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Hidden 6 yrs ago Post by Heyitsjiwon
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Heyitsjiwon

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Name: The USN

Flag/symbol:



How you survived: The USN are the remnants of the United States Navy, particularly of a Carrier Strike Group, which had survived the great war as they were deployed at sea and escaped the horrors of nuclear weapons that were used on major population centers and strategic bases. The first few years after World War 3, the USN took time to reunite with friendly ships and find any survivors in the ruins of the states. However, they would still find themselves at combat at times due to the fact that remnants of enemy ships and submarines. However, as the years went by... people seemed to realize that rebuilding society was more important than continuing a pointless war.

Flag Ship:
Enterprise - The Enterprise is the 3rd in line of the former US' new line of super carriers. Meant to be largely automated, it needed less personnel to operate the ship and is powered by 2 A1B Nuclear Reactors to make the ship a floating power generator.

Modules:
1. Self-Defense System - An array of weapons that are used to protect the ship from missiles, ships, and aircraft.
2. Hanger - Permanent housing and service area for the fleet's aircraft
3. Energy Generation - 2 Nuclear Generators provide the ship with more than needed. Originally intended to be used to allow further upgrades to the ship before WW3. Now it is used to help provide power and energy to the rest of the fleet and cities that they visit to provide care.
4. Engineering Bay - Due to the extended need to operate and need to be self sufficient, the engineering bay has been expanded to allow the ship to allow the ship to make extra parts, machinery, and etc.
5. Advanced Radar Array - The Enterprise needs to be able to see what's coming in order to appropriately deal with the situation. The ship has the best radar system available to man before the wars.

Two Ships:
Mercy - A former oil container that was converted into a hospital ship by the US. It features beds for patients, and a whole array of medical equipment, supplies, and a laboratory. It also houses a hydroponics lab for the fleet's need for vitamins. This ship houses most of the fleet's non combatants.

Laramie - A former fleet oiler, the Laramie provides the fleet with it's oil needs to operate machinery like aircraft. Due to the fleet's need for self-sustainability, part of the ship has been converted into a drillship to find and drill for oil. This ship serves as a resource surveyor.

One Escorts:
USS Louis H. Wilson Jr. "Wilson" - A Arleigh Burke-class destroyer Flight III

Technology: The Fleet carries some of the best technologies to keep the fleet safe and help others. However, it's ability to conduct offensive operations are largely limited to aircraft and the Wilson since the two auxiliary ships are non-combatant ships. Thus, the technology of the fleet can best be described as great to defend and sustain itself when in a group, but it particularly excels in the field of medicine and biological research.

Military might: The Fleet has serious abilities to defend itself, but conducting offensive operations away from the fleet is something that the fleet has not done and hopefully will never have to do. However, most of the armaments of the fleet are self-defense systems with the exception of aircraft, marines, and the Wilson's missiles and guns.

History:

USN has largely been a neutral entity in the old world, simply focusing on its mission of helping the unfortunate and securing the future of the fleet and humanity. Although some pirates and other desperate nations have attempted to capture the fleet, the fleet has been more than successful at fending for itself due to the capabilities of the Enterprise and the Wilson. Still, there are many people around the old world who have their lives saved thanks to the humanitarian missions conducted by the USN. These good relations have been beneficial for the fleet as it enabled the fleet to receive charitable donations and attract skilled and educated experts in areas that it had been lacking in. The fleet is proud to host one of the most diverse and advanced medical staff in the world as well as other experts whose contributions have helped the fleet keep up its mission.

---

Name: Lothar Wolff

Rank/title: Admiral

Appearance: James is a man in his forties who is rather tanned due to the years out in sea.

Weapon: None on him usually as he is on ship. But the few times he goes on land, he opens up the ship's small armory and assigns weapons and armor accordingly.

Armor: None

Capabilities: James is an accomplished sailor and officer who is trusted to make solid decisions even under pressure.

