Hidden 6 yrs ago 6 yrs ago Post by TheLazarus
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The World of Aerion




The World
Claims have been made about the decency of our world, yet history has proven us wrong, time and time again. Aerion wasn’t born in chaos. We have made it thus.”
-Lord Robert of House Welm, Ethora
All is not well in the world of Aerion. The immense nation of Ethora is in turbulent times as its Houses feud amongst themselves following the sudden assassination of their king, which is gradually pushing the disjointed country to civil war. The nations of Miraheim and Falke, which have been at odds for centuries, are being slowly pushed to hostilities, and whispers have begun to be spoken of Miraheim’s mobilization for war. The countries of the west are slowly being entangled in their own quarrels, as Palaven and Raelus both seek to strengthen their influence in the region, with Ellessar attempting to maintain some order of stability among the nations.

Indeed, Aerion is in shambles, and should the nations that inhabit it continue along this path, the world would ultimately destroy itself. Some comprehend the peril this world faces, and some would have something be done about it. On the isle of Ekilore has existed a structure of colossal size (extending high into the clouds and being visible from all regions of Aerion) called the Tower of Oculus, which was built long before many histories were documented. There dwells the Monks of Ekilore, who have resided there for as long as people can remember. Although the nations by no means see eye to eye, generally all respect, or at least value, the opinion of the Monks, which come often in the form of prophecies or divinations. On the 1792nd year since the Founding of Civilization (FC), such a prophecy was formed. The Monks of Ekilore invited to their tower emissaries of each of the countries to hear their prophecy, one in which they say could alter the fate of the world.


You
Presented to you are two options, two roads to journey upon. One road begins on Ekilore, where you answer the summons of the Monks. This path will take you on a quest all across the lands, where you attempt to change the course of the world, and thereby save it. The fate of Aerion is very much in your hands.

Yet in a world filled with strife is also presented the prospect of opportunity. For whatever purpose, be it gold, gods, guidance or glory (or whatever else your reason may be), you have recently begun travel with a group of mercenaries as they make their way through the land. You will accept contracts from clients, which could involve anything from slaying foul creatures, saving or protecting innocents, removing heads off individuals, and anything in between. Yet the life of a mercenary, especially in Aerion, may be more than it originally seems.








Country Profiles


















Religions of Aerion









Rules

  • No godmodding or bunnying, unless given permission.
  • This RP will have blood, gore, and quite of bit of violence, so be mindful of that.
  • Have good grammar and spelling, as well as correct length in posts. Typically, I consider this RP Low-Advanced/High Casual, so I'll expect a couple paragraphs in length, unless there's not enough substance for that much.
  • Only one character is allowed per person. NPCs are for the GM's use only, unless specific permission is given.
  • Keep on track with the storyline. Making your own subplot is fine, as long as you don't derail too far from the main story.
  • Try to post at a reasonably consistent basis (based on the progression of the RP, of course). Obviously, your life takes priority, so if you know you are going to be absent, away, or unable to post for whatever reason, please let us know somehow so we do not drop you from the RP.
  • Because of the RP, it is more than likely that characters will confront each other in combat. If/when those instances should arise, we expect maturity and poise in dealing with the way a fight should end up, whether by pre-agreement or general RPing etiquette.
  • One of the most important things to do in this RP is to have fun. Arguments will not be tolerated (this is not to say that discussions are not allowed, in fact they are encouraged), but generally impeding the ability of one or others to have fun in this RP will be ground for said person to be removed.


Character Sheet



*credit to Legend for building this world with me.
Hidden 6 yrs ago Post by Sedjwick
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Definitely interested. I'm thinking a spearman of Falke fighting for the Kinghts of Ekilore. I'll get to work on a CS soon.
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Hidden 6 yrs ago Post by TheLazarus
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@Sedjwick Sounds good. Let me know if you have any questions or you need any other information.
Hidden 6 yrs ago Post by TheLazarus
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I have put up my two characters. Varian will be the leader of the mercenary group, while Sir Roland will be one of the representatives going to Ekilore.
Hidden 6 yrs ago Post by Gate Keeper
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@TheLazarus
At work, but interested- it appears my other go to is slowly grinding to a halt ;-;
Hidden 6 yrs ago Post by TheLazarus
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@Gate KeeperWell hopefully this can help fill that halt! Let me know if you have any questions about characters, or nations or anything in general.
Hidden 6 yrs ago Post by Leo Khan
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Interested, if you're still looking for people.
Hidden 6 yrs ago Post by TheLazarus
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@Leo Khan Yes, definitely still looking for more people, feel free to apply!
Hidden 6 yrs ago Post by ningal700
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I'm potentially interested as well, but want to make sure that I would be able to dedicate enough time to the story, so as not to waste everyone's time.
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Hidden 6 yrs ago Post by Timemaster
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@TheLazarus I'm interested but I want to ask a thing first.
You said we can choose magic. What is magic capable of doing in this setting? Is there such thing as mana or any spell cast makes the caster weak?
In other words, can you please, please, explain magic for me? 😃
Hidden 6 yrs ago Post by TheLazarus
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@Timemaster Sure thing!

