WIP, pending approval of some themes.
Primacy- National colloquial
Ozil Thermal- State run mega-corporation
Thermals/Primals- Denizen colloquial
Iron Star- Propaganda colloquial
A socialist corporate sate. The usrine Ozil govern their sector with a military junta that tastes slightly of armed occupation. Intergalactically renowned as unintelligent, unimaginative brutes, the Ozil prefer to see themselves as collective minimalist; at least its denizens are instructed that this is proper thought. Life under Ozil rule revolves around power output. Reactors dot every feasible inch of terraformed soil. The crown jewel of Ozil Thermal (the state power exporter and de facto head of government) is the dyson swarm which is harbored in the center of the nation. Derelict as the old structure may be, it is the Ozil’s lifeline to pertinence in the galaxy and perhaps it’s only hope from being swallowed by much bigger fish in the sea.
The race to the stars was a slow and arduous process for the Ozil. Some would even say it remains a feat beyond their capacity. However, it was by the grace of another race that the Ozil even became sentient. Termed only as “the First Ones” these avian forefathers bred the Ozil as loyal pets. Evolving with time and the guiding hand of gene manipulation, the Ozil found their sentience firmly in the collar of the First Ones. They became the menial labor, personal thugs, and star fodder of an early yet exceptionally advanced empire. What happened to free them of this grasp is unknown to the Ozil citizenry at large. However, the First Ones at their height of their power vanished; however, not as the Ashtar did years later with a puff of fairy dust. The First Ones were rent from the galaxy. Disease, uprising, and nuclear decimation from outside and within extirpated them at their root. Slaughtered wholesale, the fragmented remains of the First Ones empire was inherited by the servants they had raised from the mud.
Unknown millennia past. War, famine, and radiation remained the tapestry of the Ozil. It shaped them as the weak perished and the strong thrived. In the vacuum was forged a new empire. They became a people obsessed with power, in its rawest sense. It had been their steady guide through the reconstruction and their only weapon in the fight to claim the carcass of the old empire from outside forces. The Ozil surged the factories and reactors of their forefathers. Industry was the collective drive of the people. And at the center of this power was the Forge, a dyson swarm which shrouded the star of the Ozil’s capital system. Built by the First Ones, it was their lasting gift that brought the once barbaric nation into the fore. The once mothballed super generator was recently reborn. Though at a fraction of its output potential and ever teetering on its own destruction, the Forge has become the lynchpin for Ozil auto-manufacturing and military might.
The iron star surged quickly on the galactic stage. The Primacy, and namely the ursine Ozil, bullied and blasted their way through much of their neighboring systems. In a surge of galactically despised bloodlust, the nation seized a vast swath of territory. It was a crusade destined to fail. Though competent in battle, the regime was noticeably plagued by indigent statecraft and the empire soon found itself crumbling from within as occupations turned to massacres. But then the glorious day came when the prophecy of the First Ones was fulfilled. The Ashtar’s psionic scourge swept through the galaxy. The riots, the terrorism, the infidelity of mind all at once stopped. The conquered, grateful-- as they should have always been-- became pacified, complacent, and content. On the backs of smiling faces the great union (read: occupation) was made and cemented. Factories filled the lands and skies as the creaking pistons of apartheid droned on into the void.
Travulous Lost- The cultural capital of the Ozil Primacy and headquarters of Ozil Thermal. This cold moon has been mined of every viable resource down to the core. It is a carcass of a once beautiful world, sacrificed to sustain the looming complex on the horizon. The cement covered bastion orbits an equally harvested gas giant. At the core of this system sits the Forge.
The Forge- A dyson swarm which loosely enshrouds Karminus, a B8 spectral main sequence star. It is suspected by the galactic academia that this project was very much in its beginning phases when the First Ones disappeared from the Ozil dominion. Furthermore, the general incompetence of the Ozil administration, technology, and frankly intellectual capacity has seen the dyson swarm fall into gross disrepair. Much of the empire's resources are funneled into the perpetual upkeep of such a costly system and contention lies beneath the surface of many forced funding palms.
