Hidden 7 yrs ago 7 yrs ago Post by NecroKnight
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War never changes...yet those in it might, if given the possibility

The Boston Commonwealth, once the likely growing jewel in the Eastern Seaboard has fallen into total anarchy. The man, whom would have been known as the Sole Survivor doesn't leave the coffin of Vault 111. He dies in the same place, as did his wife and the rest of the people Sanctuary. His death changes the Commonwealth in ways nobody could have imagined...

The last 'True Minuteman' dies in Concord against Raiders, upholding and protecting the ideals he had trusted and was left to die for. Nobody would mourn their loss, nobody would even remember.

The Brotherhood of Steel arrives in a show of force to the Commonwealth, yet their arrival is bittersweet - as Recon Squad Gladius is all but killed, except for Paladin Danse. Whom is both shaken and determined in finding out about their target and the strange energy signature in this region. Thus begins the Brotherhood-Institute War - as blows are traded both on the field and in the shadows; as the Brotherhood slowly pieces together the puzzle of the Institute on their own, yet never a clear picture of their capabilities.

As it happens, the Railroad continues their fight against the Institute and gains an enemy in the Brotherhood after the events of Bunker Hill - as Brotherhood Knights fire on both Institute synths, regular synths and Railroad members whom were trying to keep fighting to a minimum. This conflict only agitates the Brotherhood' dislike against the common wastelanders whom they think are supporting the Railroad.

Settlements: both regulars trying to make living, raider dens and even those whom have submitted to Brotherhood 'protection' are caught in the crossfire. Hundreds die in the fighting, as Brotherhood xenophobia clashes against Railroad indifference and Institute apathy. Eventually enough, the Institute' location is discovered and an assault force is deployed - sadly, lacking the firepower of Liberty Prime - many Knights and Paladins are ambushed and killed in the fighting. As the Institute slowly but surely evacuates to the surface, alongside their synth servants. In the hour of the Brotherhood' triumph however, comes also the Commonwealth and by in-turn the Brotherhood' downfall.

The Institute activates the last 'fail-safe' before fleeing from the C.I.T. ruins. Namely a 'kill-order' is given to all Generation-3 units in Hidden-Mode. Thus hundreds of people suddenly attack their friends, family and neighbors in madness. Settlements and the few towns in the region are affected. Raiders or Gunners. Settlers or even Brotherhood. As namely Paladin Danse, a secret synth, within the Brotherhood itself goes mad and through his actions causes the Prydwen to crash into the sea near the Boston Airport. Turning the entire Brotherhood-Institute War into a pyrrhic victory for all sides involved.

The Brotherhood has lost more men and equipment than they can count - thus Elder Maxson takes what men remain loyal to him and stars a journey back towards the Capital Wasteland. A few Brotherhood Knights remain, both to continue their mission and eager to exact some vengeance against the 'inbred wastelanders' that lead to the death of many of their brothers and sisters.

The Railroad is also shaken to the core, as their wish and desire to save synths, has caused the death of more numbers of them than they could count - while pulling dozens of innocent souls into the crossfire. In so much numbers, that many members can not deny - that the organization needs to change its ways and soon.

The Institute, once secure and safe within its underground labs and facilities are suddenly faced with the reality of the Wasteland themselves - a wasteland that sees them with both fear and hate. A reality, that is only kept at bay by their synth soldiers - of whom only small numbers remain and dwindle by the day.

Diamond City, once the jewel of the Commonwealth is rocked to the core, when their Mayor goes on a mad rampage - killing his secretary and several guards, before he shot for dead and revealed to be a Synth in disguise. Leaving the city both in-fear and leaderless for the time being.

Goodneighbor, remains as it was - a hub for the freaks, criminals and ghouls - whom the Commonwealth had pushed away yet now remained as the only location, that was safe from the chaos outside.

Even outside the Commonwealth, things didn't remain stable. The Raiders of Nuka-World eventually splinter - as the leadership of Overboss Colter, finally reach its limit. Without anybody to take his place and less people believing in Porter Gage' promise of change - the Overboss is eventually assassinated and electrocuted within his power armor in the Gauntlet. Turning the ruins of Nuka-World into a three-way war between the Pack, the Operators and the Disciples - with the rare and short moments of peace, coming from the efforts of Porter Gage.




Thus the Commonwealth remains, in chaos and in anarchy - as many of the strongest players have been knocked down onto an equal playing field. Yet the wheels of fortune have begun turning once more - as small factions start to arise from the ashes and hopefully claim the Commonwealth as their own.

