Image Reference: Combat Potential: Morgan was already a powerful Witch Queen in her time. She was said to be the equal of even the great Wizard Merlin himself. In her Caster form, she uses dark ice magic, able to freeze her enemies, as well as drain the life from them. While many Servants have a resistance to magic, her dark magic targets their prana directly, ignoring their resistances entirely making her magic far more effective at targeting Servants. However, it's pretty much useless on Masters beyond draining their prana reserves. That's where the ice magic comes in. No Master can survive a big ice lance through the chest, right?
Noble Phantasm: Primeval Curse - While it takes an immense amount of energy, Morgan can use the Primeval Curse within her to summon a corrupted Servant to fight for her. These Servants, named "Alters" are immensely powerful, but this sort of thing is extremely taxing on both Morgan, and even moreso, her Master. She can only do it for a short time, but it's a very effective ability since she can summon wide range of Servants to match her needs. Oddly enough, she is the only one capable of controlling Alters.
Extra Notes: She's kinda evil you know?
Wish: To gain the love of her sibling, King Arthur/Artoria, and become the Ruler of all of Britain.
Notoriety: From a young age, Selene showed interest and great power in magic, specifically shadow. Her life was dedicated to mastering her art. Growing up to be rather anti-social she began to hate most people, not particularly caring about their health or well being. She is one that doesn't really feel empathy for others. The caster's emotions are slim to none and because of this she has no problem giving a horrific death to anyone who gets in the way of her goal. Her being chosen boils down to one simple fact, she is one to be feared.
Magic Description: Selene's magic mostly consist of shadow magic or that of the dark arts. She relishes in draining the life from others. Aside from shadow magic, however, she wields ice magic.
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Extra Notes: DON'T PISS HER OFF
Wish: Selene simply seeks power and will do anything, whatever the cost, to obtain it.
True Name: Sinbad the Sailor Aliases: The Sailor of Baghdad Class: Rider Gender: Male Height: 5'10" Weight: 150lbs Alignment: Chaotic Good Wish for the Grail: Sinbad wishes to have one last great voyage, since he felt his last one was cut short by his advanced age.
Personality: Sinbad is a sailor. He has sailed for many years, and despite the impossible odds and many close calls with death, he always managed to survive. In a way, he used to be terrified, but as time went on, and his last 7th voyage faded from his memory, he felt a desperate need for once more. In a way, he needed to prove that he could cheat death once more, before he finally passed on. And yet, he never got that chance. Old age caught up with him, and his family would not let him leave. Instead, he wallowed away, recounting his tales each time until he had nothing left to give. Except, as time as marched on, the regretful man's legend has faded, to become a swashbuckling rogue. A powerful captain, rather than a merchant. In a way, his personality has become more jovial, and drips with the power of a man who defied fate and legend. In a way, both his personalities have merged. Becoming once more a young spirited man with a seeking for fortune and adventure. And a healthy dose of blind optimism. And a even healthier dose of cheating death.
Background: Long ago in Baghdad, there was a rich family, until they passed on. Leaving their only child, Sinbad with a fortune so massive he'd never lose it. But lose it he did. He spent so much, and so frivolously that by the time he was a man he had nothing left. Selling what little he had left, he took on the life of a merchant. His crew reached an island, where when they stepped upon it, turned into a whale that dragged them all to the bottom of the sea. Instead of dying, Sinbad awoke on the shore of a distant kingdom, where the king took an interest in his story. Eventually, the survivors came to the kingdom, and Sinbad's goods were recovered. He traded with the king, and returned to Baghdad all the richer for it. Six times more he set out, and six more disasters loomed. By the time of this 7th, and final voyage he had been scarred. No longer willing to risk his life, he retired to luxury. But as he gazed out into the sea, he couldn't help but feel like he was missing out. As his life neared an end, he planned a 8th voyage, but in his age, he passed away before the ship even left dock. His story was collected by Shahrazad, and passed along to others, and eventually made it into the Arabian Nights. His legacy secured, he became a heroic spirit.
Stats: Strength: D Endurance: C Agility: D Magical Energy: B Luck: A++ Noble Phantasm: A++
Class Skills: - Riding A - Sinbad's seven voyages nearly killed him, and he was shipwrecked often. But, in later stories his legend has evolved. A new mythology of captaining many ships has transcended so that he can ride anything. Divine being, carpet, or phantasmal creature. There is nothing he cannot ride, and probably for the better of all things. He has also risen to being a dashing daredevil, that has only made his tales all the grander. - Magic Resistance C - Sinbad met many magical individuals, and through his travels he managed to survive curses, hexes, and the like. Most low close magic cannot harm him, adding to his legendary ability to survive despite the odds.
