@Ryougu King Cos pretty much has it on the head. You have two choices: Play both the master, and servant. Or you find someone else to do the other role. Servants need masters. Mages without servants are just people helping the cause, or waiting to fill a spot in case a master is dead.
I see. Well I do think I'd prefer playing both master and servant, so that works with me. It's a bit inconvenient that I missed the interest check, so thanks to both of you for answering so quickly. ^-^
The jest of it is this: People who leave, and are playing a duo leave less spots to fill in. They both get shot in the head by the enemy team. Its just for the sake of convenience for a site that all too often has people bail without word.
I'm not sure about the first noble phantasm it basically turns one, or all of our magus into low class casters. I'd feel more comfortable if it just gave a statistical boost to the servants. If I'm wrong feel free to correct me. I'd like to know [Reflection]'s feelings on the matter since he knows his stuff.
Honestly, I think it's fine. It's a slow power crawl, and I think it's limited to like one or two people. It's unlikely that anybody who gets picked will be strong enough to 1v1 before the war ends. At best, it's a support power that reinforces a master to be better at beating other masters.
Yeah I didn't want it to be a flat parameter boost to Servants and spiritual entities, so went with a more scenic route with that Noble Phantasm. Its up to you though for whichever one you prefer
Name:Akshamsaddin "Aksha" Title(s): Teacher of Mehmed II, Reclaimer of Constantinople Gender: Male Age: 626? Alignment: Lawful Good Rank: Brand Objective for the Grail: To break past the stagnation he has been fighting for the past 300 years in his studies and magecraft.
Bio: Once, the great poet, scholar, and teacher Hajji Bairam of Angora had a vision. That he would die, but he would leave behind many students who carried on his work. And so, he set out across the lands, and began to collect students. Those who were poor, weak, or tired. And he taught them as a scholar who sought only to guide them onto a path of self-improvement through worship and understanding. And he had one particular student... That student was Akshamsaddin, or Aksha. A boy with no known history, but who came to follow Hajji as his most devote follower.
But Hajji's following did not go unnoticed. The great Sultan Mudar II had been told that Hajji's order was a danger. Calling Hajji to the palace, the scholar brought with him only one student to vouch for him. That student was Aksha. It was there that Mudar saw that Hajji and his students were loyal men and scholars, and that they sought knowledge over war. But he had one particular question. Would he conquer Constantinople? And Hajji said... No. But then a vision overtook him. And he prophecized that while Mudar and Hajji would never live to see the walls fall, it would be on the hands of a baby, and that his student Aksha would be there by his side.
Realizing the importance of this vision, Mudar appointed Aksha as the student of his only then born son, Mehmed II. Aksha held great influence over the young child, and taught him in the ways of the world. Broadening his mind, and enlightening him in a way that would lead the young Mehmed II down the path he would follow later in life. The life, of Mehmed the Conqueror.
But while his student charted his own course, Aksha followed another and continued his research into the soul and how one may continue to collect all knowledge the world had to offer. And he deduced that it wasn't possible. But as he worked, he was greeted with the only vision he would ever receive, unlike his mentor that had many. In his vision, Aksha would stand with Mehmed II again. But it would be in a world he had not imagined, and it would not truly be him. But something else.
It would be his puppet that continued his work. His name, face, but not his soul. He would become the teacher not of others, but of himself. He set to tireless work, to discover how he might accomplish this. And in a fit of madness he came to one shocking revelation. That if all things are matter, then there must be something that cannot be seen. The matter by which sickness is carried. He concluded his realization with one knowledge. If a man may become sick and die, then could he not become sick with knowledge, and a new identity.
This became the basis for the magic he would use to 'survive' for over six hundred years. He created a virus with all this memories, his personality, and his appearance. This virus would be placed into willing hosts, and they would be overridden. Leaving only Aksha behind. He would continue his research that way, for many years to come.
And yet, as he passed from body to body, mystery and mysticism faded. It weakened. And he soon discovered that all he had sought to accomplish may not happen. Instead, he had hit a roadblock. One that he has been struggling with for nearly three hundred years. And suddenly... That vision, almost six hundred years old, came true. He was contacted to take part in a Holy Grail War. And taking a medallion that his student, Mehmed II, had given him... He summoned his servant for the upcoming war.
