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Hidden 7 yrs ago Post by rush99999
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Do any of you know what a guild artisan's letter of introduction is used for? I have a feeling it isn't all that useful, but 1 of you lot could know something I don't.
Hidden 7 yrs ago Post by Cu Chulainn
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In that case, I believe I will stay a Wizard, after all. My new idea is a Half-Elf Enchanter, a spy from one of the Elven nations, most likely from Gilchristi, sent to Combedean to observe, or perhaps for a greater mission that we could discuss in the future.
Hidden 7 yrs ago Post by CaptainCorwin
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Do any of you know what a guild artisan's letter of introduction is used for? I have a feeling it isn't all that useful, but 1 of you lot could know something I don't.


It's a letter that proves who you are and what you can do
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Hidden 7 yrs ago Post by The Harbinger of Ferocity
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The letter more or less, based on historical guilds of reality, might well be a writ of craftsmanship that denotes the individual as a master or a certain occupation, @rush99999. As far as roleplaying goes, might be a bit easy to say, convince a local blacksmith to help you in turn for teaching them some techniques of your shared trade - trade secrets - essentially. How would he be so convinced of this? Proof you are who you say you are and what you show them. Sort of akin to a scroll of pedigree, just on a smaller scale and presumably with the obvious benefit that if we do meet your craftsman's guild, they will probably aid us; historically so long as someone vouched for allies of a guild, usually the guild would help them, barring the obvious.

I have no doubts there are other creative uses of it, such as providing it to the governor as proof you aren't just some wandering vagabond who needs be tossed behind bars for their vagrancy, or that you can attempt to use it to get work into a place you wish to infiltrate among others.
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Hidden 7 yrs ago 7 yrs ago Post by The Large Dumbo
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I hope it's not too late to express my interest, I've been busy the past few days and didn't have a chance to provide a post. Even though I'm pretty sure you've already got a good idea for the campaign from those who have already posted their interest, I figure it wouldn't hurt to throw in my two cents as well.

a) 40%
b) 50%
c) 10%

I enjoy exploration a lot as a roleplaying element, and think it can really help to immerse myself into the world. It can also help to, in my opinion, make a campaign feel less static. I also like fighting monsters, which is par for the course for most roleplaying adventures, though I prefer exploration if only slightly more. Of the three, the one I dislike the most is solving complex puzzles, especially ones with obtuse or otherwise unclear answers. Puzzles can especially bring things to a screeching halt if the answer is too obscure and the provided hints are out of the scope of the player's consideration.

One element that would be interesting would be elements that tie into character backstories and that present dilemmas. Scenarios that also help to encourage character development are pretty intriguing to me as well. I feel like whenever a player's backstory is brought up in-universe, it helps to both show that time in the world is passing and that there are other events that are happening and decisions being made that the players may not be aware of. It also seems neat because it makes it feel as if though the characters are people who have some form of status, whether it be something as minor as somebody's family member or a wanted fugitive, they have a place in that world as a person, rather than a paper cut-out that can be easily replaced with another.

As for pantheons, I don't really have a preference between original and pre-existing ones. If there is already a method established as to how our characters know each other, then I'm cool with that as well, but if not, I think we could have heard of each other through word of mouth. Perhaps there's a common contact that has met all of our characters, though they haven't had all of the members of the group meet prior, only in occasional groups, if that makes any sense.

The character that I plan on playing would likely be some sort of elven sorcerer/fighter hybrid, though which bloodline I plan to choose eludes me as of right now, as does whether or not he was/is a fighter. I imagine his past had him living in Sceirby under a potentially prominent family, until he committed a crime or some other act that put him in bad graces with the family, and as a result he has sought a new life elsewhere. I also imagine that, somehow, his bloodline would have been the result of his exile; perhaps he had used it wrongly, or perhaps the bloodline itself is too volatile for the family's tastes. His search for a place to settle has brought him to Combedean, though it is unknown whether or not that will be a suitable place for the estranged elven sorcerer to (eventually) settle down.
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Hidden 7 yrs ago Post by Caitimus
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Caitimus The Magnificent

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Hey! Just checking in. My fiancée and I had date day yesterday but I’m still working on this.
Hidden 7 yrs ago Post by Cu Chulainn
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No worries on this end. Dumbo was the friend I was talking about. Will we be using Discord, by the way?
Hidden 7 yrs ago Post by Caitimus
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@Cu Chulainn Discord crashes my PC so I was just going to stick with RPG and post the actual thread for gameplay in the tabletop section
Hidden 7 yrs ago Post by Caitimus
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Dwarves worship their ancestors, much like Dragon Age if you’re familiar with that awesome game.
Elves tend to worship Gods of nature, music and art. Humans and the other races run the gambit of what they worship. There are outliers in every race – those who don’t believe in anything but themselves or a Dwarf who worships the Elven Goddess of Art & Music. It’s up to you to decide what your character believes and how strongly.

The Elven Pantheon

Etarr - God of Music & Art
Atris – Goddess of life, love and beauty
Ecaldir – God of Natural Law
Ewra – Goddess of Nature

Dwarven Paragons

Odin Stronghammer – Patron of Smiths
Sargog Bloodhelm – Patroness of War
Thaznoki Rubyfall – Patron of Mining
Brazebelyn Cavefall – Patroness of the Family
Radmaeg Silverjaw – Patron of Adventurers

Traditional Human Pantheon

Aenar - God of Misfortune
Oldir - God of War
Amera - Goddess of the Sea
Vastix – Goddess of Finance and Fortune
Veldir - God of Truth


Modern Human Pantheon

Kaher – God of all

There are cults and minor Gods that can be discovered throughout the game.
Hidden 7 yrs ago 7 yrs ago Post by CaptainCorwin
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So maybe not a god exactly, but I do need a celestial yearning for some smiting.
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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Given we are starting at a later level, how is wealth being accounted for, @Caitimus?
Hidden 7 yrs ago Post by Caitimus
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@The Harbinger of Ferocity You will still use the wealth table in the Player's handbook and additional wealth will be added based on your character's back story.

I am a few minutes away from posting the actual thread. We will use the Guild's dice mechanics.
Hidden 7 yrs ago Post by rush99999
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I am a few minutes away from posting the actual thread.


WOO!
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