It's the year 2152, and humanity has evolved well beyond what we know as the Modern Era. Cities reach the limits of the sky, technology is rather impressive to say the least, and nearly the entire planet's landmass is covered in cities that reach out as far as the eye can see in every direction. It's a good life...
But people have forgotten the magical ways. Those few who hold onto their magic are likely zealots of the old ways, even as magic has evolved over the centuries. It has been a long time since there was a Grail War, but now here we are. The call has gone out, the Masters have been chosen, and the Servants await the call.
The war is a team based war. Six teams of two pairs will fight for the Grail. This is why it has been named the "Dozen Servant Grail War" as there are twelve Master, and Twelve Servants. (This may potentially be changed into four groups of 3 pairs if there's enough interest to bring in another Servant and Master pair. I just don't want the group to get too large because I feel that's when RPs often fail is when you have to rely on too many people to be around and active to keep the RP going.)
So the Servants are ready to be summoned, and the Masters ready to put their lives on the line to be granted their wish.
-OOC-
This is a Grail War set in the future. The technology level is similar to that of Star Wars, with flying speeders and such. Earth is basically Coruscant at this point, so imagine the whole surface being covered in one massive city.
Magic has evolved from what we have seen in the anime, so you can have it be whatever you want. There is no requirement to use crystals or anything like that. Just know that the basics of magic still apply, your characters only have so much prana reserves, and no matter how much magic has evolved, no Master can ever compare to a Servant in raw power.
I'll put more information here as it's necessary.
-Character Application-
Master
Name: Age: Notoriety: (What is it that has made your character be chosen for this Grail War, beyond living in the place that it is taking place?) Magic Description: (A brief summary of the kind of magic they use, how powerful it is, and just in general what makes them unique) Character Description: Image Reference: (Not required, you can replace this with a character description if you want. You can also add a description along with it if you want to note anything.) Extra Notes: (Anything else you want to say about them that you think should be readily available information to others.) Wish: (Why do they want to win the Grail)
Servant
Class: True Name: Image Reference: Combat Potential: (Any special abilities, attacks, weapons and all that. Basically give a description of their power.) Noble Phantasm: Extra Notes: Wish: (Why do they want to win the Grail)
Please follow this character sheet exactly. Do not add sections or remove them without asking first, and please check to see if there is room available in the RP before sending in a sheet.
So I have a few choices. Tell me which you think you'd like best.
Servant CS
True Name: Jia Xu Aliases:Assassin of Wan Castle, Grand Commandant, and Marquis Su Class: Assassin Gender: Male Height: 6'1" Weight: 155 lbs Alignment: Neutral Wish for the Grail: Jia Xu doesn't have a particularly complex wish. Rather a more mundane wish. One that can be simply described as having a family, which he denied himself in his first life out of a mix of shame, and fear.
Personality: The most humble of men can be a killer. Then there is Jia Xu. Often forgotten amongst the great minds of his time, he manages to shine brightly in his own way.
Background:
Stats: Strength: C Endurance: C Agility: A Magical Energy: C Luck: C Noble Phantasm: C
Class Skills: - Independent Action A+: Jia Xu can act independently from his master for long periods of time. To an extent where once summoned, he only needs his Master around for the magical supply needed to use his Noble Phantasms. Even then, only the higher rank ones. - Presence Concealment A: Despite not being a true assassin in life, Jia Xu's tendency for remaining behind the scenes and pushing others to do deplorable actions makes it possible for him to avoid the detection of others, and as such stay undetected until he strikes. - Evidence Tampering C: Evidence of Jia Xu's presence are wiped. Making it difficult to remember his face, weapons, or anything about him. Physical evidence or video footage wouldn't be effected, only the memory of his attack.
Personal Skills: - Decider of the next Ruler A: In his lifetime, Jia Xu selected the successors of many powerful rulers, often by advice alone. His influence as a result allows him to, through selection, increase the stats of one other servant at a time in the grail war. Increasing their abilities by one parameter each. (This can be utilized to raise his own stats as well.) - Uncrowned Master of Strategy -: Jia Xu often worked behind the scenes, or manipulated others. As a result, his renown never reached as far as it should have, as he was happy to let others take the achievement for his actions. As such, all his his skills and stats are seen by others as being ranked down by one parameter. If his true name is learned, this skill is canceled out. - Advice of the Strategist A+: Advice given by Jia Xu is garunteed to lead the listener to a 100% success rate, but only if they listen. Jia Xu was a strategist in life, and those who listened to him would often win. Those who disregarded his advice were often brought to ruin. When he decrees a situation lost, often times the only thing that can defeat his predictions would be a servant with a high luck stat.
