Name: Angelic Form V
Job Class Specialization: Angel
Effects of Skill: Angelic Form grants wings that allow flight in any condition, even when magic is being suppressed or in the midst of strong winds such as a tornado. At will an angel can also choose to shed a divine light that shines up to 100 feet that dispels darkness, even magical darkness. An Angelic Form does not require any sleep, eating, or breathing. The Angelic Form is immune to Charms, Exhaustion, Fear, and resistant against Positive and Negative energy damage. Lastly an angel can take on two different forms, their true form and a humanoid form. There is no change in abilities though appearance, size, and relative dexterity may change.
Side Effects of skill: Angelic Form cannot utilize any skills, items, or abilities linked to undead or fiends.
Description of Skill: The Angelic Form, bright, radiant, yet frightening and eldrich. With grant wings and an inhuman shape, it can surprise most onlookers that this is an Angel, but their forms are true if terrifying. Angels often have wings which allow them flight, the ability to radiant light, and powerful resistances against various afflictions and forms of damage.
Name: Telepathy
Job Class Specialization: Angel
Effects of Skill: This ability allows an angel to telepathically speak, understand, and detect others within 120 feet so long as they are sentient. Telepathy enables an angel to always be able to communicate with other creatures even if they share no language.
Side Effects of skill: Limited to creatures within 120 feet, does not grant the ability to communicate with creatures incapable of communicating even if they can understand words, such as golems and constructs.
Description of Skill: A divine voice that rings in the mind of anyone who can even hold a thought, whether they be wretched mortals, damned fiends, awaken undead, or uplifted beasts. So long as you can can think and exist, so can an Angel understand you.
Name: Karmatic Rebuke
Job Class Specialization: Archangel
Effects of Skill: This skill makes it more difficult for creatures of Evil Karma to harm an Angel, weakening their attacks towards the angel and lowering their resistance to an angel’s ability. Additionally, if a neutral or good align creature kills the Angel, they are permanently given evil Karma.
Side Effects of skill: An Archangel must maintain positive Karma in order for this ability to remain functional.
Description of Skill: No good comes from having an Archangel as an enemy; damned if you are killed by an angel, but damned if you kill one.
Name: Divine Awareness
Job Class Specialization: Archangel
Effects of Skill: An Archangel can identify fiendish or undead creatures by sight, even if they are disguised either magically or mundanly.
Side Effects of skill: This ability doesn’t specify if the creature is demonic or undead, as they both are sensed the same to an Archangel.
Description of Skill: An archangel must always be vigilant for vile creatures of evil, to ensure their corruption does not invade and defile the good and innocent.
Name: Flow of Life
Job Class Specialization: Cherubim
Effects of Skill: A Cherubim can accurately gauge and detect life (Or the lack thereof) at all times up to 500 feet.
Side Effects of skill: A Cherubim can detect the life of even things like organisms and insects, so they have to be very careful to ensure they aren’t overloaded by the sheer feedback of life they’re sensing.
Description of Skill: Always observant, nearly omnicently so, a Cherubim can sense the flow of life even when there isn’t any lifeforms to be seen.
Name: Root of All Evil
Job Class Specialization: Seraph
Effects of Skill: Causes paralysis to specific creature, disables any form of teleportation or movement ability, dispels and disables any active ability or spell.
Side Effects of skill: Can only occur upon death.
Description of Skill: A Seraph is one of the god’s closes servants, and can tap into powers comparable to such a being. Though despite their magnificence, even a Seraph can handle such potency, and so they must either use their gift as a last resort, or sacrifice their life to willingly use it.
Name: Rally Call
Job Class Specialization: Patriot
Effects of Skill: Allows a single target ability or spell to become an area of effect with a range limited only to what you can perceive.
Side Effects of skill: Can only be used once per day, has no effect on abilities that can already target multiple creatures or have an area of effect.
Description of Skill: A true friend can share the load instead of taking it all for themselves, and for better or for worse, everyone will feel the might of a Patriot.
Name: Servant of the Gods
Job Class Specialization: Saint
Effects of Skill: If a Saint dies and is brought back to life with resurrection magic, there is no material or monetary cost (Such as diamonds or gold) needed. Additionally, the typical drawbacks from being resurrected does not apply.
Side Effects of skill: This ability does not apply to necrotic resurrection such as undeath or possession.
