We are an adventuring guild set out to retrieve commissions for various tasks given to us by the realm of Draykon. They can be anywhere from hunting quests to fetch quests. Delivering important notes to fishing lost jewellery out of lakes. The notices are posted and you get to choose which missions you will do.
Draykon
The world of Draykon is a relatively small one, there are seven countries within this small world.
To the west are, from right to left, Orlind a more rural area with a desert like climate featuring what we know as the Bedouin who live off the land and travel throughout there country it is blocked off to the rest of the world by mountains so trade happens by sea. Next is Irbel, covered mostly by a deciduous forest, the people here pride themselves in their good ale and welcoming personalities. South of Irbel we have Nimdre, a savannah like biome with it's rich hunting grounds, fruit trade and people who live amongst the animals. North of Irbel is Glinnery, a grassland with a rich mining industry in granites and precious metals. These areas are known as the daylands, they bask in companionship, good nature and wonderful personality.
On the east are the darklands, where more of the crime and poverty of Draykon are held. From right to left we have Glour, a coniferous forest type biome with it's evergreen, rolling hills and lakes, this country produces a lot of the coal found throughout Draykon. Next is Orstwych a tundra with ferocious animals, viscous weather and few people inhabiting it. Finally we have Ullarn, an alpine biome and the capitol of the crime world. This is where all the factories of Draykon are held, the people here are mostly poor though there are still some rich folk around.
Draykon is ruled by a comity formed of one elected official from each country who meet regularly in various cities to discuss trade agreements, livelihoods, etc.
Our guild is tucked away in the mountains of Irbel and it's guild master often meets with the comity to discuss matters that come up often in various countries that may need to be addressed by the Draykon Army as opposed to guild members.
The currency type of Draykon is known as Yule and is used in all countries.
Inside the White Lily
Entrance:
As you enter the guild, you are greeted by the welcoming face of Athena, the guilds resident administrator.
Athena stands behind a large counter with papers neatly organized behind it. When accepting contracts, turning in missions and receiving the bounty or joining the guild, she is the one you need to speak to. She is quiet and to the point but will always give you exactly the information you need.
Marketplace
If you take a right you will enter a guild marketplace, home the the resident blacksmith and apothecary. The marketplace is a large room taken up entirely by these two shops between them being a large ridged map of Draykon. Sculpted and painted by Athena.
The weapons and armour master sets up shop on the right side of the room. She goes by Artemis and although her personality is hard and stubborn, she is the best blacksmith in Draykon. Artemis will sometimes post contracts up for rare materials with unique weapons as a reward. She will also upgrade weapons and armour for a fee.
The apothecary who takes up the left side of the room, studies in medicines and potions to help with anything from broken bones, headaches, strength boosts, etc. She goes by Hygiea and though she is older, if very wise and acceptional in the art of potions, poisons and healing.
Lounge and Bar:
As you go up the stairs to the right of Athenas counter you'll head into the bar and lounge. This is the general location of the guild members who are preparing for missions and contracts, drinking, or hanging out with their guild mates. There is always someone in this area. To the right of the bar is the notice board where contracts and missions needing to be picked up will be located.
Hot food and a variety of drinks are available at the bar where the menu changes every so often. The cheerful, flirtatious and eccentric woman that is the bartender goes by Hathor. Her lively personality and random outbursts keep the mood lively within the guild. She was a former adventurer but found she enjoyed making, serving and drinking more then adventuring.
Deeper within the guild:
On the back right hand side of the lounge is a hallway and stairwell leading to the living quarters of the guild. Many guild members simply live within the guild where a select few others live in various places throughout Draykon. The fee to live within the guild is a measly 5% of profit earned from turning in bounties. Since this rate is so affordable it is the general option for guild members. Each living quarter comes with a bed, wardrobe and desk.
Deeper into the guild you'll find a library, small and full of books written by current and former guild members. Though it's open to all members, there is rarely a sole within the room as the books are so poorly written that the handwriting is barely legible. Beyond that is a separate mens and womens bathroom each with a large pool for bathing.
At the deepest furthest end of the guild lays the guild masters quarters. It's a large room with a desk in the center surrounded by bookshelves that frame a large round window looking through valleys within the mountains. To the left of the desk is a door to his chambers with his own private bathroom. The guild master spends most of him time here though he is sometimes spotted in the lounge. He receives reports from Athena, Artemis, Hygia and Hathor about the ongoings within the guild and joins comity meetings to learn of the ongoings of Draykon. He goes by Ares (Are-Es) and holds an aura that demands the deepest respect.
Please check back here often as things will change frequently. Make sure a mission is available before having your character select it.
Contracts and missions available:
Missions are rated between 1 and 5 stars, 1 being the easiest and 5 being the hardest
Rating: 1 star Location: Iving, Irbel Quest Giver: Farmer Francis Task: Please help me pull out the poisonous Tenical Weeds from my farm, they are destroying my plants and lively hood Reward: 400 Yule Minimum Number of Guild Members in Party: 1 Member Quest pick up by: Still available
Rating: 1 star Location: Orlind Quest Giver: Yousuf Hamed Task: My family wants to move closer to the ocean but we have too much to move by ourselves. Reward: 300 Yule Minimum Number of Guild Members in Party: 1 Member Quest pick up by: Still available
Rating: 2 stars Location: Iving, Irbel Quest Giver: Merchant Franklin Task: There's a pack of maybe 15 wolves killing merchants travelling to Draetre, Nimdre. Please eliminate themReward: 1500 Yule plus you can keep the pelts Minimum Number of Guild Members in Party: 2 Members Quest pick up by: Still available
Rating: 2 stars Location: Glour Quest Giver: Aretmis of the Guild Task: Gather up the rare Ivory stones located near the lakes in the northern region of Glour. 4 are required Reward: The long sword of Ivory, a full sized sword sharp enough to cut down medium sized foes with minimal effort. Minimum Number of Guild Members in Party: 1 Member This is a recurring quest Quest pick up by: Still available
Rating: 3 stars Location: Orstwych Quest Giver: Seamus Garson Task: Large boar have been attaching the travelling caravans in this area Reward: 3000 Yule for every 5 killed Minimum Number of Guild Members in Party: 2 Members Quest pick up by: Still available
Food and Drink available:
Food options change on occasion, be sure to check the menu often!
Drinks:
Type of Drink: Water Drink description: From the purest springs in the Mountains Price: Free Type of Drink: Juice Drink description: Depending on what fruit is brought it is what the juice is made from. Current Flavor: Orange Price: 2 Yule Type of Drink: Ale Drink description: Brought in from Glinnery Price: 6 Yule Type of Drink: Whiskey Drink description: 10 years aged whiskey, smooth finish and warming effects Price: 10 Yule Type of Drink: Mixed drinks Drink description: Drinks mixed with various fruits as they arrive. Current mixture: Strawberry Price: 15 Yule Type of Drink: Wine Drink description: Comes in red and white, a simple wine that is only slightly dry Price: 10 Yule
Food:
Type of food: Bread Food description: Baked fresh daily within the guild Price: 1 Yule Type of Food: Stew Food description: A warm freshly made bowl of stew made with whatever meat is available at the time. Current meat: Beef Price: 6 Yule Type of Food: Meat pie Food description: Made in house with whatever meat is currently available. Current Meat: Beef Price: 8 Yule Type of Food: Steak Food description: Grilled and seared with 12 seasonings to your preference. Comes with boiled potatoes and a bread roll. Price: 15 Yule
Weapons and Armour for Sale:
These are often the same items and prices. Rare weapons are available as quests come up for them
Weapon Sharpening: After using your weapon a while, it will need it's dull blade sharpened. Do it yourself or have the blacksmith to it. Price: 6 Yule
Armour Buffing: As your armour gets used, it will develop weak points where it's been hit. Bring it to the blacksmith for repairs. Price: 8 Yule
Weapons:
Item Type: Sword General Description: A basic sword, deals an average amount of damage to enemies Price: 200 Yule Item Type: Spear General Description: A basic spear, deals an average amount of damage to enemies Price: 210 Yule Item Type: Two handed Sword General Description: A basic sword, deals a slightly more then average amount of damage to enemies. Movements are often slow with this item equipped. Price: 300 Yule Item Type: Bow General Description: Carved from the wood of the trees in Irbel, about a 40lb draw, deals an average amount of damage Price: 300 Yule Item Type: Arrows General Description: Basic Iron arrows sold in a set of 5 at a time Price: 10 Yule
Armour:
Item Type: Light Armour Set (6 pieces) General Description: Lightweight and easy to move around in. Gives a basic armour protection against smaller attacksPrice: 550 Yule for the set or 100 per piece Item Type: Medium Armour Set (6 pieces) General Description: A little heavier and stiffer then the light armour but still with somewhat easy moving ability Price: 700 Yule for the set or 150 per piece Item Type: Heavy Armour Set (6 pieces) General Description: Offers the best protection against attacks but greatly reduces movement speeds. Price: 900 Yule for the set or 200 per piece
Potions for Sale:
These are often the same items and prices. Special potions and poisons may be available upon request.
