This is an RP that I initially started... I want to say two years ago known as Shadows of the Past. It went strong for a while but a ton of stuff went wrong (won't go into detail) and I just ended up axing it. That was when I was fairly new-ish to GMing. I tried restarting it not long after but with no interest in it, so I gave it some time. Now I think I'm ready to start it up again. Here's some basic Info:
If this gets up enough interest I'll throw up some more info about the lore and story it's based off of and a CS to see what you guys can come up with. If you have any questions relating to the story/lore behind it, feel free to ask.
- The Story that takes place before the RP is set 5 Years after the events of Pokemon Mystery Dungeon: Gates to Infinity. It ignores Pokemon Super Mystery Dungeon and its plot, but many elements from it still exist.
- Looplets and Emeras Still Exist. However, Mega Stones also Exist.
- Mega Evolution Mechanics are Tweaked Slightly.
- The Concept of Each Previous Game Occurring on a Different Continent in the Same World Still Exists, as do the Towns and Organizations from Super and Games Prior, though some may be changed to fit the RP.
- The RP Itself Takes Place 10 Years Following the End of the Initial Story, Which Will Be Explained Later if Enough Interest is Generated.
- The RP Will Not Feature Humans Prominently, If At All. Yes, strange for a Mystery Dungeon to not feature Humans, But this is for 2 Reasons:
- I don't want the Human Character to take Center Stage, as can often happen in these RPs.
- Not All Problems Can Be Solved By a Human Intervention. Sometimes the Pokemon World DOES have to sort out its own problems and mistakes.
- Shadow Pokemon will Appear, Primarily as Antagonists.
- The RP Will be HEAVILY Plot Driven, but the direction it takes will depend on your decisions.
- While I'm all for "Deeper Relationships" between characters, Keep Things PG. I've had really bad run-ins with stuff like that in the past...
- Multiple Characters per person are fine. I do encourage working with other people's characters as much as possible though when it comes to forming your own Teams and such.
- I will not be allowing players to control antagonist characters. It's simpler, and unless you want your character to be basically a mindless, emotionless killing machine, No.
If this gets up enough interest I'll throw up some more info about the lore and story it's based off of and a CS to see what you guys can come up with. If you have any questions relating to the story/lore behind it, feel free to ask.