Hidden 6 yrs ago 6 yrs ago Post by tex
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tex Villainous

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We have opened up two slots for Caravan, and may have more opportunities in the future. Details are as follows:

1 - New players have the choice of injecting themselves into existing plot threads, or creating their own entirely. As such, you have the opportunity to create very defining and important characters, as long as you bounce your ideas off of me. It goes without saying, that you can have a significant impact on the world and its characters if you have enough control IC, but do not expect everything you plan to go smoothly! New players have the choice, after picking a plot thread, to be interacting with NPCS exclusively controlled by me (Akin to a 1x1) or joining with new players to form secondary groups apart from the main group in the world of Thoris.

2 - All players can have multiple characters. Not all characters have to be important, but they must be confirmed with me, and have a sheet accepted.

3 - Note that we progress fairly quickly. It's clarified in the rules exactly what this RP expects from new players.



Caravan, Final Resurrection


"...The blame for what has come to pass cannot be placed with a mindless creature of the wilds. All people must reap what they sow, if we as a whole are to make changes for the better. We cannot avoid the monsters hiding within our own flawed morals, we can only fight to the last and hope for a brighter tomorrow..."
~ His highness King Ralphus XII, 1238, 'Ralphus' official inauguration speech' ~



Thoris is a sprawling world of magnificence and wonder. It is absolutely brimming with life and magical energies that transcend mortal understanding, occasionally dipping into realms of divine power where gods watch over mortals with eager eyes. In these lands, the forces of nature once lived in tandem with one another. Locked in a tranquil cycle of life and death, the world's creatures took only what they needed to survive while birthing generation after generation of offspring. There was a sense of order buried within the chaotic struggle for survival that persisted day after day. But just as fate's cruel hands always predict, this balance would not stand in the wake of mortal desire.

Intelligence arose over time as the threat of evolution took hold of all that maintained balance in the world. Its grasp sought only to conquer and control everything from the trees to the sun's light. With the rise of more sentient races, the nature of magic began to evolve as well. It morphed to adapt to the life that took control, changing from an energy that maintained balance, into something more sinister which served only to tip and tussle nature to the whims of the selfish. It had begun then, the series of vicious crimes against life itself, which brought endless turmoil to the innocent creatures of Thoris.

Civilizations have risen and fallen since the dawn of man, acting as tides against the natural elements while leaving only weathered stone in their wake. The ruins of old have since returned to nature, disregarded in lieu of more practical modern practices. Despite this radical abandonment, the generations have brought unusually rapid advancements in the understanding and application of magical energies. Intelligent races have risen to levels of power that consistently stand toe-to-toe with the natural forces around them. It has come to the point where the dominant races of Thoris are able to live without fear of nature's wrath, allowing them to advance their nations peacefully, unlike their predecessors that have fallen so miserably in the past. Because of this, the current era is often considered by historians to be an era of rebirth and power. History before this golden fourth era is however, fragmented and jarred. There really is no telling how the prior eras had come to an end, or how much time had passed between them. Nobody bothers to question it, given the immense power that modern magic has been able to awaken.

The current year is 1252-4E, marking the longest recorded era of advancement in known history. The kingdoms of Thoris have come to an accord, following the second great war, to maintain peace and guide all intelligent species in the right direction. But with so many different cultures, a clash of morals will remain unavoidable. Even now, particular superpowers struggle to stay relevant in the ongoing zeitgeist of magical and national advancement. Every nation holds a voice at the continental counsel, wherein all leaders and political figures have a chance to voice their concerns. But their demands and worries are not treated as equal. The unrest within certain political bodies continues to grow as the global union restricts certain actions and perpetuated the growth of larger nations over smaller settlements. None are sure of what each kingdom plans beneath the veil of diplomacy. But with time it might become clear that peace cannot exist with certain elements maintaining a persistent role.


