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Hidden 7 yrs ago Post by Phantomlink959
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I mean, he can view memories without erasing them and without people being able to lie about what they saw. That's a pretty good way to gather information from witnesses (and interrogate prisoners)
Hidden 7 yrs ago Post by Blueflame
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@Phantomlink959
Don't go poking around in demons people's heads might find something you would rather not see
Hidden 7 yrs ago Post by Phantomlink959
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@Blueflame I mean, his species kinda has to go poking in people's heads if they want to keep their magic. They've probably got a natural resistant to being trauamatized by other people's memories.
Hidden 7 yrs ago Post by KatherinWinter
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@Phantomlink959 how quickly could he view a memory though? It's going to be noticeable if he goes around touching people for several minutes. Even if it took a minute or less he would need a reason to touch them. Still I'm willing to consider it.
Hidden 7 yrs ago 7 yrs ago Post by Phantomlink959
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[@KatherineWinter]Recent memories would only take a few seconds, older memories would take proportionally longer to locate wand 'watch', but if they need to go that deep in a person's memory they'll probably be in custody already.

I considered giving them the ability to induce a hypnotic state to prevent reaction when he's combing through memories but figure that's a touch overkill. Thinking about it now though it could be useful to help balance things out.

As for an excuse to touch them, a handshake would do it for brand new memories that are still on the surface.

As for duration, I've met a lot of cops (police family) and it's not uncommon for them (detectives in particular) to prolong a handshake while they try to get a feel for someone. Alternatively, have him 'arrest' suspects, put them in cuffs, gives him a prolonged period to work in.
Hidden 7 yrs ago Post by KatherinWinter
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@Phantomlink959 I'm willing to look at a character sheet. I'm still not sure how much investment he can do but I'm willing to see.
Hidden 7 yrs ago 7 yrs ago Post by Phantomlink959
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@KatherinWinter

EDIT: I... don't know why the mention isn't working.
EDIT edit: Ah, I managed to add an S to the end. My bad.
Here we go. I can make adjustments until he's acceptable if you have specific complaints.

Appearance: A natural shape-shifter, able to move between two forms -in part or in full- at will.

His default appearance is that of a young adult human with bright red dreadlocks that reach his neck, coarsely textured olive-tan skin, and fierce-looking gray eyes, a large nose, square chin, and thin lips. He wears black jeans held up by a black belt with gunmetal grey buckle and studs, on which hang several black polyester pouches for carrying his gear and a plain dark red t-shirt. Over his shirt he wears a black leather jacket with a red band on the left sleeve.

The other form he can assume is his natural form; A humanoid reptilian form slightly larger than his human shape, with grey scales, red eyes, and a tan underbelly. Rather than legs, his torso terminates in a whispy smoke-like tail that is hot as fire to the touch but will not cause ignition of flammable materials. This form possesses four-fingered hands with razor-sharp bone claws protruding from the tips.

Name: Argus Grau (assumed name, real name unknown; believed to be Arabic.)

Code name: Firebrand

Age: 240

Species: Djinn

Powers:

Shapeshifting: can switch between human and djinn forms at will, if given adequate time can alter the appearance of his human form.

Enhanced healing: As A Djinn whose life force and mind are sustained by a magical flame at the core of their being rather than an organic brain and heart, Argus can heal from wounds to both his human shell and Djinn body by consuming combustible materials to strengthen his Djinn memory magic, granting energy to repair his other forms.

Memory magic is a fundamental part of a Djinn’s true nature. They are able to view and extract memories through touch as well as fabricate false memories to replace the ones stolen. Stolen memories are drained of their emotional energy and serve as fuel for a Djinn’s magic, including their memory magic. Though it takes time to find specific memories, the versions viewed are the closest to the true events possible as they are not filtered through layers of other memories which alter a person's perception of the events. Viewing memories directly is also significantly faster than taking the time to interview a witness when details are needed urgently, and more effective than interrogating suspects in custody as they are unable to lie about the events in question or stall for time.

Most importantly, memories still stored in short term memory can be accessed, extracted, and replaced in am atter of seconds as they have not yet been committed to long term storage and still remain on the surface; allowing for the rapid retrieval of information and simultaneous deletion of sensitive knowledge from witnesses when investigating and containing an incident.

Enhanced resilience: As his mortal bodies (both Djinn and Human forms) are effectively hollow shells to protect and animate his Inner Flame, Argus is noticeably difficult to kill. Though he can be injured to slow him down and injuries to his shell will continually weaken his flame, he can continue operating after any injury which does not outright kill or dismember him.

Peak human abilities: Though easily outclassed by most other mystical creatures, Argus’ ability to manipulate his human body allows him to maintain the peak physical condition possible for humans.

Strengths:
Argus is strong willed and though not especially intellegent is a prodigy at memory manipulation.

