Hidden 6 yrs ago 6 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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Hidden 6 yrs ago 6 yrs ago Post by PsyKick
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PsyKick Dungeon Crawler

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Editing Jager...pending
Hidden 6 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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PENUMBRA's announcement to the world.
Hidden 6 yrs ago Post by Savo
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Savo Time to go to Hell

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PENUMBRA's announcement to the world.


Amazing. I didn't know Eggman was the leader of PENUMBRA and wanted to piss on everything. Why didn't Kai tell me this Q~Q
Hidden 6 yrs ago 6 yrs ago Post by KremeSupreme
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KremeSupreme im here

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Hidden 6 yrs ago 6 yrs ago Post by Afro Samurai
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Afro Samurai Like a Raisin in the Sun

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Hidden 6 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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I am going to change Violet's nationality to cyborg.
Hidden 6 yrs ago Post by Savo
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Savo Time to go to Hell

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Since it's going to be a lot easier to track reviews on here as opposed to discord, I'm just gonna continue the reviews right from here.

@wxps350, Ivory is the only character I'm fine with currently. I really only have a problem with the former two, but that's just due to a few moves that I'm curious about.

For starters, I'll focus on Calvin. I really only have one gripe with him... and that's the regular special that seems like almost a Pseudo-super for me - Frost Grip. From the way you describe it, him quickly gripping this opponent and channeling his ki into them will quickly freeze them in a short amount of time. This seems more like a pseudo-super since I have no idea how long the ice lasts, or if it breaks upon him throwing it, or something. Fix this move and he'll probs be alright.

Following that is Rod. Main issue I have with him are his stuns, which seem to be rather easy for him to pull off. So, Lightning Kick and Electric Ball... I was thinking that maybe he should follow the same premise as the Professor, but that would be boring if they had a somewhat similar move. So, how about this - his Lightning Kick doesn't stun, but rather works in tandem with his other moves by dealing more damage to a person based on if they had been electrocuted recently, like, maybe there's a bit of static surrounding them that disappears over time? And maybe the Lightning Kick takes away that static debuff?

Further more, if you want a stun attack, I would think that it should either be precise or worked towards... which is exactly what I think Electroball should provide. Depending on where you hit an opponent will cause that part of the body to be slowed down for a short amount of time, or until hit with Lightning Kick... however, if you manage to somehow get a headshot, they'll be stunned. The rest of the move is fine, i.e. where he can detonate it while its floating in the air, but make it so it doesn't stun them like this.

Finally, Ivory. You thought she was the one with issues and probably thinking I would nerf her... which is ironic, since I wasn't going to in the first place. Regardless, Anticipation is the one I have issues with and one I'm comparing with Vindani's old moveset... or super. Maybe I would be a bit alright with it if it was her super, but since it isn't... how about limiting her to memorizing two or three of the opponents specials instead? Like, if she see's the move, dodges it, and decides to focus on avoiding that, she'll be able to pull it off more easily as they use it more?

Fix these or come up with a better alternative and you should be good to go.


@Afro Samurai, sorry for taking so long, though I have an issue with one of Gamba's supers and that's really about it. The move is called The Stone the Builder Set and it's a bit... weak. He can take one ranged attack and this defense goes down. Sure, being able to endure physical damage a lot better, but there's also the fact that it's only for a short time (how ever long you define that). I was thinking that he could keep the timer and physical defense, but allow him to be passively immune to projectiles (or deflect them automatically with a tendril or something), but at a cost. Every time he negates or deflects a projectile, the timer for this armor grows shorter and shorter. This is also the case with physical attacks, but I would say it's honestly negligible. That's my thought on the matter. Buff it like this, or buff it with a better alternative that you have and you should be good to go.


@PsyKick, I'll get to you since you told me multiple things in the discord (and I might just have it there since it's easier at this point), so yeah, going to discuss things about your charys.
Hidden 6 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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Petition to put it at the top of the character tab.

