Frequently Answered Questions:
What is the starting technology?
Starting technology is conventional weapons and armor (IE: Ballistic). We will advance later on.
Can we play as non-humans?
On condition: Either they are mercenaries or defectors. Logically speaking, there are no exceptions.
How is it science-fantasy?
The lines between magic and extremely advanced science are blurred. A lot of the aliens are space versions of fantasy creatures.
Will you accept new players after the start?
I will always accept new recruits.
How's the typical loadout?
Apothecaries have a rifle/carbine and systems for their meds/toxins. Bombardiers have explosive launchers and machineguns/cannons. Commandos have a shotgun/carbine and melee weapons. Deadeyes have sniper rifles and pistols.
Will there be secondary classes?
Secondary classes are unlocked during the RP. What they are? That's my secret!
If I have further questions?
Feel free to ask or privately message me.
What is the starting technology?
Starting technology is conventional weapons and armor (IE: Ballistic). We will advance later on.
Can we play as non-humans?
On condition: Either they are mercenaries or defectors. Logically speaking, there are no exceptions.
How is it science-fantasy?
The lines between magic and extremely advanced science are blurred. A lot of the aliens are space versions of fantasy creatures.
Will you accept new players after the start?
I will always accept new recruits.
How's the typical loadout?
Apothecaries have a rifle/carbine and systems for their meds/toxins. Bombardiers have explosive launchers and machineguns/cannons. Commandos have a shotgun/carbine and melee weapons. Deadeyes have sniper rifles and pistols.
Will there be secondary classes?
Secondary classes are unlocked during the RP. What they are? That's my secret!
If I have further questions?
Feel free to ask or privately message me.