His own innate ability to alter memories provides him with a small degree of resistance to mind magic, and a strong capacity for determining if memories (his own or those of others)have been tampered with.

His natural resilience and enhanced physical abilities make him an effective fighter, though he has limited martial arts training, with his only notable training being for a technique few have heard of, ‘harq makhlab’ or “Burning Claw”, an art used exclusively by Djinn.

Weaknesses:
Unlike humans vampires or other mythical creatures, Djinn require three core forms of sustenance to survive and remain healthy. They must consume food to maintain the condition of their human form, fuel to strengthen their Internal Flame, and, being unable to generate their own mana, Memories to power their magic. Though his human form provides a shield against the effects, a Djinn’s true form is highly vulnerable to water both natural and magical.

Argus is often hot-headed and easily made confrontational when angered, resorting to physical violence when detaining a suspect rather than using a stun device or knockout spell.

Though his memory manipulation is powerful, it is heavily limited by the time it takes to be utilized properly, the cost of magical energy used to create or alter memories, and the need to consume memories to fuel it. Fake memories created by Djinn magic are also unable to alter a person’s personality, as they are devoid of any of the emotional energy used to fuel Djinn magic, and the spell used chains together real memories through the gap created by removal of the original.

If Argus ever runs out of mana completely, he will permanently lose his ability to use it as he is unable to naturally replenish his mana. This effect could be reversed with the help of another Djinn (using their own magic to replenish his own), but they are incredibly rare outside of the Middle East, their traditional domain; and losing your powers is considered incredibly shameful of Djinn, often resulting in them being ejected from their kingdom.

Bio: Argus is a Djinn and early case for (As well as addition to) the BOSA. Ge claims to have come to America after fleeing from his home -a small kingdom of Djinn somewhere in the Arabian desert- after angering the leader of his people and being sentenced to life in prison.

After spending several months in hiding, he was discovered by the BSA after several cases of unexplained Amnesia were uncovered in Virginia. Though he was originally to be detained, he was released from custody and recruited after revealing the great secret of the Djinn, explaining that he was simply trying to survive, and that his homeland had dispatched a bounty hunter to bring him back for punishment. Now on working parole, Argus serves as an information containment and interrogation specialist for the organization due to his advanced memory manipulation abilities compared to the memory spells used by human mages and the MIB-issue neuralyzers.

While initially he was required to wear a magic suppression device and be accompanied by a handler when on duty he has recently acquired good standing within the bureau and has been given leave to enter the field without being assigned a handler and having his magic suppressed. Though he has earned some freedom to operate, Argus is still technically on probation and required to remain on base unless accompanied by other agents or on field assignment. Has developed friendly relationships with many other agents due to his restrictions on leaving BOSA headquarters.
Hidden 7 yrs ago Post by KatherinWinter
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@Phantomlink959only question I have would be why would Argus be chosen if he can't control his temper? Dixons might be rare but there's bound to be willing to be trained that could control their temper.
Hidden 7 yrs ago 7 yrs ago Post by Phantomlink959
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@KatherinWinterHe has a short temper, but it's only agitated under extreme conditions. Bit impulsive at times as well, but only really loses control in specific cases such as dealing with a fleeing suspect or when someone is in imminent danger.
Hidden 7 yrs ago Post by KatherinWinter
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@Phantomlink959That's acceptable. He's approved.
Hidden 7 yrs ago Post by Searat
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Admittedly, Richard was trying to be cooperative and be an asset to the team...probably. Its just that he's a rookie agent on his first assignment.
Hidden 7 yrs ago Post by KatherinWinter
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@SearatI know that. Griffin just frustrated.
Hidden 7 yrs ago 7 yrs ago Post by Phantomlink959
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@KatherinWinter I'll leave it up to your discretion when Argus comes in.
Hidden 7 yrs ago Post by KatherinWinter
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@Phantomlink959 he could be sent to deal with the mess they've made of the scene.
Hidden 7 yrs ago 7 yrs ago Post by Phantomlink959
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@KatherinWinterWhich scene? Sewers, school, or crime scene?
Hidden 7 yrs ago Post by KatherinWinter
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@Phantomlink959the accident. They sort of cleaned up but not very well.
Hidden 7 yrs ago 7 yrs ago Post by Phantomlink959
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@KatherinWinter Got it.

EDIT: I uh... may have gone a touch overboard on that first post. Whoops.
Hidden 7 yrs ago Post by KatherinWinter
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@Phantomlink959its ok. Don't hold back. More is better.
Hidden 7 yrs ago Post by Phantomlink959
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[@KtherinWinter] Fair enough. I should probably put my character sheet in the character tab, huh?
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Hidden 7 yrs ago Post by Searat
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@Blueflame
Mason/Shadow is still kind of sane as of now, right?
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