Background: Admiral Wolff was born on the ship to two navy personnel on board the ship. Thus, he grew up knowing nothing other than the fleet for the most part and started to learn while young what the duties of each sailor was. Thus, as he grew, it wasn't surprising to see him climb the ranks as he clearly understood the demands of each task and how to properly deal with them. Ultimately, when the former admiral came to resign at the age of 70. It was little surprise that he had designated Wolff as his replacement. The process of picking the next Admiral was straight forward. The last Admiral would designate who to take over, and the designated person would be subject to the approval of the fleet's council.

The Council consists of the:

Admiral who is in charge of the protection and execution of the fleet's missions.

Captain of the Mercy, who is the officer in charge of the ship and the senior doctor.

Captain of the Laramie, the commanding officer of the Laramie and the chief scientist/engineer.

Captain of the Wilson, the CO who serves as the head of the fleet's amphibious and land missions.

Historically, the Admiral picks a designated replacement and resigns when he turns 70. However, in the event that there is no designated replacement, then the council takes the initiative to pick. Regardless, in the end, the council then serves as advisors to the new Admiral who is the head executive.

Deus Ex Machina points/ DEM points:

Death points/DE points:

---

Name: James Abrams

Rank/title: Captain of the Expeditionary Forces

Appearance: James is a man in his 30s who is in very good shape. He and his men give sense to the term "leather neck".

Weapon:
M4A1
M45A1 CQBP

Armor:
IMTV
Enhanced Combat Helmet

Capabilities: Cpt. Abrams has a good record of making sure that things on the ground go smoothly. He has been a part of numerous peacekeeping and defensive missions ever since joined the marine unit at age 18.

Background: Cpt. Abrams joined the fleet as a young child as the fleet adopted him in a humanitarian mission. He lived in a small fishing community that was heavily destroyed and flooded by huge waves. Thankfully, the fleet was nearby and saw the wreckage. He then grew up, watching the marines just take on the ocean with no fear in their landing vehicles. It didn't take much for him to want to become one as well. Thus, at 18, he volunteered and went through basic training. He served well for over a decade and eventually became captain due to his seniority and experience.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0
Hidden 6 yrs ago 6 yrs ago Post by Wernher
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Wernher

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Гла́вное управле́ние Генера́льного шта́ба Вооружённых Сил Росси́йской Федера́ции
Main Directorate of the General Staff of the Armed Forces of the Russian Federation
The G.R.U.



The events that unfolded on Earth were unexpected but far from unplanned. Ever since 1957 and the first ICBM, the Soviet Union, Russia, the Pan-Slavic Union and the many names it had through the modern ages, had prepared for the worst, to insure that long after the world had ended, 'Russia' endured. Russia being of course a small cabal of well connected elite with the hyper competent peons lucky enough to be chosen as 'essential'.

Some people who were in power as far back as during the Soviet Union survived the third war but after they regretted favoring competence over loyalty in the selection process of their grunts. They called it the 'Palace Revolution' when the political and oligarchic elite was overthrown and replaced by the military and then the 'Insidious Civil War' when the unstable military junta was slowly replaced through assassinations and power plays by a single leadership from Military Intelligence.

Russia is doomed, a quagmire of unrest and death, as its government is entirely cynical and uncaring. Those onboard the Russian Expedition are not at all a well mixed group of civilian expert ready to reestablish civilization but rather a bunch of cold and calculating killers that managed to climb on top by ruthlessly crushing its opponents. Still, taming vast territories while they are outnumbered by people who hate their guts with nothing but a technological advantage and the will to destroy is business as usual for these guys, they are confident they'll be right at home in this new world.
____________________________________________

Flagship: TK-209 Akula Submarine, while most of the nations sent surface vessels, the Russians preferred discretion and thus sent an underwater expedition. This submarine, the largest ever made, dates from the cold war as in its current devastated state, the GRU didn't have the means to built something new, but still its been modernized to serve its purpose well, stripping its armament for space.
-1st Module, Extra Soldiers: A compartment loaded with cramped beds with the floors, walls and every surface covered with guns, ammo and other items to deal with 'soft targets'. These elite spetsnaz, chosen for how unquestioning they are of any... 'morally ambiguous' orders are eager to go out and do some exercise.
-2nd Module, Mining Equipment: Exploration and exploitation, they don't intend to go full Robinson on this expedition, this is to serve as the base to build a bunker and begin re-industrialization in the new world.
-3rd Module, Air Cavalry: Gunships and transport helicopter, they assumed from day 1 that conflict with natives would be unavoidable, as such a quick moving force would be essential to maneuver in places lacking infrastructure.
-4th Module, Workers: They all have a lot of degrees and could be considered the best of the best, but they rarely are here by choice. These people were 'conscripted, 2 females for every male, to be simply 'human resources'.
-5th Module, Ballistic Missiles: Not all the silos were removed from the sub and Ivan keeps a card up his sleeves in case things get too heated. These cruise missiles are the ace in the hole, armed with either high explosive or chemical warheads.