The Ozil have a tendency to wipe out the sentience of areas they “colonize.” This transition does not usually take place in the form of wholesale genocide after the undoubted military onslaught. Instead this is a gradual rot as new lands are forged into factories, mines tear through crop yields, fusion reactors take the place of city hall, and all those who impede progress are “instituted” into labor which accelerates such ends. Conditions and life in this world are hard. Without the physiological-- and arguably emotional--fortitude of the ursine Ozil, seldom sentients are found up to snuff in such prolonged conditions. As such, the vermine Prikke and carrion Umman Manda are arguably the only prolific species that has thrived in the cogs of Ozil rule. Species of other nations find it difficult to attain citizenship in the Primacy unless they are adopted in from colonization efforts above. Indenturing of “pirates” (those engaging in any unauthorized economic transactions in the area) often find themselves polishing reactor cores as well.
90% Ozil
8% Occupied species
2% International species, often indentured
Labor and life are synonymous to the Ozil; quite literally, they are the same word. Each citizen is assigned to a Furnace, usually a fusion reactor, which literally is the city. Other economic ventures necessary to the survival of the Furnace such as mining, infrastructure, and carbon harvesting are governed by the local Furnace Alpha. The pyramid business model extends to planet, sector, quadrant, and national level at which the executive of the Thermal Primacy sits at his headquarters in Travulous Lost. Bureaucracy winds its way through every level of government and corruption is the rule rather than the exception.
The corporate state often appreciates its own inherent lack of innovation and subsidizes single economic entities to provide a heavily monitored goods or services to a captivated market. A single Valerius soda, under contract with the Ozil government, is available as the only soda in the entire nation. Labeled as Soda 1. This use of alien technology has been a recent addition to the Ozil domestic market. For the foreseeable past, almost all products have been of a grey, heavy, structurally-unsound variety produced from the Autoprinters. These mass manufactured goods span the variety of food, appliances, clothes, vehicles, and... well that's about all you get in the Primacy. These recent surge of external products has brought some happiness to the polity, but also stirred contention among the more nationalist wings of the party. A red stripe and fancy letters on an otherwise perfectly good can has many pouring their drinks in the street, or worse.
Corruption; that is the name of the game. With the Prime Alpha and his testosterone-imbibed cabinet held up in the conference rooms of Travulous Lost, it is down to the individual planets and respective Factory, Solar, and Quadrant Alphas to scrape a living condition for the denizens they control. This duty to their people is--of course-- secondary to their mandate to produce a substantial power surplus and provide men and material to the needs of the Iron Star. Deals, both explicit and covert, are often brokered with other nations on an individual planetary basis. This “contracting” is used to stymie the Ozil’s incompetence in consumer goods, infrastructure, and anything requiring an ounce of sentient creativity. The muffled grumblings of discourse among the citizenry have steadily increased since the Ashtar vanished. To many, the empire seems to be bursting at the seams; its energy yearning to find a target to focus on or tear itself apart.
At its core, the world of the Ozil is a corporate state which serves the energy capital produced by the Forge. The power output of this solar monstrosity is the primary economic export of the nation by means of its state energy business, Ozil Thermal. Surplus energy of this structure and the subsidiary reactors on Primacy worlds is used to mass produce the goods and equipment of the nation. The Prime Alpha exercises complete control of the nation, though bureaucratic advisory boards exist and clog every rung of the party ladder. Control of the system is complete, and often ruthless. State held secrets and proprietary technology are deemed significantly more valuable than citizens, planets, and perhaps the Forge itself.
Inheritance is a blessing and a curse. Without the First Ones, the Ozil would never have made it off of their own frozen system. The remains of this once great nation are the skeleton that holds the Ozil aloft. The dyson swarm named the Forge is a primary example of this, too complicated to be fully repaired or built upon with laudable success. Entire cities, reactors, and weapon systems exist as refurbished inventions of this scavenged empire. The traditional mantra of “it was always done like this” is often self preservation from the Ozil inventing something worse. However, blueprints from the First Ones are numerous and as the Ozil continue to decipher information from their forefathers they often take paradoxical leaps forward in technology as evidenced by phases of the Great War and Detente.