Item Type: Strength Potion General Description: Will briefly boost your overall strength for a short duration Price: 50 Yule Item Type: Headache Potion General Description: Will reduce then remove headache symptoms Price: 15 Yule Item Type: Healing Potion General Description: Should be consumed before sleep and will quicken the healing process of wounds received during battle. Price: 35 Yule
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Menu Template
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Post at least 3 paragraphs or 1500 characters in each post, give other people something to work with.
Post at least once a week. If you go MIA I will NOT hunt you down, I will just kill your character off in whatever mission they are currently working on. You'll get a PM afterwards telling you what befell your character.
No super powers or special abilities. You can have a good running skill so you can run a little faster and longer then most but not as fast as the Flash.
If you are ignoring other people that are trying to interact with you, you will get a warning, if it keeps happening, your character will get killed off. If your character is antisocial and just doesn't play well with others, at least acknowledge in your post that someone else it trying to talk to you.
Please OOC if you want to take a mission before having your character go for it. I will respond to you as to whether it is taken or not as someone may be posting at the same time.
If you claim a mission but don't post about it in 24 hours, your mission will be given to someone else.
Romance is allowed and welcome but please, OOC or PM me if it's something you want to do so I know who is involved and I won't red flag it. If you are continually trying to romance someone who wants nothing to do with it, your character will be killed off.
This RP will fall under realistic. People knock into each other from time to time, they trip occasionally, say something stupid, etc. It's okay to do this, it'll make the RP real.
Let your character get hit from time to time, give them cool scars or fail missions. It's natural.
Characters can and will die! You are welcome to make a new character if this happens.
Character Creation Rules:
NO SPECIAL ABILITIES OR POWERS! Seriously.. none.
We are all human here, no elves, dwarves, etc. Creatures can be random fantasy creatures but not the characters.
Original CS's only. Please don't reuse a CS you have used in the past. You may pull details from old characters but not the whole thing.
Please try not to only use Anime characters, it's okay if that's all you can find, but this isn't an anime RP.
Please follow the CS sheet I lay out for you to use.
Do not post your CS is the CS tab until it is approved. Before you are approved, I will look into your posting style and history to see what kind of RPer you are.
Character Sheet
Name: Appearance: Age: (21-70) Height: (feet or CM is fine) Build: Weapon of choice: Amount of Yule currently in possession: Basic Skills: (Be realistic) Personality: Basic origin story: (Give us something to discover as you RP. Please give a paragraph or two)
Morning rose over the mountain peaks of Irbel flooding through the windows of the tucked away guild of the White Lily. The ever moving sounds of the waterfall surrounding it filling the entryway each time the doors opened and closed as movements began to awaken within the exquisite building.
The smell of freshly made breakfast and muffins fills the lounge with Hathors phenomenal cooking, her short physique wondering the kitchen and bar to prepare for hungry guild members. Each table held a basket filled with the moist muffins next to it a plate of fresh eggs and a beaker of water sitting beside goblets. Next to her at the notice board was the fair skinned, white haired Athena who artfully put up the new notices of the day nodding or shaking her head with each one as she reread them with each posting. Her eyes found them a place on the board so they would each be read and stand out enough to catch a searching adventurer.
From within the marketplace sat Artemis on top of her stand with a whetstone in hand sharpening her newest blade, surrounding her were pieces on display of different suits of armour and various different lengths of arrows all new and in pristine condition. Across the way was Hygiea, grinding away at her mortar and pestle, mixing herbs. She stopped occasionally to smell her concoction and maybe add a few ingredients here and there before either putting it in a small leather sack or boiling it into a potion then bottling it before putting it on display.
The rhythm of the guild at work almost seemed musical as the four women went about their daily morning routines. It was alive and anxious to begin it's day of wandering and adventuring.
Name: Tatiana Adelbert Also Known As: Taya Birthdate: November 16th, 1959 (53 Years Old) Place of Origin: Budapest, Hungary Ethnicity: 100% Hungarian Gender: Female Height: 5' 4"/ 163cm Weight: 130lbs / 59 Kilos Laterality: Right Handed Occupation: Florist though previously worked as a pastry baker. Marital Status: Widowed
Appearance: A shorter woman with greying hair showing hints of it's once brunette roots. Her light green eyes hint the history of a women who has experienced much though her elegant demeanor shows a women of pride and culture beaming threw the seems of her lavender coat. Her beauty though somewhat faded still hints on her high cheeks and graceful skin, touched gently with the wrinkles of age.
Synopsis: Grew up in Budapest and began college as a student of Architecture before dropping out to marry the Architect Ferko. They travelled Europe early on then moved back to Budapest where Tatiana opened a pastry bakery. In this time Ferko passed away. After continuing to bake for another 10 years, Tatiana or Taya as Ferko called her became a florist where she has remained the last two and a half years.
Notes:
She was once married but is now widowed.
Dreamed of being an architect in her youth but left it behind for love.
Is more then welcome to speak to anyone about anything. She enjoys idle and deep conversation.
Location: Paris, France, travelling by Taxi Date: April 14th, 2012 Time: 13:00
Tatiana's pale green eyes opened slowly as the lights beaming through tree branches and leaves streamed their way into the back passenger side window of the taxi and reflected onto the ageing skin of the Hungarian woman. The warmth from the magnification of the suns rays slipped past the protection of her eye lids, tickling her tired eyes with their illustrious gaze. The drive was smooth though the taxi smelled of old leather satchurated in the mixed natural odors of the many passengers it has seen, sweep in and out of it's seemingly revolving doors.
The lavender purple carpet bag was clutched tightly by the leather handles and sitting on Tatiana's lap, it's contents shifting within their safe enclosure as the subtle movements of her knees rocked them, tired from her journey but still with a little bit of spring. The clothe covering the bag was older and worn, somewhat frayed but over all still in good shape.
Tatiana watched out the window, counting trees with her eyes, watching children kick a ball back and forth in a courtyard behind an iron fence. The world was still full of life, full of youth and full of meaning. "Nézni és hallgatni, és a világ továbbra is ez az élet körülötted." she muttered to herself, her breath releasing a brush of steam against the window her face was so near to. It was something Farko often said in the quiet moments when there was uncertainty or discomfort. "Pardon." the taxi driver stated, realizing she had woken and looking at her in the rear view mirror.
