I don't mind waiting. Here's the CS. Not gonna lie though, I'm nearly clueless as to how the ratings work.
Name: Serris Zaelen
Species: Turian (13)
Appearance: Serris sports blue face paint; two stripes on each mandible, perpendicular to their length, in the middle of them; a v-shape on his lower jaw; a line running along the bottom of each eye and along each side of his nose; a line running up his forehead which splits into a curving v-shape that runs along the ridges on either side of his top fin.
Class: Infiltrator (13+5=18)
Backstory: Serris was born on Palaven. His father was a captain in the Turian Navy, thus Serris didn't ever see him much. His mother always talked about how brave and smart his father was, and Serris grew to admire his father, even though he was never really there. Sometimes he would get a letter from his father and he would brag to his friends about how he was the captain of a ship. He started to muse about captaining his own ship, or leading a commando squad. Throughout his adolescence he trained himself, physically and mentally, to become a soldier.
He enlisted in the military as soon as he could and earned high praise from his superiors. He had a drive that most of his fellow trainees admired, and he displayed exceptional observational skills that earned him a letter of recommendation to a special forces unit. Once there, they trained him in a reconnaissance role, sharpening his already outstanding powers of observation. They also trained him in the use of sniper rifles in case he needed to serve a limited combat role, and he proved to be an exceptional sharpshooter. Along the way, he ended up becoming a good friend of another trainee who planned on being a shuttle pilot. He and his friend finished their training together, and were assigned to the same special forces unit.
Their very first mission was a simple intelligence operation in the Terminus systems. He was instructed to gather information on a possible base of operations for a terrorist group while his friend flew the shuttle that would get him to the mission zone and extract him once he was done. He was inserted a few kilometers from the supposed base and instructed to keep as much distance from the base as he could while getting as much useful information as possible. Shortly prior to being dropped on the planet, he got a feeling something wasn't right. He brought it up to his commander, who said it was just a thing that rookies felt and he would get used to it. He never shook the feeling, but he kept it quiet from there on.
He followed his orders and proceeded to the site, but when he got there all he saw was an abandoned mining complex with no signs of movement or recent activity. His suspicion escalated to a feeling that something was very wrong and notified his commander immediately, requesting they pull out until he can get more information. His request was denied and they sent down the shuttle to pick him up. Moments later the shuttle arrived without a hitch and Serris began to question himself. Just when the shuttle took off, however, anti-orbital cannons lit up several kilometers away and destroyed their command ship. Knowing that their shuttle wasn't safe to enter orbit, Serris told his friend to land the shuttle and stay on the ground until he got back.
Once Serris found the actual base, which turned out to be run by Cerberus, he used his long range sharpshooting and cunning to his advantage and managed to not only destroy the anti-orbital guns, but also kill every single operative that was in the base at the time. Once he knew the base would no longer be a threat, he decided to level the entire place with some demo charges, but while he was setting one of the charges he noticed on an operative's datapad was an order to send a squad to kill whomever was in the shuttle. Serris radioed his friend to warn him, but got no reply. Acting hastily, he threw what was left of the demo charges and detonated them once he was at a safe range, then began running back to the shuttle, fearing the worst of his friend. His fears were confirmed, and he found that his friend had been surrounded and executed by the kill squad. He took his anger out on the three Cerberus operatives who were left and put a hole in each of their heads. They never even saw it coming.
With little knowledge of how to fly a shuttle, Serris activated a distress beacon and prepared to hold out. He knew that pirates and the like would probably pick up the signal and come to it looking for an easy snag, so he took a supply of food and moved to a hill to watch over the shuttle. Over the next three weeks, several pirate gangs came looking, all of which he quickly dispatched, until finally a passing civilian cargo ship landed and started looking for survivors. Serris revealed himself and they took him aboard, even offering to give him a lift to Palaven. He took them up on that offer, but when he returned he was apprehended and interrogated about the mission. As he learned later, they had long since blamed the failure of the mission on him. He was tried in a military court, and although the hearing found insufficient evidence to convict him of the alleged charges of espionage and treason, he was given a dishonorable discharge from the military and was prohibited from reenlisting.
Although his military standing was taken from him, his skills were still sharp, and he began looking to redeem himself in any way possible. The first place he went was C-Sec, but when they saw his service record they rejected him, despite his impressive skill set. He began applying for private security firms, and each one rejected him for his "lack of competence" in the military. Just when it seemed as though he had nowhere else to turn, he was introduced to the Viper Project. He saw it as the second chance he needed, and he was recruited almost as soon as he was introduced to the project.
Abilities:
Sharpshooter: Serris is an exceptional user of sniper/marksman rifles, and can easily peg a target farther than 300 meters. His accuracy doesn't drop off until about the 1000 meter mark. (13+2=15)
Pieceful: In addition to sniper rifles, he also excels in the use of pistols up to about 50 meters. (13+2=15)
Mentalist: Serris has a talent for reading people, and usually can easily tell how they're feeling, whether they are lying or holding something back, etc. In addition, he is able to lie better and come off as being more convincing or genuine on the whole. (13+1=14)
Modified M-92: Serris has modified his M-92 Mantis sniper rifle with a kinetic stabilizer and improved mass acceleration module, making his rifle more accurate and giving it better penetration and damage. (13+2=15)
Agile: Serris, while not particularly strong, is pretty dexterous, and is good at performing certain maneuvers that can give him an edge in most any confrontation. (13+2=15)
Sentient Sensor: Serris possesses both heightened physical senses and sharp mental perceptiveness. Combined, they give him practically unmatched observational capabilities. (17+3=20)
Informant: Although Serris has been rejected by practically everyone in his profession, one of the people who rescued him from the planet he was stranded on has stayed in contact with him and happens to be a small-time information broker. (13)
Intuitive: Even outside of his mental and physical range of detection, Serris has an uncanny ability for telling when something is off or wrong. (13+3=16)
Navigator: Serris is good at learning the ins and outs of a building or geographic area, and can paint himself a picture of his surroundings and factor in friendly and enemy positions to use to his advantage. (13)
Disappearing Act: Serris relocates discreetly, and he relocates often, making it hard to track him at long distances, and easier for him to withdraw when he needs to. (13)
Flaws:
Mid-Range Gap: Due to his specialization with pistols and sniper rifles, Serris has about a 250 meter gap in combat effectiveness, making him ineffective at medium range. (smallest problem)
Biotics Suck: Serris has a larger than normal disadvantage with biotics, as any influence a biotic exerts on him will do damage beyond the intended amount. Even just standing near a biotic while they are charging themselves may make him physically uncomfortable or give him a headache. (largest problem)
Disgraced: Due to his failure in the military, a lot of Turians know Serris and see him as incompetent at best, and a traitor at worst, making him something of a pariah among his species. (moderate problem)