Combat Capabilities: As an assassin, Jia Xu is particularly crafty. But most of all, his ability to enter the territory of other mages and servants is the highest of his skills. Despite his reasonably low stats, Jia Xu's tactical skills are second to none. Because he is a strategist first and foremost, and his tactics almost always rely on that tactical foresight. In a one on one fight he operates most importantly by seeking to undermine the enemy's abilities, or even use an ally to split the target's focus. As such, he benefits most from working with others, as served in wars were he often used others as his puppets.
Noble Phantasms:
Name: Burning of Wan Castle Rank: C Type: Anti-Army Description: In his lifetime, one of Jia Xu's greatest moments was the attempted assassination of Cao Cao, the one day founder of the Wei Empire in China. Jia Xu lured Cao Cao into Wan Castle, and then set the building ablaze. The whole castle burned, killing Cao Cao's bodyguard in the process. As a noble phantasm, Jia Xu creates a territory. This can be a temple, a building, or area of preference. Inside this territory he can move undetected, but should an enemy enter his territory, he can utilize his noble phantasm to burn Wan Castle. This can ignite specific areas of his territory, or outright destroy the entire area, forcing him to move on and reestablish his territory elsewhere. This noble phantasm has a second effect, as it can be used to destroy the territory and bonuses of others. By using this noble phantasm, he sets a flame inside another servant's territory, robbing them of the bonuses they would gain. This makes Jia Xu a perfect counter for casters who may rely on territorial control.
True Name: Sargon of Akkad Aliases: Sargon the Great Class: Saber Gender: Male Height: 6'8" Weight: 320lbs Alignment: Chaotic Good Wish for the Grail: Sargon's wish can be called the desire to conquer the world. He believes his rule was cut short by a curse from the gods and he wishes to rule eternal once more.
Personality: A kind king rules with the love of all behind him. Sargon may not be the kindest ruler to ever live, but he was beloved. His subjects adored him, and his armies fought eagerly at his command. And yet, Sargon is greedy. Greedy for the wealth of others, and kingdoms that deny him. He was not always greedy, but when he saw the lands of Babylon and their hanging gardens, while the people of Akkad starved... It grew like a cancer in his heart. He covets the things and belongings of others, and lays claim to anything he desires. This is how he became the first conqueror of the world. But, he is a boisterous man. Often proud of himself and his accomplishments. An ego groomed by countless victories, and topped off by his ever growing wealth. He looks to other kings and conquerors as challengers, and so often will hunt for worthy opponents. For he adores conquest, and when there is nothing to conquer he grows bored, and irritable.
Background: He is Sargon. Conqueror and King undisputed. But he did not start this way. No. For he often claimed, and many around him agreed that his origins were humble, and his life simple. A blessing in a way for such a great man. Because life began in a temple. His mother was a changeling priestess of Ishtar, who was so heavily hidden by cloth that their gender remains unknown. Only that one day, there was a child, with their partner unknown. Some believe he could have been birthed from the divines. But a temple is not a place to raise a child, and wrapped in a blanket, and placed in a basket, he was sealed in tar and sent down the river. This is called the Ordeal. A challenge for convicts and those seeking divine blessing. Very few survive, and none a child. But Sargon did, and he was took in by a gardener of the royal palace. raised as a child there, he became the cup-bearer of the powerful king of Akkad. A man named Ur-Zababa.
It was a peaceful life, until the nightmares. Every night Sargon was besieged by dreams sent to him by Ishtar. In these dreams he was the lover of the goddess, and in those dreams he would see the king Ur-Zababa drowned. He refused to sleep, least he be tormented by these dreams of the king drowning, and his service slipped him. Eventually, even Ur-Zababa took notice of Sargon's fatigue, and while the youth refused to speak, he eventually relented. And he told Ur-Zababa of his death by drowning. In fear of the youth's dream, Ur-Zababa outlawed all bathing. But his fear only grew, and he saw Sargon as a threat. Turning to his trusted advisors he sent Sargon off to be butchered by bandits, but with the blessing of Ishtar he returned. Several times this happened, until Sargon returned to a furious king Ur-Zababa, who sought to kill the young man himself. Attacking Sargon, the youth protected himself, and in their duel he was forced to drown the king in a pool of his own blood. The people of Akkad were without ruler, and Sargon united them. For he was beloved by his people for his humble origins, and his kindness to those beneath him.
