Hidden 5 yrs ago Post by Dark Light
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My draft

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Hidden 5 yrs ago Post by Quaint Quasar
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@Rockin StringsYa for sure! By coincidence my arcane archer, Dhaz has a bloodline of sorcery. Although he himself doesn't have any sorcerous abilities, his father and grandfather did. And Dhaz's grandson has displayed powerful sorcery potential. Dhaz can only use runic magic/enchantments, specializing in lightning. We could easily tie our histories together if you want! Dhaz has done lots of adventuring all over the place as a dungeoneer, trap disabler, monster/beast hunter, etc. If that helps, lemme know if u got any ideas.
Hidden 5 yrs ago Post by Dark Light
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So the rouge party is just missing a bard now :p
Also happy to work in some backstory goodness somewhere!
Hidden 5 yrs ago Post by Rockin Strings
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@Quaint Quasar I could see there being history between Killin's father but Killin was only part of a magic gold for about 5-6 years. That work for you?
Hidden 5 yrs ago Post by Quaint Quasar
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@Rockin Strings Ya it probably won't work out for our histories to be tied together since you're so young. And unlikely Killin's father would have run into Dhaz given the location of their home, that unnamed elven city. Even if that's close to Draydon, Dhaz would have no business going to/around a hidden/secret/forbidden elvish city (not that he's got a beef with elves like most dwarves do, but he just wouldn't head that way). But, if Killin's father was a renowned adventurer anywhere around Draydon Dhaz would have certainly at the very least heard of him. Powerful draconic mages have got to be very few and far between in the surrounding area :D But Dhaz would be very interested in observing Killin's powers in action, as Dhaz's own father and grandfather were powerful sorcerers, and he never fully understood how their power worked.

@Dark Light Since Aesthen's original home is Draydon, there's some chance Dhaz and Aesthen had done some odd job together in the past. But Aesthen looks quite young (especially from Dhaz's perspective), so it's unlikely they worked together doing roguish things because Dhaz did a lot of adventuring about a century ago. However, it seems like Aesthen is much more talented with urban rogue experience, in particular his tricky devices which seem to elude to expert trap disarming, etc. Would be fun to just RP them working together on some kinda dungeon delving expedition where someone centuries younger than Dhaz could teach him a thing or two!

@Dark Light Also, would your character be leaning more toward the Questers Guild (what Dhaz is going for), or the Thieves Guild? Either way we could make an initial RP that either involves just the Questers Guild or maybe the Thieves Guild/Questers Guild working together or bumping into each other in the same dungeon.
Hidden 5 yrs ago Post by Quaint Quasar
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@Rockin Strings Oh, I just thought of a cool diff RP idea as well. Dhaz himself can only use rune magic/enchanting, like a static either active component or passive effect on weapons/arrows/etc. Dhaz's son displays 0 talent with sorcery/runic magic. But Dhaz's grandson displays immense sorcery abilities (well I was planning on making a thread about how he first displays it). Maybe Killin could help Dhaz and his son and grandson understand how to harness/use such magic. Has nothing to do with dungeon questing, but could be really cool/unique character development! Since Killin is so young he could be much more relatable to Dhaz's grandson too *shrug*
Hidden 5 yrs ago Post by Dark Light
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@Dark Light Also, would your character be leaning more toward the Questers Guild (what Dhaz is going for), or the Thieves Guild? Either way we could make an initial RP that either involves just the Questers Guild or maybe the Thieves Guild/Questers Guild working together or bumping into each other in the same dungeon.


Having just read the guilds bio I’m gonna say part of his reason for returning is to join the thieves guild.
Meeting in a dungeon, trying to recover an item to impress their respective guilds could make for a fun rp.
Also maybe they briefly crossed paths at a harbour somewhere. You might have noticed a younger more rookie Aesthen working a crowd and given him some support.
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Hidden 5 yrs ago Post by Whoami
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A helpful heads up! My intro post will offer a nifty plotline to go down if your characters are interested. I'm not going to go into much detail about it now, but it should hopefully serve to be quite divisive!
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Hidden 5 yrs ago Post by Dark Light
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@Whoami Will it take place in a tavern?
Hidden 5 yrs ago Post by Quaint Quasar
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@Dark LightOoh, I like the idea of going after the same artifact in a dungeon to get into a guild. I randomly got an idea when you said that. At this point in his life, Dhaz does want to explore and adventure some more, but it's far more important to him and his family if he makes some coin. What about this RP idea: Dhaz and Aesthen stumble upon each other coincidentally going after the same artifact in the dungeon. Dhaz is trying to get into the Questers Guild, and recovering said artifact is his first job/successfully recovering it will allow him into The Questers Guild. But it's the same for Aesthen, if he turns in the artifact he gets into The Thieves Guild. Perhaps initially, Aesthen tricks Dhaz and makes off with the artifact, but then gets overwhelmed by some unexpected complication (ie: undead swarms collapse upon him to retrieve and return the artifact), and Dhaz is able to save him. After some discussion between the two, turns out The Questers Guild isn't going to give Dhaz any gold for turning in the artifact. But the Thieves Guild is going to allow Aesthen in with a very handsome reward (theives guild's pocket might be pretty heavy). After learning this, Dhaz and Aesthen decide to split the bounty down the middle and attempt to both join the Thieves Guild. Dhaz possibly burns a bridge and finds himself mixing with shady characters, but it's vital to him to make more coin quickly. Something like that sound fun at all Dark Light?
Hidden 5 yrs ago 5 yrs ago Post by Scrivener
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roleplayerguild.com/topics/180263-cha…