Whom will you be? A settler? A raider? A scientist, taking in your first breaths of unfiltered air? A synth, suddenly granted freedom? An ex-Minuteman hoping to restore order in this chaos? A Railroad agent, hoping to protect people both synth and human? A citizen of Diamond City? A leader? A warlord? The choice is yours.




Faction Sheet:

Name: (The name of your faction)
Flag/Emblem/Mark: (A flag, a marking or something that will identify your faction/person)
History: (How did your faction/person came to be during the Days of Chaos?)
Notable People: (Your leaders and important characters, whom you will be mostly utilizing in this roleplay)




(The Brotherhood isn't sadly open to be taken - they are the GM' faction and are sadly not welcoming any new recruits. They will be however, flying around the Commonwealth and will punish any Wastelander whom suddenly finds a warehouse filled with Sentry Bots or a cache of Fat-Men - so play fair and grow slowly. Ad Victoriam)
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Hidden 7 yrs ago Post by NecroKnight
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Brotherhood of Steel (East Coast)


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History:

When the Brotherhood of Steel had come to the Commonwealth, they had come in great spirit and eagerness. To namely protect the world from the dangerous of ignorance and the threat of technology gone amok. The Institute was one such faction, taking the notion of technological progress and accelerating it beyond reason.

Engaging in acts and research that lead to the end of Old World and the start of the Great War. Thus the only choice of the Brotherhood was war - against the Institute, the supermutants and ghouls of the Commonwealth. Sadly, as the Brotherhood-Institute War dragged on - more and more brothers and sisters become disillusioned or more radical in their cause.

Thus, when the end of the Institute was at hand - so too, was the crippling of the Brotherhood from within. As Paladin Danse turned on his own people and lead to the crashing of the Prydwen into the sea. Those whom had remained on board, only a handful of them escaped. Namely Proctor Teagan, the quartermaster and Lance-Captain Kells. With many of its finest equipment and people at the bottom of the Boston sea - the Brotherhood sadly had to call a retreat.

A handful chose to remain, whether out of duty or a desire for vengeance against the Commonwealth for so many dead. One of whom is Proctor Teagan, whom leads the Brotherhood remnants in the Commonwealth - blaming the death of Ingram, a dear friend and love, at the Commonwealth scum. While Captain Kells has remained, to die upon the land that took the Prydwen - flying the last operational vertibirds in the region. They maintain control over the Boston Airport and the rare settlement close to them.

Notable People:

Proctor Teagan and Captain Kells

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Hidden 7 yrs ago Post by Genni
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How would you feel about a raider who had just becoming aware that they weren't natural, their synthetic nature a new discovery to themselves and a secret to hide from others?

With their own gang killed during a recent 'inconvenient incident' they collected together a small group of similarly afflicted raiders to keep their secrets hidden, while continuing with their booze and chem fuelled lifestyle.
Hidden 7 yrs ago Post by NecroKnight
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@Genni

You have to keep in mind, that it would be a very difficult thing to 'check-up'. Three groups of synths currently exist:

Those whom were freed by the Railroad and weren't affected by the Institute 'kill-all' signal. Those whom escaped during the Brotherhood attack on the Institute. And those whom currently are bound and serving the Institute scientist on the surface.

Thus your either a Synth, whom suspects but has no way of checking it up. OR a group of Synths whom escaped the Institute and decided to take up raiding.

(If you were an Institute placed one, chances are you would have gone berserker on anybody close to you)
Hidden 7 yrs ago 7 yrs ago Post by Genni
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I was thinking of the group being 'survivors' from the different raider groups who had been left alive after the "kill-all" order had been sent, and who had blacked out for several hours before waking up to find themselves covered in their friends' blood and viscera.

After hearing stories of Synths having attacked people at random at roughly the same time as the blackout some of them would've put two and two together and realised the truth about themselves, but given the hellscape they lived in decided to ignore the truth aqnd keep on raiding. Of course given that raiders aren't the most gifted intellectuals, some would've put two and two together and realised they must've had some really good chems before the blackout and now want to find out what the hell they were so they can get more.

How long did the signal last for, and did the sleepers return to a stable mode once it ended?
Hidden 7 yrs ago Post by NecroKnight
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@Genni

Perhaps, perhaps. I like your idea honestly. It's something new and fresh, I shall give you that.