And yet his kingdom was not well. They were a poor kingdom built on clay, and the poorest starved almost daily. Going into the storehouses, Sargon offered daily bread to any who would join his army. Making no exception on weak or ill. He created an army of five thousand, almost all of his subjects, and he began a campaign of conquest. Striking out against his neighbors, his kingdom began to grow as he usurped others and took their possessions. By adding their fields and crops to his own army he was able to further protect his people, but rebuilding Akkad with this new wealth.
His conquest continued, and those that irked him faced his wrath. In certain tales, those that insulted his honor would have their entire civilization wiped form the face of the earth. Until he finally set his eyes on brilliant Babylon. The gods came to him, telling him to abandon his lust for the golden treasure vaults of legendary city, but he ignored them. He saw the black soil, and craved it for his own lands. Over the course of a year he besieged Babylon until it finally collapsed beneath his power. In order to commemorate his victory, he had his armies carry the fertile black soil to Akkad, where they would grow grand gardens. He took the hanging gardens, and emptied the vaults of all their belongings. But this was a truly evil action before the gods, and they cursed him.
They sent gods and divines to slay him, and yet Ishtar still loved him. He won every battle, and while his kingdom did suffer famines, he ruled as a fair and beloved king that was viewed as the greatest of his kind. In time, even Sargon passed on, and his people fell to tears. He had ruled for 55 years, and laid the ground works for an empire that lasted for over two thousand more. But in history, that was just a blip in time... But none forget about Sargon.
Stats: Strength: B Endurance: B Agility: B Magical Energy: B Luck: EX (D) Noble Phantasm: EX
Class Skills: - Magic Resistance A - Sargon was blessed by a divine being with her love. As such, he is unwavering and the curses of petty mortals are meaningless to him. As such, modern magic is nearly useless against him, as he is a conqueror and mages are merely roadblocks. - Territory Creation A - Sargon is a conqueror. As such, the territory he claims can be shaped to a degree to become fortified fortresses from which he can defend his empire. Territory he claims changes, and he draws his power from it. This is best exemplified in his Noble Phantasm - Akkad.
Personal Skills: - Charisma A - Sargon was widely beloved by his people. As he was the child of a priestess, and he became king through love of a goddess, he was widely popular in his time. And those who ally themselves with him share in his power, and love him dearly. Any who are his ally on the front line benefits from a single parameter improvement of their choice. - Master of Arms C - Sargon would often lead his people into war. As a result he became a master of the sword, and well practiced in the arts of combat. He wields any number of weapons, and can fight undaunted no matter the weapon. But as he had no formal training, he knows only what experience has taught him. So while he can pick up any weapon and use them, his lack of training can mean the difference in war. - Item Construction (False) EX - Sargon can summon weapons from his kingdom, as he possesses access to great wealth. Whatever lies in his territory can be summoned to him, as long as it fits within the criteria of possesses. Humans, unless they have submitted to being a slave or property of Sargon, are merely subjects, and cannot be summoned at will. - The Conqueror of Kingdoms A - As the worlds first conqueror, Sargon carries with him the legacy of all conquerors and kings to be. If they laid claim to empires they did so in his legacy. As such, he possesses Military Tactics (C), Collector (B), and Golden Rule (A). As collector of trinkets and wealth, he has it all. - King Slayer A - Sargon rose from poverty to become king. During this time, he would challenge other great kings, and any who claim some degree of kingship. Among kings, Sargon is first and foremost, and any who claim to be royalty, or a conqueror are seen as the only challenges worth accepting. As a result, Sargon's power raises by a parameter in all stats when he is faced against another king or ruler.
Combat Capabilities: As warrior and king, Sargon was the first in all battles. He would lead his men into battle, and fought others who wished to be conquerors. But Sargon was the first true conqueror, and his empire stretched great distances. In singular combat he was considered a giant, blessed by the goddess Ishtar to be greater than all others around him. His main tactic to any war is to spread his territory. Placing down flags, and spreading them about as far and wide as he can. The more territory he possesses, the more powerful he becomes. If he lacks territory, or if his flag is stolen, he loses power, and his noble phantasms weaken as a result.
