GUYS. We should create a Divinus in the free section. It can run parallel to this, just something light-hearted and quick. What d'you think?
Is Fate even necessary? I’ve always thought Fate and Invictus were really gimmicky and needless.
You know what? This Divinis has been getting a bit stale for me with using the same characters for so long, so a free Divinus with new characters sounds like just what I need.
i wanna die, i lost the file that contained a several thousand word long multi-part series of posts that explored the birth (sprouting, blooming?) of a new sentient species. Can teknall pls craft me a gun to shoot myself lol
For real though, here's some system updates I think would be good if we make a mini-Divinus.
- -Might storage caps are use-it-or-lose-it
-i.e. lower- -Creations are Might-capped, preferably a fairly low one
-Thus encouraging players who want high-Might investments to build components and systems rather than a +10 Thing version of a +1 Thing- -Holy Sites are temporary
-If you want infinite Might generation, you gotta work for it more often
-Also makes Holy Sites more likely to be fought over since every god will have like, three- -Level is capped by Might expenditure somehow, so active gods will level faster
-Level costs are reduced to compensate
-Possible solution: you can only level up on a given turn if you've spent all your Might the previous turn- -Portfolios are fine
- -We figured out Avatars
- -Short posts should make Hero levelling easier, maybe goals-based
- -Time is measured from the start of the roleplay, give or take howevermuch
- -Flavour-based mechanics that prevent gods from nuking planets and such
-Maybe the Primordials gave a commandment that gods are entrusted with power to create, and those that abuse it to destroy get stripped down to demigod or hero level
--So gods are allowed to destroy, so long as they do it by creating something that destroys for them
--God vs. god duels are fair game though
-Alternatively, gods are just inherently creative forces that are by far more powerful in creation than they are in destruction- -Worshipper mechanics for gods, because I feel like we missed an opportunity there
- -Maybe a more mechanical path to godhood for demis to encourage people joining
- -RENAME 'FREE POINTS' ALREADY, THEY AREN'T EVEN FREE
Also we'll have to vote on who's Fate's right hand in this particular universe. I vote this lovely lady.
...
The only issue I have with making them temporary is that it puts additional burdens on the GM, who will have to monitor every single Holy Site to ensure that it expires when it's meant to...
Is Fate even necessary? I’ve always thought Fate and Invictus were really gimmicky and needless.
i wanna die, i lost the file that contained a several thousand word long multi-part series of posts that explored the birth (sprouting, blooming?) of a new sentient species. Can teknall pls craft me a gun to shoot myself lol
But again, don't you all go abandoning real Divinus. That would be rude.
Creating a Divinus without them will be a major breach of the in-game multiverse.
I think there’s just a lack of creativity if you feel the need to have a figure like Invictus aka Amul’Sharar sitting dormantly for a RP and a half just on the offchance that te Gms need it for plot devices to force the story back on track.
Instead of having some supposedly omnipotent but actually dormant overlord awakening, there could just be some other crisis; ie the invasion of demons or gods from another plane, or the sudden draining of magic and divine power.
As for the monitoring destructive gods, in Mk.I Fate did impose a decree that gods will no longer become directly embroiled in mortal affairs, directly harm, destroy etc. them. I've actually been building to something like that in this RP, but the gods will actually come together in some kind of Divine Summit or something.
I think there's no need for us to arbitrarily demand that gods be creative and not destructive - destructive gods tend to create new plotlines etc. which help the life of an RP. It also allows players to develop laws internal to the game, which is always cool.
With regards to earning Khookies, I'm thinking a simple 1 Khookie per Post system should be fine. If we're talking one-three line posts, that's the only system independent of GM management that I can come up with.
Getting into goal-oriented khookie earning would be tiresome - though perhaps we can have some kind of 'quest' system where, in addition to the 1 Khookie per Post system, completing quests set by a god will also earn one X Khookies
As for worshipper mechanics for gods - you mean something similar to what demigods currently have?