Now that we have some characters ready to go, let me give you a brief OOC introduction, which after reading you may go and throw your first posts into the mix.
All of your characters have the same general backstory as they begin their adventure in Northmarch. They are recent arrivals to the city of Teres, and are in search of adventure. This is a West Marches campaign, which you can read about
here.
Your objective as you begin your story is to link up with other adventurers and find a quest. Probably. Like I've said, this is a very sandbox-y approach to Dungeons & Dragons, and you have control over what you want to do. You're free to strike out by yourself in search of adventure outside the gates of the city, if you so like, which could be very rewarding, or very dangerous (in fact, I might not advise it, but that would certainly be interesting to see and I wouldn't mind accommodating that). You may just want to set up a magic shop or something and sell trinkets. I don't even know how that would work, but the general idea I'm getting at is that this is very much your story to discover.
That all said, as your characters step off the boat and onto the Dockyard District of Teres, here are a few places you might see and be inclined to explore:
The
Tavern at Teres is one of the oldest buildings in the city. Only the Duke's Keep has stood longer. The Tavern has served the thirsty and adventurous among the Teresians for over a thousand years, according to local lore and is a good spot for any fledgling adventuring party to begin their journey into the greater world of the Northmarch. As noted in the IC post, the City Watch keeps a bounty board updated there, and an adventurer could stumble upon all manner of folk looking for the help of a daring hero or rogue. Similar locations in the area include the
Oarsman, a large inn where ship's captains and merchants can be found, as well as opportunities for adventure for seafaring folk, and the
Groghouse, a dirty dive popular among sailors, fishermen, and dockworkers.
Other places of note in the Dockyard District include
Pellion's Imports and Exports, a large gnomish merchant company, a number of guildhalls belonging to shipwrights, dungsweepers, fishmongers, and traders, warehouses, and, of course, ships. The Teresian docks are the main trading hub of the Northmarch, and ships from all over the world come and go on a daily basis.
And with that, off you go. Personally, I think that coordinating with some of your fellow adventurers and a conversation about where your chosen group will start might be a good idea. Feel free to use
our Discord for that purpose.