This lurch forward by understanding the past is a driving vice for the Ozil. With the intellectual wealth of the far more advanced Ashtar waiting like a carcass to be won, many in the Primacy have set their eyes on the abandoned hoard. In their grasp lies the capacity to finish the Forge, to build more like her, to enshroud every star in the iron womb of the Ozil.
Autoprinters- Apart from the Forge, the autoprinters which dot the nation are the true lifeforce of the citizenry. Moreover, it is the only truly revolutionary technology that the Ozil can claim as their own invention (though the full truth of this is arguable). Clothes, equipment, housing and more are produced as grey assemblages of spare raw ore and waste from the lacing mines of every world. Food is even mass produced in these 3D generators. Harnessing the carbon from industrial waste products, a salty porridge termed “glog” is the staple in the diet of every citizen regardless of species. While apparently crude and emotionally lackluster, the autoprinters are an exceptional time, resource, and creativity efficient way to supply a territory that would otherwise be too costly and diverse to maintain.
---
Boat 1- A battleship model that has been the staple of the Ozil since its inception. The ship has undergone multiple iterations with advances in political and technological realities, but the cosmetic and structural design has largely remained the same. These iterations are most notably 1a (Great War), 1b (Detente), and 1c (Modern). At each phase of these periods one could argue that the Boat 1 design is rather lacking compared to its contemporaries. Too heavily armed and armored to be maneuverable and wasting a good deal of space on redundant systems inherent to every ship. It is perhaps a “Jack of all trades” but the title of Jack is even a bit lofty nobility for this crude machine. What Boat 1 lacks in worth, it makes up for in cost efficiency and ability to mass produce. Its autoprinting facility located in the Forge system can crack them out at a rate most empires would find staggering. This model remains the only non-prototype ship-of-the-line produced in the Ozil empire, creating some obvious weak points in modern techniques of combined arms warfare.
Boat 2- A recent invention after prototyping in the Detente period proved cost efficient. Boat 2 is a corvette model designed to fight in inter-atmospheric conditions. While it is amenable in an anti-strike craft capacity, the exceptionally close range weapon systems render it useless against distanced capital ship engagements. Often towing behind its larger companions in interstellar contact, Boat 2 is set loose when planetary bombardment inevitably follows. Primarily relying on its gamma radiator, the vessel is used to sweep organic life off strategic planetary targets and deliver its ground force ordinance in a way that leaves the technology and infrastructure of the hostile force reclaimable.
Boat 3- The strike fighter of the Ozil arsenal, Boat 3 is designed to deliver a crippling pulse of electromagnetic currency to objects within its grasp. Fast and powerful, they harness the Ozil obsession with disposability serving equally as effective when destroyed in close proximity to targets. In capital and surface warfare they are punishing force against shield technology.
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Vyhnyic: Gunboat 1- So integral and long standing in the Ozil military, this atmospheric gunboat is given a colloquial name that has lasted since its inception millennia ago. The terror of occupied territory, this vessel is capable of delivering versatile firepower and troop complement in any feasible condition. Maneuverable and durable it is perhaps the only exceptional piece of kit fielded by the Ozil.
Dichlovjic- The crown jewel of the Ozil fleet. This hyperdreadnaught was recently found in the bowels of a colonial gas giant. Undoubtedly created by the First Ones at the height of their reign, she sat in slumber awaiting the rise of the Iron Star. Not much is known of the capacity of this weapon system, many of its functions are still trapped within and still more are gravely misunderstood. What is understood, is that when placed adjacent to a solar powersource and given ample time to deploy, the system yields incredible potential as a fortress. Shields, munitions, even hot showers seem to recharge at a prodigious rate. However, en route it is slow and vulnerable. As such, the vessel lies in wait in the Forge system. Seldom targets have been found worth risking an open strike at their nation’s heart.
