Hidden 6 yrs ago 6 yrs ago Post by River Goblin
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River Goblin bumping is for cowards

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Before Ardall the Great arrived, Ardacia was a secret to the world, known as "Nokulikulk" to the hut-dwelling natives that called it home. It meant "Dirt Which is Precious" in their harsh tongue, a fact Ardall would only learn as an old man after conquering their precious dirt, appointing scholars and pacified natives to the task of translating his subject's language. Ardall's conquest was a relatively quick ordeal -- The natives of Nokulikulk, while having tales boasting of troll-slayers and dragon-chasers among their rank, had never seen the steel, formations, or horses Ardall brought with him, and were smashed in every engagement until Ardall's forces had reached the frozen northern shores. Since this conquest, the sons and grandsons of Ardall have been the emperors of Ardacia, maintained through the imperial house of Arda, stewards of Verania. So it has been for five hundred years.

The Ardacians, as they are now known, are comprised of many kingdoms under the banner of an empire. While more or less the same in culture, following the faith brought to the continent by Ardall and following the same social conventions from coast to coast, there are still a great number of differences from kingdom to kingdom. In the imperial city, lords drink spiced wine out of crystal goblets while they gaze out at the Conqueror's Sea, while clans on the northern coasts past the Valley of Tears tell thousands-year old stories in Oldtongue in torchlit caves. It is not the similarities or alliances between kingdoms that has held Ardacia together for half a millennium -- kingdoms come and go in marriage alliances, petty feuds blown into wars, or trifle arguments over acres of land. It is the power of the House of Arda that has maintained the Empire, and the times they have used this power to serve its people.





Welcome! Gonna turn off the narrative GM voice for a second to give those who scrolled down a TL;DR: There's a continent with knights, castles, and kingdoms. I've already got all the players who wanted to be in a Nation Roleplay, now I'm looking for knights, petty lords, pettier ladies, filthy foreigners, clergymen, mercenaries, and other such solo characters. Here's a map.
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Hidden 6 yrs ago 6 yrs ago Post by River Goblin
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River Goblin bumping is for cowards

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Also, for those of you who got this far but want to know more about the world you're in before committing to a group writing project (which is what a roleplay is any way you cut it) here are some hiders with in-world info.







Hidden 6 yrs ago Post by Searat
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Searat The Aqueous Rodent

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Interested but I would like to know the specifics of the RP; Post length, for example.
Also, I would like to know how frequent do we need to post?
Other clarifications would be nice too.
Hidden 6 yrs ago Post by River Goblin
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@SearatPost length will depend on post subjects. Some will be a few paragraphs, some will be many. Availability will wax and wane with player schedules, so it feels very arbitrary to add a "post this often or else grrr" rule when posts will only come when people are free and feeling creative. What other clarifications were you thinking of?
Hidden 6 yrs ago Post by Searat
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Any more lore regarding other races (e.g. elves, orcs, dwarves, etc.) and magic and the sort?
Hidden 6 yrs ago 6 yrs ago Post by River Goblin
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@Searat This will be a low fantasy story, so there are no other races. As mentioned, the last remnants of magic are ancient royal artifacts and folk healers/witches, who are social pariahs. Priests of the continent's dominant religion can use prayers to effectively cast "Cure Light Wounds" or "Detect Evil", but no fireballs or things like that.
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Searat The Aqueous Rodent

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What fantasy monsters are present?
Hidden 6 yrs ago 6 yrs ago Post by River Goblin
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Direbeasts (Larger variations of real-world animals) as well as several homebrew creatures inspired by real-world animals that I'm trying to keep believable. South Ardacia has "Kite-Snakes", for example, which are snakes with flaps used for gliding. North Ardacia has crabs that copy sounds they hear to hunt (sometimes mimicking human voices and causing shipwrecks), etc. Orlandis has more fantasy elements like dragons and sand-worms, but it's also the "foreign other" backdrop where things are supposedly less civilized.
Hidden 6 yrs ago Post by Searat
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Understood. Ill ask if i need any more clarifications.
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Hidden 6 yrs ago Post by River Goblin
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Giving this a bump. We lost a player, so there is a kingdom open for any prospective kings.
Hidden 6 yrs ago Post by Nib
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Is this going on over in Nation RP?
Hidden 6 yrs ago Post by River Goblin
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@Nib No, the OOC is up on Advanced. Originally, I had everyone who wanted to rule a nation by the time the interest check went up. That, and I'm more focused on character relations and believable worldbuilding than military stats and clunky conlgangs the section is rife with.
Hidden 6 yrs ago Post by gorgenmast
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gorgenmast

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This looks really good. I can see a lot of love went into the worldbuilding and I really appreciate the small details you've put into the setting. I'd like to think up a character or maybe even a nation if that is still available, but I admit I have a penchant for dropping off the Earth so perhaps it would be best for me to play as a character.
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Hidden 6 yrs ago Post by Slamurai
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@River GoblinStill trying to get this off the ground? Looking at the map, there are lots of named regions in Orlandis. Do you have more detail on these specific polities?
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