Path of Destiny takes place an undisclosed amount of time after enemy nations brought about the fall of an advanced technological society, destroyed their research, and censored the truth from history. These nations would go on to form a one-world government, stalling technological and societal progress globally, causing most countries to regress to mideval-level states. With technology halted, magic fills the gaps. Magic is a secret to the general populace, but employed by the chosen elite to manage all facets of society. There is a normal limit of seven spells that anyone can learn at any given time, with each successive spell putting an exponentially larger strain on the user, and those who unlock all seven "slots" generally not living past age forty. The first of these slots is filled by an inborn unique ability called a "Birthright" that all have but few know of, and fewer still can use.
Unavailable Birthrights:
Pyrokinesis
Tracking objects
Mood-based powers
Changing your body density
Concealing presence
Hardening your body
Talking to animals
Absorbing and redirecting momentum
Stealing souls
Universal translator
Controlling reflections
Controlling gravity
Aerokinesis
Purifying things
Controlling vectors
Unavailable Birthrights:
Pyrokinesis
Tracking objects
Mood-based powers
Changing your body density
Concealing presence
Hardening your body
Talking to animals
Absorbing and redirecting momentum
Stealing souls
Universal translator
Controlling reflections
Controlling gravity
Aerokinesis
Purifying things
Controlling vectors