Hmm. I suppose so, you might want have your RPing going in Nuka-World. Since likely enough, if anybody found out whom you guys were - chances are, you'd be attacked post-haste. As the one thing the Commonwealth might agree on is 'Gen-3 Synths are ebil' - so you'd have a REALLY hard time telling the difference or finding people willing to admit they are Synths.

I am guessing, as long as it took the Brotherhood to set the CIT on boom-mode. So perhaps fifteen-twenty minutes.
Hidden 7 yrs ago Post by Ashevelendar
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@NecroKnight

Hey Necro (I think we've met in the past) !

I'm thinking of doing a religion-based faction. I am going somewhere in the lines of : "main leader miraculously doesn't die after shot in the head (it's possible, medically speaking) but she has "voices" in her head. Changes her name into Legion, gather some people that were afraid and gave them hope"
Hidden 7 yrs ago Post by Genni
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I suppose so, you might want have your RPing going in Nuka-World.

That might be a bigger problem than just being in the Commonwealth. If someone went kill crazy and murdered a whole bunch of gang members, the rest of the gang would likely come crashing down on them too quickly to give them a chance to survive.

The only way I can think of swinging it would be if all of the gang were survivors of the same incident in Nuka-World. Possibly a group who were outside of Nukatown USA during their blackouts and who could make up an excuse afterwards as to how they managed to survive while the others in their group were killed.

There might be enough suspicion of their story to cause the group to break off from the main gangs to form their own faction, especially after Colter's assassination broke up the main alliance and had everyone vying for power. This would lead the group to conquer one of the unclaimed zones for themselves, using it as their base while defending themselves against the other splintering factions.

Would the "kill-all" order include other Synths, or would Synths have worked together during the incident to wipe out all other lifeforms?
Hidden 7 yrs ago 7 yrs ago Post by Wampower
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Diamond City

Flag/Emblem/Mark:
History: Since the 2130’s, Diamond City has been a pillar of the Commonwealth. It’s trade has increased the prosperity of the Commonwealth, it’s security force has made the Commonwealth safer, it’s commitment to education has created good citizens for the Commonwealth, and certain individuals have come from Diamond City to do the Commonwealth a lot of good.

That pillar has been shaken. The Broken Mask Incident and years of kidnappings left the city fearful and willing to elect the xenophobic Mayor McDonough, who was secretly an Institute agent sent to keep the citizens of Diamond City complacent in the face of Institute operations in their city. Subsequently, the mayor exiled the Ghoul population of the city and stamped out efforts to investigate any disappearances in the city.

The Brotherhood- Institute War hit Diamond City hard. While mostly safe behind the Wall, Diamond City citizens have died and trade has dried up in the chaos. Before anyone could celebrate the ultimate defeat of the Institute, the synth kill order was given by the fleeing Institute. In what is now known as the Broken Mask Incident II, McDonough went berserk and murdered Geneva and his guards before he could be put down.

The city was thrown into chaos and mourning with the death of the two people governing the city. The Guard and several influential residents have assumed control until another Mayor is chosen. Piper Wright’s efforts to unveil the truth of McDonough, community leadership during the chaos, and general commitment to Diamond City earned her sudden popularity amongst the Lower Stands of Diamond City. She has reluctantly thrown her hat in the race for Mayor. Meanwhile, the former Institute agent and owner of the Colonial Taphouse Henry Cooke (WIP) is challenging her on an Upper Stands platform. So far, the election is all but in name a victory for Piper.

Notable People: Piper Wright, Nick Valentine, Henry Cooke (WIP), and other citizens of Diamond City

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Hidden 7 yrs ago Post by NecroKnight
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@Ashevelendar

Show me your faction and I shall think about it. For now, anything goes...within reason of course.

@Genni

A bunch of gang members need to explain why suddenly they all died? They are Raiders after all, not Brotherhood.

Kill-all means KILL ALL. No matter if they were Synth or otherwise - plus, if your bunch is a band of raiders. It might have been a VERY big stretch on why you have as much synths in your ranks as they are. Since the Institute wouldn't see much reason on replacing several members in a single gang.

