finished. let me know if anything needs to be changed.
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Name: Malkan “Mal” Malenfant
Age: 776
Gender: Female
Race: Tekhsmi
Occupation: Electronics and Weapons Merchant/Mechanic/Hacker/Anything anyone wants her to do so long as they name the right price.
Training:
• Mechanical, Electrical and Computer Engineering
• Forging weapons/Weapons Handling
• Computer Programmer/Hacking
• Martial Arts - Krav Maga Style
Powers:
• Technomancy: Using her mind, Malkan has the ability to quickly create any technological item so long as she has the raw materials
for them. She can also infuse essence into said items to reinforce them if she desires. Malkan can control other tech not created
by her as well although the bigger the tech the more power it takes as they’re not “tuned to her frequency”.
• Electromagnetic manipulation: Malkan can see different objects and beings in the world as electric fields. Because of this, she is
able to manipulate these fields to form an attack such as an EM blast or a defensive shield. In addition, by putting herself in a
trancelike state, she can extend her conscious into these fields and wreak havoc without leaving a trace.
Equipment:
• Goggles/Glasses – Although she has perfect vision, Mal uses her goggles or glasses when the electric fields around her are too
distracting or she wants to focus on the task at hand.
• Cybernetic right arm – After the incident, Mal lost her right arm. Thus, she built herself a new one that helps her out. Like a
swiss army knife, the arm houses many tools that Mal uses to build her tech.
• Left gauntlet – Like her right arm, Mal’s left gauntlet also helps her build. It’s most notable purpose is to help her infuse
essence into her tech.
• Equipment belt – Mal equipment belt houses small orbs that can be quickly programmed into many things from flash grenades to small
spy-bots
• Boots – Mal’s boots ground her when she’s working to help her avoid electric shocks.
Airship: Malkan’s airship is named the Zdenko. The modest ship serves as her home, her lab and her weapons shop. After acquiring it from her previous owner, she upgraded the ship to have an interface that can be accessed by her by touching some part of the ship. Through that interface, Malkan can maintain and pilot the ship with a small android crew. Don’t be fooled by the wooden haul either; Mal reinforced the hull with heavy grade metal on the inside to protect it from damage if it were to be attacked. This ship is her baby.
Malkan has a regular route she follows to sell her wares. When she is docked, Malkan will display her weapons out on the main deck. Otherwise, for customers picking up items while she’s on the move, the half upper deck will serve as a display room while the other half is her lab. The lower deck serves as her living quarters.
Motivation:
Malkan was born to be an inventor and engineer. She likes taking tech and making it more efficient or creating new items that no one has ever thought about before. And if she can get money for her creations and free beta-testing, all the better.
Personality: To outsiders and new customers, Malkan keeps a cordial and professional disposition. She is very business-savvy and goes to great lengths to ensure customer satisfaction. However, for to her regulars, she’s prone to be more sarcastic and can often guess what they need before they even open their mouths.
Being a cyborg, Malkan’s cybernetic components allow her to retain and parse data quickly, making her very sharp and intelligent. Unfortunately, because of this, Malkan is quick to judge based on her perceived intelligence level of a person. She is quick to dismiss a person if she deems them too simple to converse with her. In addition, Malkan is also very logical. The organic parts of her allow her to understand emotional thought to some extent, but she doesn’t understand why it drives as many people as it does.
Flaws:
• Electricity – The circuitry in Mal’s own body can’t take high volumes of electricity or it’ll short out rendering herself simply
human. She circumvents most shocks by modifying her boots to act as a ground.
• Doesn’t know what to do when worlds don’t have a lick of tech.
• Workaholic
Bio:
Because intelligence is valued so much, young Tekhsmis are monitored very closely from the day they were born. The Tekhsmis have a centralized schooling system that all their children attend where the focus is engineering and math but also history and law. Upon completion, students take an aptitude test where they are placed in a caste. Then they are paired up with a mentor with the intent that they’ll replace said mentor upon their age of retirement.
Upon taking her aptitude test and scoring a decently high mark, Malkan was placed in the third caste of invents where she was paired with her mentor Tibor. Tibor was a renowned Tekhsmi who had created many inventions for his people. Star-struck, Malkan sought to learn as much as she could from Tibor, and Tibor, seeing the potential in his young student, took her under his wing. However, Tibor also had other plans. For years, Tibor wanted to see if he could capture a demon and harness its powers. Without telling her his true motivations, Tibor tasked Malkan to build a machine for the sake of “harnessing powers not familiar to the Tekhsmis”.
To this day, Malkan is not exactly sure what happens (although she assumes Tibor couldn’t control the demon as well as he thought he could). She remembers finishing her machine for Tibor and was working on another project when a loud explosion rocked the building she was in. Sensing that it was it was towards her mentor’s lab, Malkan ran over to check to find him battling a demon. She joined in, only to be quickly knocked out by one of its long tentacles.