The Ozil Thermal Primacy
Minor Belligerent
Primacy- National colloquial
Ozil Thermal- State run mega-corporation
Thermals/Primals- Denizen colloquial
Iron Star- Propaganda colloquial
General Information
Overview
A socialist corporate sate. The usrine Ozil govern their sector with a military junta that tastes slightly of armed occupation. Intergalactically renowned as unintelligent, unimaginative brutes, the Ozil prefer to see themselves as collective minimalist; at least its denizens are instructed that this is proper thought. Life under Ozil rule revolves around power output. Reactors dot every feasible inch of terraformed soil. The crown jewel of Ozil Thermal (the state power exporter and de facto head of government) is the dyson swarm which is harbored in the center of the nation. Derelict as the old structure may be, it is the Ozil’s lifeline to pertinence in the galaxy and perhaps it’s only hope from being swallowed by much bigger fish in the sea.
History
The race to the stars was a slow and arduous process for the Ozil. Some would even say it remains a feat beyond their capacity. However, it was by the grace of another race that the Ozil even became sentient. Termed only as “the First Ones” these avian forefathers bred the Ozil as loyal pets. Evolving with time and the guiding hand of gene manipulation, the Ozil found their sentience firmly in the collar of the First Ones. They became the menial labor, personal thugs, and star fodder of an early yet exceptionally advanced empire. What happened to free them of this grasp is unknown to the Ozil citizenry at large. However, the First Ones at their height of their power vanished; however, not as the Ashtar did years later with a puff of fairy dust. The First Ones were rent from the galaxy. Disease, uprising, and nuclear decimation from outside and within extirpated them at their root. Slaughtered wholesale, the fragmented remains of the First Ones empire was inherited by the servants they had raised from the mud.
Unknown millennia past. War, famine, and radiation remained the tapestry of the Ozil. It shaped them as the weak perished and the strong thrived. In the vacuum was forged a new empire. They became a people obsessed with power, in its rawest sense. It had been their steady guide through the reconstruction and their only weapon in the fight to claim the carcass of the old empire from outside forces. The Ozil surged the factories and reactors of their forefathers. Industry was the collective drive of the people. And at the center of this power was the Forge, a dyson swarm which shrouded the star of the Ozil’s capital system. Built by the First Ones, it was their lasting gift that brought the once barbaric nation into the fore. The once mothballed super generator was recently reborn. Though at a fraction of its output potential and ever teetering on its own destruction, the Forge has become the lynchpin for Ozil auto-manufacturing and military might.
The iron star surged quickly on the galactic stage. The Primacy, and namely the ursine Ozil, bullied and blasted their way through much of their neighboring systems. In a surge of galactically despised bloodlust, the nation seized a vast swath of territory. It was a crusade destined to fail. Though competent in battle, the regime was noticeably plagued by indigent statecraft and the empire soon found itself crumbling from within as occupations turned to massacres. But then the glorious day came when the prophecy of the First Ones was fulfilled. The Ashtar’s psionic scourge swept through the galaxy. The riots, the terrorism, the infidelity of mind all at once stopped. The conquered, grateful-- as they should have always been-- became pacified, complacent, and content. On the backs of smiling faces the great union (read: occupation) was made and cemented. Factories filled the lands and skies as the creaking pistons of apartheid droned on into the void.
Major Holdings
Travulous Lost- The cultural capital of the Ozil Primacy and headquarters of Ozil Thermal. This cold moon has been mined of every viable resource down to the core. It is a carcass of a once beautiful world, sacrificed to sustain the looming complex on the horizon. The cement covered bastion orbits an equally harvested gas giant. At the core of this system sits the Forge.
The Forge- A dyson swarm which loosely enshrouds Karminus, a B8 spectral main sequence star. It is suspected by the galactic academia that this project was very much in its beginning phases when the First Ones disappeared from the Ozil dominion. Furthermore, the general incompetence of the Ozil administration, technology, and frankly intellectual capacity has seen the dyson swarm fall into gross disrepair. Much of the empire's resources are funneled into the perpetual upkeep of such a costly system and contention lies beneath the surface of many forced funding palms.