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Number of Magic Circuits: B
Quality of Magic Circuits: B
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Elemental Affinity: Wind, Fire / Origin: Guidance
Magecraft:
Sufism The Mysticism of the Middle East, particularly under the guidance of the Ottoman Empire. Sufism is based around the seeking of knowledge, not through prayer, but by being active and never turning down a chance to learn something new. Sufism is a magecraft that focuses on the rapid accumulation of knowledge. Despite his many years though, Aksha has suffered a major degradation in his ability to acquire knowledge. Partially because Sufism is based around the soul...
Microbe Virus Craft Aksha devised some of the first theories on the existence of microbes that we accept today. By using mystery surrounding microbes, Aksha developed a way to live forever, and to study forever. But the true Aksha is dead. He passed away long ago. Instead, using microbes, he developed a virus of sort. A pre-programmed being that for all intents and purposes is Aksha. Taking over the body of a host, he takes over their body, and removing their identity. Tapping into their soul to make use of Sufism. Unfortunately, with the decline of Sufism, and the massive period of time he has spent taking over new bodies in this fashion, it has become nearly impossible for him to grow. Rather stagnating. But, this magecraft has a fair share of benefits. He is not alone. Rather there are fifteen Aksha, currently traveling the world and attempting to learn from it. When all are together, they can act together to utilize Grand Rituals together, and operate together as separate, but connected. Able to remove or re-stablish their connections should the karmic lines that connect them be tampered with or severed. It is only possible for Aksha to spread this virus to others, but only by touch, and if they are willing. It is possible to use it as a weapon. Touching another persona, and trying to take over their body. This unfortunately doesn't turn out well, as it can be compared to trying to run MsDos on Windows 10. Unless Arrangements are made ahead of time to make compatibility possible, the victim of this will die a horrible death as their body is torn apart by the invading Aksha, and the host's desire to remain in control. Aksha doesn't do this unless pressured, as he believes in the automation of others, and does not wish to impose himself upon them.
Offensive Magecraft Utilizing Sufism, it is possible for those who study it to utilize attacks using magecraft. Though Sufism is based primarily around the reinforcement of the body as they focus on the accomplishment of a goal. Utilizing the Warm aspects of both Wind and Fire Elements, Aksha utilizes both the natures to transfer energy into his body. Primarily though physical contact. By absorbing kinetic energy, or using static forces to reinforce himself for close range combat, it is possible for Aksha to completely overwhelm a mage or other non-mage in physical hand to hand martial arts. As well as defending himself from ranged projectiles. The combat stylings that best benefit Aksha's Sufism is a style of dance made offensive. As such it can seem at first glance like he is partaking in a ritual dance.
Crest: None
Weapon:
- Azoth Sword: A gift from one of his followers. Each of the fifteen carries an Azoth sword. - Chest of Home: A chest made lighter through magic, the Chest of Home is a large wooden thing that is carried upon Aksha's back. When opened, it contains within it all the things he needs in his life. These things are not all that complicated, rather being a few candles, a rug, and other necessities. With it, Aksha can set up a ritual ground for a greater ritual anywhere. To garuntee that he is never without the things he needs. Simply put, it contains medicine, herbs, basic ready to eat meals, a few pots and pans, etc. Not for combat, but rather just the comforts on the move considering his travelers lifestyle.
@ArtificalLensSince reflection thinks its fine I'll let it pass through even though its not the typical berserker and thus will probably lead to more reliance on Lancelot I'll pass it.
@vancexentan Any team that relies on a Berserker or Saber to be their tanks is clearly a bad team dynamic. Besides, we have an Archer with innovation. He can easily help solve that problem. Who needs a tank, when you can have a tank?
@Reflection as said I'll be fine with it and I'll pass if it the others are fine with having an ancient magic. I'd like the other peoples opinions on the matter.
@Reflection I have a question about how his magecraft works. All he is doing is transferring his knowledge to a new body right? Essentially making a copy of himself with all of his memories. This means that magic circuits and his crest are not transferred to the new host right? Would any host he picks have to already be a Magus themselves? Would he then transfer his magic crest to the new host, or at least the host he chooses to the the 'main' one?
Also, you mention there are 15 copies of Akshamsaddin around the world right now. Is this just backstory fluff or do you intend on having the other copies show up and assist in the Grail War?
@King CosmosAt most I'll probably have like... 5 show up? Depends on how the story ends up going. Since if something crazy big starts happening, having a team dedicated to preforming greater rituals is never a bad thing.