The official thread is up! It’s still a WIP, so no IC or OOC posting yet, but please proceed with posting your CS’s in the Character tab.
Your all approved. :) ;)

@Rockin Strings@Quaint Quasar@Whoami@Dark Light

Those who have not yet posted your characters please post them here for evaluation when complete. @Ghost Shadow@La Fleur
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Hidden 5 yrs ago Post by Scrivener
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Have I missed anything or anyone?
Hidden 5 yrs ago Post by La Fleur
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La Fleur Twisted, twisted, twisted....

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My sword maiden is nearly complete. I decided to go with a Moon Elf instead. ^.^
Hidden 5 yrs ago Post by Lord Wyron
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@Hellion was missed!
Hidden 5 yrs ago Post by Scrivener
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Sorry mates; @Raistlin Majere@Hellion

Anyway, when completed post your characters here for eval.
Hidden 5 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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@Quaint Quasar I could possibly see Dhaz and Argin (Killin's father) being travel-buddies in their early years of adventuring. Would that work for you? Argin was never a big-name adventurer and was only traveling because it's what his father didn't want him doing.
Hidden 5 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

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@Scrivener My character is still incomplete.
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@Scrivener My character is still incomplete.


Take your time, no rush.
Hidden 5 yrs ago Post by Quaint Quasar
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@Rockin Strings yeah for sure! What do u think of Killin training/teaching Dhaz’s talented grandson in the ways of sorcery (lengthy post of mine above)?
Hidden 5 yrs ago Post by La Fleur
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Character Full Name
Alenia “the Wounded”

Gender
Female

Race
Moon Elf (Or perhaps only half so? Her father was human and her mother was a moon elf.)

Height
6’0”

Weight
160 Lbs

Main Class
Warrior

Subclass
Weapon and Shield

Short Biography: Alenia “the Wounded” is a woman with a hard past. Raised by her father after her mother’s passing, Alenia grew up without a strong female figure in her life. Raised alone by her father, the captain of the guard of Baldurs Gate, Alenia was surrounded by voices of authority, strictness, and the brass world of military men. At the age of sixteen, the sheltered, socially awkward Alenia began training in sword play and studying military tactics, disciplinary manuals, and military etiquette. She even saved her coin to pay for an instructor.

Disheartened and infuriated by her fathers’ rejection of her joining the guard, Alenia left Baldurs Gate at age twenty-two and journeyed to Waterdeep. She enlisted in the city watch and five years later resigned, joining a local mercenary company, for whom she worked for yet again five years. Preferring the active and profitable life as a mercenary. However, when her employer was accused of treason against the city and jailed, Alenia resigned, the company whom she served having become corrupt and deplorable. Now, at age thirty-two, Alenia has once again left to start anew. Hearing of the “Ruby City” that is Draydon, she has come seeking a new beginning.

Personality Description: Alenia is what you might call a roguish noble. A woman of conviction and honor, yet not entirely polished and well-meaning all around. At the end of the day she watches out for herself and while she isn’t above having friends or companions, she is hard to impress. Alenia aspires for self-sustainment and purpose, though is not afraid to confront injustice. She is not one to betray or undermine, and is loyal without waver.

Why have you come to Draydon? Alenia seeks purpose and personal fortune alike. Serving for years as both a tight-lipped city guard and a brassy mercenary, Alenia has never felt any sense of purpose or duty, and certainly never has she had a fortune. She hopes to find both in Draydon as a free blade seeking a conviction.

Fighting Style: Favoring her short sword and shield, Alenia fights with an aggressive fire. She pummels her foes with heavy attacks, albeit energy consuming, and takes her time to recover amidst defense. When facing stronger foes, Alenia uses a more tempered approach, attacking more moderately and focusing more on defense, looking for counter attack opportunities. Though trained in archery and dual weapon wielding as well, she always prefers a sword and a shield.

Primary Armament: Steel Short Sword
Secondary Armament: Targe of the Wounded

Inventory Items
-Amulet of Torm
-Personal Journal
-Dwarven Compass
-Outdated Waterdeep City Watch Papers
-Map of the Sword Coast

Coin Purse: 200 Gold
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