"Never give in, never give in, never, never, never, never—in nothing, great or small, large or petty—never give in except to convictions of honor and good sense." -Winston Churchill
Welcome to the Special Operations Executive or SOE for short. This RP will be based around the SOE which was a special team made in the United Kingdom in WW2 by Winston Churchill and Hugh Dalton as a desperate attempt to disrupt Nazi factories, railroads, and supply convoys inside occupied Europe. Your characters will go through many different training phases before being deployed. In this time, your characters will learn how to Fire weapons, use explosives, ambush enemy convoys, assassinate high-value targets, use an alias and Morse code. At some point turning your character's training, they will choose what field to specialize in and will stick to that field for the for the rest of the RP (You will write what you want them to specialize in inside their CS). There are three schools in total that your character will be processed through during their training. Preliminary school, Paramilitary school, and last but not least Finishing school. Two lieutenants, Lt. Henderson and Lt, Smith will be monitoring your characters progress in training school but they will not join you when you deploy. I wish you all the best of Luck!.
Jackson Hill School (Preliminary school) was built in the isolated fields of Scotland as a boys boarding school but once the British joined the war against the Nazi threat, it was secretly bought by the government and turned into a secret training ground for the new SOE program. This is where your character will begin their training as an SOE agent but they won't learn what SOE does until they reach Paramilitary school. In preliminary school, they will learn the basics that an SOE agent will need to know, such as physical training, weapons handling, unarmed combat, elementary demolitions, map reading, field craft and basic signaling (use of radio communications). This is also where you will begin to learn about your team/unit and don't think for a second that your character will be able to just push this off since there will team building exercises.
The exact location of this area is hidden from your characters just in case your character does indeed get captured he/she won't be able to spill the information about the training grounds. You and your teammates will be spending the majority of your training here. The area is surrounded by dense forest and rocky landscapes. Going through paramilitary school is the biggest step in your training since all of the vital information that you will need to survive in occupied Europe will be taught to you in this school. such as physical training, silent killing, weapons handling, demolition, map reading, compass work, field craft, elementary Morse, and raid tactics and In this time your Character will learn there specialization that you gave them in there CS. Your characters training at paramilitary should last about two to three weeks (two to three posts or more) until your shipped off to finishing school.
This is the final step to your character's training. Everything your character has been trained in will be put to the test in this semi-realistic feel of occupied Europe. Your character will be given an alias which they must stick to in this test and if they don't they risk ruining the entire mission. your character might be kidnaped, asked for their ID, interrogated, and shot at (with blanks) by British soldiers dressed as Nazi's. Unless your character does everything right then they shouldn't have to face these problems. In this test, your team will be given a mission and split into two groups. one of these groups must have a radio operator and a portable morse code transmitter. This test should last about 4 weeks (3-4 posts)
Rules:
1. No god modding 2. No team killing 3. Your character needs to be able to play "well" with others 4. No giving up your teams location or mission (unless told that you can) 5. Be part of the discord. Plz 6. Play nice and don't be mean 7. No killing civilians 8. No META gaming 9. and most importantly Have fun 10. No killing Hitler
Roles:
Radio Operators(x2): Navigators(x2): Locksmiths(x3): interrogators(x2): Commander(x1 Cannot be chosen until later in the Rp): Demolitionist(x1): Nazi Officers(x2 Message me over discord first before making one of these characters to ask for permission) Please don't fight over roles.
Name: (Must be a 'Human' name) Appearance: (Choose whatever you want but I do prefer if its a real life picture) Gender: (Male or Female only. NO HELICOPTERS) Race: (Asian, Caucasian, Black, Hispanic, etc) Age: (Above 18) Role: (Choose any of the roles listed above aside from commander or if the rule is full) Rank: (You always start as a Private) Nationality: (Whether your French, German, Polish, English, etc) Personality: (Your character's personality) Bio: (You characters backstory. I will also be posting the first IC soon so make sure that your first IC ties into mine) Extra Details: (Anything else you want to tell us about your character)
Personality: With a sly wit and oodles of cunning, Reno is one that prices his brain over his brawn. He is far from squeamish and has a mean streak when the tasks calls for it. As an expert at body language and with a pension for being able to deduce fact from fiction, Reno hopes to prove himself as an Interrogator.
Bio: Reno answered the call to fight for his country a little later than most. Honoring his family's history of serving in the Military, Reno hopes to earn his stripes in the ranks of SOE and make him kin proud.