Demographics
Population
The Ozil have a tendency to wipe out the sentience of areas they “colonize.” This transition does not usually take place in the form of wholesale genocide after the undoubted military onslaught. Instead this is a gradual rot as new lands are forged into factories, mines tear through crop yields, fusion reactors take the place of city hall, and all those who impede progress are “instituted” into labor which accelerates such ends. Conditions and life in this world are hard. Without the physiological-- and arguably emotional--fortitude of the ursine Ozil, seldom sentients are found up to snuff in such prolonged conditions. As such, the vermine Prikke and carrion Umman Manda are arguably the only prolific species that has thrived in the cogs of Ozil rule. Species of other nations find it difficult to attain citizenship in the Primacy unless they are adopted in from colonization efforts above. Indenturing of “pirates” (those engaging in any unauthorized economic transactions in the area) often find themselves polishing reactor cores as well.
90% Ozil
8% Occupied species
2% International species, often indentured
Society
Labor and life are synonymous to the Ozil; quite literally, they are the same word. Each citizen is assigned to a Furnace, usually a fusion reactor, which literally is the city. Other economic ventures necessary to the survival of the Furnace such as mining, infrastructure, and carbon harvesting are governed by the local Furnace Alpha. The pyramid business model extends to planet, sector, quadrant, and national level at which the executive of the Thermal Primacy sits at his headquarters in Travulous Lost. Bureaucracy winds its way through every level of government and corruption is the rule rather than the exception.
Economy
The corporate state often appreciates its own inherent lack of innovation and subsidizes single economic entities to provide a heavily monitored goods or services to a captivated market. A single Valerius soda, under contract with the Ozil government, is available as the only soda in the entire nation. Labeled as Soda 1. This use of alien technology has been a recent addition to the Ozil domestic market. For the foreseeable past, almost all products have been of a grey, heavy, structurally-unsound variety produced from the Autoprinters. These mass manufactured goods span the variety of food, appliances, clothes, vehicles, and... well that's about all you get in the Primacy. These recent surge of external products has brought some happiness to the polity, but also stirred contention among the more nationalist wings of the party. A red stripe and fancy letters on an otherwise perfectly good can has many pouring their drinks in the street, or worse.
Government
Corruption; that is the name of the game. With the Prime Alpha and his testosterone-imbibed cabinet held up in the conference rooms of Travulous Lost, it is down to the individual planets and respective Factory, Solar, and Quadrant Alphas to scrape a living condition for the denizens they control. This duty to their people is--of course-- secondary to their mandate to produce a substantial power surplus and provide men and material to the needs of the Iron Star. Deals, both explicit and covert, are often brokered with other nations on an individual planetary basis. This “contracting” is used to stymie the Ozil’s incompetence in consumer goods, infrastructure, and anything requiring an ounce of sentient creativity. The muffled grumblings of discourse among the citizenry have steadily increased since the Ashtar vanished. To many, the empire seems to be bursting at the seams; its energy yearning to find a target to focus on or tear itself apart.
At its core, the world of the Ozil is a corporate state which serves the energy capital produced by the Forge. The power output of this solar monstrosity is the primary economic export of the nation by means of its state energy business, Ozil Thermal. Surplus energy of this structure and the subsidiary reactors on Primacy worlds is used to mass produce the goods and equipment of the nation. The Prime Alpha exercises complete control of the nation, though bureaucratic advisory boards exist and clog every rung of the party ladder. Control of the system is complete, and often ruthless. State held secrets and proprietary technology are deemed significantly more valuable than citizens, planets, and perhaps the Forge itself.
Technological Information
Inheritance is a blessing and a curse. Without the First Ones, the Ozil would never have made it off of their own frozen system. The remains of this once great nation are the skeleton that holds the Ozil aloft. The dyson swarm named the Forge is a primary example of this, too complicated to be fully repaired or built upon with laudable success. Entire cities, reactors, and weapon systems exist as refurbished inventions of this scavenged empire. The traditional mantra of “it was always done like this” is often self preservation from the Ozil inventing something worse. However, blueprints from the First Ones are numerous and as the Ozil continue to decipher information from their forefathers they often take paradoxical leaps forward in technology as evidenced by phases of the Great War and Detente.
