Hidden 5 yrs ago Post by Roughdragon1
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My first glimpse of the outside world was sand. Far and wide, I saw gently sloping dunes and plains stretching across the horizon. Ancient ruins dotted the landscape, either fully consumed by the shifting tides or hanging on to their fragile existence. To our north, a wall of sharp, rocky mountains scraped the sky. One of them rose above all others. Its two-pronged summit resembled a hand that threatened to reach up and crush the sun itself. At that moment of pure clarity, I knew with an absolute certainty that somehow, some way, I would reach its peak.


Welcome to "After The End!" Awaking from your long-buried graves, you "Arisen" must learn to survive in a world ravaged by a forgotten apocalypse. Players will solve puzzles, survive attacks, as well as weather the more mysterious aspects of this strange place. The ultimate goal? Summit the twin-peaked mountain at the end of the world. There isn't much to explain about the backstory of the setting. Basically, there was some cataclysm that shook the world and blotted out the sun. For some mysterious purpose the arisen had been summoned from their graves, but their natural instinct, though they retain all of the characteristics of their past self, is to summit the twin-peaked mountain.

As for what to expect from the setting in terms of gear/magic and all that, a sharp metal sword would be nearly unattainable. Magic does exist, but sparsely and very rarely within a character.


I put this in the advanced roleplay section originally, but I don't expect pages upon pages of words. My general rule for myself is to write as much as it takes to describe the situation at hand.




Accepting around 5 players at max because my brain cannot handle any more!
Hidden 5 yrs ago Post by Athol
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Hidden 5 yrs ago Post by Archetype Zero
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Archetype Zero 𝕿𝖍𝖊 𝕾𝖍𝖆𝖙𝖙𝖊𝖗𝖊𝖉 𝕺𝖓𝖊

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How many people do you have, RDragon?
Hidden 5 yrs ago Post by Roughdragon1
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@Archetype Zero I believe that 4 have shown interest so far in the interest checks
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Archetype Zero 𝕿𝖍𝖊 𝕾𝖍𝖆𝖙𝖙𝖊𝖗𝖊𝖉 𝕺𝖓𝖊

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I would like to take the last spot then.
Hidden 5 yrs ago Post by Archetype Zero
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Archetype Zero 𝕿𝖍𝖊 𝕾𝖍𝖆𝖙𝖙𝖊𝖗𝖊𝖉 𝕺𝖓𝖊

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@Roughdragon1 If that is acceptable.
Hidden 5 yrs ago Post by Roughdragon1
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@Archetype Zero Sure, put that cs in
Hidden 5 yrs ago 5 yrs ago Post by Archetype Zero
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Archetype Zero 𝕿𝖍𝖊 𝕾𝖍𝖆𝖙𝖙𝖊𝖗𝖊𝖉 𝕺𝖓𝖊

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Hidden 5 yrs ago Post by Roughdragon1
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@Archetype Zero I really like how much you put into this character! Go ahead and put him in
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Archetype Zero 𝕿𝖍𝖊 𝕾𝖍𝖆𝖙𝖙𝖊𝖗𝖊𝖉 𝕺𝖓𝖊

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Solid.
Hidden 5 yrs ago Post by Roughdragon1
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@Archetype Zero I'm just gonna be waiting for the others to make their CS and then the IC post will be up
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Hidden 5 yrs ago Post by Roughdragon1
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@Athol Your character looks good so far, the only problem I have is just the fine line between a race's natural abilities and their magical abilities. Since you're doing a Nephilim, just keep in mind that you're only using that race's biological traits. Your CS does fit within the rules though, so you're good.
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@Roughdragon1 Cool. Some of that may change anyways, depending on how the rest of the sheet comes out (assuming I can get over thing 'block')
Hidden 5 yrs ago Post by Roughdragon1
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@Athol That's alright, take as much time as you need
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Archetype Zero 𝕿𝖍𝖊 𝕾𝖍𝖆𝖙𝖙𝖊𝖗𝖊𝖉 𝕺𝖓𝖊

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Best of luck to all.
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Hidden 5 yrs ago 5 yrs ago Post by DELETED08740
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Hidden 5 yrs ago Post by Roughdragon1
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@PigeonOfAstora Seems pretty good so far, keep at it!
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Hidden 5 yrs ago Post by Athol
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[Ignore, miss click]
Hidden 5 yrs ago 5 yrs ago Post by PKRaptor
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Name: Go'dur Ashtar

Sex: Male

Race: Orsimer (Orc) - Large, green-skinned peoples from the mountainous regions across Western Tamriel. Generally taller and bulkier than normal humans, though they share a similar body structure. All Orcs have several features setting them apart from man and mer, most notably the tone of their skin, ranging from darker shades of green to muddy gray or brown. Orcs also have a set of tusks on their lower jaw, usually extending a couple of inches past the upper lip. Their noses are pushed upwards, giving a faint semblance of a boar, though not quite so pronounced. Finally, some Orcs have horns on their forehead and/or brow line. Usually these horns are relatively short.

Personality: Go'dur is a proud Orcish warrior, having slain many does in battle. This has given him a sense of pride in his own strength, and he is independent and confident. He tempers his caution with experience in both life and combat. His determination and seriousness are large parts of his personality as well, and they go to great measures to hide his compassion for others.

Appearance: Go'dur is an excellent specimen of male Orc anatomy. He stands at 6'5" and weighs around 270 pounds of tempered muscle. He has black hair that is shaven on the sides and pulled into a warrior's knot at the back of his skull, neat and away from his deep orange eyes. His skin is a medium green, like that of pine needles, and he is phenomenally built, as would be someone of his power and reputation. He wears thick trousers with fur, sturdy boots with an iron studded toe, a leather vest backed with chainmail, and iron bracers on his forearms.

Skills: Seasoned warrior proficient with most melee weapons, from axes to spears and especially his fists. Hunter. Fisherman. Amateur musician.

Additionally, all Orcs possess the biological ability to enter a berserker state, ignoring damage and shrugging off blows while delivering crushing attacks and powering through, despite fatigue.

Memory: The stink of death rising from his burning stronghold, the screams of his people as the smoke and flame choke him like a scorching hand in his throat. The contrasting coldness as he slowly loses blood. Then, darkness.

Memento: Small wooden carving of a horse, symbolic of his birthsign, the Steed. Those born under the Steed are strong, with reserves of stamina.
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