I want to stress that I think unique items should mostly be available only through quests or challenges, like the Gundam capsule being a reward for winning the huge deathmatch in the movie.That is why if you want to buy it you have to have a ridiculous amount of money. Still tweaking that, so no one will be buying anything Unique for a while. Cost of common things I am still tweaking as well, I might just make them bartered for, weapon for weapon, mount for mount, armor for armor.
The plot looks intriguing. So, the Stargate's (love this inclusion by the way) just act as warp points to secret locations but are initially inactive; you need to solve the riddle/clue/puzzle to get the co-ordinates to the first world, then activate the Stargate and go to the next location, presumably find the next clue and so on?Pretty much. Stargates almost didn't make in, I have a coaster set that looks like Stargates I have a mirror that looks like a Stargate all at my desk. I wanted something special that couldn't be moved from place to place, and as I was spinning in my chair thinking I saw them and voila.
My only issue with the unique setting is if this is a future utopian version of Earth then does it still make sense that Sanctuary has items and locations based on pop culture from decades or even centuries in the past?You know how every so often they bring back dead franchises to renew interest. Currently the nostalgia wave is hitting Sanctuary. Or whatever reason Star Trek has some really old shit on their holodecks to entertain people. Same reason on Andromeda tv show they read really old books. You are free to make up quests not related to any pop-culture.
I also worry at the inclusion of levels because it seems unnecessary both in and out of universe; if Sanctuary was originally created as just a virtual world with no game elements then there would be no reason to have levels, meaning it was something added to Sanctuary after the badlands was introduced. I also don't really see it playing much of a deciding factor in fight in the RP so I just don't see a reason for it and would prefer a setting where your "power" is determined by your equipment, skill and intelligence.The way I saw levels working, is like at an old forum I used admin the posters got super upset if we ever purged threads that hadn't been posted in in over a year or whatever reason we had to change post counts, they said something to do about bragging rights or some such bullshit, I didn't care it that wasn't my responsibility there. Think of it like the gamerscore on Xbox or the trophies on Playstation. Means absolutely diddly squat. I'll just scrap it.
I also vote in favour of pets but would want to draw a distinction between pets, mounts and companions. Pets would just be, well, pets; basically a cosmetic item. Mounts would be anything sentient that you can ride, so something like a Chocobo or Shadowfax; basically another form of vehicle. Companions would be combat capable AI allies like the mechanical dog you mentioned. The latter two should be treated like artefacts, with unique and non-unique versions.I used pets because I am pretty sure that is what WoW used, never played it only learned of it from Starcraft when I bought the special editions that was one of the bonuses you got.
Might also have to distinguish between mounts and vehicles.
... feel free to tell me to shut up if I'm getting annoying.Nah, helps me develop this better.
@King Cosmos in games with clans do the clans earn cash? If so how? What would the clan use the cash for?