Secondary Ship 1: Vostok, large container ship modified to be a modular foundry equipped with older more reliable machinery along with some newer 3d printers and the likes. This ship is to be beached and dismantled to fuel itself at first until the mining operations become viable. Once a base is established, it is then to be taken apart and rebuilt in a more secure location.

Secondary Ship 2: Myr, cargo ship containing people. Soldiers who have proven themselves valuable to the regime have been allowed to bring their families (should they have the potential to be useful of course, no elderly here) and are living cramped and in terrible conditions with rapidly depleting food supplies. These people are desperate and have proven that they are capable of anything to survive.

Escort Ship: K-600 Novoprospekt, Yasen-Class attack submarine, it is a stealthy vessel equipped with better surface optics than the norm. Notably, of its crew of a hundred, a fifth is not navy but a 'Special Group' from the GRU making sure the sailors don't get funny ideas while away from command. They aren't entirely useless however and can also be used as a recon or light attack team since they are trained spetsnaz after all.

Technology: The G.R.U. brought with it the essentials that would be troublesome to manufacture to kickstart long term colonial operations. Machinery and human resources. More basic things like 'food' will have to be acquired at the discretion of the military commanders on the field. Ultimately, the technology of the Russians are like the Russians themselves, not the creme de la creme, but rugged and proven to work under miserable conditions.

Military Might: The only luxury is perhaps the couple of gunships to insure mobility, otherwise the G.R.U. brought itself a strong elite of killers and weapons calculated to have the most killing power on soft targets for their weight and the space they occupy. Notably the 'rabble' that serves as colonist, unless the conscripted technical experts on the Akula, are also tied to the military and thus fit and capable to defend itself even if for now they lack enough weapons to equip them all. Mass production of small arms and ammunition are of course thus a priority.

Veronika Francinova Tolstoï
Rank/title: Colonel General

Capabilities: A bureaucrat capable to slice through red tape at light speed and get things done behind the scene, fantastic with logistics and understanding the needs of an operation and thus allocate resources efficiently but otherwise not a tactician of talent. In adition, she is a trained psychiatrist, psychologist and interrogator well versed in 'enhanced interrogation techniques'.

Background: Outsiders of the GRU wouldn't know anything about her, really she was just another face in the complex web of intrigue that is the GRU. Inside however she became instrumental for the constant purging and counter purging going on, managing to survive way pass the average lifetime people in the upper ranks had. She was about to be purged herself when she jumped aboard the new world expedition as a way to escape retribution for the countless murders and tortures she did, now being out of reach of her former colleagues.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Leonid Volodin
Rank/title: Doctor, Lieutenant, Chief Science Officer

Capabilities: Certified genius excelling in multiple fields ranging from chemistry to microbiology, he's overall almost the one man science team of the G.R.U. who otherwise prioritized Engineers heavily over other fields of science.

Background: There are many genius in the world, Russia hosts a few of them, but Leonid's secret to longevity and success has been to be smart enough to avoid politics whenever possible. When they were both working in an underground secure complex back on Earth, he lived by that motto when he encountered Veronika Tolstoï who found his love of talking of anything that wasn't politics to be something she'd grow quite fond of. When a chief scientist was needed for this expedition she just didn't consider any other name. People call him 'The General's boy toy', but if it prevents him being bullied like the other 'egg heads' then this is fine with him.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Ivan Kazanov
Rank/title: Colonel, Commanding Officer of the Novoprospekt

Capabilities: A capable tactician and soldier with the mastery of numerous martial arts, he excels at commanding small units both from a distance and from the front but somewhat lacks the ability to see 'the bigger picture'.