The green eyes found his deep blue ones before she graced him with a simple smile then repeated herself. "Nézni és hallgatni, és a világ továbbra is ez az élet körülötted. It means 'Watch and listen and the world will continue it's life around you.'" her voice was soft and almost motherly, as though she were to reciting a poem. The driver smiled in return before speaking in English with a thick french accent. "My mather said somezing similar to me zome time ago. Zhe said, 'Son, do not worry about ze little things in life, learn from ze growing world around you, live like it lives, never stopping to feel zorry for itself, only growing past it's cuts and bruises to zee how igh it can reach."
Tatiana looked at him then at her hands for a moment smiling to herself at the drivers words. "You have a wise mother." she responded finally. Her eyes drifted out the window for a moment and nodded at a man on a horse who was galloping by on the side of the road. They were outside of the main suburban area of the city now. It was still only midday and while she knew the taxi driver was taking the scenic route to the estate, she didn't mind watching the world from the her window make it's way around her, oblivious to the millions of other lives echoing and beating, dreaming and thinking.
The taxi driver began speaking again, talking in English without much effort making it difficult to understand though, the rhythmic sound of his voice kept a sense of calm in the vehicle, keeping it welcoming and refreshing. The rumble of the car almost drifting her into a serene sleep once again if the car did not seem to be slowing down. "Mademoiselle" the driver announced back to her. "We are nearly to ze address."
A nervous anchor dropped into the pit of Tatiana's stomach as they approached the outter reaching fence that surrounded the property. Her heart fluttered some and her breathes tightened, the shivering thought of, "It's not too late to turn back" echoed in the back of her mind. She clutched the leather handles causing them to squeak as the fabric rubbed against itself in her grasp. She let out a long breath, realizing she'd been holding it as they approached a gate, opened slightly as if expecting her to arrive when she did.
The driver slowed to a stop right before the gate "Vould you ike me to drive to ze door? his voice pulled Tatiana out of her somewhat trance where her eyes were fixated on the gate entrance before she turned her gaze towards the driver once more, smiled and shook her head gently. "Thank you, I would like to walk to the entrance if I can." She slipped her hands into her jacket pocket and pulled out her thin wallet. She glanced at the price counter on the dash board then looked in her wallet pulling out the price plus half and giving it to the driver. Once again, over paying for a service provided to her.
The door clicked as it was pressed open and let off three consecutive dings within the interior of the bright yellow vehicle. The door was lightly browned with the dusting of dirt that attached to it as they drove over the unpaved roads through their journey. At the click of the door shutting behind her the taxi driver waited for a moment as Tatiana had yet to take a step then drove off past her leaving a light dust cloud in it's wake which quickly settled itself back onto the road once more.
Tatiana took a deep breath, still clutching her bag, before dropping into her side so it hovered inches above the group and took the first step towards the gate. The ground was solid beneath her shoes, the sun was high in the sky keeping her shadow close to her which seemed to send the message of, "Don't be afraid." She took another step, then another until her hands were against the gate door and rotating it open, ringing the sound of lightly rubbing iron in the air.
The driveway was long and was surrounded by what seemed to be distinguished garden, the manor was outrageously beautiful and seemed to be opening it's arms to receive it's coming guest who held the ominous invitation. The rose bushes and perky flowers painted their color across the estate, vibrantly highlighting the grounds and crevices in the many hues they encompassed.
Tatiana looked around with each step, watching little animals chase each other into the bushes, a small flock of birds perched in a tree harmonizing their song to each others tune as if in a melodic choir of conversation, each one beaming with excitement at whatever the other one said. The main door was close now and the soft pinging and music of a piano playing began echoing into the air, the sound escaping from the slightly opened doorway.
The steps were clean and clear as the older woman took each of them, gently touching the entry door with a shivering hand, the anchor in her stomach settling back again as the door swung open in response to her gentle push. The music from the piano filled the room and a beautiful woman sat playing it her fingers moving with grace and swiftness, failing to miss a key and succeeding in transporting it's listener to another world. The musician matched the artistry of the music in her appearance, expression and aura, feeling the passion of each note as it rang up and filled the room.
Near the piano was a bar with a gentleman standing behind it and what seemed like a waitress near by as well. Tatiana took a few steps into the room, the natural light dimming quickly from the sudden change making it difficult to see at first then ease into vision after a moment. She jostled her carpet bag for a second and then once again stepped in further making her way towards an elegant love seat near a window where she put down her carpet bag then walked closer to the bar.
"Excuse me" she said softly, cutting herself off before speaking again at the realization that while she knew English, her accent was far less pronounced then it usually was. She nodded her head so as to not seem too taken aback and began again. "Pardon me, My name is Tatiana Adelbert. I received the invitation letter and while I don't mean to intrude, I am not sure where I am meant to go." Tatiana's eyes caught the bartenders then the waitresses and then with a glance at the pianist whose music still filled the room shifted her eyes sweetly back towards the bartender.
Also Known As: Vladi Birthdate: January 8th, 2060 Place of Origin: Czech Republic Ethnicity: Czech Gender: Male Age: 34 Height: 6' 2"/ 188cm Weight: 180 lbs/82kg Appearance:
District:Invention district Why are they in Prison? Blamed for the death of his brother Zdeněk Family: All family is now deceased, most recently his younger brother Zdeněk
Personality: Vladimir can be classified as the quiet aggressive type. He isn't afraid to go against the grain of what is expected of him to get his message across. He barely speaks but often mumbles unintelligibly, almost like a grunt accompanied by a nod or shake in response to anything asked of him. A look in his eyes will show you his compassion and aggression, should you get close enough to see them.
History:
Vladimir and Zdeněk grew up in the slums of the Mechanical district. Zdeněk his brother, was 6 years younger then himself and was also the more talkative of the two. His parents dealt in illegal drug trade as the two boys wondered the slums, picking fights, damaging public property and defacing public service announcement posters. In the dark hours of the night Vladimir would use scraps from around the district to create new inventions. He, of course, kept this to himself as he didn't want his things getting stolen and also did not want to backlash of his comrades for dabbling in something that advance. Zdeněk of course, knew of this habit and addiction and encouraged his brother to join the Inventors district as an apprentice.
After much discussion and convincing, Vladimir finally started his apprenticeship on the day of his 18th birthday. Zdeněk had to stay behind in the mechanical district until he was of age. Though this troubled Vladimir, he studied diligently and intensely, craving every ounce of knowledge he could gain from his master of trade. For most of his apprenticeship he didn't have a partner or no co-apprentice, Vladimir did not mind this as he rather enjoyed learning at his pace without the hindrance or annoyance of a 'low minded individual' asking questions where if they had thought for only a moment longer they would have discovered the answers to.
Zdeněk turned 18 during Vladimirs training but chose not to move into the industrial district with his brother and instead helped his parents in the drug trade, now unguided by his brother and using the drugs he was meant to trade. Vladimir, having no knowledge of this continued and finished his apprenticeship at the age of 26, developing his own style and industry. At this time he left briefly as the death of his parents through gang violence caused him to step aside momentarily.
Upon arriving back in the mechanical district, Vladimir discovered the sorry state of his brother, drugged up, tattooed and beaten down, robbed of everything he owned. Instantly, Vladimir assisted Zdeněk by taking him to his apartment in the inventors district where, as he worked, he nursed his brother to sobriety. This took over a year as Zdeněk had gone down tremendously since his brothers departure, Vladimir took on no apprentices during this time. Once his brother was of health, he immediately became Vladimirs first and only apprentice. Vladimir was now 27, Zdeněk, 21.
The two brothers worked hard and well together as with Vladimirs lack of verbal communication and Zdeněk's increased ability to communicate well they understood each other. Together they invented a small helping robot for themselves of which they named Lucas (luk-ush).
