Hidden 5 yrs ago Post by Necroes
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Necroes Dice Lord

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Smuggler - Long Version


Hidden 5 yrs ago Post by Sini
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Sini

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I like this guy!
Hidden 5 yrs ago Post by Necroes
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Necroes Dice Lord

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My favorite part about sci-fi has always been the elaborate technologies, and how we can take what we already know and stretch the boundaries. With the "because they have technology that can do that" trope, there are so many unique and interesting concepts that can be explored.
Likewise, criminals and rogues having the upper hand compared to factions restricted by laws and regulations has always been an interesting concept to me. After all, given sufficiently advanced technology, and a willingness to break rules to get results, who knows how far you could get?
Thus, Melech was born.

So, is he approved, or do I need to make changes?
Hidden 5 yrs ago Post by Sini
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Sini

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So, is he approved, or do I need to make changes?


Just need one other GM to approve him.
Hidden 5 yrs ago Post by Ruby
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Ruby No One Cares

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Approved. You'll need specs on the ship before it can get into conflict.
Hidden 5 yrs ago Post by Necroes
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Necroes Dice Lord

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Approved. You'll need specs on the ship before it can get into conflict.


Thanks!

How should I go about getting specs? I don't think I saw a sheet for that or anything. Though, the idea is less to get into conflict and more to get away from it.
Hidden 5 yrs ago 5 yrs ago Post by Necroes
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Necroes Dice Lord

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Hidden 5 yrs ago 5 yrs ago Post by Necroes
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Necroes Dice Lord

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[Approved]


Hidden 5 yrs ago 5 yrs ago Post by Necroes
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[Approved]


Hidden 5 yrs ago Post by Sundered Echo
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Sundered Echo

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Ship is Approved - with the one caveat that some of the numerical stats (regarding hull strength, Shield strength and such) may need to change when we complete the ship guide.
Hidden 5 yrs ago Post by Sundered Echo
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Sundered Echo

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Grenade and Shotgun both approved.

Note: That grenade will not disable a lightsaber.
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