Background: In his youth he was enthusiast about going to the winter Olympics but these hopes were quickly dashed when the third war started. He was naturally recruited into the special forces and made himself a name from an early age. This involved him in the G.R.U. and what he saw scared him. He didn't want to have his head on the chopping block and to survive decided to dehumanize himself. He doesn't have much in term of personal initiative not because he's stupid, but because he knows being reliable and having his superiors know how he'll act in every situation while being competent might allow him to stay under the radar. This is why he was chosen by Tolstoi, because he's always unquestioning and reliably will follow regulations when in doubt.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Nicolai Ignatyev
Rank/title: Colonel

Capabilities: A superspy working under the cover of being a diplomat, his expertise is 'finding leverage' and grease the wheels of diplomacy with dubious means.

Background: He served as the ambassador of the Russian Federation and then the Pan-Slavic Union to both the United States and the European Coalition and is publicly known to be a friendly face open to team work and who worked a lot to get the UN to the point it is today. Behind the scene however he is soaked in all kind of intrigues and his friendly demeanor is a facade that more than once allowed him to be invited in offices where he pilfered critical informations. For the UN and all others from Earth, he is the face of the Russian operation, the non military authority... His rank of colonel is of course, a hidden fact.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Boris Orlov
Rank/title: Captain

Capabilities: Navigation, underwater combat, silent tracking, making sure 100 sailors living together in a shoe box for years don't kill each other.

Background: His father was a sailor in a submarine so he became a sailor in a submarine, managing to be good enough at it to be promoted to captain one of the largest ever made. He doesn't want to be here. Irradiated or pure blue water, its all the same, he just wants to keep his head down and see his crew survive, its his only duty since his wife and children left him.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Alexei Aslanov
Rank/title: Sergeant

Capabilities: Considered the deadliest human in the G.R.U.'s arsenal, he is a deadly warrior familiar with every weapons he could get his hands on, knowledgeable in dozens of martial arts and creator of his own custom 'Aslanov Style', he can run two marathon back to back and wrestle bears to submission while having a record for holding his breath underwater. He's capable at killing.

Background: An adrenaline junky since his youth and suspected psychopath, he 'likes to feel alive' and never feels more alive than when he's taking someone else's own life. The G.R.U. was his natural environment and he considers himself quite at home in this new world, trying to find new ways to kill fun and interesting things and prove humans are still on top of the food chain.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0

Sonia Ivchenko
Rank/title: Corporal

Capabilities: They call her 'Houdini' due to her ability to escape from every situation, a useful skill when one is a sniper such as her. Otherwise she is extremely perceptive and for the short time she's been here, has shown the ability to see through unnatural things that just 'don't look right'.

Background: A nobody, a simple human who loves, who hates, who laughs, who cries. She's too unimportant for her character to matter and is probably one of the sanest and most normal in the G.R.U.'s expedition to experience this new world.

Deus Ex Machina points/ DEM points: 0

Death points/DE points: 0
Hidden 6 yrs ago 6 yrs ago Post by hivekiller
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hivekiller SCP

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Japan Royal Imperium (JRI/Japan) 日皇帝國






How you survived:

A few days before the dropping of nuclear bombs on the islands of Japan, the spies of Japan received information regarding several transportations of nuclear bombs across a few major countries. The Government was loading everything and everyone onto their latest ships when the first nuclear bomb hit Tokyo so only those who managed to go onboard were safe. The ships actually returned to the islands of Japan after a few years to see if there are any survivors but unfortunately, there were no survivors left.

Flagship:

JRI Yamato(大和) -
A reconstruction of the previous IJN Battleship Yamato.
Self-defense weapon. Torpedoes, missiles, radars etc to keep the enemies at bay. Nothing too overpowered as only minimal self-defense weapons were allowed when she was built.
Fleet Factory. Serve as a place to repair, build or scrap anything like vehicles, ships, ammunition, weapons etc.
Harvesters Farm. Produce food and drinks for the citizens.
Laboratory. Everything about science and technology.
Combined Hanger. Station for the fleets and aircraft.

