•Respect the GM•
Please understand that, while I value your opinions and your constructive criticisms, this is ultimately my world and I will manage it the way I feel is best. You may always seek the principles behind a particular decision, provided they are not intended to be hidden plot devices, but you must understand that I have the final say. I'm not so prideful that I cannot admit when I've done something in error, but nor is it appropriate to throw a tantrum or act belligerent. Additionally, I may approve things that, after further thought, I may reconsider to be inappropriate in a particular setting or imbalanced. This rule extends to any Co-GM I bring on-board. Any concerns you have may always be brought to my attention for discussion, as long as we remain polite and respectful of one another.
•Creation and Participation•
In nearly all of the worlds I run, I like to refrain from linear objectives and constraining settings. I enjoy having players who create content, expand the world, and embed their characters into the setting. I enjoy players who take liberties, and if I ever have a problem with something I will bring it to your attention. However, more often than not, I am pleasantry surprised when a character's actions change the course of a particular event, or plot. I once had a writer inadvertently start a war between a faction they had created, and my own. I don't simply want players who skim across the boundaries of what I have written, I don't want players to simply reaction to the world, I want players to experience the world's I create. The only catch here is that major events or changes should be discussed with me first, to ensure you don't conflict with my hidden plots or the machinations of other players.
•Expectations of Content•
I do not filter my writing except when adhering to the rules of the guild. Anyone who finds themselves emotionally or mentally vulnerable to particularly dark scenes, especially those that can be considered violent and traumatic, should not participate in this roleplay. If you do not fully understand what I am referring to here, please PM me. Additionally, for the darker, more abusive scenes, and for those of a more sexual nature, you must absolutely refrain from going into detail. There are two common methods for these kinds of things: Implication, and Fade-to-Black. Particularly, one of the reasons for this, other than being a public forum of a primarily non-adult setting full of minors, is also because of Google AdSense, which selects ads based on website content.
DO NOTS:
•Do not be unduly descriptive with sexual details.
•Do not be unreasonably excessive with your gore.
•Do not be overly, or continually discriminatory with slurs and slander.
•Do not post explicit mature content. This is not a smut.
•Posting Order and Frequency•
We will post in cycles. I will start off a "Cycle" by posting first, afterwards writers will be eligible to make a single post per character in no particular order. If your post leaves your character at a time within the world that is behind the majority, and you feel you cannot simply jump ahead to catch up without finishing whatever situation your character is involved in, I will not mind a second post. Situations like these should be brought to my attention, but if the decision is made in good judgement, then I would be hard-pressed to argue with it.
Posting frequency will be at minimum: One post per two weeks, although the sooner the better, writers who continually wait until the very last day to post are usually the writers who leave us after two weeks. You may make one post per character, though you do not have to, Secondary characters can be put on the back-burner until you deem them relevant, or your can make a post for them every cycle, it's up to you. Additionally, players make substitute the requirement to make a post with a collaboration done with another player, or, they may post a collaboration in addition to their character oriented posts.
Regarding Time-Skips: I will give as much notice as I can and I will likely set a date so that everyone is aware and has a chance to wrap up whatever they are doing. If you need to write half of a novel to finish up, then we'll deal with it. In the most common situation, I will ensure the majority is ready, and willing to time skip. Unless it involves changing the day from night to morning, I will do that a lot, obviously. (You're also allowed to jump to morning before I do, just make sure your character is relatively around the same time as the other characters, or that your character is not too far ahead/behind.)
Regarding Collaborative Posts: These posts should be done in a way where they can either be done quickly, or be inserted whenever finished. If you've fallen behind on your collab post there are two solutions: Write separate ICs and ensure you can post your collab during the next round of posts, or ask for a pass on posting this round. In the case of the later, this is not to become a habitual thing. It's best to write collaborative posts in a way that they can be done overtime and inserted whenever they are completed. Generic settings such as bar scenes, beach scenes, things not particularly plot-dependant and the like. If this collab is important to the story and is needed for your characters to progress, you'll have to figure out how to manage it. Lastly, if you've done a "fluff" piece with someone else, but also want to make a non-collaborative IC post for your character, I won't mind if you make IC posts for your character and put up the collab.