Description of Skill: As a mere vessel to serve a higher power, the body of a Saint may be weak but it is easily replaceable.
Name: Momento
Job Class Specialization: Saint
Effects of Skill: This skill creates a magic relic that can serve as a divine spell caster’s catalysis. Additionally, should the Saint die and leaves no remains behind, the Momento can be used as the source to resurrect the body. If this Momento is destroyed, a Saint can create a new one after an eight hour ritual.
Side Effects of skill: A Momento is still capable of being destroyed, and if it is destroyed as well as the body of the Saint, it is there final death.
Description of Skill: Every Saint has a relic of their existence linked to them. A relic that is just as important to their life as their own body, and often times can serve as a suitable replacement.
Name: The Gift of Life
Job Class Specialization: Martyr
Effects of Skill: Absolutely ensures the effect of a skill or ability, regardless of resistances, immunities, wards, or countermeasures.
Side Effects of skill: Can only occur upon death.
Description of Skill: A Martyr gives everything, including their life, to ensure the success of a single action. Whatever this action is, so long as their life was offered as the price, it will surely happen.
Name: Cure Wounds
Job Class Specialization: Priestess
Effects of Skill: Can heal injuries from minor cuts to reattaching severed limbs.
Side Effects of skill: Increased healing abilities require more Mana, and although Cure Wounds channels positive energy this spell cannot be used to harm negative energy beings such as undead.
Description of Skill: The bread and butter curing spell for any healer type character. This spell can be used at a range up to 60 feet.
Name: Shield Of Faith
Job Class Specialization: Priestess
Effects of Skill: Creates an invisible wall of force that can withstand and block attacks coming from one direction. Lasts up to a minute each.
Side Effects of skill: The caster can see the shield perfectly find, but others may not notice the Shield of Faith until they are closer to it due to it’s invisibility.
Description of Skill: Channeling their benign powers to protect others, a Cleric can errect these walls of force to guard themselves or their allies.
Name: Divine Power
Job Class Specialization: Priestess
Effects of Skill: Imbue certain parts of the body with holy energy, granting different effects depending on which area is affected. This spell can target up to five individuals within 30 feet.
- Body - Grants the effect of Haste, which doubles movement speed, increases evasive ability, increases speed to perform additional actions such as attacking, dashing, evading, taking cover, or using an item.
- Mind - Doubles the effectiveness of knowledge and memory based skills, perspective and sensory abilities, and the accuracy of range attacks.
- Spirit - Doubles the strength of one’s willpower, as well as their force of personality to enable more effective attempts at being persuasive, intimidating, or deceitful.
Side Effects of skill: The buffs only last for five minutes, and the buff is the same for each individual regardless of what may be more useful for them.
Description of Skill: Channeling the strength of the gods a Cleric can empower themselves and their allies with heavenly ability.
Name: Greater Restoration
Job Class Specialization: High Priestess
Effects of Skill: This spell is capable of neutralizing and removing any forms of debuffs, as well as dispelling any curse, and any stat or ability loss.
Side Effects of skill: This spell can only eliminate one effect per casting.
Description of Skill: A panacea to any sort of affliction short of death itself, a High Priestess should be capable of restoring whatever ails you.
Name: Full Restore
Job Class Specialization: High Priestess
Effects of Skill: This spell restores all health back to a target, as well as removing any debuff and status aliments from the target, including curses, mutations, and mutilation. After the spell is cast, the target of the spell gains a large amount of health regeneration for one minute.
Side Effects of skill: Costs an extreme amount of Mana to cast. Must be able to touch the target to heal.
Description of Skill: What may live will die, but some Priestess can steal life away from the jaws of death. With this spell, nothing short of death itself will prevent a Priestess from bringing someone back from the brink.
Name: Gourmand
Job Class Specialization: Cook
Effects of Skill: Enables the ability to craft high quality food items. Additionally a Cook can instantly analyze a dish or drink and determine the exact ingredients inside of the dish, as well as if there’s any poison or if the food is tainted in any way.
Side Effects of skill: While this ability allows the creation of magnificent dishes, they still take an appropriate amount of time to cook said dishes. One cannot rush perfection after all.
Description of Skill: The road to become a master chef is a long and arduous one, but for those who can brave such hardships a culinary adventure awaits!