Also, as I've said - you'd be much easier having your gang be formed from escaped Institute Synths of the Brotherhood attack. Since that breaks less lore.
Hidden 7 yrs ago Post by NecroKnight
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@Wampower

Accepted.
Hidden 7 yrs ago Post by Genni
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I could just go in a completely different direction and play as Isabel Cruz instead. Without the Sole Survivor's intervention she'd have continued to produce robots to help 'save' the residents of the Commonwealth.
Hidden 7 yrs ago Post by rush99999
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(The Brotherhood isn't sadly open to be taken - they are the GM' faction and are sadly not welcoming any new recruits. They will be however, flying around the Commonwealth and will punish any Wastelander whom suddenly finds a warehouse filled with Sentry Bots or a cache of Fat-Men - so play fair and grow slowly. Ad Victoriam)


So does that mean we'll be determining the results of our own actions rather than stating what our actions will be and then hearing what the results are from you?
Hidden 7 yrs ago Post by NecroKnight
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@Genni

Go ahead.
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@rush99999

It depends. If we have many players joining, then you can determine the results of your own actions within reason.

If we are having less, then I might play NPCs/Events/Actions for your factions.
Hidden 7 yrs ago 7 yrs ago Post by Genni
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The Mechanist


History:
Growing up in a settlement constantly under attack by raiders and supermutants, young Isabel Cruz discovered her skill at robotics and computing in a world filled with violence. After everyone she knew were murdered at the hands of The Forces Of Darkness, Isabel stumbled upon a pre-War factory originally run in a juncture of private industry and the military, formerly known as Robotics Technology Facility RB-2851.

From there she began her grand plan, inspired by drawings of the comic books and radio show character, the Mechanist. Using the resources avaialble to her in her new lair, Isabel built an army of robots to do her bidding, and sent them out into the Wasteland to save the people of the Commonwealth, pacifying areas by killing raiders and other hostiles.

Isolated in her bunked, the Mechanist has avoided most of the upheavals in the Commonwealth over the past few years, relying solely on the data from her bots for news on the state of the surface. She has happily noted a decrease in engagements recently, and presumes this is due to the success of her crimefighting efforts, and is beginning to prepare herself for a return to the now pacified world.

Notable People:
Isabel Cruz, Eyebot "Sparks", Robobrains
Hidden 7 yrs ago Post by Polaris North
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"Of the People, For the People"


Flag/Emblem/Mark:


History: Goodneighbor has always been the chaotic town - even more so before John Hancock became its mayor. After a certain incident in Diamond City that resulted in the banishment of ghouls, many have attempted to relocate to Goodneighbor - John McDonough included - with little success. Vic's reign on Goodneighbor ended when John McDonough - then changed his name to John Hancock - decided to build a militia to overthrow him. Thus, John Hancock became the self-appointed mayor of Goodneighbor.

Largely unaffected by the events of the Brotherhood - Institute war, Goodneighbor stood strong despite the hammering wars between the different factions. John Hancock made sure to keep the city safe, and those who have found themselves drifting into the dangerous city felt welcome despite the various criminals and ghouls that were scattered about. It was named one of the safer cities as anyone could protect themselves at any point in time, and their mayor was no pushover either.

The 'Kill-All' command issued by the Institute did, in fact, spark chaos within the 'safe' walls of Goodneighbor as travelling synths went wild and attempted to bring everything down with them. There were only three of them - all of which were quickly killed by the mayor and his league of guards, along with various mercenaries dotting the city leading to minimal deaths and a few injuries. It has been seen that John Hancock had left Goodneighbor for a short while after the incident to presumably visit Diamond City, through shared relations with both Nick Valentine and Piper Wright (though the latter was less enthusiastic in letting him in) so he could visit his now dead synth brother. He also often expresses curiosity as to when his brother had been replaced with a synth.

The Whistler, a Railroad member, information broker and hired gun, has made his way to Goodneighbor shortly before the Brotherhood had arrived to be a guard to Doctor Amari and to assist the Synths being sent her way. He has lost contact with the Railroad after the incident and insists on continuing his guard with Doctor Amari in fear that she may be a target considering what she does.

Notable People: John Hancock, Whitechapel Charlie, Magnolia, Doctor Amari, Whistler (OC), RJ MacCready, and other citizens of Goodneighbor
Hidden 7 yrs ago Post by NecroKnight
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Hidden 7 yrs ago Post by Leos Klien
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Hey, I'm interested in this roleplay, sounds like a cracking idea - but I do have a question - can we make our own factions up that is not actually in the game itself - for instance I was thinking along the lines of a small group of survivors from the Enclave starting up somewhere in the Commonwealth, would this be possible?
Hidden 7 yrs ago Post by Ashevelendar
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@Leos Klien Technically it should be possible from what I understand of the RP. I asked if I am able to create a non-Fallout4 faction and it seemed ok, so did : @Genni before making the Mechanist.
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