•Standard Rules•
These are the common sense, well known rules.
•Do not God-Mod: To modify, manipulate, or override a situation to your character's advantage simply to avoid a certain outcome without any reliable pretense or realism, especially in regards to actions taken by character you do not control, or entities you otherwise may not influence.
•No Mary Sues (or Gary Stus): A Mary Sue is an idealized and seemingly perfect fictional character. Often this character is recognized as an author insert or wish-fulfillment. "Mary Sue" is judged as a poorly developed character, too perfect and lacking in realism to be interesting. Also, as a tip, "Plain Peter" and "Basic Bob", who have nothing special about them and exist as the "Average Joe" character tend to get boring quickly.
•Fade-To-Black: A tasteful and tactful measure if you really want to characters to get their "Woohoo" on, or for the evil villain to gruesomely torture the hero, and other things that are generally not appropriate for the general public. Avoid actively describing these scenes, and instead imply that the situation will happen, fade to black, and move on to a later point. You can even have a character confirm these actions, albeit not in detail.
•Do not control, manipulate, maim, or kill characters or "private" NPCs without permission. Obviously, you are not allowed to control other writer's characters, so, moving on: A "private" NPC is an entity a writer has created in a world for minor, or major plot purposes, convenience, backstory, and etc. A bit of a gray area, so it's best to ask yourself, "Do I really need to this to this NPC?". However, not every NPC you create will be claimable (eg: Bandits A, B, and C.) and this right is reserved for the NPCs that serve an actual purpose as opposed to those created on the spot for tension, story, or drama. On the flip-side, not all NPCs that are unlisted are open for you to control. If you create an NPC and it is unlisted then I, or other writers, may interact with them such as stabbing them through their filthy peasant heart. This rule also means you cannot dictate how other writer's characters should act in regards to other entities. Additionally (I know), this also means that if you create a "Discardable NPC", other writer's may incorporate them into their stories, and thus obtaining ownership of an important NPC. Try to maintain a particular unclaimed NPCs personality to the best of your ability, Grandma Gertrude with her love for puppies and gardening probably doesn't enslave children, just saying.
I will create many NPCs, some of greater importance than others. The only things that I create that will be off limits are my characters and those I list as private NPCs, not to be confused with the general dossier of important world figures. When controlling world NPCs, or other writer's NPCs with permission, try to maintain the established personality and character already set in place. Nobody's perfect, and we're not mind readers, so just do your best. If you choose to take a violent act, or even kill, one of my NPCs.. be fully prepared for the repercussions. To reiterate: If it is relevant to your character's actions , mood, personality, and so forth, you may kill ANY of my non-private NPCs—Just be prepared to suffer the potential consequences. You may not feed my important NPCs to rabid dogs because you felt it would be fun.. unless your character is a Bolton. To reiterate that, ONLY your character has the power to kill ANY of my more important World Pawns, in other situations, please ask first. For example: Don't sacrifice my world pawns to a group of bandits you materialized from nowhere, that serves no other purpose than your whims. If you've such a thing in mind, discuss it with me first, I'm usually open to brutally ending the lives of my pawns.. Ahem.. I mean, interesting plot devices.
•Guild Rules and Consent•
This roleplay and all of its participants will adhere to the Fundamental Rules of the Guild. By applying to participate in this roleplay, players agreed that they are assumed to be of a proper age and mental state to participate in a roleplay with mature themes and content.
Please understand that, while I value your opinions and your constructive criticisms, this is ultimately my world and I will manage it the way I feel is best. You may always seek the principles behind a particular decision, provided they are not intended to be hidden plot devices, but you must understand that I have the final say. I'm not so prideful that I cannot admit when I've done something in error, but nor is it appropriate to throw a tantrum or act belligerent. Additionally, I may approve things that, after further thought, I may reconsider to be inappropriate in a particular setting or imbalanced. This rule extends to any Co-GM I bring on-board. Any concerns you have may always be brought to my attention for discussion, as long as we remain polite and respectful of one another.
