By the year 1715, the so-called 'Golden Age of Piracy' was in full-swing; vicious men prowled the seas in search of fame and fortune just as the mighty European powers did. Many pirates had already made names for themselves, and a handful had entire fleets to call their own. Others marauded in simple sloops or battered brigs, nothing more than petty bandits. The life of nautical adventure and piracy attracted men and women from all walks of life, noble and common.
Unfortunately, not everyone found riches; many merely found warm, watery graves without making their mark on the world. Those that find success would have bounties put on their heads, and find themselves going from hunter to hunted. Truly, the life of a pirate was one of profit through danger.
Plot & Rules
This RP is, in essence, a collection of much smaller RPs that may occasionally come together. These 'smaller RPs' take place on your ship, giving you players more of an opportunity to create your own little plots. At this time, there is no large overarching plot in play, so reave and pillage to your heart's content!
Your characters may be captains, crewmen or whatever strikes your fancy. If you would like, you don't have to be a pirate either; being a member of a European navy, privateer or a pirate hunter is also a valid option!
The date for the start of this RP is 1 June 1715.
Now, the dreaded rules.
1. Do not, under any circumstances, do anything that seriously affects another player's character without their consent; shooting at a character without telling the player is fine, but actually shooting them is not, for example.
2. If your character has a ship completely their own with no other players, you have the freedom of posting whenever your feel like it; those players that share ships or plots will have to be at least somewhat active.
3. This isn't a rule, just a recommendation. Please avoid starting your character off with an entire fleet of ships to call their own; there will probably be little progression for them, and unless they're written extremely well, it will likely become stale.
4. It is possible to join the crew another player's ship if you get their permission to do so.
5. This RP is purely historical, meaning that there will be no magic, krakens, etc. That said, tales of such things are completely okay.
6. You can have as many characters as you wish, but one, maybe two is recommended.
7. If you find anything wrong, do not hesitate to tell the GM or any co-GMs that may be appointed.
Map of the Caribbean for who owns what.
Unfortunately, not everyone found riches; many merely found warm, watery graves without making their mark on the world. Those that find success would have bounties put on their heads, and find themselves going from hunter to hunted. Truly, the life of a pirate was one of profit through danger.
Plot & Rules
This RP is, in essence, a collection of much smaller RPs that may occasionally come together. These 'smaller RPs' take place on your ship, giving you players more of an opportunity to create your own little plots. At this time, there is no large overarching plot in play, so reave and pillage to your heart's content!
Your characters may be captains, crewmen or whatever strikes your fancy. If you would like, you don't have to be a pirate either; being a member of a European navy, privateer or a pirate hunter is also a valid option!
The date for the start of this RP is 1 June 1715.
Now, the dreaded rules.
1. Do not, under any circumstances, do anything that seriously affects another player's character without their consent; shooting at a character without telling the player is fine, but actually shooting them is not, for example.
2. If your character has a ship completely their own with no other players, you have the freedom of posting whenever your feel like it; those players that share ships or plots will have to be at least somewhat active.
3. This isn't a rule, just a recommendation. Please avoid starting your character off with an entire fleet of ships to call their own; there will probably be little progression for them, and unless they're written extremely well, it will likely become stale.
4. It is possible to join the crew another player's ship if you get their permission to do so.
5. This RP is purely historical, meaning that there will be no magic, krakens, etc. That said, tales of such things are completely okay.
6. You can have as many characters as you wish, but one, maybe two is recommended.
7. If you find anything wrong, do not hesitate to tell the GM or any co-GMs that may be appointed.
Map of the Caribbean for who owns what.