When she came to, it was a week later. She was missing an arm and according to the doctors, the only reason why she survived was because she had exalted. Apparently, the demon had leveled a whole city before it could be disposed. It killed thousands of Tekhsmis, including Tibor. Enraged by the tragedy, the senators put her on trial as soon as she could walk again. Despite valuing the exalted for their rarity, the senators did not want to chance another fiasco like this. For her part in this event, Malkan was banished and erased from Tekhsmis history.
For years, Malkan wander the world aimlessly, unsure of what to do next while trying to figure out her own powers. She then fell into with a few pirates before she realised piracy wasn’t the life for her with all its constantly pillaging and stealing . One day, Malkan was given a ship. Slowly, she began making her wares and selling it to whomever she could. For commission work, Mal has set up her own network on her PDAs that she sells. People can request items through a form on the device and she’ll either approve or reject the commission. People can also request her more illegitimate items on these devices as well after cracking a few puzzles and encryptions, if they’re smart enough.
Extra Info: Malkan gets annoyed when asked if she sells Dragon Blooded; she does not have time to go dragon hunting.
--------------
Name: Malkan “Mal” Malenfant
Age: 776
Gender: Female
Race: Tekhsmi
Culture: The Tekhsmis are a race of cyborgs believed to have been created by the god Apti, who wanted to gift the world with more technology. It is believed that Apti blesses each Tekhsmi child with their intelligence when they were born and give them each a specific role in society that they are supposed to carry out until their end.
Because of this, the Tekhsmis have built a five-tiered caste system, each with a specific purpose to society. At the top of the caste system are a group of senators who rule over their society. The second caste system is a group of priests and priestess who presides over ceremonies and rituals to appease their god. The third caste are researchers whose drive is to invent and theorize how to better the world. The fourth caste are the engineers who take the ideas of the third caste and mass produce their ideas and the final caste is the group of skilled labours who create all the technology that the Tekhsmis use.
Since it is believed that everyone has a certain role given to them by Apti, the Tekhsmis are very strict about knowing your place in society. Rules and rules and they were made for a reason. Those who break the rules are punished accordingly and shunned by society as it is understood that rulebreakers chose themselves over the benefit of their society.
In addition, despite trading much of their tech to other races, they rarely talk to outsiders unless necessary. This is not because they want to stay out of conflict, rather they think other races are beneath them especially those who do not embrace technology like they do. Tekhsmis believe that one day, Apti will decide when to “upgrade” everyone to their standards and they can become rulers of a new age.
Racial features: At first glance, Tekhsmis look like normal human beings. However, upon further inspection, one will notice the blue circuitry right beneath their skin, following the patterns of the human nervous system. This circuitry allows them to collect and parse data almost instantaneously. It also allows them to communicate by touching one another and transferring data. Tekhsmis brain also allows them to store vast amounts of information. It helps them rule or invent or build but also, they can hold a mean grudge.
Because of this, the Tekhsmis have built a five-tiered caste system, each with a specific purpose to society. At the top of the caste system are a group of senators who rule over their society. The second caste system is a group of priests and priestess who presides over ceremonies and rituals to appease their god. The third caste are researchers whose drive is to invent and theorize how to better the world. The fourth caste are the engineers who take the ideas of the third caste and mass produce their ideas and the final caste is the group of skilled labours who create all the technology that the Tekhsmis use.
Since it is believed that everyone has a certain role given to them by Apti, the Tekhsmis are very strict about knowing your place in society. Rules and rules and they were made for a reason. Those who break the rules are punished accordingly and shunned by society as it is understood that rulebreakers chose themselves over the benefit of their society.
In addition, despite trading much of their tech to other races, they rarely talk to outsiders unless necessary. This is not because they want to stay out of conflict, rather they think other races are beneath them especially those who do not embrace technology like they do. Tekhsmis believe that one day, Apti will decide when to “upgrade” everyone to their standards and they can become rulers of a new age.
Racial features: At first glance, Tekhsmis look like normal human beings. However, upon further inspection, one will notice the blue circuitry right beneath their skin, following the patterns of the human nervous system. This circuitry allows them to collect and parse data almost instantaneously. It also allows them to communicate by touching one another and transferring data. Tekhsmis brain also allows them to store vast amounts of information. It helps them rule or invent or build but also, they can hold a mean grudge.
Occupation: Electronics and Weapons Merchant/Mechanic/Hacker/Anything anyone wants her to do so long as they name the right price.
Training:
• Mechanical, Electrical and Computer Engineering
• Forging weapons/Weapons Handling
• Computer Programmer/Hacking
• Martial Arts - Krav Maga Style
Powers:
• Technomancy: Using her mind, Malkan has the ability to quickly create any technological item so long as she has the raw materials
for them. She can also infuse essence into said items to reinforce them if she desires. Malkan can control other tech not created
by her as well although the bigger the tech the more power it takes as they’re not “tuned to her frequency”.
• Electromagnetic manipulation: Malkan can see different objects and beings in the world as electric fields. Because of this, she is
able to manipulate these fields to form an attack such as an EM blast or a defensive shield. In addition, by putting herself in a
trancelike state, she can extend her conscious into these fields and wreak havoc without leaving a trace.
