Hidden 11 yrs ago Post by TentacleLord
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Machines

Backstory:
The land is barren, and littered with ruins of tall buildings and husks of once-powerful machines. Metal is abound in this desert of an age past, and the hardy people who live there have found ways to repair some of the fallen mechs and stake a claim of the massive junkyard. Now bandits and their mechs have collectively amassed a huge amount of territory, with most of the wasteland people living under them like serfs. It is not an easy life, but it makes the resilient people even stronger.

However, comfortable life is still supported at oasis's of the land, where the fresh water and delicate plants still are. It is here that companies rise to power, and begin to take an interest in the world that has shunned human life for decades. The most powerful company, Dynamo Industries, was the first to send out "reclamation parties" personal army groups of solders and pilots, to "reclaim the lost land from the savages." As if in a race for more power, the rest of the companies followed suit, creating a sort of battle royale in the once(cough *never *cough) calm junkyard.

The majority of the work in the land for a mech pilot that isn't in either the bandits' forces or in one of the major paramilitaries belong to either corporations or the small counties is an effective freelancer, who takes jobs as they can get them. The main acquisition of these jobs is a large network (creatively called 'The Network'), where everyone from bandit lords to merchants to military commanders post jobs. These range from assassinations to simple clean up of a certain area to escort duties for goods.

Information on the Junkyard:
A large(continent sized) expanse of fallen mechs and vast weapons of ages past. Sand and dirt lie underneath the metal mountains and dunes, making it exceptionally hard to navigate unless using some sort of vehicle. The only creatures native to the horrible place are the rampart infestation of a beast called lizard-bear. While holding no relation to either, they are aptly named as a sort of scaled hell-beast that eats every other living thing it comes across(namely other lizard-bears, and of course, humans). The oasis's are the main producers of the food that supports the junkyard, ranging from bear-lizard jerky to a hardy vegetable that is impossible to identify. Smaller places that can provide food also exist, usually the small monarchies and republics outside of the view of both the businesses and the bandit lords.

Mechs and Limitations of the Times:
The Mechs fall into broadly two categories. Mobile suits are usually in a more upright, forming the more traditional silhouette of a large metal knight, and are usually more utilitarian than mobile armors on a case to case basis. Mobile armors pretty much cover everything else, with every kind of shape and role known to man built into a more specialized mech that will excel in situations that are in it's favor. Average size and tonnage for a mobile suit are around 11 meters and about thirty five to fourty tons. For a mobile armor, the number is slightly smaller, although the range from which the average is taken is larger. Thus, the average size is around 10 meters, and the average tonnage is about twenty five to thirty tonnes.

Both mobile armor and moblie suits are mainly ground based. Flying armor and suits are present, but very rare, and devour fuel incredibly fast, thus making it a risky business. However, both MS and MA usually have omni-directional thrusters built in as a standard to navigate the junkyard proper. Long range weapons are strictly line of sight and some laser guiding, as making large guided missiles is a lost technology and thus both space travel and ICBMs and such missiles are unseen and thus unheard of in this day and age.

Weaponry triangle(or Polydecahedron):
Namely concerning the almost rock-paper-scissors type of weapons.
What with heat weapons cutting through armor like so much paper, and thus having relatively no way to block them except gain more armor and heat dispersion.
However, plasma weapons cut through heat weapons and armor like again, so much paper. However, plasma weapons can be dispersed by destabilizing the magnetic field that holds them together, so shielding is much easier than against heat weapons, thus completing the kind of not really cycle.
In ranged weapons, large caliber slugs are viewed as inferior, but cheap and able to pack a punch. A defense against this is magnetic fields, built into heavy metal shields that point away from the sensitive electronics in the cockpit. Plasma bolts are much the same as their melee their counterparts, cutting through armor but easier to block than both slugs and beams. Beams are the worst kind of ranged weapon to run into, the only way to block them is to have enough armor and heat dispersion and hope they don't grill the pilot before they destroy the engine. However, these are very much one off weapons, generating stupid amounts of heat that can and will grill the man using them or melt the gun that fires them if not careful.
Hidden 11 yrs ago Post by TentacleLord
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Some Examples of Mobile Armor(Not own design.):




Some Examples of Mobile Suits(Again, not own Design):




An Example of a Character Sheet:
Name: Jonathan Marx
Age: 26
Gender: Male
Looks(Picture not Required): Messy, neck length dirty blonde hair. Green eyes with large lines underneath them from lack of sleep. A murky not-quite pale, not quite tan skin color. Average height, pilot suit consists of a grey full body suit, complete with a helmet that links directly to the mechs main camera.
Mobile Weapon(Picture not Required, but Recomended): Example MECHA-T6