This little robot became increasingly helpful in the working of smaller areas or in inventions that required something small to get into and adjust little parts.
A year before the end of Zdeněk's apprenticeship (today's date), Vladimir discovered that his brother had begun using again. This disappointment sent a shiver of mistrust through him, electrocuting his anger. When he confronted his brother about it, Zdeněk simply said it helped him work and made him feel better. This argument happened while Vladimir was working at the top of a large piece of machinery and Zdeněk on the bottom. Their argument echoed around the walls of their workplace. Granted there weren't very many others around and they were speaking in foreign tongue so their words could not be understood, it was still a disturbance. Vladimir was furious with his brother, demanding he stop or he would discontinue his apprenticeship. Zdeněk refused to let it go, the drugs having already taken a hold of him once again. In his fury, Vladimir cut the wrong wire, sending the large mechanical object crashing down on top of Zdeněk. His brother screamed in pain as the metal pieces pierced his skin sending drips of blood down the sides of the walkway he had fallen before.
Vladimir screamed apologies and anguish at the light in Zdeněk's eyes fading slowly. In a small whisper Zdeněk's croaked under a pained and broken voice, "I'm sorry brother, I love you." and passed on. Vladimir remembers little after this, the darkness that consumed him after his brothers death and during his trial leaves and emptiness in the memories that shouldn't have been forgotten.
Sample RP: Please see history! If you need more, see my post here
Fiona has dark, black hair and light blue eyes. She stands at about 5'8" or 170cm and is built thin while still healthy. She carries the strong features known of the Delorano family with her higher cheek bones and soft skin known among it's women. She is often dressed in rich and fashionable attire as she is often looked to for her elegance.
Personality: Fiona is cunning and smart with a outwardly kind and gentle demeanor. She has a very regal aura about her as it transcends from the way she walks, sits, eats, speaks and dresses.
Biography: Fiona is the only living sibling of Leon. She was married at puberty to Richard Gatterro of House Gatterro, the older brother of it's current leader Olivia Gatterro. This marriage, while arranged was planned in hope of improving the bond between the two families. While she was only 14 at the time she learned quickly what was expected of her and worked to build the balance between the families. At 17, after two miscarriages, Fiona gave birth to a son named Lorenzo who quickly became the bridge between the two houses. After a few years, Richard passed away from plague leaving Fiona and a young Lorenzo to move in with Leon once again.
Throughout the time spent at House Gatterro, Fiona was met with hostility for baring the name and features of the rival house. Through her time there she learned of many of the deep rifts between the families and also gained some allies among the younger and more distant relatives of the main house. After moving back to her family home and returning to her family name, the family was again, hostile towards her for her time spent with the Gatterro family. With this anger she grew, learned and developed into the strong and cunning woman she is today.
Position In House Delorano: Sister of Leon and Aunt to all his children.
Equipment: Fiona is most often seen wearing a red dress with a pendent carrying the crest of the Delorano family, given to her by her mother. She carries under the cloak of her dress a small dagger of which only her son knows of.
Skills: Human +1 to chosen field (Grace)
Gifted: Grace and Reputation
Above Average: Acumen
Deficient: Brawling and Soldiery
Unlisted: Skulduggery
Lorenzo Delorano
Age: 25
Sex: Male
Race: Human
Appearance:
Lorenzo is tall, standing about 6'2" or 188cm. His face and features are mix between the houses of Gatterro and Delorano. When he is not dressed in the armour gifted to him by house Gatterro he is dressed in Noblemen’s garb which is usually laced with deep blues and greens to compliment the color in his blue eyes. His armour is new and clean as he has been shielded from fighting in any true life threatening situations. He walks strong with an air of superiority, his chin up and a suave smile perched on his lips.
Personality: Lorenzo is flirtatious and smooth. He has an obnoxious charm about him that is partnered with an overwhelming confidence in what he does and who he is. Due to his upbringing his superiority complex can be taxing on anyone in his general vicinity. All in all he's a flirt who thinks he is the best thing brought to the world since sliced bread.
Biography: Lorenzo was born within the walls of house Gatterro to Fiona Delorano and Richard Gatterro. His adolecent years were spent learning of both family histories as well as an in depth training in the art of swordplay. His hours spent without study were spent in organized duelling. From a very young age he was raised to believe that he was the most important person between the two families being the first born son in both houses and also being the bridge that binds the houses together.
In his early teenage years he spent his free time courting the servants until one learned of a pregnancy. He never admitted to being the father and slandered her for being a slut. The baby was stillborn with no knowledge as to what caused this to happen, only himself, his mother and the servant knew the truth behind her baby.
It was shortly after this that his father Richard passed on from plague leading to Lorenzo and his mother Fiona to move back into house Delorano. At this house, Lorenzo learned more in depth the history of the family and grew some relationships with his cousins.
Throughout his life Lorenzo received both admiration and hostility for carrying the blood of both families.
Position In House Delorano: Son of Fiona, Cousin to the children of Leon
Equipment: Custom made armour, forged for him on behalf of his father made in Gatterro and barring the crests of house Gatterro and house Delorano. He also carries an artfully crafted sword, the house crests marked on either side of the hilt named Arabella after the still born baby he lost. Though he is the only one who knows the reasoning behind the name chosen for his weapon of choice.
Skills: Human +1 to chosen field (Duelling)
Gifted: Duelling and Reputation
Above Average: Athleticism, Skulduggery and Brawling
Saida is tall, standing at 5' 11" or 171cm. Her elegant platinum blonde hair is long but well kept. Her eyes are a deep dark blue. Around her neck is a silver pendent of the sun in representation of Deum Lucis
Age: 30
Weapon: Saida, although untraditional of elves, carries a long sword as her primary weapon. She also carries 2 daggers on her left hip. These weapons were hand crafted by the elves of brightwood.
Armor: Saida's armour is very minimal only covering a portion of her skin. She prefers to keep her armour light so it doesn't restrict her movements
Alignment: Lawful Good
Religion: Worships Deum Lucis
Magical Ability: Scholar Arcane Mage, Major in Restoration and minors in Illusion and Mysticism
Other skills: Saida has excellent athleticism
History: Saida was born to one of the few healers in her area of the Brightwoods. She grew up an apprentice to her father and learned in his study of magic. She was a quick learn and soon dabbled in her two minor magical abilities as well. The worship of Deum Lucis was a large part of her upbringing, Deum Lucis was the reason she studied to be a healer and then to learn illusion magic and mysticism.
As a young girl, alongside the study of magic, she would play with the elven boys as they trained in swordplay. Though she had no interest in learning any sort of battle magic, she did have a fascination with swords and the up close personal attacks of daggers. She thought, if she learned the art of these two weapons she could better understand how to heal wounds inflicted by such weapons. Thus began her training.
Personality and Traits: Saida is often soft spoken and observant until she feels she has absorbed enough to be able to speak on the matters being discussed.
It was the morning of the wake and Lorenzo sat at on the edge of his bed, woken from a dream. The sun had not yet risen but they sky shown an eerie blue, the tell tale sign of the sun following close behind the night. Lorenzo rubbed his eyes then glanced over to his bed where a female whose name he did not remember lay. He glanced closely at her, recognizing her as one of the barmaids from a pub on the far end he frequented every so often. Her hair was red and naturally curled, her face covered in freckles and her skin light. He tapped her on the shoulder, giving her a moment to respond before placing his whole palm on her shoulder and nudging her lightly again. She grumbled a moment then opened her eyes slowly revealing their brown hue.