"...I fear the day when god will finally see through our feigned piety, and banish the paladin order from its overpowering throne atop the world..."
~ Head General and 4th Father of Arcadia's Paladin order Exodar Ramsey, 1245-4E, 'Our crusade against Smor'Gen'Blok' ~



The Magic of Thoris




Magical Classifications























The Races of Thoris











Threat Class System


Common throughout the major nations of Thoris is the universal Threat Class System, or TCS, used to disambiguate different types of beasts that prowl in the wild. Threat levels dictate how Nations should respond to any given creatures, but are more commonly acted upon by the Nations of Arcadia and Marrenfall, considering their superior Caravan systems and importance in Thoris.

















The Main Nations of Thoris















Relevant IC Lore Ends Here


Glad you read through that, or didn't. Either way, here's the stuff you need to read in order to join up.



Rules and Regulations
1 - No god modding/power-playing/auto-hitting/all that nasty stuff. You all know this by now, I don't even know why I need to state it.

2 - Please, do not add major lore without consulting me first. You're free in-character to create explanations and locations within the universe without asking me, because it's a pretty HUGE setting, but don't go creating entire nations without letting me know about them, just so we don't end up having things contradict each other. You are free to create new magical classifications, races, nations, etc as long as we speak about it first, and you may expand on the existing nations as well. This role-play's central theme is evolution, we're playing in an evolving world.

3 - Be friendly, be tolerant, and be tolerable. I have a zero tolerance policy for self-entitled tools who go around insulting people because they think it's funny or entertaining. If you're one of those people who can't treat others with respect, you're outta here, yo.

4 - Please address me if you have any questions or concerns. I want to make this fun for everyone involved, and avoid alienating Role players. I'm open to ideas and I'm very flexible. Take advantage of that, or don't.

5 - If you cannot post frequently, then this may not be the RP for you. If you lack the time management skills to type up frequent posts, or merely suffer from constant writers block, I will not pause the progress of other players to wait for you, and you will fall behind if you are part of a group. furthermore, characters that are inactive for an entire week will be taken over by me, and become a permanent NPCs if they are not promptly killed off. If you have something significant to deal with IRL that truly makes it impossible for you to post, like a funeral, vacation, etc, I may take temporary control over your character with your intents in mind, and allow you to return to them at any time. These posting limits do not apply to solo plot threads, but if somebody comes into contact with your character after a prolonged vacation, you will be removed accordingly.

On that note however, there are no requirements for post length or detail. As long as you can manage a coherent paragraph that creates progress and doesn't alienate other players, you'll be welcomed without judgement. This is very much a role play for all skill-levels.

6 - Note that all characters entered now should not be involved directly with the main group. You will either be part of a secondary group, or in a side-plot with me or somebody else 1on1 until you join the main story.



Character Sheet Basics

Here's a very basic outline for you to use at your leisure. Use it as guidance, and format it any way you'd like.

Name: (First and last, or a single name/title your character goes by.
Age:
Appearance: (Pictures, or text-based descriptions are both fine)
Personality: (Optional)
Height:
Race: (One of the primary races, or one of your own creation.)
Home Nation: (One of the four primary nations, or a nation of your own creation.)
Magical Capabilities: (Classifications, specific specialties, etc.)
History: (Your backstory.)


With all that out of the way, welcome to Caravan.



The Royal Insignia of Arcadia
Hidden 6 yrs ago Post by bloonewb
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bloonewb Primordial and also soupy

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This looks pretty interesting. Could I take one of those open spaces?
Hidden 6 yrs ago Post by tex
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tex Villainous

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@bloonewb Give it the old college try in the main thread. We've got a discord up and whatnot.
Hidden 6 yrs ago Post by BKburke
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BKburke

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Still have a space open?
Hidden 6 yrs ago Post by tex
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tex Villainous

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Forward all inquiries through here: roleplayerguild.com/topics/171969-car…
Hidden 6 yrs ago 6 yrs ago Post by tex
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tex Villainous

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Caravan has stabilized all new entries, and opened two more slots. Consult with me via PM, the main OOC thread, or the group discord for more details.

Edit: Slots are taken, and registration will closed for a while.
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