Noble Phantasms:
Name: Akkad Rank: B Type: Bounded Field Description: Sargon grows more and more powerful the more territory he places under his control. This noble phantasm summons a flag upon a golden spear. Where he plants this flag is the highest peak in the area he wishes to claim, and all things within one kilometer belong to him. Making it his territory. Inside his territory his power increases. The more territory he claims with his noble phantasm the more his power increases both inside and outside his territory. Inside his territory he gains a 20% increases in power per kilometer of territory. Outside he gains 10% per kilometer. These flags cannot be seen by those who aren't servants or possess a great enough magical strength. But their presence is clear, as he can draw mana from the areas he has claimed as his territory, becoming stronger the longer he can claim an area. Sargon becomes aware whenever an enemy servant enters his territory, Masters are excluded from this, unless they chose to get closer to one of his flags, and then he becomes aware of their presence. If he kills a Servant, he can plant a flag on their body, claiming all their mana for his own. As a result, Sargon is a servant that can only become stronger, but of course he would. He is the true king of conquest, and his empire was mighty, and more so was he. The area he claims is part of his kingdom. While it doesn't change, where he places his flag becomes a castle. Within that castle he can furnish it to his hearts content, making it a veritable palace. Because of the lands he conquered, Sargon was cursed by the gods. As a result, when he places down a flag, his luck is effected. As long as he owns territory, his luck is a mere D rank. But, should he cast away all his conquered territory, and cancel this Noble Phantasm, his luck jumps to EX, as it is impossible to quantify the luck of Sargon. A man born in the worst circumstances, who became king despite his heritage.
Name: Blade of Ishtar, Beloved of Sargon Rank: A - A++ Type: Anti-Army Description: Sargon was beloved by the Goddess Ishtar. As a result, he possesses a blade sent to earth by her to wield against his enemies and become king. This blade draws its power from the lands he has conquered. The more land he claims with his Noble Phantasm "Akkad" the more powerful the force behind his noble phantasm is. The love of his servants, and the power that comes from conquest draws energy to his blade. In a way, you could say the power is the embodiment of Sargon's conquest coming to a physical form. It is said to be like a shockwave, or the bellowing cry of a king. The force of energy is like a river, and the force he strikes with was described as destroying countries. In his conquest, he came to Kazallu. The land's leader insulted him, and in his fury the king of Akkad set about destroying the once prosperous kingdom. He led his army on a quest so terrifying, that nothing remained of Kazallu, not even rubble for birds to perch upon. Its lands destroyed, and Sargon's anger still pounding in his heart. He continued on, conquering more lands and doing the same to them until he was satisfied. That power is embodied in his blade.
Name: Babylon's Soil Rank: EX Type: Bounded Field Description: Sargon conquered the lands of Babylon, and took from them soil and stone which he spread through Akkad. Making Akkad in many ways as fertile as Babylon. It is believed as a result that his lands of Akkad represent the best aspects of Babylon, and thus all territory he own counts as Babylon. Through this, he can access the Gates of Babylon, a lesser version only in his own territory. Outside it, he cannot use this ability. This opens up the treasure vaults of Babylon, a city known for it wealth and power. Having the audacity to sack the kingdom of all valuables, he placed all treasures in his own vaults, and from then on he became the king of all treasures and collector of great things. From it he can pull all kinds of treasures, each believed to be a noble phantasm in their own right. In a way, the gates are more of a metaphor to how far he is willing to empty the vaults to face a foe. Like a weapon, he can shower his enemies with all manner of devices and treasures. To explain, Sargon can summon any weapon from this vault, as they will appear around him, or even in his hand should he wish to use it in close range. Or as a projectile. These gates can be opened anywhere around him, from the side, or around a target. But it can be difficult to target depending on how he angles his shots. He can open this vault to access vehicles, chariots of gold, and a countless number of swords. But again, this can only be used when he is within his own territory.
True Name: Sinbad the Sailor Aliases: The Sailor of Baghdad Class: Rider Gender: Male Height: 5'10" Weight: 150lbs Alignment: Chaotic Good Wish for the Grail: Sinbad wishes to have one last great voyage, since he felt his last one was cut short by his advanced age.
