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Frequently Answered Questions:

What is the starting technology?

Starting technology is conventional weapons and armor (IE: Ballistic). We will advance later on.

Can we play as non-humans?

On condition: Either they are mercenaries or defectors. Logically speaking, there are no exceptions.

How is it science-fantasy?

The lines between magic and extremely advanced science are blurred. A lot of the aliens are space versions of fantasy creatures.

Will you accept new players after the start?

I will always accept new recruits.

How's the typical loadout?

Apothecaries have a rifle/carbine and systems for their meds/toxins. Bombardiers have explosive launchers and machineguns/cannons. Commandos have a shotgun/carbine and melee weapons. Deadeyes have sniper rifles and pistols.

Will there be secondary classes?

Secondary classes are unlocked during the RP. What they are? That's my secret!

If I have further questions?

Feel free to ask or privately message me.
Hidden 7 yrs ago Post by Ubermensch
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Premise:

Circa year 2020: Mankind accidentally make first contact with seemingly friendly paranormal entities, who then sneakily take over from right under humanity's noses. The otherworldly entities used a wide range of tactics to take over without the use of invasion or brute force. Assassinations, bribery, blackmail, corrupting officials, and so on and so forth were used. Humanity wasn't punched in the face. It was punched in the back of the head. A one-world government called the Emergence Entity was formed. While many questioned how the governments of the world suddenly fused together, it was "explained" away by international unity and globalism.

During the time of their arrival, nobody on Earth had a concrete reason why the otherworldly beings appeared and did what they did. Some believed they're here to harvest Earth and the resources while playing humanity like a puppet. Others did believe they have compassion for humanity. While actions speak louder than words, propaganda has muddled the lines between fact and fiction. However, it can be inferred that dissidence has diminished over the 2020s save for pockets of misfits that live in the countryside rather than the cities.

2035: To take back Earth, guerrilla warfare has been deemed a must. The Griffin organization was founded from the remnants of the old world. The founding members were ex-military, yet the membership became much more diverse, expanding it from a mere nuisance to a threat to the Emergence Entity. It is up to a ragtag bunch of misfits to save planet Earth from the paranormal beings' nefarious plans. To Griffin, it wasn't military might that made the paranormals dangerous. It was how manipulative they were. Griffin wasn't just a global organization. It was a mobile one, using the Nemesis; a converted supply craft stolen from the paranormal beings. Griffin took to calling them Xenos to highlight their strange and otherworldly nature.

If you're heroic or insane enough to join the resistance, do it or become them! Long live the resistance!

Template for Character Sheets if needed:

Name:
Country of origin:
Class (AKA Specialty):
Appearance: (Description or picture, though a picture says a thousand words).
Bio: (At least a paragraph worth.)
Personality: (Like bio, at least a paragraph worth. Optional, but recommended.)

List of starting primary classes:
* Apothecary: Mending with medicine or murder with toxins
* Bombardier: Explosive or machineguns
* Commando: Close quarters battle or reconnaissance
* Deadeye: Sniper or gunslinger

By the way, because of permadeath and the fact that I feel merciful, I allow up to three character sheets.

I ask for bio and personality to further tailor the story. More material means more for me to work with.
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Hidden 7 yrs ago Post by Frettzo
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Nice! I'll begin work on a character at once!
Hidden 7 yrs ago 7 yrs ago Post by Genni
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Since you asked for multiple characters, here's three possibilities for you to consider.

EDIT: Moved to Characters thread.

I wasn't sure what sort of technology the Griffins would have access to, so I've tried to keep their equipment vague and generalised wherever possible. Please let me know whether anything needs to be changed to suit the setting.
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Dear @Genni:

Griffin will start with conventional ballistics and Kevlar, being a ragtag bunch of misfits. You may have them all as a squad too. Looted alien tech will be a possibility. Reverse engineering for upgrades can happen.

Soon, I'll post my characters to act as examples and my contribution to the story.
Hidden 7 yrs ago 7 yrs ago Post by Ubermensch
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Characters I'm bringing to help out coming up. Excuse my terse construction. They will be in the character tab for less clutter.
Hidden 7 yrs ago 7 yrs ago Post by Genni
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Griffin will start with conventional ballistics and Kevlar, being a ragtag bunch of misfits. You may have them all as a squad too. Looted alien tech will be a possibility. Reverse engineering for upgrades can happen.

Would Cyclops's scanner tech be appropriate as starting level equipment, given that it was built by her parents using reverse engineered tech over the last decade?