1. Be cool like Fonz.
•Creation and Participation•
In nearly all of the worlds I run, I like to refrain from linear objectives and constraining settings. I enjoy having players who create content, expand the world, and embed their characters into the setting. I enjoy players who take liberties, and if I ever have a problem with something I will bring it to your attention. However, more often than not, I am pleasantry surprised when a character's actions change the course of a particular event, or plot. I once had a writer inadvertently start a war between a faction they had created, and my own. I don't simply want players who skim across the boundaries of what I have written, I don't want players to simply reaction to the world, I want players to experience the world's I create. The only catch here is that major events or changes should be discussed with me first, to ensure you don't conflict with my hidden plots or the machinations of other players.
•Expectations of Content•
I do not filter my writing except when adhering to the rules of the guild. Anyone who finds themselves emotionally or mentally vulnerable to particularly dark scenes, especially those that can be considered violent and traumatic, should not participate in this roleplay. If you do not fully understand what I am referring to here, please PM me. Additionally, for the darker, more abusive scenes, and for those of a more sexual nature, you must absolutely refrain from going into detail. There are two common methods for these kinds of things: Implication, and Fade-to-Black. Particularly, one of the reasons for this, other than being a public forum of a primarily non-adult setting full of minors, is also because of Google AdSense, which selects ads based on website content.
Google AdSense is a program run by Google that allows publishers in the Google Network of content sites to serve automatic text, image, video, or interactive media advertisements, that are targeted to site content and audience.
DO NOTS:
•Do not be unduly descriptive with sexual details.
•Do not be unreasonably excessive with your gore.
•Do not be overly, or continually discriminatory with slurs and slander.
•Do not post explicit mature content. This is not a smut.
Keep things tactful and tasteful. It's best to err on the side of caution and only describe things as required by the needs of your character, scene, or world. It's also quite recommended to use implication and the good 'ol "Fade-to-Black" technique.
•Posting Order and Frequency•
We will post in cycles. I will start off a "Cycle" by posting first, afterwards writers will be eligible to make a single post per character in no particular order. If your post leaves your character at a time within the world that is behind the majority, and you feel you cannot simply jump ahead to catch up without finishing whatever situation your character is involved in, I will not mind a second post. Situations like these should be brought to my attention, but if the decision is made in good judgement, then I would be hard-pressed to argue with it.
Posting frequency will be at minimum: One post per two weeks, although the sooner the better, writers who continually wait until the very last day to post are usually the writers who leave us after two weeks. You may make one post per character, though you do not have to, Secondary characters can be put on the back-burner until you deem them relevant, or your can make a post for them every cycle, it's up to you. Additionally, players make substitute the requirement to make a post with a collaboration done with another player, or, they may post a collaboration in addition to their character oriented posts.
Minimum IC Expectation: One IC post every two weeks.
Maximum IC Expectation: One IC post for each character, one "wrap up" post if needed, and one collaborative post.
Regarding Time-Skips: I will give as much notice as I can and I will likely set a date so that everyone is aware and has a chance to wrap up whatever they are doing. If you need to write half of a novel to finish up, then we'll deal with it. In the most common situation, I will ensure the majority is ready, and willing to time skip. Unless it involves changing the day from night to morning, I will do that a lot, obviously. (You're also allowed to jump to morning before I do, just make sure your character is relatively around the same time as the other characters, or that your character is not too far ahead/behind.)
Regarding Collaborative Posts: These posts should be done in a way where they can either be done quickly, or be inserted whenever finished. If you've fallen behind on your collab post there are two solutions: Write separate ICs and ensure you can post your collab during the next round of posts, or ask for a pass on posting this round. In the case of the later, this is not to become a habitual thing. It's best to write collaborative posts in a way that they can be done overtime and inserted whenever they are completed. Generic settings such as bar scenes, beach scenes, things not particularly plot-dependant and the like. If this collab is important to the story and is needed for your characters to progress, you'll have to figure out how to manage it. Lastly, if you've done a "fluff" piece with someone else, but also want to make a non-collaborative IC post for your character, I won't mind if you make IC posts for your character and put up the collab.
•Standard Rules•
These are the common sense, well known rules.
