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Electra James / Sunshine
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Astrid Banner, Traveler of the Nine Realms
{"If it scares you, do it."}

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Leia Maximoff-Stark
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Dr. Johnathan Watts / Mercury
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Casper Xavier Theriot / Spirit Box
{"Is anyone else craving waffles? No? Just me?" }

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Leda Storm
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Paige Atwell
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Megan Pendragon
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Instructions
A class skill costs 1 point to increase the rank in; a non-class skill costs 2 points to increase a rank in. For character generation, take your character's age and divide by 2 for number of skill points. For droids, begin with 10 skill points.

For feats, you get the feats for your class. Take your character's age and divide by five, you get those many additional feats (round down, so 3.7 goes to 3 feats, not 4). Droids take 4 feats in addition to class feats.

For Jedi, take your character's age and divide by five, that is the number of force powers you begin with.

For Jedi, pick two lightsaber forms - more can be learned with time
  • The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered.
  • The Contention Form, also known as Makashi or Form II, was specifically developed to combat other lightsaber users.
  • The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons.
  • The Aggression Form, also known as Ataru or Form IV, is best against a single opponent and is especially weak against blaster fire.
  • The Perseverance Form, also called Shien or Form V, is an aggressive form that does not sacrifice protection from blaster fire. It is most effective when facing blaster-wielding opponents or when outnumbered and least effective against a single foe.
  • The Moderation Form, also known as Niman or Form VI, is strong in all situations, but has no dramatic strengths.
  • The ferocity Form, also known as Juyo or Form VII, is a very precarious fighting style that is best against single powerful opponents.


A list of feats can be found here: strategywiki.org/wiki/Star_Wars_Knigh…

Jedi Guardian:
  • Class Skills: Demolitions, Awareness, Persuade, Treat Injury
  • Feats: Jedi Sense, Jedi Defense, Force Jump


Jedi Sentinel
  • Class Skills: Computer Use, Stealth, Awareness, Persuade, Security, Treat Injury
  • Feats: Jedi Sense, Force Immunity Fear, Jedi Defense


Jedi Consular
  • Class Skills: Awareness, Persuade, Repair, Treat Injury
  • Feats: Jedi Sense, Force Focus, Jedi Defense


Soldier
  • Class Skills: Demolitions, Awareness, Treat Injury
  • Feats: Weapon Focus, Power Attack, and Armor Proficiency


Scout
  • Class Skills: Computer Use, Demolitions, Awareness, Repair, Treat Injury
  • Feats: Targeting I, Close Combat


Scoundrel
  • Class Skills: Demolitions, Stealth, Awareness, Persuade, Security
  • Feats: Scoundrel's Luck, Sneak Attack I


Tech Specialist
  • Class Skills: Computer Use, Demolitions, Awareness, Repair, Security
  • Feats: Gear Head, Caution


Combat Droid
  • Class Skills: Computer Use, Demolitions, Awareness, Repair, Security
  • Feats: Droid Upgrade Class I, Logic Upgrade


Expert Droid
  • Class Skills: Computer Use, Awareness, Repair, Security
  • Feats: Droid Upgrade Class I, Blaster Integration, Logic Upgrade, Droid Interface
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INFERNO



The Grimoire describes the magical capabilities of your character. For each magical thing they can do, list the type of magic, give a brief description, and then place any notes. For example, one of these slots might be Tarot Cards, classified as Divination, and under notes you would put how you could use them to predict the future blah blah blah. Another slot could be Transformation, Transmutation type, and you could put down how you can turn men into beasts and so forth.

You'll be limited to 7 slots in your grimoire to start, but obviously some characters might not have filled it up entirely yet, and others may have.



Example Grimoires -



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