Two Ship:

JRI Nagato(長門)

A reconstruction of the previous IJN Battleship Nagato, also the "older sister" of JRI Akashi. Nagato was previously a container ship full of resources and equipment. After they moved everything out from the ship, Nagato was redesigned to be a palace for The Emperor and the royal family, with a giant garden and a Shinto's shrine in front of it. Regular citizens stay on the lower side of the ship but they can visit the giant garden freely. Equipped with basic defense weapons just like Yamato, with an additional big garden and a palace.

JRI Akashi(明石)

A reconstruction of the previous IJN Battleship Mutsu, also the "younger sister" of JRI Nagato. Akashi was previously a fleet repair ship, she was equipped with the latest equipment in case of emergency during any missions. She can also conduct "underway replenishment" of ammo, food, supplies etc for the stationary fleets. Some of the sectors were redesigned into factories for future use just in case. Equipped with basic defense weapons just like Yamato.

Escort:

JRI Shimakaze(島風)

A reconstruction of the previous IJN destroyer Shimakaze. Known as the fastest ship of the entire fleet due to her small size, but she's very fast and easy to maneuver around. Shimakaze has basic defense weapons just like those on the flagship Yamato.

Technology:

The JRI did not focus on the technology and invention of new powerful weapons because of the WW2 treaty. Even thou that their technology for the weapon is lacking, they're trying their best to catch up to the rest now. Medical, biotech, food and agriculture technology, on the other hand, are more advanced compared to their military tech.

History:

After the defeat of Imperial Japan during WW2, a new government called The JRI was formed with the terms of completely disarming the entire military forces. After that, Japan has focused primarily to improve the country's prosperity and harmony. After WW2 with the guidance of the other countries, Japan's tech improved and the industries were prosperous after WW2.

Japan was allowed to participate in the world trade game and she can build anything under only one condition - Only minimal defensive weapons were allowed to prevent Japan from re-arming for war.

Everything looks good for Japan until the fire nation attacked the dropping of a nuclear bomb right above Tokyo.




Hidden 6 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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Hidden 6 yrs ago 6 yrs ago Post by Slagar
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Slagar Lord of Disappointment, Witch King of Saltmar

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Kingdom of Jollas




=-=General Information=-=
  • It is a sizable medieval kingdom based around the inland sea, based along the Jolfan Peninsula
  • It is a defensive and slowly expanding kingdom, viewing others with suspicious disdain
  • It is made up of Humans, but had a large beastfolk minority.
  • There are many human cultures within Jollas
  • A man from Jollas would be called a Jolan / Jolans
  • Their chief language is Jolfan, but their official written language is Lagiu
  • Their state religion is Tresism
  • They are a feudal monarchy, which is fairly centralized
  • They are in a constant state of war with it's own terrain, it's mainland being home to various dangerous monsters
  • Population - 16,000,000
  • Military - 570,000
  • Ships - 95
  • Wealth - Moderate
  • Espionage - Moderate


Races

History

Culture

Military

Government

Religion

Economy

Territory

Factions

Characters
Hidden 6 yrs ago Post by NecroKnight
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NecroKnight Elite Death Knight of Decay

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European Coalition




How you survived: When World War Three had passed, Europe survived the following World War Four - by simply being too demolished and broken to be considered a threat to those, that still remained to fight it out. During the context of World War Four - those that survived, had managed to band together and reunite what scattered remnants remained. In essence, World War Four provided Europe the distraction it needed to reform in a minute way.

Ships:

Carrier 'Chimaera' - flagship, a giant floating science facility/industrial workshop. Modules: hydroponics, hydrogen manufacturing, cultural library, laboratory, modest-industrial workshop.

Cruiser 'Ice' - living vessel. A reconfigured cruiser that is designed to utilize space as efficiently as possible to hold both people, a small hydroponics garden and a recycling department.

Cruiser 'Fire' - living vessel. A reconfigured cruiser that is designed to utilize space as efficiently as possible to hold both people, a small hydroponics garden and a recycling department.

Submarine 'Leviathan' - attack/scout vessel. An old diesel-submarine updated with a hydrogen engine and armed to the teeth, with cruise missiles, drones and a flak cannon. It also includes a science lab and an arms depot, with the latest human weaponry.

