The year is 1921, Scotland. The war has ended, though many wounds still need healing. Following the events of the war, many are still grieving over the death of loved ones, left with physical or emotional trauma, fallen into poverty or sought refuge in the north of Scotland, away from the epicenter of fighting.
Untouched by war is Highwood Manor. The old, grande estate sits lonely on the isle of BrĂ¢n, a small peninsula lodged between Scotland and Northern Ireland under Scottish regiment. Once the home of an influential lord, the manor has sat vacant for decades.
But now, a small group of people travel to Highwood Manor. Each of them have recieved a personal invitation to board the ferry and reside in the manor for a number of days. Everyone was invited under a different pretense - f.e., nursing the senior resident, consulting in business, a formal networking dinner party, renovating the dilapidated tower - but all invitations were signed with the same initials: N.E.B.
Not long after the invitees arrive at Highwood Manor, a grizzly murder takes place. Is there a murderer among them?
General Mechanics
This roleplay may be a little different from most RP's. In this Whodunnit, it is the player's task to determine the murderer in Highwood Manor. They do this by navigating through the manor and progressing the storyline through roleplay with their characters. Yes, plural: more about that later.
There will not be one victim: slowly but surely, characters are killed off. This means that The Mystery of Highwood Manor has an ending: the killer is revealed and the curtain falls.
All events are rolled collectively by the players. This means that there is no single person - f.e., the GM - in charge of the murders or progression of the storyline. Even the murderer is determined by collective dicerolls. This will be explained further in detail down below.
The GameMaster (GM) - in this case, me - guides all the events and dierolling. The GM explains when players must roll and for what, and will clearly state that in their posts. The rules are (already) quite extensive and a bit complicated, but the GM will ensure that everything will stay as clear as possible.
It may be a little soon to propose a new RP as a new forummember, but I thought a tabletop-based Whodunnit (based on Agatha Christie's And then there were None, for those familiar) would be fun :) I've conjured up a lot of mechanics already but am still working on some details. I'll gladly see your opinions, suggestions and comments!