The young woman rose her head and opened her mouth taking in a breath as if she was just about to say something when Lorenzo placed his hand on her lips, preventing her. "I think you should leave before the house wakes up. The servants should still be in the basement levels of the house." He picked up her red frock and laid it on the edge of the bed before getting up himself and entering his dressing room. Behind the door a muffled sob could be heard as the girl dressed herself then exited the room, no doubt making her way from the building.
Lorenzo sighed and began to dress himself in black, taking his time as he was still unsure how to feel about the situation as a whole. His mind as plagued with thoughts of grief and thoughts of greed, each battling one another for their spot at the forefront of his mind. The sun had risen by the time he left the dressing room, his room lit up in the morning amber light and a quick glance out the window showed the bustling of the servants quickly scurrying here and there, walking in and out of the great house.
A knock on the door grabbed his attention to where he swivelled around, seeing one of the younger female servants entering the room with a breakfast tray. It wasn't the under butler who usually attended to his personal needs. He was sure, in fact, that this was his mothers lady's maid. "I beg your pardon Sir but, Lady Fiona has yet to leave her chambers or accept food." Lorenzo, hearing the earnestness in the young girls voice, stepped up close to her, almost too close, and gently put a hand on the side of her arm, near her shoulder, looking her deep in the eyes and said in a low, calm and soothing voice. "Please, allow me to take this burden from you. Do you have a key to her chamber? Would you be the good, kind and nurturing woman I know you to be and stand by her chamber for my departure so you can help her prepare?" His eyes flickered with warmth for a moment as he touched his warm hand to hers, letting it linger there for a moment longer then it needed to before separating her fingers and removing the key from her palm.
Fiona's chambers were not far from his own and the sound of his shoes clicking against the floor were heard, but only just, as he approached the door. He took in a breath and entered the room, gently closing the door behind him so as to not disrupt his mother too much. There she lay, broken and in tears in the same position she'd been in after the news was received of Leon. He lay his head on her shoulder, placing his hands gently on her arms, speaking a thousand words and no words in a language that can only be understood between a mother and a son. She seemed to truly respond to his presence as he thought she might.
He left quickly, winking at the ladies maid as he walking by her then continuing to his own chamber where an almost impatient under butler was waiting. "I see you've already gotten dressed Sir." He said in a professional voice just masking his irritation at Lorenzos early morning self-dressings. Lorenzo nodded at him in response.
Lorenzo was used to this routine in the mornings. Him being dressed on his own on the mornings he had "guests" and his butler irritated that he couldn't perform his duties properly. Lorenzo lifted his arms as his butler named, Alfred Hobson, reached around him and fastened his sword in place. The weight of it on Lorenzo’s hip was familiar and comfortable, it neither hinders his walk or slowed him down.
At this point, Lorenzo sat to eat from the breakfast tray that had been waiting for him and began entertaining in idle conversation with Alfred as he often did. Alfred was at first uncomfortable with Lorenzos forwardness in his approach to conversation but over the years they had gotten to know one another through these conversations making their interactions easier for both of them.
Lorenzo, having finished his meal and conversation made his way to the hall, entering with the sound the clang of Lucien's sword smashing against the table, sending food flying. The was an ever so brief pause before Meldyr rushed into the room trying to defuse the situation. Lorenzo nodded at his mother with an affectionate and small smile before heading towards Pieter and Otto. He shook hands with each of them, patting their shoulder once with the shake. He had known them for many years and respected them as brothers, friends and companions, even Otto in his age and stature.
Nalia made her announcement which came as a great shock to Lorenzo if only to an extent before he made his way around the room to take his seat next to his mother whose eyes which were once glistening now had a sheen of triumph that he alone would be able to recognize. As has sat down he felt his mothers hand pat his back and squeeze his shoulder.
Name:Tisandros Cavalleri Aliases:Tisan, San, Caval Age: 76 Race/Ethnicty: Naga Race Place of Origin: Deep in the mountains near Andale Tower Gender: Male Class/Job: Mercenary, Thief
Stats
Though we will not be rolling dice for feats, this will give a baseline to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Height: 6'0" or 230cm when in his standard position, raises to about 7' 6" or 288cm when his tail is coiled under him. Weight: 215lbs Build: Slender build Day To Day Attire: Wears nothing but a belt around his waste
Psychological Attributes
Wise * Stern * Calm * Subtle
Personality: Tisandros is calm in his demeanor and very wise. He will often listen to all of what another has to say and will correct them if needed through means of asking questions, discovering their answers and then asking more questions allowing them to discern the correct answer for themselves. Though he isn't arrogant he often feels he is the smartest man in the company however his subtlety doesn't allow his thoughts of this nature to be noted.
Tisandros more often then not will stand his ground against opposition, whether that be verbal or physical. His foes are foes through and through, this is where his sternness comes into play. While he is not stern in day to day interactions, he is in intellectual debates, aggravated scenarios or physical encounters.
Skills
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
Skill:Night vision - Can not see traditionally better then any human could, more rather can detect infrared radiation from warm bodies within up to ten metres (32 or so feet) away.
Skill:Prolonged breath holding/Excellent Swimmer - Can hold his breath for a really long time though he does eventually have to come up for air. Due to his physical nature he can swim really well and rather quick moving as an eel would underwater
Skill:Druidic Magic Mage - After studying Druidic magic for most of his life he is an Expert level mage
Skill:Extremely dexterous - Due to his physical attributes he is nimble and flexible often using his tail as a means of climbing, killing and distraction.
Skill:Short sword play - He would be considered a journeyman level sword player as he often does not need to use it but, has it in case a close quarters confrontation were to arise.
Magic
A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any drawbacks to casting
Familiar: A root fairy named Nyx
Spell:Weather Manipulation - Pulls magic from his familiar and can manipulate the weather within a 50 yard radius for up to 45 minutes
Spell:Divination - Looks to the stars and to the signs in the earth for the study and prediction of future encounters. This ability is more inherent after it was learned and does not require much magic
Spell:Zoolingualism/Animal Empathy - Draws power from his familiar for the ability to communicate and sway the feelings of various animals and creatures. The less predatory the animal is the less magic is required to communicate and sway. Larger more dangerous animals require a lot more focus and magic.
Spell:Nature Manipulation - The ability to manipulate botanical entities within a 50 yard radius. Ie. quickly grow plants, lift roots, drop branches, etc. Cannot manipulate weather and nature at the same time. Draws his power from the natural life of the plants.
Possessions
Possessions Generally On Person: Clothing, coin purse, money, etc
Item: A belt made of roots and vines wrapped around his waste
Item: A coin purse containing 60 coin at the moment
Item: An empty lantern used to carry Nyx, made into her little home.
Item: A small pouch filled with 5 vials of liquid
Weapons: Personal weapons, no magically enhanced items
Item: Uses his tail and magic as a weapon more often then not
Armor: Base armor only, no magically enhanced items
Item: Wears no armour as his scales are a natural armour.
Animals: Have a horse or bird?
Animal:Nyx is his root fairy, they are never separated, she is his familiar
Potions: Premade or prepurchased potions
Item: 2 Vials of a healing elixir, made to expedite the healing process by 3 times, the potion is a pearlescent green with light blue streams running up the sides.
Item: 1 Vial of poison, a purple vial that's 3/4 of the way full. Only a few drops needed to get the job done.
Item: 1 Vial of a sleeping draft, a bright orange color.
Item: 1 Vial of unknown contents, given to Nyx when she becomes weak to reinvigorate her. It's a light sky blue, only a few drops needed for effect.
History
Parents: Both are deceased Siblings: No known siblings
Childhood: During Tisandros' childhood, the fighting against the Naga became really terrible. The village he grew up in was decimated by ravaging villagers who thought of his type as a monster or beast to be slain. Thinking that by destroying the "hive" they would eliminate the problem. While he was still young and not quite fully grown, Tisandros parents had him hide away deep within the earth where he would not be found. After a few weeks and fighting seemed to be ended, he emerged from the earth starving and dehydrated to find that his entire village had been killed and destroyed. He searched but found no survivors. He travelled to the woods of Galorond and made a home there under the canopies of the trees. After a few years of living on the land an older druid mage found his way into his wood looking for a secluded place to build him home and meditate on his magic.