Technology: The European Coalition is based around long-term sustainability, even before arriving in Titania - Europe had exhausted most of it's mineral wealth and had been reliant on imported resources Thus they are heavily focused into recycling as much as possible, from waste and old equipment, to even air and water - as they have no idea, if the New World will have resources that they can use alongside their own. Nothing is wasted and everything can be remade and recycled on board their vessels - including the ships themselves.

In addition, as the last two World Wars devastated the planet and destroyed what remained of normal farmland - Europe had invested heavily into attempts to improve agriculture with minimal space and nutrient requirements - mostly in hydroponics and high-yield, small-scale greenhouses. While also leading the way in using hydrogen for fuel and energy - as they World Wars prevented any meaningful ways of extracting and transporting oil or gas.

Military might: The European 'Army' has around three-hundred people ready for combat operations - since the end of World War Three and Four, many of the armed personnel are former soldiers, veterans, survivors and special operatives. While this is likely a smaller group than what most possess, the Europeans have made sure - that those whom have been designated as combat personnel get the best gear they can; cut-off from politics or red-tape.

History:

The European Coalition was formed from the ashes of World War Three. As always Europe became the battlefield for the superpowers of Earth and the resulting war had demolished and destroyed many cultures and states. Although, the European Union and it's political structure managed to survive by the stint of Belgium remaining neutral in the war and luckily avoided getting hit by the dropped nuclear warheads.

Although, with World War Four quickly following after Europe was left alone to lick and heal it's wounds. Wounds that cut too deep, for any one state to fix. Thus without any other options, the European Union slowly started to restore order where it could and rescue what people it could. However, the nuclear devastation left many entire regions or states almost unlivable.

Still the believe of unity, remained in the minds of many - especially as Chancellor Veronix came to power. As while people were being rescued, whatever works of art and culture and books were as well. The wars might have destroyed the people, but if something was salvaged they wouldn't be gone forever. Near the end of World War Four - what remained of Europe and its people had united into the European Coalition. As works were attempted and re-continued with heavy government incentive and support to try and stabilize the atmosphere and work-out ways to ensure some measure of human habitability.

When news arose of a New World - the Coalition was the first to join the UNE, in trying to explore and colonize the new world, as Earth had become completely unlivable to some. While they abandoned Europe, they did take alongside them several works of art, culture, history and books. Namely while Europe was gone, the European culture that had existed for two thousand years wouldn't be gone. As those that survived vowed to rebuild Europe in the new world.



Hidden 6 yrs ago 6 yrs ago Post by Cifeiron
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Cifeiron

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Free Floating Cities of Earth

FLAGSHIP (population 100)

Hanger module (3x): Capable of holding three submarines.
Nuclear module (1x): Reactor with one month power reserves.
Electrocution module (1x): Reinforced electrified hull plating.

SUBMARINE #1

Production module (1x): Multipurpose manufacturing room.

SUBMARINE #2

Desalination module (1x): Purifies salt water for consumption.

SUBMARINE #3

Hydroponics module (1x): Contains various potato varieties to be processed after harvest into a highly nutritious food paste.

Technology: Self-sufficient, the F.F.C.E.'s expedition possesses the facilities to rapidly understand the new world it now occupies, in addition to providing state of the art medical services.

Military: Composed of a small competent ten soldier security detail armed with low recoil heavy hitting combat shotguns.

History: The F.F.C.E. is a loose confederation of maritime city states that have been largely neutral (and insignificant) in world affairs until as of late. Their objective is simple in the new world - to maintain and expand existent knowledge to further civilization.
Hidden 6 yrs ago Post by gorgenmast
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The Bugmen - Aboriginals of the Red Hive



Wonder: The Red Hive: one of the last functional bugmen hives in the world. It is the size of a small mountain, built out of a plaster comprised of local red sandstone and the salivary excretions of a now-extinct caste of builder bugmen. A number of chimneyed minarets rise a hundred feet up into the sky were built originally to ventilate the Hive Mother and her eggs, but now they serve to maintain a cool and comfortable temperature for an interior bazaar operated by foreign traders.