-Crew: One
-Height: 12.36 meters
-Weight: 36.56 tons
-Power Source: Compact Nuclear Reactor.
Weapons:
-Double-Barreled Beam Rifle "SuperExample Beam": Fires two beams in rapid successtion. Cooldown time is close to thirty seconds before it safe to shoot again.
Shell-Firing Shortrifle "Dingbat": Compact weapon made for shooting large quantities of metal at a target in a short amount of time.
Personality: Worst. In all seriousness, he drinks heavily, smokes, has done nearly every drug known(and some unknown), and is an insomniac. Curses like a sailor, and while not entirely misogynistic, a lot of his viewpoints are ignorant and his suggestions are usually as offensive as they are numerous. Seems to like doing his job, or just does it because he has nothing better to do with his time. While an exceptionally skilled pilot(and by proxy a relatively good mechanic), he often goes through partners due to his rather grating actions and words.
Short Biography: Jonathan Walker was born to a young woman in a central part of the junkyard, which was conquered and currently controlled by a medium sized bandit group called the "Metal Warriors". These so-called conquerors never posed much of a threat to any of the larger bandit groups nor the large paramilitaries, so they remained in power for much of Jonathan's early years. During this time, the young man was drafted into the ranks of the various support personal for updating and maintaining the bandits many mobile weapons.
A few years passed before fate finally found a way to bring down a hammer on the "Metal Warrors", in the form of Dynamo Corporation. Dynamo, a highly successful producer of mechs, began to spread out to the wastes, with one of the first territories being taken those of the much weaker and less well-equipped Metal Warriors. The resulting slaughter nearly destroyed the bandit gang to the last man, and Dynamo annexed the persons and land that the now-dead gang had been hoarding, including the young Jonathan. He was swiftly drafted into the paramilitary as a full-time pilot, and thus spent years honing his skills both on and off the battlefield, even as his social skills and his life outside of work declined into oblivion.
Currently has been assigned to the area around the hub known only as Haven as a solo agent and recruiter for Dynamo for the office that is inside Haven proper.
Hidden 11 yrs ago Post by TreueKaiserin
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You have my interest.
Hidden 11 yrs ago Post by Penultimate_Pi
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Interested. With the last Mech RP I was in gone KIA, this should be a good replacement.
Hidden 11 yrs ago Post by TentacleLord
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Awesome. I should be putting up an example of a character sheet filled out shortly, just to give a little more explanation.
Hidden 11 yrs ago Post by TentacleLord
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Posted Example and Blank Sheet
Hidden 11 yrs ago Post by SwagStag
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I'd join up; sounds extremely interesting
Hidden 11 yrs ago Post by TreueKaiserin
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Pilot


Name: Cassandra Fyrestone
Age: 23
Gender: Female
Personality: Having grown up around bandits, Cassandra is often seen as having an abrasive personality. She says and does whatever she wants with no regard for how it affects others, and is always looking out for herself, first and foremost.
Short Biography: Cassandra was born into a large group of bandits, and so she lived the bandit life. When she was ten, she took part in her first raid, and at the age of twelve, she began working as a mechanic during the off time, reparing the mobile armor units the bandits acquired. Throughout all her life with these bandits though, Cassandra had her eyes on the old Ogre unit in the warehouse. Over time, she slowly repaired it, and once she had it operational, she said her goodbyes to her gang, striking out into the wastes as mercenary.

Mobile Armor


Name: Ogre
Description: Cassandra's Ogre was previously owned by a group of bandits, though it wasn't in working condition until Cassandra managed to repair it. The Ogre is a large, heavy, and slow moving model of Mobile Armor, with two kneeless legs using treads underneath for movement. The Ogre is so large that some parts of the interior have rooms, making the Ogre not only a weapon, but a living space as well.
Crew: One, able to accomodate up to twenty.
Height: 15.3 meters
Weight: 52.7 tons
Power Source: Nuclear Fusion Generator
Left Arm: Dual 100mm Cannons, able to use various ammunition types via switching internal magazines
Right Arm: Heavy heat dispersion/ magnetic shield, retractable heat blade
Left Shoulder: Single fire beam rifle, 20 second cool down
Hidden 11 yrs ago Post by TentacleLord
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I see no problems with it, other than that there will most likely be structural weaknesses to have a combat mech that has rooms, which are essentially empty space on the interior.
Hidden 11 yrs ago Post by TentacleLord
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Posted the OOC
Hidden 11 yrs ago Post by TreueKaiserin
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Link to the OOC
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