DRAGONS: Every prosperous city keeps its own Dragon to power the area's magical endeavors and to bring luck. Dragons are each unique and offer their own strengths and weaknesses. Dragons are the only known source of magic: sorcery and enchantment are only effective within a certain radius of a living Dragon. Not to be confused with chimney-dragons or hand-dragons, though these are known to be lucky as well.
DEPARTMENT OF DRAGON HEALTH AND MAINTENANCE (DDHM): A division of the emperor's government which issues and maintains Dragon permits, conducts annual inspections of Dragon living conditions, and responds to Dragon-related incidents on the Dragon's behalf. Their uniforms are orange and red.
CROWS: Throughout the Empire, the Crows keep order and maintain the peace. Their uniforms are black-and-gold with a feathered emblem, styled differently depending on the climate and terrain of the region. Each city and Isle has its own Murder.
COLOSSI: (sing. colossus) The Colossi are popularly conceived to be a natural phenomenon, and may only be found in the untamed regions. Each Colossus appears only under very specific and unique conditions, and each has a very different (enormous) appearance. There is no known method of subduing or controlling them, but they are not usually hostile. It is widely known that each Colossus guards a trove of great riches; cities have been built with the gold and jewels obtained from a Colossus' hoard. Folklore speculates that the fiery, glowing heart of each Colossus is proof that they were created centuries ago by the Dragons to guard treasure in their absence.
THE LEGERDEMAIN: A sailing ship, recently obtained through sheer luck and a Dragon's blessing, bound for a treasure-hunting adventure through the Isles, in need of a crew.
THE WORLD
The Empire (yet unnamed, if it needs a name at all) is a collection of Isles, each governed by a king or queen appointed by the emperor. Only a few Isles can boast having its own Dragon -- and since the presence of a Dragon tends to greatly increase the quality of life of its inhabitants (who are comfortable with the side-effects of long-term exposure to magic) the population density tends to concentrate around these Dragon-cities. Sorcery makes city life effortless, but the outer Isles depend on imported enchantments and power-stones to support their inventions and clockwork machinery. The poorer and farther Isles still live a Medieval life, some obstinately hostile toward anything Dragon- or magic-related.
INSPIRATIONS
MOVIES/MEDIA: Shadow of the Colossus, One Piece, Nausicaa of the Valley of the Wind
ART: Vladimir Malakhovskiy, Ariduka, Tomislav Jagnjic, Matt Rockefeller
MUSIC: TBD!
THE PLOT
An adventurous young captain has, against all odds and after mountains of government forms, met and had her wish granted by the Emperor's Dragon: a sailing ship of her very own, conjured out of nothing but magic. Even she is still unsure of the ship's true potential, but she has wasted no time in advertising for a crew of fellow treasure-hunters willing to learn on the job. Of course she wonders why a Dragon would grant her the means to seek out the Colossi and the treasures they guard. If the lore is true, this is the opposite of the Dragon's interest -- unless, of course, the Dragons know far more than anyone believed.
THE CHARACTERS
Lifelong exposure to magic has had some strange effects on the inhabitants of the greater cities and on their offspring. Following the Emperor's Decree of Dragon-Originated Intelligence, non-human intelligent life was granted citizenship to the Empire. There are no races, but each individual may be curiously and dramatically different from the next, sometimes in adorable or horrifying ways, even between parent and child. As one travels farther from the cities, however, the Isles' population becomes more consistently and normally human.
GAMEPLAY
While skills and abilities are welcome, they are unimportant to the RP. A defenseless, plainly human child shall be just as important and just as interesting as the strangest PC creature, as will be shown in the CS. Character development is the paramount intention of this RP.
Each player shall, in addition to the CS, pitch a short adventure-plot that would be personally meaningful to their character. Each player will have the opportunity to partially or wholly lead a plot within the RP, according to their comfort level.
The seven-day-rule will be enforced. When the "last post" counter reaches "7 days ago" (or everyone has posted what they wished, whichever comes first) the GM will make a post, even if someone has declared that they are working on a post, and even if that person is the current plot-leader. This ensures the RP will continue moving.