As for his magecraft, you're pretty much accurate. He mostly looks for other mages who are interested in study, and if they are willing, he takes over their bodies to continue his research. Also, Middle Easter Mages tend to not have crests, which is probably for the best since that corner of the world has some pretty scary mystery. What with demon gods and the like being so heavily rooted there.
Wish: To have her beloved in her arms once again, at the height of power.
Personality:
Class Skills Territory Creation: B The capacity for a Magus to establish territory, usually for the purpose of collecting and restoring mana. At this stage, the creation of a "Workshop" is possible, and as such Caster's limit is that of a relatively small sized building or room, in which her mana will gradually restore itself. In her Workshop, she is able to cost spells for significantly less mana cost. In addition, she can sense the presence of others within her territory. In particular, her workshop functions well as a Necromancer's workshop.
Item Construction: C The ability of a Caster class servant to create magical items. Due to her legend in life never detailing her as creating any objects, it is a relatively low rank. With this, she can only create the most basic of objects that can serve a purpose, basic remedies, and rudimentary weapons. Naturally, none of these are on par with Noble Phantasms.
Personal Skills
Seidhr: A+ A nordic form of magecraft that originated from the Vanir Gods . The magic itself is incredibly varied, to the extent that if given enough time to parse the effects of a spell, Caster is almost certainly able to replicate it with her extensive knowledge of Seidhr. In particular, Caster's favored methods of using her magic are in the forms of enchantments, illusions, and necromancy. The latter of which is her greatest strength, as in the height of her power, she was capable of resurrecting her armies over and over again, wiping out her enemies with raw numbers. The magic itself is shamanistic in nature, with a good number of spells requiring time to prepare.
Blood of the Sun: C A weaker form of divinity formed from the link that elves shared with the Vanir and Aesir gods. As a half-elf, Caster's paramaters have been given a slight boost, mostly to her Mana and Agility paramaters, as well as her magecraft capabilities. This also confers with it a slight degree of Magic Resistance, at least on the level of D rank Magic Resistance.
Allegiance of Spirit: B A skill that formed from Caster's deep rooted loyalty to those she most trusts. A reverse form of Charisma, Caster bestows a parameter boost to those whom she trusts greatly, usually resulting in a ++ into their highest stat, and two singular +'s to two other parameters. This skill can only affect a single person at a time and cannot boost a human master's capabilities, except for letting them tap into her workshop's mana reserves to replenish their own.
Base Parameters:
Strength: (筋力, Kinryoku?): E Endurance: (耐久, Taikyū?): D Agility: (敏捷, Binshō?): C+ Magical Power: (魔力, Maryoku?): A Good luck: (幸運, Kōun?): C Noble Phantasm: (宝具, Hōgu?): B
Name: Udøde hær af Heoroweard (Undead Army of Heoroweard) Quote: "More, More, Rise and serve once again! My beloved, his followers, and all those who you had slain!" Rank: B Type: Anti-Army Range: 1-100 Description: A summoning Noble Phantasm that uses a great number of corpses, numbering in the thousands. While the mana cost for this noble phantasm is usually staggeringly high, it can be lowered significantly with a tribute of over a thousand corpses. The summoned beings number in the tens of thousands, all skeletal recreations of those who fought and died for Heoroweard's quest for kinghood. Leading the charge himself is her reanimated husband, who's arms manifest only as a ghostly apparition, with a ghastly blade clenched between non-existent fingers.
The individuals skeletons and cadavers are relatively weak compared to a servant, being the equivalent of a servant with E in every stat, but Heoroweard's form is greatly strengthened via Caster's eternal love for him. In terms of stats, he himself would be on par with a powerful Saber class servant, capable of going toe to toe with nearly any normal servant in a Holy Grail war. He cannot, however, be summoned without the army being in place, and if enough of them are eradicated, Caster will have no choice but to end her Noble Phantasm early.
Draft of the caster I came up with. Lemme know if anything needs work, or if some things feel too powerful, or too weak. I wanted to try and make a decently balanced Necromancer type of character, that could still hold their own with something stronger than just skelertons.
I had planned to work on an IC response today, but I'm afraid I'm coming down with something, so I'll hold off on this a little longer. I plan to get on it as soon as possible, though.
That's ok I've got a lot of back logged homework I need to get done so I won't be able to post by late tomorrow for even one of my roleplays. The others also need to finish their characters.