Tisandros, originally planning on scaring the mage out of the woods instead studying him from amongst the trees before coming down and introducing himself, ready for a fight should the need arise. The mage look a liking to the young Naga and the two became fast friends. The mage taught Tisandros everything he knew all the while calling him Caval. He learned quickly and naturally, discovering his love and passion for magic. In his 30's Tisandros travelled to the fairy wood with his master where he met Nyx. He saved her from an attacking predator using his powers of Zoolingualism and Animal Empathy. Nyx clung to him, lost and alone and Tisandros formed an unmatched bond between them. They've been together ever since, the tiny fairy and the large Naga.
Adulthood: At the age of 50, the mage was very old and having taught Tisandros everything he knew, died in his sleep under a full silver moon giving his Caval his final lesson in divination magic as he prophesied his own death. Tisandros buried his friend and father deep under the structure they built together to make the old mans home. The old man left him his short sword and keep with him always in case of emergency and he's held onto it ever since.
After a few years of wondering he joined a mercenary group and learned not only how to use his skills to his advantage but also how to use this dagger as he needed it. He became a pretty good thief in spite of his size because of his ability to get really low to the ground and hold his breath for long periods. He could sneak onto a passing ship, steal a chest and sneak off without much of a sound or whisper.
Special Moments: The death of his village, the meeting and dying of the old mage and joining the group of mercenaries. Current Events: Tisandros and Nyx are strolling through their woods watching and counting the stars together, Nyx sitting comfortably on his shoulder her little head resting against his neck. Tisandros stopped slowly and whispered to himself, "Why do I do this? Why have I chosen this life my friend? And why have you joined me?" The little fairy snuggled her face into the Nagas neck as if to tell him she would accompany him anywhere. Tisandros sighed to himself, hoping to make a change within himself and use the ability the old mage gave him for good rather then for harm.
Extras
Character Quote: "The winds blow, the trees with grow and I can manipulate them but, the world will still grow and change without my manipulation, I will never be stronger then the earth and the earth will never bow to my strength."
Name: Tanulia Kelsys; Nicknamed Tano (Tah-no) or Nèsa by her brother; known in the Red District as Kela Race: Pure Blood Elf Age: 49 Appearance:
Tanulia, with her natural olive tinted skin and gentle curl of her hair is considered to be quite beautiful among the elves. Her eyes are a deep hazel that reflect their green in the sun and in the dim, are a deep darker green encased brown. Her young, slender skin is soft and without a blemish or scar. She often wears a deep aquatic gray-blue dress that is perfectly fit and flatters her maiden form, exposing each leg with each stride.
Personal:
Biography:
Tanulia is the oldest of two children, born to a moderately noble family in the Pale District of Glimhollow. Her brother, Tolthe, was born a year after her, and because of their ages they grew up very close. They did everything together: talked, played, and often slept in the same room. As two pure-blooded elven children, they received special attention from other noble families of pure-blood, even though their family was not the wealthiest among the nobility. It should be noted that the family owned a small portion of the Gardens in Wid. Their home was set on the edge of the Gardens, and though it wasn't an estate, was still filled with the riches and jewels of old elven ancestry, passed down from generation to generation, collected from Eir and from time spent in Glimhollow. The home had a mere three bedrooms, one for each child and for their parents. The arches of the home were tall, elegant, and beautiful, carved by the skilled hands of elven carpenters to represent the lineage that was their family. Tanulia and Tolthe grew up given the highest education they could receive for their nobility. They learned the languages of Peylor, as well as the history and culture of the races that occupied it. They spent long nights attempting to master the ways of elven culture, so that when the time came they could each in-turn share that knowledge with the next generation. Tanulia learned many things from her mother; the ways of the elven woman, the ways of an elven wife, and the ways of the elven nobility. She was often pulled away to practice her handwriting, to remember important information quickly, and how to address those of all races in the most honorable and respectful of ways. Her mother used to say, “We are not the richest, we are not the most beautiful, we are not the most intelligent; but we are not peasants, we are not slaves, we are not ignorant, and only we have the power to change the way others perceive us. We have the power to command respect, to command beauty, to command intelligence and with that power we must be ever-respectful and humble.” Over the years, Tanulia learned and grew along with her brother, who would be taken by their father to learn the business of the family. Everything seemed well, everyone was happy; the portion of the Gardens that they commanded was thriving, and business was doing well. At this time Tanulia had just celebrated her 30th birthday. When all seemed too good to be true, it was at this point that the dreadful Pale Plague struck the family; starting with their father and then infecting their mother. They were among the first to develop the Plague, but were also among those that helped to discover and develop the abilities of the cinder tonic. Using some of the plants within their garden, they were able to create a specific variety of the tonic that worked exceptionally well at staving off the effects of the disease. They, along with many others, believed at the time that it was a cure, only realizing too late that it wasn't and that the addiction of the tonic would bind them forever. With that discovery, there was a drop in production and a loss in profit coming from the tonic's sales. The sudden losses and the now-negative connotation the family's name bore upon the Gardens caused a drop in the value of the property they owned. In a haste and panic, and perhaps due to sickness clouding their thoughts and judgement, the family sold 80% of the value of their property to gain back some financial stability, realizing too late that they had made a critical error -- the new owner of the property would begin to develop the tonic at a higher rate and sell it quickly, replacing them within the Widish nobility hierarchy. At this time, Tanulia's parents began to suffer the withdrawals of the tonic as well as the sickness of the Plague. With just enough of the plant extract left in stock, they could provide themselves with enough tonic to keep them sustained for their own brewing. However, though it was an excellent fix, it wasn't a permanent one. The parents decided it would be best for them to leave with the kevol caravan at its next departure and make their way back to their homeland, hoping to spend the rest of their days among their ancestry, seeing if they could discover a way to bring life and a home back for their elvenkind. On the morning of their departure, Tanulia, now 37 years of age, inherited the jewels, gowns, heirlooms and the beautiful headdress that had always been passed on among women in the family, while Tolthe inherited the family business from his father, along with the savings, precious metals and access to the finances within the family. They said their goodbyes, though no tears were shed, and the family separated ways forever. Tanulia and Tolthe soon began to split apart, with Tolthe having a very different idea of how he wanted to run their property than Tanulia. He claimed superiority, being the child that owned the inheritance and that had worked with their father for so many years. Tanulia was left to the books and to continue studying the history of their culture and more notably, she began to read up on horticulture and more effective ways of growing food and herbs for tonics, medicines, teas and spices. However, even with her growing knowledge, her brother would not listen to her, completely removing her from anything that had to do with the business and dubbing her as only a female brought up to breed pure-blooded children. She began to hear rumors of the decline of the family, of the power-hungry heir and of the tragedy that was befalling the two pure-bred elves. Tanulia, being of a soft soul and a calm mind, once again tried to approach her brother as his sister, as the one that he grew up with and was supposedly close to. Tolthe would not hear it; instead he made propositions of her selling the heirlooms she received to buy more land for him to run. Enraged, she outright refused and an argument was had. The two hardly spoke a word to each other afterwards. It was not until the final notices came in for steep payments past due that Tolthe finally told Tanulia that he had to sell the land. The morning after the sale, Tolthe was gone, having disappeared and leaving Tanulia with nothing but an empty house and the heirlooms and gowns left behind by her mother. Tanulia, now 42, fell into financial ruin. She sold one heirloom for what she knew was too little, for she had nothing left of value but those left to her. She had not heard from her brother in a whole year and did not know where to find him. It was at this time that she began to study the old files of her father's business, to see what went wrong and to understand what happened. She learned much