History: Long before the humanoid races arrived on this world, before even the Otum or Kobtum had learned to stand on hind legs, Titania was ruled by a race of eusocial insectoids known as the Aboriginals. The Aboriginals erected mammoth hive citadels all across the planet, each housing hundreds of thousands to perhaps a million souls. These artificial mountains of plasterized rock and saliva were the only bastions of civilization on Titania for eons. Despite their extensive history, to nothing is known about Titania's aboriginal ages, as the insectoids did not develop writing until it was introduced to them by the humanoid races. Their society was believed to be alien and primitive, even by Titania's standards, as technological innovation moved at a virtual standstill over millennia of Aboriginal occupation. All aboriginal endeavor was fixated on the singular goal of ensuring the continued survival of the Hive Mothers and, by extension, their species.

The Hive Mothers were analogous to queen ants and bees on Earth. They were immortal beings, whose roles were to procreate and give guidance to their multitudes of children. The Hive Mothers commanded a primitive but powerful magic, and were capable of telepathic communication with all their children that fostered a profound maternal love within each of the Aboriginals. The Aboriginals lived and died in glad service their Hive Mother.

But the Aboriginals ultimately failed in ensuring the survival of the Hive Mothers when the Ghul arrived on Titania. Arrivals from another world, or perhaps monstrous demons that had forever lived deep under Titania, the Ghul were sadistic superpredators resembling giant corpulent grubs. Gifted with powerful command of magic and malign intellect, the Ghul easily bested teeming hosts of fanatical yet simplistic Aboriginals and reached the Hive Mothers in the inner sanctums. Their defeat was followed by violent episodes of gluttony as the Ghul devoured the Hive Mothers one by one. The loss of their Hive Mothers was felt by all surviving Aboriginals in the form of an agonizing trauma seared into the consciousness of the entire species known in their language as the Krzgagt: Great Sorrow. The Ghul were not satisfied with the consumption of the Hive Mothers, and used their magical prowess to enslave the leaderless Aboriginals to perform their bidding, whether that meant sending the Aboriginals to war against rival Ghul or simply ordering them to cast themselves into their open mandibles to be eaten. The Great Sorrow ended only when the Ghul had eaten their fill and left Titania, leaving only a fraction of the original Aboriginal population in their genocidal wake.

With their Hive Mothers gone and their population decimated, the surviving Aboriginals were left hopelessly adrift. In the absence of the Hive Mothers' leadership, the survivors attempted to rebuild what Hives remained and care for what remained of the Mother's Brood, the vast stores of Aboriginal eggs laid by the Hive Queens as insurance against catastrophic depopulation. Though millions of eggs remained and could be preserved indefenitely, without a single living Hive Mother the brood was still finite. Once the eggs had all hatched, there would be no new procreation of the Aboriginals. While the eggs could be rationed for a very long time indeed, the species was ultimately doomed.

For a time, the surviving Aboriginals attempted to stave off their inevitable decline by rebuilding their hives and looking to their defenses. But with the arrival of humanoid races on Titania, who were more inventive and aggressive, the Aboriginals were soon outcompeted. The humanoids took to calling the Aboriginals bugmen, viewing the native sentients as beasts to be enslaved or cleared out of the way. What few hives remained were almost all destroyed during the rise of the humanoids.

Today, only a handful of hives still remain standing, and of those even fewer are populated by bugmen, mostly in unsettled and inhospitable parts of Titania. Among those is the Red Hive, situated within the desert badlands of the southern continent. Though a shadow of its ancient glory, the Red Hive is still ruled by the bugmen, who have learned to adapt to and coexist with the humans, orcs, and elves who now occupy this world. The Red Hive serves as a caravan waystation for traders crossing the deserts. Proximity with the humanoids has cultivated adoption of their cultures and ideas, although they are fanatically devoted to protecting the sovereignty of one of the last remaining bugmen hives and what is likely the largest egg brood anywhere in the world.

Word has reached the bugmen of the Red Hive of iron islands in the seas to the north, bearing another wave of newcomers to Titania with fantastic technology. There is some hope among the bugmen that these newcomers could use their wondrous technology to revive the Hive Mothers, a hope tempered by numerous tragedies wrought by new arrivals to the world they once dominated.
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