This lurch forward by understanding the past is a driving vice for the Ozil. With the intellectual wealth of the far more advanced Ashtar waiting like a carcass to be won, many in the Primacy have set their eyes on the abandoned hoard. In their grasp lies the capacity to finish the Forge, to build more like her, to enshroud every star in the iron womb of the Ozil.
Major Techs
Autoprinters- Apart from the Forge, the autoprinters which dot the nation are the true lifeforce of the citizenry. Moreover, it is the only truly revolutionary technology that the Ozil can claim as their own invention (though the full truth of this is arguable). Clothes, equipment, housing and more are produced as grey assemblages of spare raw ore and waste from the lacing mines of every world. Food is even mass produced in these 3D generators. Harnessing the carbon from industrial waste products, a salty porridge termed “glog” is the staple in the diet of every citizen regardless of species. While apparently crude and emotionally lackluster, the autoprinters are an exceptional time, resource, and creativity efficient way to supply a territory that would otherwise be too costly and diverse to maintain.
Military Information
Military Overview
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The Ozil Primal Navy
Boat 1- A battleship model that has been the staple of the Ozil since its inception. The ship has undergone multiple iterations with advances in political and technological realities, but the cosmetic and structural design has largely remained the same. These iterations are most notably 1a (Great War), 1b (Detente), and 1c (Modern). At each phase of these periods one could argue that the Boat 1 design is rather lacking compared to its contemporaries. Too heavily armed and armored to be maneuverable and wasting a good deal of space on redundant systems inherent to every ship. It is perhaps a “Jack of all trades” but the title of Jack is even a bit lofty nobility for this crude machine. What Boat 1 lacks in worth, it makes up for in cost efficiency and ability to mass produce. Its autoprinting facility located in the Forge system can crack them out at a rate most empires would find staggering. This model remains the only non-prototype ship-of-the-line produced in the Ozil empire, creating some obvious weak points in modern techniques of combined arms warfare.
Boat 2- A recent invention after prototyping in the Detente period proved cost efficient. Boat 2 is a corvette model designed to fight in inter-atmospheric conditions. While it is amenable in an anti-strike craft capacity, the exceptionally close range weapon systems render it useless against distanced capital ship engagements. Often towing behind its larger companions in interstellar contact, Boat 2 is set loose when planetary bombardment inevitably follows. Primarily relying on its gamma radiator, the vessel is used to sweep organic life off strategic planetary targets and deliver its ground force ordinance in a way that leaves the technology and infrastructure of the hostile force reclaimable.
Boat 3- The strike fighter of the Ozil arsenal, Boat 3 is designed to deliver a crippling pulse of electromagnetic currency to objects within its grasp. Fast and powerful, they harness the Ozil obsession with disposability serving equally as effective when destroyed in close proximity to targets. In capital and surface warfare they are punishing force against shield technology.
The Ozil Primal Marines
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Vyhnyic: Gunboat 1- So integral and long standing in the Ozil military, this atmospheric gunboat is given a colloquial name that has lasted since its inception millennia ago. The terror of occupied territory, this vessel is capable of delivering versatile firepower and troop complement in any feasible condition. Maneuverable and durable it is perhaps the only exceptional piece of kit fielded by the Ozil.
Hyperdread
Dichlovjic- The crown jewel of the Ozil fleet. This hyperdreadnaught was recently found in the bowels of a colonial gas giant. Undoubtedly created by the First Ones at the height of their reign, she sat in slumber awaiting the rise of the Iron Star. Not much is known of the capacity of this weapon system, many of its functions are still trapped within and still more are gravely misunderstood. What is understood, is that when placed adjacent to a solar powersource and given ample time to deploy, the system yields incredible potential as a fortress. Shields, munitions, even hot showers seem to recharge at a prodigious rate. However, en route it is slow and vulnerable. As such, the vessel lies in wait in the Forge system. Seldom targets have been found worth risking an open strike at their nation’s heart.