Oh, also @Ithradine, some "Gothic/Victoria-style city" visual aid ideas for Amaranthine (which can also be similar for other cities within the Dremorian Empire):
Appearance: Wears a dark grey full body armor composed of a light durable metal alloy and another alloy with magic deflecting properties. A dark hooded robe covers his body with sleeves reaching down to his elbows. He adorns a High Inquisitor mask covering his face. Beneath the robes his body is trained to the limits with muscles in places you didn't know were named.
Faith: He doesn't believe in higher powers but he has studied the pantheon and if he were to entertain the thought of the Gods existing he would seek the favor of Arun as his whole work revolves around seeking Retribution and delivering Justice.
Personality: Rigid on his beliefs and morals. The world is black and white to him with no room for middle ground. He is disconnected from most emotions and with few exceptions, only situations close to what happened in his traumatic past can garner an emotional response from the man. Otherwise he is a stone cold and efficient assassin and interrogator. It would take a lot to unnerve him, besides the aforementioned reason, which in turn starts chipping away at the mask of the calculating logical killer, gradually revealing the image of an angry and irrational person underneath.
History: Orphaned at a young age by an escaped convict from the Tenibrae State Prison for the Paranormal he was taken under the wing of the Lead Inquisitor who was in charge of his case, who also happened to be a family friend. He enrolled in the kingdom's university when the time came, branching into magical related studies which helped him learn the weaknesses of recorded spells, magical creatures and artifacts. The biology course included in detail the anatomy of many magical creatures, focusing mostly on the dangerous and powerful ones and examining their weaknesses. Besides textbook studies he also attended The Combat course, from hand to hand combat, to using different martial weapons, long range weapons and different tactics based on countering magic-using enemies and other races who were superior in strength, toughness and agility to humans. Many inquisitors would also come to classes and impart their knowledge and experience to students, often bringing in one of their cases and testing the class on their critical thinking and attentiveness to detail.
Since he graduated the University he has undertaken numerous missions, some even requiring extended expeditions outside the borders of Caraxis. With a success rate of 93% on all his cases and multiple years spent on duty he rose through the ranks and became a High Inquisitor, only second to the Grand Inquisitor who is part of The Directorate.
Magic: --
Equipment:
High Inquisitor's Mask - Face armor which also displays the rank of the Inquisitor
A dark grey full body armor composed of a light durable metal alloy and another alloy with magic deflecting properties.
Magic dissipating gauntlets
2 separate swords which can be joined to form a double bladed weapon. The blades are made of a magic absorbing alloy which serves as a temporary battery for the absorbed magic. The more it absorbs the harder and hotter the blade gets until it reaches a plasma state and changes into a black color.
A short sword only given to High Inquisitors as the materials to make it are very rare and valuable. If you hit a lethal strike, as it would be considered for a human, on any creature it will kill them. Even if they are supernatural, can regenerate their body, are "immortal" or otherwise ethereal in nature, this sword can cull them. If a paranormal/magic proficient creature is cut by this sword the victim experiences extreme, almost paralyzing pain only at the moment of contact with the sword.
11 throwing knifes
3 glass containers. A solution that stops bleeding, closes wounds, detoxifies the body from harmful substances, cures illnesses, greatly raises regeneration levels for 2 minutes after its injected and can help reattach cut limbs if no more than 5 minutes have passed. An experimental substance which may cause undocumented side-effects. The solution is only exclusive to Inquisitors.
A vial of deadly poison and antidote
A vial of sleeping poison
Canister of black powder
Flintlock Pistol / patches / 23 bullets and the ramrod that came with it
Magic Nullifying Collar
Skills:
Assassination
Interrogation
Tracking
Hand to hand combat
Armed Combat
Combat against magic proficient opponents
Identifying spells, magical artifacts and magic capable creatures
Countering spells
High mental fortitude and willpower making him high resistance to mind altering effects
@Ithradine - Is this too full to join? Also I have an idea but it requires a certain air of mystery and probably approval. If she doesn't fit here, I won't take it personally. Been an idea in my head for the last month. ^-^