Hidden 6 yrs ago 6 yrs ago Post by Savo
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Savo Time to go to Hell

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I know I'm the gm, but here's my shit for you guys to judge.



1x Laugh Laugh
Hidden 6 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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post the ic or i'm going to mcfuck your mom
Hidden 6 yrs ago Post by Genon
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Genon

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Hidden 6 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Why does this RP look so...

f A m L l I a R ?

Looks like this RP is back in secession in a new way! I'll keep my interest here for now - I may rejoin this. Maybe I'll introduce my old characters, along with a new one (if not all are to be revamped)...
Hidden 6 yrs ago 6 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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My characters from the old-version of the RP.





Hidden 6 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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If I make a sheet for my bad guy should I post it here where everyone can see it or send it to the GMs so he's still a big mystery? I only ask because I consider him more of an NPC than a proper character and want to try and tie him into the plot.
Hidden 6 yrs ago Post by KaiserElectric
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KaiserElectric Spaghetti Enthusiast

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@Gentlemanvaultboy Your choice really, I'm open to leaving your NPC a mystery though, so feel free to message me. ^_^
Hidden 6 yrs ago Post by Savo
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Savo Time to go to Hell

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Or all of the gms; would be helpful if we all had an idea of whats up with them so we can discuss plot points, how you want them handled, etc.
Hidden 6 yrs ago 6 yrs ago Post by Mixtape Ghost N
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Alright, I wanna do add some moves to Yoko and Aiko - mainly Aiko. Before I add them I wanted GM approval! @KaiserElectric@Savo@redbaron1234

First, Yoko! A new Super

■ The Yoko Hatanaka Special
A counter move where Yoko holds her staff up in a guarding position; if the enemy hits her, she'll quickly deflect the move and injure both their legs so they fall to their hands and knees. In a burst of sudden movement she whips around behind them and aims her staff at their rear end. After a moment of preparation; Yoko strikes them where they least expect it and then lifts them up into the air. There, Yoko will start spinning them over her head before she swings her staff valiantly and sends them flying into the nearest object.


Then the rest of the moves are for Aiko, mainly to give Rise of an Ogre more of a... presence, I guess.

■ Speed of an Enraged Demon (Rise of the Ogre)
While in Rise of the Ogre; Aiko's speed goes up to astonishing levels. To the point wherer she can, in a short burst, near-spontaneously travel to one place or the other.


■ Berzerk Flames (Rise of the Ogre)
Aiko wildly swings her iron club around and sends out several massive blasts of flames at her opponent.


■ Mountain Breaker (Rise of the Ogre)
After charging up for a second, Aiko slams her club on the ground so hard that it shakes the earth. It'll stun any Nomad stupid enough to still be standing long enough for her to get in and tear them to bits.


■ Lightning Rod (Rise of the Ogre)
Aiko, after a few seconds to start up, makes her enemy uncomfortably familiar with her iron club before raising them into the air and summoning lightning.


■ Crusher Swing (Rise of the Ogre)
Aiko hangs her club back for a few seconds before swinging it so hard that no guard can withstand it. It'll break through it effortlessly... provided that they're still stupid enough to be standing there.


■ Rage of an Oni Princess (Rise of the Ogre)
A grapple move where Aiko fucking loses it and grabs an opponent. She throws the iron club away before she absolutely pummels the enemy into the ground before she stops.


■ Earth-Breaker (Rise of the Ogre)
Another grapple move where Aiko grabs the enemy and slams them onto the ground on her other side.


■ The Hottest Flames of Hell (Rise of the Ogre)
Aiko charges up for a moment before she creates a pillar of flames around herself that reaches high up into the sky.


■ Dragonslayer (Rise of the Ogre)
Aiko flashsteps into the air above her opponent and comes crashing down with her hammer like a meteor.


Hidden 6 yrs ago 6 yrs ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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Penis
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Hidden 6 yrs ago Post by Drag
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Drag Mummy's Cheeky Boy

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the last ooc post was 13 days ago and that's fuckin bitch

which characters do you want to punch in the ffuckinging face thus far
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