Personality:
Background:
Stats: Strength: D Endurance: C Agility: D Magical Energy: B Luck: A++ Noble Phantasm: A++
Class Skills: - Riding A - Sinbad's seven voyages nearly killed him, and he was shipwrecked often. But, in later stories his legend has evolved. A new mythology of captaining many ships has transcended so that he can ride anything. Divine being, carpet, or phantasmal creature. There is nothing he cannot ride, and probably for the better of all things. He has also risen to being a dashing daredevil, that has only made his tales all the grander.
Personal Skills: - Survivor of Disaster A - Sinbad has had his ships crash many times. He has been abandoned many times, but his luck has always held. In a way, his luck is not so much about being inherently lucky and avoiding hardship, but in that he will always escape and survivor despite the odds. He will manage to survive disasters, and even fatal wounds will not finish him off if he manages to escape. If he is riding something, anything, the object he is riding will always take the damage for him, and he will survive. As long as he is riding something, he will always survive. - Collector C - While he managed to amass a fortune, this was often gifts from the rich and fabulous that he ran into. Rather, this skill compels others to give to him, rather than have him search out for his own riches. He will gather wealth, and many of his noble phantasms came as gifts.
Combat Capabilities:
Noble Phantasms:
Name: The Seven Voyages of Sinbad Rank: A Type: Bounded Field Description: A kind of cheat code masquerading as a noble phantasm. Sinbad has collected innumerable treasures despite the many times he cheated death. This skill allows him to let others do the same. By targeting another person, usually his Master, they will survive a fatal injury explosion, or violent death. Even if their head is removed. Only abilities that cheat fate can cheat this cheat. He can even do this on himself. But, he can only invoke this cheat seven times. Once for each of his seven voyages. Visually, after a person dies, they will flicker out of existence, and then reappear right where they died, or at a safe distance if the object that killed them is still occupying the same space. Depending on how much mana is returned to him by his master, he can reset this skill, but the amount of mana required is particularly heavy, and often requires sacrifices, as a single master would never be able to give him the mana requirements on their own.
Name: The Roc Rank: B Type: Anti-Army Description: A mighty monster pulled right from the stories of Arabian myth. The Roc is a terrifying bird with a size large enough to pluck a blue whale from the ocean for a feast. Even as a chick the Roc is several times larger than a man, and as a full grown beast it can pluck vessels from the oceans. During his travels, Sinbad and his crew found the egg of a Roc, and broke it open. While they did eat it, from then one Sinbad has inherited from it the strength of the divine beast, and can call upon it as a steed for battle.
Name: Rank: Type: Description:
I also have Nicholas Flamel as a caster that I'm still planning, and Zhao Yun as a lancer.
Well I'm playing Caster and I think there's some unspoken Rule in the Fate universe that you aren't supposed to have more than one of the same class on a team xD But hmm. Sinbad looks pretty cool.
Oh I should note, I know there's a big difference between following the anime and the games as far as stats go. In this case in particular, we will be going for a more realistic approach where Servants are to beat their opponents a reasonable, skillful way, not based on who has what stats.
I have actually had run ins in the past with people who insisted on doing RP based on the stats and it just felt pointless to even try because it was all just "I have X rank in this stat therefor I win".
Oh I should note, I know there's a big difference between following the anime and the games as far as stats go. In this case in particular, we will be going for a more realistic approach where Servants are to beat their opponents a reasonable, skillful way, not based on who has what stats.
I have actually had run ins in the past with people who insisted on doing RP based on the stats and it just felt pointless to even try because it was all just "I have X rank in this stat therefor I win".
And I don't want this to become that.
I usually use the ranks as kind of a "I'm strong but not very fast." So somebody who is inherently speedy is going to be able to move faster than them when they have to run away. Skill is still a major part in it. So my parameters are more of a shorthand.
Also waiting on word for why exactly my friend got banned pretty much immediately after posting their character sheet. I swear to god if it's because "The picture they linked shows skin" ...
Alright, so I'll clean up Sinbad's character sheet a bit more, and work on his Noble Phantasms and skills. Funny you chose Morgan Le Fey, because at one point I thought of doing Galahad. With the concept that in reality he was betrayed and poisoned by his friends for being so perfect, and they told others that he had ascended into heaven to hide their betrayal.
Okay after some explaining to me... by multiple people... it's fixed lol, Daphelora just got caught up by the anti-bot... uh, bot. All fixed now.