Equipment:
• Goggles/Glasses – Although she has perfect vision, Mal uses her goggles or glasses when the electric fields around her are too
distracting or she wants to focus on the task at hand.
• Cybernetic right arm – After the incident, Mal lost her right arm. Thus, she built herself a new one that helps her out. Like a
swiss army knife, the arm houses many tools that Mal uses to build her tech.
• Left gauntlet – Like her right arm, Mal’s left gauntlet also helps her build. It’s most notable purpose is to help her infuse
essence into her tech.
• Equipment belt – Mal equipment belt houses small orbs that can be quickly programmed into many things from flash grenades to small
spy-bots
• Boots – Mal’s boots ground her when she’s working to help her avoid electric shocks.
Airship: Malkan’s airship is named the Zdenko. The modest ship serves as her home, her lab and her weapons shop. After acquiring it from her previous owner, she upgraded the ship to have an interface that can be accessed by her by touching some part of the ship. Through that interface, Malkan can maintain and pilot the ship with a small android crew. Don’t be fooled by the wooden haul either; Mal reinforced the hull with heavy grade metal on the inside to protect it from damage if it were to be attacked. This ship is her baby.
Malkan has a regular route she follows to sell her wares. When she is docked, Malkan will display her weapons out on the main deck. Otherwise, for customers picking up items while she’s on the move, the half upper deck will serve as a display room while the other half is her lab. The lower deck serves as her living quarters.
Motivation:
Malkan was born to be an inventor and engineer. She likes taking tech and making it more efficient or creating new items that no one has ever thought about before. And if she can get money for her creations and free beta-testing, all the better.
Personality: To outsiders and new customers, Malkan keeps a cordial and professional disposition. She is very business-savvy and goes to great lengths to ensure customer satisfaction. However, for to her regulars, she’s prone to be more sarcastic and can often guess what they need before they even open their mouths.
Being a cyborg, Malkan’s cybernetic components allow her to retain and parse data quickly, making her very sharp and intelligent. Unfortunately, because of this, Malkan is quick to judge based on her perceived intelligence level of a person. She is quick to dismiss a person if she deems them too simple to converse with her. In addition, Malkan is also very logical. The organic parts of her allow her to understand emotional thought to some extent, but she doesn’t understand why it drives as many people as it does.
Flaws:
• Electricity – The circuitry in Mal’s own body can’t take high volumes of electricity or it’ll short out rendering herself simply
human. She circumvents most shocks by modifying her boots to act as a ground.
• Doesn’t know what to do when worlds don’t have a lick of tech.
• Workaholic
Bio:
Because intelligence is valued so much, young Tekhsmis are monitored very closely from the day they were born. The Tekhsmis have a centralized schooling system that all their children attend where the focus is engineering and math but also history and law. Upon completion, students take an aptitude test where they are placed in a caste. Then they are paired up with a mentor with the intent that they’ll replace said mentor upon their age of retirement.
Upon taking her aptitude test and scoring a decently high mark, Malkan was placed in the third caste of invents where she was paired with her mentor Tibor. Tibor was a renowned Tekhsmi who had created many inventions for his people. Star-struck, Malkan sought to learn as much as she could from Tibor, and Tibor, seeing the potential in his young student, took her under his wing. However, Tibor also had other plans. For years, Tibor wanted to see if he could capture a demon and harness its powers. Without telling her his true motivations, Tibor tasked Malkan to build a machine for the sake of “harnessing powers not familiar to the Tekhsmis”.
To this day, Malkan is not exactly sure what happens (although she assumes Tibor couldn’t control the demon as well as he thought he could). She remembers finishing her machine for Tibor and was working on another project when a loud explosion rocked the building she was in. Sensing that it was it was towards her mentor’s lab, Malkan ran over to check to find him battling a demon. She joined in, only to be quickly knocked out by one of its long tentacles.
When she came to, it was a week later. She was missing an arm and according to the doctors, the only reason why she survived was because she had exalted. Apparently, the demon had leveled a whole city before it could be disposed. It killed thousands of Tekhsmis, including Tibor. Enraged by the tragedy, the senators put her on trial as soon as she could walk again. Despite valuing the exalted for their rarity, the senators did not want to chance another fiasco like this. For her part in this event, Malkan was banished and erased from Tekhsmis history.
For years, Malkan wander the world aimlessly, unsure of what to do next while trying to figure out her own powers. She then fell into with a few pirates before she realised piracy wasn’t the life for her with all its constantly pillaging and stealing . One day, Malkan was given a ship. Slowly, she began making her wares and selling it to whomever she could. For commission work, Mal has set up her own network on her PDAs that she sells. People can request items through a form on the device and she’ll either approve or reject the commission. People can also request her more illegitimate items on these devices as well after cracking a few puzzles and encryptions, if they’re smart enough.
Extra Info: Malkan gets annoyed when asked if she sells Dragon Blooded; she does not have time to go dragon hunting.