There are two important divisions of realms:that which is real, static, and that which is surreal, ever changing. The realization of this distinction was brought about by the first God, Re-al, denying it's changing nature and deciding to be material. From this body are two spoils: the world, Real,and the material Gods, the manifestations of Re-al's regrets that they were no longer an infinite number of forms for the inscrutable being. The other living Gods could not directly touch their superior who now occupied and constituted a realm of being that lay directly opposite theirs. Additionally, because the living Gods inhabit different sorts of black boxes, laboratories where possibilities are explored, convoluted, and thrown out, they had never touched each other as well. So they ejected from their essence sizable particles of themselves onto Re-al, desiring to see the result of their experimentation with that of the others. And so it happened, the second great realization: life.
To be sure, living god is a general term, as these deities represent life in all it's varied forms. However, there are a few that deserve mentioning above the rest. First, there is the pilgrimage couple, Merrick and Mara. Mara is known as the goddess of light and love, while her counterpart, Merrick, is known as the God of night and cunning. Though this couple brought life to Real in other forms, it is their journey, each starting at opposite ends, that is credited with the conception of sapient life. It was only after that that other deities began exploring the definite Real with a sapient avatar. Next, we remember the Arbiter, or Lord Ashura, or Ash as he is on the mortal plains, who gave to people the invention of the contract, an idea that certainly lays at the foundation of the safe, modern age. Lastly, of the most significant living Gods we cannot fail to mention Bellona, who originally appeared as a female but as records have revealed does vary in gender; this God is the originator of true war, the kind that goes beyond the need to feed the starving or to secure a land for one's people, a dominant God of destruction. These are the living Gods favored most by civilized races, yet they are more that are revered and set alongside even these.
The essence that descends to Real is not a God, but a demigod. They are capable of using their domain's magic autonomously within Real, and do not have access to latent magic like mortals do. Moreover, the type of arrival to Real varies for each living God. For example, in the case of Ash, you have an avatar, through and through, in each age critiquing the jurisprudence of the time. Unlike the others, Ash cannot hide, in some manner there is always in indication that he is among the people. Contrary to that style, the other three important living Gods arrive innocuously, possessing the bodies of ordinary looking mortals; with Merrick and Mara always living opposite of each other in the world, and Bellona living wherever war is thriving. Considering the sheer breadth of living Gods, demigods now make up about ten precent of the total population of Real, some obviously more important than others. As a result, nobody bats an eye when you say you are such a being, the once arbitrary value of their living divinity now outstripped a bit from innovations utilizing the material Gods. Yet, a true godling living up to the lofty title is as worthy as any noble destined for a legendary artifact.
Now, we get to the details of who your character can be. There are two classes of being available: demigods and mortals. Demigods have innate magic related to their domain; for example, an incarnation of Merrick has the ability to transform, and other abilities you might associate with a fantasy druid. However, mortals make use of a different kind of magic, that is called latent magic. They are able to swear a pact with any of a vast number of material Gods on Real and utilize the ability stored in the artifacts as an extension of their own abilities.
I will decide upon some variations of sapient races beyond just humans and a couple more gods as they are requested and try to make them fit in this world. Just say, " Hey, I'm interested." And I will establish a part of your divinity in this Real world.
To be sure, living god is a general term, as these deities represent life in all it's varied forms. However, there are a few that deserve mentioning above the rest. First, there is the pilgrimage couple, Merrick and Mara. Mara is known as the goddess of light and love, while her counterpart, Merrick, is known as the God of night and cunning. Though this couple brought life to Real in other forms, it is their journey, each starting at opposite ends, that is credited with the conception of sapient life. It was only after that that other deities began exploring the definite Real with a sapient avatar. Next, we remember the Arbiter, or Lord Ashura, or Ash as he is on the mortal plains, who gave to people the invention of the contract, an idea that certainly lays at the foundation of the safe, modern age. Lastly, of the most significant living Gods we cannot fail to mention Bellona, who originally appeared as a female but as records have revealed does vary in gender; this God is the originator of true war, the kind that goes beyond the need to feed the starving or to secure a land for one's people, a dominant God of destruction. These are the living Gods favored most by civilized races, yet they are more that are revered and set alongside even these.
The essence that descends to Real is not a God, but a demigod. They are capable of using their domain's magic autonomously within Real, and do not have access to latent magic like mortals do. Moreover, the type of arrival to Real varies for each living God. For example, in the case of Ash, you have an avatar, through and through, in each age critiquing the jurisprudence of the time. Unlike the others, Ash cannot hide, in some manner there is always in indication that he is among the people. Contrary to that style, the other three important living Gods arrive innocuously, possessing the bodies of ordinary looking mortals; with Merrick and Mara always living opposite of each other in the world, and Bellona living wherever war is thriving. Considering the sheer breadth of living Gods, demigods now make up about ten precent of the total population of Real, some obviously more important than others. As a result, nobody bats an eye when you say you are such a being, the once arbitrary value of their living divinity now outstripped a bit from innovations utilizing the material Gods. Yet, a true godling living up to the lofty title is as worthy as any noble destined for a legendary artifact.
Now, we get to the details of who your character can be. There are two classes of being available: demigods and mortals. Demigods have innate magic related to their domain; for example, an incarnation of Merrick has the ability to transform, and other abilities you might associate with a fantasy druid. However, mortals make use of a different kind of magic, that is called latent magic. They are able to swear a pact with any of a vast number of material Gods on Real and utilize the ability stored in the artifacts as an extension of their own abilities.
I will decide upon some variations of sapient races beyond just humans and a couple more gods as they are requested and try to make them fit in this world. Just say, " Hey, I'm interested." And I will establish a part of your divinity in this Real world.