Origin and accessing magic: Magic is drawn from one of two places and subsequently has two names: Arcane and Divine. Arcane magic is drawn from one's spirit and the potential one has to command it is something you are born with. In this regard, not everyone is a candidate to to be a great wizard and a strong spirit to control the Arcane is something you have or not. Think of it as a natural gift or skill. That being said, it is difficult to control and is potentially very dangerous if one does not receive training. This danger has made many afraid of magic and is the core reason for a number of inquisitions and the widespread purging of mages in the land of Aerion (especially in the land of Ethora) leading to is rarity. However, Mage's guilds still exist and many students of Arcane magic go there to learn, control and develop their abilities.

Divine magic is drawn from one's faith in a certain divine being, whether it is an established figure or not (meaning it is does not have to be one of the major figures from Aerion's religions, which I can provide, and could be "made up"). Many Priests fall under this category for example. Divine magic is less dangerous and primarily used for healing and the like, though it can be used to curse others for example (if the patron deity is "evil" or "dark"). Divine magic is still fairly rare as to access it someone must have strong faith in a figure and like arcane magic be well trained.

Staves and augmenting magic: Staves, rituals, and other tools can augment and strengthen magic. Staves are usually used to channel, strengthen and help control magic, rituals and ceremonies can focus or strengthen it and other tools like wands and books do exist and do much of the same as I just said.

Rarity and use: Magic is increasingly rare because being a mage, wizard or any title is a stigma that often leads to imprisonment or worse death. People do not like magic for it disturbs the peace and is a constant threat. Magic is very powerful and power corrupts. Therefore, using magic in a public space is not a good idea for example, as you will likely be captured or killed on the spot by the townspeople or if you are lucky, the local town guard. Magic is often confined to the home or in the case of divine magic (which is generally more accepted), a church or shrine.

However, Raelus is one country where Arcane magic is more accepted, as the government makes extensive use of the offensive properties of Arcane magic in its military conquests. In this regard, mages are more of a resource however. Miracia is another country where magic could be found, as well as Palaven.

I hope this helps! Let me know if you have any other questions.
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Hidden 6 yrs ago 6 yrs ago Post by Nevix
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@TheLazarus



I didn't notice until after I finished the sheet that a Lord Robert Welm is responsible for the quote in the OP. I can change Drostan's house, if anything there contradicts. I also don't know if the whole coup backstory is too much, I tried to make it small and relatively easily snuffed out, so that it doesn't throw too much of a wrench in the established history.
Hidden 6 yrs ago Post by TheLazarus
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@Nevix You character is perfectly fine! Interesting backstory and I think he'd be a great addition. The only thing I would change is the part you mentioned about Welm. But instead of changing the family, you can simply change the Lord's name from Owen to Robert, and it can be added to the character tab. Welcome!

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Hidden 6 yrs ago 6 yrs ago Post by Doc Doctor
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@TheLazarus
I like to add lots of detail, so this profile is sorted out a bit differently than it is in the provided format.

Hidden 6 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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I'm trying to make a character today but I don't promise anything. look at my title and you'll understand

Thank you for the explanation ! @TheLazarus
Hidden 6 yrs ago Post by TheLazarus
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@Timemaster Sounds good, let me know if you need any other help making the CS.

@Doc Doctor Interesting character! But right now I'm asking how he fits into the RP? The RPers need to be either with the Knights of Ekilore or a Mercenary. Having no side and be wandering may not exactly work, unless you have plans to join one of the sides during the RP. If that's the case, I'll need you to adjust and expand upon that, either in your background or just as an explanation to me, and we can try to work something out.
Hidden 6 yrs ago Post by Sedjwick
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Working on my character (the High Dragoon to Lord Dunston Hawke (throwing that out there so no one else steals the idea ahead of me)), but could I get a bit more information on the religions of Aerion? You mention the Council of Nine and belief in The One in passing, but never what either religion actually believes, so I'd be interested in learning a bit more about that.
Hidden 6 yrs ago Post by TheLazarus
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@Sedjwick I'd be happy to! There are four religions primarily in Aerion, but the Council of Nine is the main religion everywhere except Miraheim, Rastra, and Palaven. I'll probably post this in the main thread up top. Here's the breakdown:







Hidden 6 yrs ago Post by Sedjwick
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@TheLazarus Thanks! One more question, then: could people follow some sort of blend of multiple religions? I'm thinking of making my character believe in The One as being Vesmir and the Nine being sort of semi-divine beings, more like angels than actual gods (sort of like Illuvitar and the Valar from the Silmarillion, if that helps).

Also, do the monks of Ekilore adhere to any particular religion?
Hidden 6 yrs ago Post by TheLazarus
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@Sedjwick Yes, blending religion is totally fine for your character. And I could see enough people around follow that same blend. So go for it.

It’s unknown what religion the Monks of Ekilore follow, if any. They are believed to be prophets, but not of any particular religion.
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