As for Morgan, I let Daphelora choose since she's playing the Master. I let her choose between Morgan, Mordred, and Jeanne and she chose Morgan. Galahad would be pretty interesting since Morgan is very likely to summon Berserker Lancelot Alter multiple times throughout the RP lol.
True Name: Sinbad the Sailor Aliases: The Sailor of Baghdad Class: Rider Gender: Male Height: 5'10" Weight: 150lbs Alignment: Chaotic Good Wish for the Grail: Sinbad wishes to have one last great voyage, since he felt his last one was cut short by his advanced age.
Personality: Sinbad is a sailor. He has sailed for many years, and despite the impossible odds and many close calls with death, he always managed to survive. In a way, he used to be terrified, but as time went on, and his last 7th voyage faded from his memory, he felt a desperate need for once more. In a way, he needed to prove that he could cheat death once more, before he finally passed on. And yet, he never got that chance. Old age caught up with him, and his family would not let him leave. Instead, he wallowed away, recounting his tales each time until he had nothing left to give. Except, as time as marched on, the regretful man's legend has faded, to become a swashbuckling rogue. A powerful captain, rather than a merchant. In a way, his personality has become more jovial, and drips with the power of a man who defied fate and legend. In a way, both his personalities have merged. Becoming once more a young spirited man with a seeking for fortune and adventure. And a healthy dose of blind optimism. And a even healthier dose of cheating death.
Background: Long ago in Baghdad, there was a rich family, until they passed on. Leaving their only child, Sinbad with a fortune so massive he'd never lose it. But lose it he did. He spent so much, and so frivolously that by the time he was a man he had nothing left. Selling what little he had left, he took on the life of a merchant. His crew reached an island, where when they stepped upon it, turned into a whale that dragged them all to the bottom of the sea. Instead of dying, Sinbad awoke on the shore of a distant kingdom, where the king took an interest in his story. Eventually, the survivors came to the kingdom, and Sinbad's goods were recovered. He traded with the king, and returned to Baghdad all the richer for it. Six times more he set out, and six more disasters loomed. By the time of this 7th, and final voyage he had been scarred. No longer willing to risk his life, he retired to luxury. But as he gazed out into the sea, he couldn't help but feel like he was missing out. As his life neared an end, he planned a 8th voyage, but in his age, he passed away before the ship even left dock. His story was collected by Shahrazad, and passed along to others, and eventually made it into the Arabian Nights. His legacy secured, he became a heroic spirit.
Stats: Strength: D Endurance: C Agility: D Magical Energy: B Luck: A++ Noble Phantasm: A++
Class Skills: - Riding A - Sinbad's seven voyages nearly killed him, and he was shipwrecked often. But, in later stories his legend has evolved. A new mythology of captaining many ships has transcended so that he can ride anything. Divine being, carpet, or phantasmal creature. There is nothing he cannot ride, and probably for the better of all things. He has also risen to being a dashing daredevil, that has only made his tales all the grander. - Magic Resistance C - Sinbad met many magical individuals, and through his travels he managed to survive curses, hexes, and the like. Most low close magic cannot harm him, adding to his legendary ability to survive despite the odds.
Personal Skills: - Survivor of Disaster A - Sinbad has had his ships crash many times. He has been abandoned many times, but his luck has always held. In a way, his luck is not so much about being inherently lucky and avoiding hardship, but in that he will always escape and survivor despite the odds. He will manage to survive disasters, and even fatal wounds will not finish him off if he manages to escape. If he is riding something, anything, the object he is riding will always take the damage for him, and he will survive. As long as he is riding something, he will always survive. - Collector C - While he managed to amass a fortune, this was often gifts from the rich and fabulous that he ran into. Rather, this skill compels others to give to him, rather than have him search out for his own riches. He will gather wealth, and many of his noble phantasms came as gifts. - Golden Rule B - Sinbad's wealth has in a way managed to outlive his frivolous lifestyle. He spends far too quickly, but because of his travels he has far more wealth than even he could spend in one, or even five lifespans. And should he ever run low, he knows exactly where to get more.
Combat Capabilities: Sinbad is not a strong servant. Physically he's fairly weak, because his tales often focused on his ability to survive impossible odds, rather than any true strength. He doesn't even have all that great endurance, and rather survives by simply defying the impossible. He uses a fairly simple sword, with no unique skills, and very little training. Instead he relies on his mount, a powerful Roc that can lift other creatures from the sea. Or even his ability to cheat death in a sword fight. In other aspects, he can rely on a powerful storm.