•Do not God-Mod: To modify, manipulate, or override a situation to your character's advantage simply to avoid a certain outcome without any reliable pretense or realism, especially in regards to actions taken by character you do not control, or entities you otherwise may not influence.
A character shoots a gun at your character's head, from an extremely close distance and in response you describe; A) How the bullet jammed in the barrel, saving your character; B) Your character was actually Spiderman all along and he does a double helix 720 blackflip dodge; C) Your character is a badass who doesn't flinch as the bullet whizzes past their head because the other character missed, because reasons.
•No Mary Sues (or Gary Stus): A Mary Sue is an idealized and seemingly perfect fictional character. Often this character is recognized as an author insert or wish-fulfillment. "Mary Sue" is judged as a poorly developed character, too perfect and lacking in realism to be interesting. Also, as a tip, "Plain Peter" and "Basic Bob", who have nothing special about them and exist as the "Average Joe" character tend to get boring quickly.
"Mary Sue stories—the adventures of the youngest and smartest ever person to graduate from the academy and ever to get a commission at such a tender age. Usually characterized by unprecedented skill in everything from art to zoology, including karate and arm-wrestling. This character can also be found burrowing her way into the good graces/heart/mind of one of the Big Three [Kirk, Spock, and McCoy], if not all three at once. She saves the day by her wit and ability, and, if we are lucky, has the good grace to die at the end, being grieved by the entire ship."
•Fade-To-Black: A tasteful and tactful measure if you really want to characters to get their "Woohoo" on, or for the evil villain to gruesomely torture the hero, and other things that are generally not appropriate for the general public. Avoid actively describing these scenes, and instead imply that the situation will happen, fade to black, and move on to a later point. You can even have a character confirm these actions, albeit not in detail.
Character A: "Bro, did you get your Woohoo on?!"
Character B: "Bro, I sexed Character C so good, it was wild."
•Do not control, manipulate, maim, or kill characters or "private" NPCs without permission. Obviously, you are not allowed to control other writer's characters, so, moving on: A "private" NPC is an entity a writer has created in a world for minor, or major plot purposes, convenience, backstory, and etc. A bit of a gray area, so it's best to ask yourself, "Do I really need to this to this NPC?". However, not every NPC you create will be claimable (eg: Bandits A, B, and C.) and this right is reserved for the NPCs that serve an actual purpose as opposed to those created on the spot for tension, story, or drama. On the flip-side, not all NPCs that are unlisted are open for you to control. If you create an NPC and it is unlisted then I, or other writers, may interact with them such as stabbing them through their filthy peasant heart. This rule also means you cannot dictate how other writer's characters should act in regards to other entities. Additionally (I know), this also means that if you create a "Discardable NPC", other writer's may incorporate them into their stories, and thus obtaining ownership of an important NPC. Try to maintain a particular unclaimed NPCs personality to the best of your ability, Grandma Gertrude with her love for puppies and gardening probably doesn't enslave children, just saying.
I will create many NPCs, some of greater importance than others. The only things that I create that will be off limits are my characters and those I list as private NPCs, not to be confused with the general dossier of important world figures. When controlling world NPCs, or other writer's NPCs with permission, try to maintain the established personality and character already set in place. Nobody's perfect, and we're not mind readers, so just do your best. If you choose to take a violent act, or even kill, one of my NPCs.. be fully prepared for the repercussions. To reiterate: If it is relevant to your character's actions , mood, personality, and so forth, you may kill ANY of my non-private NPCs—Just be prepared to suffer the potential consequences. You may not feed my important NPCs to rabid dogs because you felt it would be fun.. unless your character is a Bolton. To reiterate that, ONLY your character has the power to kill ANY of my more important World Pawns, in other situations, please ask first. For example: Don't sacrifice my world pawns to a group of bandits you materialized from nowhere, that serves no other purpose than your whims. If you've such a thing in mind, discuss it with me first, I'm usually open to brutally ending the lives of my pawns.. Ahem.. I mean, interesting plot devices.
•Guild Rules and Consent•
This roleplay and all of its participants will adhere to the Fundamental Rules of the Guild. By applying to participate in this roleplay, players agreed that they are assumed to be of a proper age and mental state to participate in a roleplay with mature themes and content.