My first glimpse of the outside world was sand. Far and wide, I saw gently sloping dunes and plains stretching across the horizon. Ancient ruins dotted the landscape, either fully consumed by the shifting tides or hanging on to their fragile existence. To our north, a wall of sharp, rocky mountains scraped the sky. One of them rose above all others. Its two-pronged summit resembled a hand that threatened to reach up and crush the sun itself. At that moment of pure clarity, I knew with an absolute certainty that somehow, some way, I would reach its peak.
Welcome to "After The End!" Awaking from your long-buried graves, you "Arisen" must learn to survive in a world ravaged by a forgotten apocalypse. Players will solve puzzles, survive attacks, as well as weather the more mysterious aspects of this strange place. The ultimate goal? Summit the twin-peaked mountain at the end of the world. There isn't much to explain about the backstory of the setting. Basically, there was some cataclysm that shook the world and blotted out the sun. For some mysterious purpose the arisen had been summoned from their graves, but their natural instinct, though they retain all of the characteristics of their past self, is to summit the twin-peaked mountain.
As for what to expect from the setting in terms of gear/magic and all that, a sharp metal sword would be nearly unattainable. Magic does exist, but sparsely and very rarely within a character.
As for what to expect from the setting in terms of gear/magic and all that, a sharp metal sword would be nearly unattainable. Magic does exist, but sparsely and very rarely within a character.
I put this in the advanced roleplay section originally, but I don't expect pages upon pages of words. My general rule for myself is to write as much as it takes to describe the situation at hand.
Accepting four players at max because my brain cannot handle any more!