Noble Phantasms:
Name: The Seven Voyages of Sinbad سبع رحلات من السندباد Rank: A Type: Bounded Field Description: A kind of cheat code masquerading as a noble phantasm. Sinbad has collected innumerable treasures despite the many times he cheated death. This skill allows him to let others do the same. By targeting another person, usually his Master, they will survive a fatal injury explosion, or violent death. Even if their head is removed. Only abilities that cheat fate can cheat this cheat. He can even do this on himself. But, he can only invoke this cheat seven times. Once for each of his seven voyages. Visually, after a person dies, they will flicker out of existence, and then reappear right where they died, or at a safe distance if the object that killed them is still occupying the same space. Depending on how much mana is returned to him by his master, he can reset this skill, but the amount of mana required is particularly heavy, and often requires sacrifices, as a single master would never be able to give him the mana requirements on their own.
Name: The Roc روك Rank: B Type: Anti-Army Description: A mighty monster pulled right from the stories of Arabian myth. The Roc is a terrifying bird with a size large enough to pluck a blue whale from the ocean for a feast. Even as a chick the Roc is several times larger than a man, and as a full grown beast it can pluck vessels from the oceans. During his travels, Sinbad and his crew found the egg of a Roc, and broke it open. While they did eat it, from then one Sinbad has inherited from it the strength of the divine beast, and can call upon it as a steed for battle.
Name: Storm of the Century عاصفة من القرن Rank: A++ Type: Bounded Field Description: Sinbad's ships were often struck by storms that swept the crew and even islands away. Capturing all inside, Sinbad forces all involved to survive a storm capable of turning mountains to sand, and human lives swept away. This storm can wipe away armies, and even other servants. Though for the most part it is a bounded field designed to wipe away great waves of enemies at a time. If inside another bounded field or reality marble, this skill can be activated even there. Destroying the reality the other servant has forced out.
He seems to have reeeeeeeeeeeeeally powerful Noble Phantasms. But then again, I'm not exactly making this RP out to be a "Try to survive, keep everything balanced" deal as long as we make a good story. My only issue here is the "Completely nullifies reality marbles" deal because reality Marbles can make for some good stories and scenes, but if he can just "Nope" them to oblivion, it kinda limits that.
Beyond that I suppose it's fine to post. I could be a prick and be like "Hey follow the character sheet" but I suppose I shouldn't restrict creativity.
Also I guess the guy who showed interested in playing a Master isn't coming along so for the moment we have a slot for a Master open.
Hey I'm here. Sorry I didn't keep up with the interest check. My bad! Well, as I said there I could play as Assassin or a Master, much like Reflection did, I'll prepare two sheets for them. The master one should be up first because he's ready from the go.
Here's my master OC, I assumed the association is still running, if not, I'll fix this. Also, I decided to stick with him.
Name Auron Sküld
Age 27
Notoriety Auron is son of the Sküld family, a well known Scandinavian family of Necromancers and such. At early age he was sent to study in the clock tower and tended to come out on top, despite slacking off a hell lot, becoming a honor student without a single drop of effort, displaying his talent as a magus. Growing up, the male was hired and began working for the Mage's Association apprehending rogue mages and executing them whenever it is needed. With so many going on he gained the title of Grim Reaper as well as built himself quite a reputation amongst the magic community.
Magic Description Auron is a gifted necromancer well versed in the art of the dead. His magic is used to summon the spirits of the dead, to bring forth fallen corpses as a short army of zombies and also to light spirit fire (hinotama), blue flames which feed on spirit energy and souls, working better in places such as graveyards, but also with the right fuel, being reasonably effective when outside of such places, though a bit of Auron's lifeforce must be used in this case, shortening his lifespan.
Image Reference
Extra Notes:
Upon first meeting, Auron might come of as quite sinister and peculiar, constantly staring at people's eyes without saying a single word, just holding a creepy smile, simply for the sake of creeping them out and has a very morbid sense of humor, watch out for him. (He also uses skeletons as marionettes, quite the freak.) Wish: Auron does not have any particular wish to the grail, the reason he wants to take it is to keep it away from the wrong hands.
Yes it is to some degree at the very least. That all looks fine, you'll probably need to play Master because right now we have 2 Servants and 1 Master, and unless we have a massive influx of desire for people to join, which I doubt, I intended for it to be a 4 person RP at least to start.