Roleplay Style: Guided Sandbox
Inspiration: Supernatural / It / Silent Hill / Bloodborne
Genre: Gothic Horror / Apocalyptic / Mystery
Time Period: Modern / 1990's
Writing Style: Casual - Advance
Party Size: 4-6 players
Discord: Link
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S T O R Y P R E M I S E
T H E C U R S E
Y O U R C H A R A C T E R S
Pitch of the Night is a cooperative narrative of darkness and delirium. A tale set within the boundaries of a forsaken, desolate town known as Brier Hill.
Established in the early 19th century on the east coast of America and heavily influenced by the English Victorian era, Brier Hill began its lingering life as bustling, coal mining village; a prosperous supplier of the raven black fuel to the western world in return for valuable supplies and stockfeed. With a local tavern, a corner grocery store, and a motel for those pesky travelling tourist, the town at one stage held all the attractions that you would expect in any country estate. And yet at almost two hundred years after the initial settlement there feels as though something has fallen amiss. Like an irritating itch at the back of one's throat — scratchable, sensitive, but unable to be physically removed.
The prosperous lifestyle Brier Hill once had slowly bleached into a grey filter, exchanging the once warm summer glow for a consuming, wet, hazy fog; a world soaked by the mystic seeds of taint, inhospitable emotions, and a creeping cold who nestled themselves into the roots of the town culture. Many family trips would end early as visitors returned to their lives with teary eyes and sickly pale skin, and onlooker could only ask if the feared rumours were true...
Established in the early 19th century on the east coast of America and heavily influenced by the English Victorian era, Brier Hill began its lingering life as bustling, coal mining village; a prosperous supplier of the raven black fuel to the western world in return for valuable supplies and stockfeed. With a local tavern, a corner grocery store, and a motel for those pesky travelling tourist, the town at one stage held all the attractions that you would expect in any country estate. And yet at almost two hundred years after the initial settlement there feels as though something has fallen amiss. Like an irritating itch at the back of one's throat — scratchable, sensitive, but unable to be physically removed.
The prosperous lifestyle Brier Hill once had slowly bleached into a grey filter, exchanging the once warm summer glow for a consuming, wet, hazy fog; a world soaked by the mystic seeds of taint, inhospitable emotions, and a creeping cold who nestled themselves into the roots of the town culture. Many family trips would end early as visitors returned to their lives with teary eyes and sickly pale skin, and onlooker could only ask if the feared rumours were true...
T H E C U R S E
Every so often a child is born, a child with an elucidate fate which connects them to the world of the supernatural and paranormal. To be an occult of an affliction for which others cannot understand is but a malison that torments these individuals forevermore. The tainted are often branded with the mark of a three pointed star from the age of childhood forgetfulness, abandoned by heartbroken families to the clawing abyss of social outcast, and even hunted by those who view them as a worldly abomination. They do their best to hide within the unsympathetic shadows as they are the myths once portrayed as villains in folklore tales; but do they really deserve such a harrowing title?
Y O U R C H A R A C T E R S
This is where you play your part as your journey has drawn you into the den of Brier Hill, to seek answers you most desperately need. Perhaps you are a simpleton hunting for money, or you yourself are on the run from your past misdeeds? You bear the mark of that accursed malady and you are lead to follow a journey which is sometimes lonesome, filled with distrust, and copious amounts of scepticism. On the rare occasion you may form a bond in the with the most unlikely of kinds, if it means that you can sleep safe for one extra night.
Keep your answers true, but your secrets safe, for you do not know who may be the predator or who may be the prey. Remember why it is that you have come here, and what answers you may seek. Discover the past of your hexed heritage and the route meaning behind the three pointed branding; that is before mania festers and consumes your sanity. This town holds many secrets, if you can brave the ebony of the night.
Keep your answers true, but your secrets safe, for you do not know who may be the predator or who may be the prey. Remember why it is that you have come here, and what answers you may seek. Discover the past of your hexed heritage and the route meaning behind the three pointed branding; that is before mania festers and consumes your sanity. This town holds many secrets, if you can brave the ebony of the night.
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T H E M E S O F T H E R P
Pitch of the Night has been designed with a vision for exploration in a world of horror and mystery, tapping into the elements of psychological and physical hardship in a specific way which creates a series of challenges for the characters. Many inspirations for this RP — such as the TV series Supernatural, the movie It, or the game Silent Hill — offer inspiration for the overall world design that I wish to build with my players; while the game Bloodborne has offered heavy inspiration with some of the ideas, tones, concepts, and themes that I feel are worth exploring.
For the most part the Roleplay will be shying away from any unecessary, action based conflict as I feel that the moment you empower your protagonist with excessive heroism you run the risk of undermining the foundations of what may be at stake. These are normal people caught up in a world they are struggling to survive within.
For the most part the Roleplay will be shying away from any unecessary, action based conflict as I feel that the moment you empower your protagonist with excessive heroism you run the risk of undermining the foundations of what may be at stake. These are normal people caught up in a world they are struggling to survive within.
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