Bombshell would like to get her hands on strength enhancing gauntlets and body armour which would help her in CQC. She prefers to keep thing unarmed for maximum stealth, and having the ability to rip an alien's head off with her bare hands would certainly be useful. Having said that, she isn't opposed to carrying a sword or other 'quiet' weapons, just as long as it can overcome enemy armour easily.

Molotov is going to be on the look out for any alien weaponry she can acquire, especially anything which could be adapted into a handy pistol-sized design. She prefers one-shot, one-kill tactics and usually goes for headshots at medium to close range.

Altogether the "Red Furies" work well as a light recon squad, able to move quickly behind enemy lines to scout out positions and paint targets for other, more heavily equipped personnel to engage. They're not too good in a stand up battle, but can easily melt away when things get dicey, keeping themselves out of harms way while the regulars bring the pain.
Hidden 7 yrs ago Post by Ubermensch
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For the tech, looted stuff is fine. The catch is that we’ll be getting reverse-engineering upgrades. As in better equipment later on. So stay tuned!

@Genni
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Allow me to give more useful help for people still making character sheets:

Useful Information

Xeno species list, requests available.
Hidden 7 yrs ago Post by Ubermensch
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Once things become official, feel free to port approved characters in the character tab!
Hidden 7 yrs ago Post by Genni
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Xeno species list, requests available.

Would the Saurians be analogous to Mutons, or Snakemen? Do we have any foes who can physically incapacite our troops, and who use toxins to cause lingering damage?
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<Snipped quote by Ubermensch>
Would the Saurians be analogous to Mutons, or Snakemen? Do we have any foes who can physically incapacite our troops, and who use toxins to cause lingering damage?


Come to think of it, Saurians ARE analogous to Mutons. Front-line brutes that can give us trouble. Sanguivores can incapacitate troops with their fangs. A toxin enemy can be fun to do, whether naturally or using poisoned projectiles. Thanks for the ideas!
Hidden 7 yrs ago Post by Ubermensch
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If it’s a hit, I’ll kick the RP off during the week. I don’t like leaving people hanging.
Hidden 7 yrs ago Post by LegatusAugustus
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So, I may have to delay on the character sheet for a while. School's decided to dump a bunch of assignments on us for the week. Sorry for the delay!
Hidden 7 yrs ago Post by Ubermensch
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@LegatusAugustus I believe you. That's why I have a Plan B for everyone.
Hidden 7 yrs ago Post by Genni
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That's why I have a Plan B for everyone.

I thought the Plan B was to deal with everything you had me do during the audition?
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<Snipped quote by Ubermensch>
I thought the Plan B was to deal with everything you had me do during the audition?


There’s that and being like water for my Plan B.
Hidden 7 yrs ago 7 yrs ago Post by Stekkmen
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man there's a lot of aliens.

Name: Smyrnoi Ruznet
Country of origin: Russia
Class (AKA Specialty): Apothecary
Appearance:



Bio:
Smyrnoi was a combat medic serving in the Russian military before the Entity took over. He saw service in various parts of the middle-east and there he honed his skill under fire and as a medic. He saw friends die, but he saved many due to his skill. This would come in handy.

Then a galactic empire of aliens have come to Earth and have made it their home. Smyrnoi didn't want anything to do with that. They came, they snuck around, they did their sneaky bullshit and now they own the world. Smyrnoi and many other true russians didn't buy it, not for a second. So they went to where even the Entity would not follow- the Siberian wasteland. It is dangerous out there. Building a new society free from xeno scum influence was difficult, and people were injured often whether by physical trauma or disease. They needed a doctor and Smyrnoi was there to help. Soon there were several established communities in the wasteland of eastern Russia, hidden away from the Emergence Entity's evil eyes. Ruznet travelled west and found his way into the Griffin project as an Apothecary.

Personality: Ruznet will heal you. It's what he does- he's good at it. You want to get better? Alien goo all over your face? Crying out for your mama? Smyrnoi does not care. Shut up. You want to get better or not? Screaming for morphine will not get you better, he can tell you that much. He is good with the nanites and the gasses and the medicine juices, terms and processes that would go over your thick-boned head. So shut up and let him sow your leg back on, okay? He confronts his grim work with a dry sense of sardonic humor.

Hidden 7 yrs ago Post by Ubermensch
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@Stekkmen Looking good! Feel free to place your approved character in the character tab if you want to make him official. He's perfect material for taking out the nefarious Xenos.
Hidden 7 yrs ago Post by Genni
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@Stekkmen Nice to see that half our characters will be able to speak to each other in Russian. :D
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"Roll Call!"


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