about the Gardens, much about the tonic, and much about the Plague, often thinking of her parents, whether they were still alive, whether they had had any success, and, warily, whether she should follow in their steps. Another year set in, another few heirlooms sold. She began to work in the Gardens, making just enough to only go to bed hungry a few nights of the week. Between the cost of maintaining the house, feeding herself, and every once in a while sending out notices to reach out to her brother, she had no money left. With unfortunate reluctance, she decided to sell the home, moving into a humble cottage set within the Gardens. The owner of the Gardens where she worked would eventually develop the Plague and shut down all operation, leaving her and many other elves without a job and without income. She sold yet another heirloom, leaving her with very few left and making it harder and harder to part with those that remained. When she received any amount of stones, she looked at them long and hard, trying to decide what best way to make it last. It was then that she decided it was time for a trip to the Red District, in an attempt to gamble her money and regain some of her riches in the passionately boasted-about gambling arenas of the district. With her hand still gently stained with dirt from working the Gardens, she made her way to Upper Shenul, past the gazing and peering faces and into a gambling den. She spent what she had on the tables, playing her hand at cards, being played herself for the beginner she was and falling for every trick, losing every single stone and leaving with a head clouded by the alcohol given to her and the grief that her pockets were now empty. As she made her way through the streets, tired, drunk and with no understanding of how she was going to get home, she sat down at the edge of an alley illuminated by the light that peeped out through the windows on the second floor of the buildings around her. Tanulia's head felt heavy, her lips were numb, and she had no way of refusing the man who approached her, who pushed her down into the alleyway and had his way with her, leaving her nothing but a torn dress and some stones thrown in her face for her “services.” Slowly, she collected the stones, pulling her knees in closer to her, hiding her ragged hair and tear-stained face. This is where she stayed until morning, barely blinking, barely understanding. The next morning, she used the few stones she received to purchase some food from a local tavern where she sat near the corner, her legs still pulled in close and her food going cold in front of her as each sound of the patrons within the tavern made her shake and tremble. She sat there for hours, her mind spinning, her hair askew and the food being eaten ever-so slowly. The next morning came, and with no money left the owner of the tavern told her that they didn't like her kind there, and that she should go back to the brothel where she was missing. It was then that a woman approached her in a luxurious, yet raunchy get-up, claiming to have a business proposition for her. Tanulia, being delirious from hunger and heartache, took the hand that was reached out for her when food was offered and followed her through the streets of the Scarlet Quarter and into the back door of a brothel, where women were preparing themselves for their day with loud voices and lots of laughter, with makeup being shared, bustiers being tide and shoes being laced. Into the kitchen they went, where women were coming in, picking up a bite and continuing on, everything a hustle and everything in excitement. The woman, named Isabel, who Tanulia found out was the headmistress of the brothel, sat her down and gave her some food, taking a damp cloth from the sink to gently wash the dirt and tears off of her face. Isabel then took an elegant brush and began gently combing Tanulia’s hair, singing softly as she did. Tanulia ate slowly, almost in a daze not knowing where she was, who she was, just that the hands of Isabel were the most soothing she had ever remembered feeling. Isabel sat down next to her when she was done, and waited patiently. She brought them both some tea and continued to wait in silence, patient for what seemed like hours, until Tanulia began to talk, telling Isabel her story. She didn't know why she did it, she didn't know what purpose it would have; she only knew that it lifted her heartache, if only just a little. Isabel listened, she sympathized, and she explained how every one of her girls would understand her, treat her as a sister and would be there for her for anything. She told Tanulia that she could stay there for a few days until she could gather the financial means of getting back home. And so Tanulia, with no other obvious options, stayed, working as a secretary to Isabel and noticing how each Patron that walked in lingered as they looked at her. They did not all look at her ravenously, but more curiously and almost in admiration. After a week, feeling like she had a purpose, a home and a family, she didn't want to leave the Red District just yet. She talked to Isabel, and decided to try it for one night. All of the girls got together for her debut night, dressing her up, making her look stunning and even helped her select the patron whom they all new to be gentle and kind; a half-breed dwarf and human by the name of Lucas. That was when it began: Tanulia stayed and worked in the brothel. She went back to the Pale District for a few days to collect her things and sell her home, then purchased a small apartment in the Red District near the brothel and began to go by the alias Kela. This is how she spent the next few years, gaining regular clients, making an income, and being part of a huge family that cared about each other, each having their own story of how they came to be in each other's company. Through this trade she learned many secrets: secrets from lonely bachelors, secrets from distraught housewives; secrets from the lonely, from the damned, from the rich and from the poor. It was through all these secrets that she learned of a strange elf that lived in Deepwell. This elf seemingly looked a little bit like her, though as to not sound too inquisitive, she simply listened and tried to learn if it was her brother Tolthe, hoping in the back of her mind that she would see him again. When no further details came her way, she decided to pull some stones together and make her way down to the Deepwell herself. So she wandered, searching Cranelift Marina, looking for a sign, until when she was sitting in a Tavern having supper she overheard two sailors talking about the elf and his strange home on the docks. With haste, Tanulia made her way to the location described, and indeed found what to others would seem to be a strange home. Mixed among the shacks and cabins, was a home made of the same rocks and bricks as the others but with the same carvings around the archway to the door as was in her home growing up. There were vines creeping up the side of the beautiful flowers that usually lived within the confines of what their family used to own in the Gardens, and to her surprise, embedded within the lintel above the doorway was one of the heirlooms she was forced to sell to make her living. She knocked on the door timidly, the chance still being that it was not actually her brother's home, but with the hope that whoever did live there could lead her in the right direction. With a hood drawn up over her face, the door was opened and a silhouette appeared before her, one obviously of an elf which was accompanied by the smell of fresh-brewed tea wafting from inside. In a hushed, tired voice she heard her name whispered from within the doorway, and in an instant she pulled back her hood and revealed her face, the two of them sharing a tight embrace and a sigh of explicit relief. So was how the two siblings were reunited. The inside of his home was modest and gently decorated in an elven style, mostly with hand-carved decorations, slightly used and battered tapestries that seemed refurbished, and beautiful stonework utensils for cooking and eating. The two siblings talked all throughout the night of their care for each other, of the forgiveness they sought from each other and of how overwhelmingly happy they were to be in contact once again. She did not mention the things that she did for income or how she ended up finding him, and he did not ask. From this point, they began to see each other regularly, though not everyday, and sometimes not every week. Tanulia, now 49 years old, has been visiting her brother for the last year-and-a-half. On one evening when she was in his home, he left for a moment to stop by the marketplace and pick up some things for them to eat for dinner. She waited and sat down on the chair that peered out the window over Deepwell. She heard the clink of glass hitting the ground and looked down to see what had fallen, seeing an empty bottle of cinder tonic. Her sigh was long, deep and sad as she carefully picked up the bottle and placed it back where it had fallen from as if she had never seen it. Her mind swarmed with thoughts of grief, thoughts of respect, and a hope for a way to help her brother. From then on she began to work not only for her, but for her brother as well, saving all the stones she could to purchase tonics and have them anonymously delivered to him as well as once again revisit the study on how to cure the disease.
Prime Motive: To help the poverty and disease striking her kind Accessory Motive(s): Fix whats wrong in Glimhollow Earn back her families fortune and property Save her brother from destitution Internal Conflict: She wants to help, to be a median of information but, she is caught between going back to the life of nobility where she is treated differently and living among the people who have become her family.
