 1 Level per 0.5 MP Levels 24-32: 1 Level per 1 MP Levels 32-40: 1 Level per 2 MP Levels 40-48: 1 Level per 3 MP Levels 48-56: 1 Level per 4 MP Levels 56-64: 1 Level per 5 MP Levels 64-72: 1 Level per 6 MP
Beyond this, each group of 8 Levels costs one more MP per Level than the previous group.
Since no heroes are that high level, this change does not affect anyone.