Personal Skills: - Survivor of Disaster A - Sinbad has had his ships crash many times. He has been abandoned many times, but his luck has always held. In a way, his luck is not so much about being inherently lucky and avoiding hardship, but in that he will always escape and survivor despite the odds. He will manage to survive disasters, and even fatal wounds will not finish him off if he manages to escape. If he is riding something, anything, the object he is riding will always take the damage for him, and he will survive. As long as he is riding something, he will always survive. - Collector C - While he managed to amass a fortune, this was often gifts from the rich and fabulous that he ran into. Rather, this skill compels others to give to him, rather than have him search out for his own riches. He will gather wealth, and many of his noble phantasms came as gifts. - Golden Rule B - Sinbad's wealth has in a way managed to outlive his frivolous lifestyle. He spends far too quickly, but because of his travels he has far more wealth than even he could spend in one, or even five lifespans. And should he ever run low, he knows exactly where to get more.
Combat Capabilities: Sinbad is not a strong servant. Physically he's fairly weak, because his tales often focused on his ability to survive impossible odds, rather than any true strength. He doesn't even have all that great endurance, and rather survives by simply defying the impossible. He uses a fairly simple sword, with no unique skills, and very little training. Instead he relies on his mount, a powerful Roc that can lift other creatures from the sea. Or even his ability to cheat death in a sword fight. In other aspects, he can rely on a powerful storm.
Noble Phantasms:
Name: The Seven Voyages of Sinbad سبع رحلات من السندباد Rank: A Type: Bounded Field Description: A kind of cheat code masquerading as a noble phantasm. Sinbad has collected innumerable treasures despite the many times he cheated death. This skill allows him to let others do the same. By targeting another person, usually his Master, they will survive a fatal injury explosion, or violent death. Even if their head is removed. Only abilities that cheat fate can cheat this cheat. He can even do this on himself. But, he can only invoke this cheat seven times. Once for each of his seven voyages. Visually, after a person dies, they will flicker out of existence, and then reappear right where they died, or at a safe distance if the object that killed them is still occupying the same space. Depending on how much mana is returned to him by his master, he can reset this skill, but the amount of mana required is particularly heavy, and often requires sacrifices, as a single master would never be able to give him the mana requirements on their own.
Name: The Roc روك Rank: B Type: Anti-Army Description: A mighty monster pulled right from the stories of Arabian myth. The Roc is a terrifying bird with a size large enough to pluck a blue whale from the ocean for a feast. Even as a chick the Roc is several times larger than a man, and as a full grown beast it can pluck vessels from the oceans. During his travels, Sinbad and his crew found the egg of a Roc, and broke it open. While they did eat it, from then one Sinbad has inherited from it the strength of the divine beast, and can call upon it as a steed for battle.
Name: Storm of the Century عاصفة من القرن Rank: A++ Type: Bounded Field Description: Sinbad's ships were often struck by storms that swept the crew and even islands away. Capturing all inside, Sinbad forces all involved to survive a storm capable of turning mountains to sand, and human lives swept away. This storm can wipe away armies, and even other servants. Though for the most part it is a bounded field designed to wipe away great waves of enemies at a time. If inside another bounded field or reality marble, this skill can be activated even there. Destroying the reality the other servant has forced out.
Notoriety Auron is son of the Sküld family, a well known Scandinavian family of Necromancers and such. At early age he was sent to study in the clock tower and tended to come out on top, despite slacking off a hell lot, becoming a honor student without a single drop of effort, displaying his talent as a magus. Growing up, the male was hired and began working for the Mage's Association apprehending rogue mages and executing them whenever it is needed. With so many going on he gained the title of Grim Reaper as well as built himself quite a reputation amongst the magic community.
Magic Description Auron is a gifted necromancer well versed in the art of the dead. His magic is used to summon the spirits of the dead, to bring forth fallen corpses as a short army of zombies and also to light spirit fire (hinotama), blue flames which feed on spirit energy and souls, working better in places such as graveyards, but also with the right fuel, being reasonably effective when outside of such places, though a bit of Auron's lifeforce must be used in this case, shortening his lifespan.
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Extra Notes:
Upon first meeting, Auron might come of as quite sinister and peculiar, constantly staring at people's eyes without saying a single word, just holding a creepy smile, simply for the sake of creeping them out and has a very morbid sense of humor, watch out for him. (He also uses skeletons as marionettes, quite the freak.) Wish: Auron does not have any particular wish to the grail, the reason he wants to take it is to keep it away from the wrong hands.