Vocational:
Occupation: A prostitute in the Red District. Talents: Well Educated – Grew up with a higher education, can read and speak the languages of Glimhollow fluently as well as recite their history, etc. Photographic Memory – Remembers everything she sees and hears Botany – Identifying, growing, mixing and brewing plants and herbs Flaws: Can’t fight – No training at all in self-defense Easily manipulated - Little experience in the world of manipulation has made her unprepared for it Lack of confidence – After years of bad events, her confidence is shattered and doesn’t allow her to know when is not enough, when is too much in almost every aspect Equipment: Small cheap knife Elven Headdress Lightweight Gray Cloak (Worn for traveling when she doesn’t want to be easily identified)
Supplemental:
Quirks: Very mild mannered and has an aura of innocence around her Beautiful dancer, especially when traditional elven music is being played Enjoys citrus and floral tasting desserts to a fault
Name: Tolthe Kelsys; Nicknamed Tolo (Tow-Low) or Hanno by his Sister; known in the Deepwell as Lotkey Race: Pure Blood Elf Age: 48 Appearance:
His thin pale sunken appearance comes from spending years living in the Deepwell. He is often seen wearing a leather, high collared vest with a belt ornamented with varius objects, black form fitted pants and mid-calf high black leather boots. His eyes are hazel, nearer to the pupil being brown then surrounded by a green halo.
Personal:
Biography:
Tolthe, grew up with his one year older sister, Tanulia in the Pale District and was part of a moderately noble family that owned a section of the Gardins in Wid. He was brought up well educated and was given lessons from his father, beginning at a young age, on how to take over and understand the business he was to one day inherit. In addition, he and his sister were very close, often spending every spare moment together and even, sharing a room on occasion. After some years, the discovery was made of his parents contracting the plague, then deciding to leave Glimhollow and travel back to Eir, leaving the 36 year old with the ownership of the business and land.
Though he was happy to inherit the business, Tolthe begin to feel it deep resentment towards his sister who he felt like got the better end of the deal with the inheritance. He mourned the departure of his parents knowing that he may never see them again and then began to sit to work with what he thought would be the ideal for how the company should have been run to begin with. Immediately he began completely restructuring and changing around the way management and employees were run and handled first, reducing the benefits to the employees such as free housing costs on the land for services rendered then attempting to increase productivity in the same amount of time allocated us before. It was these changes and similar changes that caused the immediate deterioration of the moral and financial income provided by the business. This is when Tolthe, started to become strict and angry and in his anger drove off several of the highest and most loyal employees under his command. When the financial drop begin to be too much, he approached his sister and asked for a loan of a part of her inheritance and she refused caused a rift between them. Not long afterwards, the business was liquidated and Tolthe set off, moving away from his sister, moving away from the Pale District. In his wandering as he first landed in the Scarlet District, bedding prostitutes and gambling for just enough money to eat and continue. He slept in the streets of the Red District until the day came when he chanced upon overhearing a conversation about needing extra dock workers in the Deepwell for a captain. Tolthe, hungry, homeless, and desperate approached the gentleman feebly and requested to work for minimal pay and food. The captain, sly as he was, accepted the terms and brought Tolthe down to the Deepwell to work for him, for nearly nothing. Tolthe, worked on the docks, then eventually on the ship itself, sailing out to the Deepwell and hearing tales from his crew mates about adventures across the water, about treasures found, and about secrets they've discovered. The captain of the ship, was a tall, handsome, well-built human man with an almost rugged thug like appearance. The captain grew up in the Deepwell, sailing from a young age and traveling very little into the rest of Glimhollow. After a few years of Tolthe sailing with him and his crew, the captain was arrested by the Juggernaut for embezzling money to the resistance. At this point, Tolthe with his higher education, had been made responsible of the captain's bookkeeping and understood all too well that the evidence was substantial against the captain. With a captain arrested and this ship being claimed for debts owed Tolthe, and his crew mates were now without a vessel and without a home. Tolthe, Gathering his crew mates, made the suggestion to join the Dustawks and the resistance, to make a difference and bring justice back to what happened to their captain. Most of the crew was on board, some slid away and we're never heard from again. Tolthe, on the other hand join the Dusthawks as a scholar of sorts, a bookkeeper and a translator. It was there he learned how to protect himself, how to be vigilant and how to be mindful of his money. After a few years of living among the Dusthawks, he finally purchased a small cabin in the Deepwell. On the return of each of his endeavors, he worked long and tirelessly carving the wood around the archway to the door to resemble the archway in the home where he spent his adolescence. He polished the floors, refurbished the furniture and did everything he could to make it feel comfortable. This was when he discovered the sickness that began to set in within him. Tolthe, had the pale plague. Fury and raged him, Fury with himself, Fury with his situation, and fury knowing that he did not have too much longer to live. Though in his Fury, it did not take long for him to come to grips with his situation. Only his closest friends among the Dusthawks, he told about his sickness and they provided him with his first taste of the tonic which drove him into an unfortunate addictive servitude towards the tonic. He continued to work, staving off the symptoms with all the knowledge he had on the tonic and on herbal remedies but, he was never the same. He now kept more to himself, was less boastful of his achievements and accomplishments and thought generally less of himself or more equal to his peers then he did before. Nearly six months after contracting the plague, on a quiet night, a knock came to his door. With hesitation and resistance he opened it, seeing the distinct shape of his sister, whom he had become estranged to. He embraced her quickly, holding her tightly and the two of them reconciled and talked long into the night. That night and over the next year they met in secret, neither one of them discussing what they did for employment and neither one wishing to. It was a happy unspoken rule between them. On one afternoon, following a visit from Tanulia, he set to work with the Dusthawks and overheard them whispering and talking of the enchanting Kela of the Scarlet District. She was told to be a mystical and beautiful elven prostitute. The barley men blushed as they spoke, some admitting they would higher her services just to be in her presence, to enjoy a cup of her fine crafted tea and indulge in just speaking to her. One man among the Dusthawks cried that if any of them harmed her, he would have their heads. James, was intrigued; so intrigued in fact that he, himself decided to make the journey to the Scarlet District and see this elven maiden for himself. He traveled, he searched and he found to his grief that the elven maiden, spoken so highly of, was none other then his sister. Rather then approach her, he watched her from a distance, watched her expression, her delight in the company of those she was surrounded by and decided in that moment that he would not interfere, that he, instead, would work even harder to increase his wealth so that, come the day of his passing from the plague, she would no longer have to work the way she did.
Prime Motive: To atone for his misdeeds Accessory Motive(s): Earn back his families fortune and property Save his sister from destitution Avenge those closest to him,wronged by the politics of Glimhollow
Internal Conflict:
Vocational:
Occupation: Scholar, Bookkeeper and Translator for the Dusthawks Talents: Well Educated – Grew up with a higher education, can read and speak the languages of Glimhollow fluently as well as recite their history, etc. He’s also very good with numbers and accounting. Botany – Identifying, growing, mixing and brewing plants and herbs Stealthy – His small frame and elven structure make him quick and dexterous Flaws: Sick with the plague – He gets weaker as the plague manifests itself deeper within him. Quick tempered – He’s a bit of a hot head, especially when it comes to things he cares about Pride – He lived his life thinking he was better then everyone else and though he has gotten better, he can still come across as pretentious and condescending. Equipment: An Elven Dagger A small ledger of important notes all written in elvish so they can’t be easily read A satchel with several different sized bottles of tonic disguised as other liquids A pendent worn under his clothes carved with the Kelsys Family Crest
Supplemental:
Secrets: Is attracted to men Quirks: He can play the Elven flute but has never told anyone and has never played it for any but his sister He prefers people who talk too much to people who talk too little He likes emptying drawers and chests, cleaning them out, then putting everything back in meticulous order.