Ssorry, but I'm already cold-blooded. I prefer to kill in hot blood.
How long do you usually write?
Several paragraphs or more.
Do you enjoy writing collaborative posts for things like conversations, combat, etc.?
Absolutely.
Is grammar and depth of writing important to you?
Abso-fucking-lutely.
Are there any writing subjects you particularly enjoy exploring?
Moral ambiguity. Angst. Regret. War. Normalization of violence. Honor.
Is there anything you really dislike and want to avoid like the plague?
Sexual violence. ERP fetishization. Slavery fetishization. Gratuitous scenes of sadism and torture porn.
Is there something you are uncomfortable with happening to your character?
Nope. The mos I would be uncomfortable is if some player hijacked my character and did something with them without my say-so.
Do you have any short-term or long-term goals with this character?
My short terms with this character is to explore the underworld of the galaxy, interact with multiple different characters that are scraping the bottom of the barrel and are on top of the barrel as well as fun bounty hunting jobs with gratuitous consumption of flesh on the side. My long term goals overall are to explore whether or not a Trandoshan can still be a real lizard bean and a real hero, despite their status as a monster, by forcing him through morally complex situations, along with his ambition to form a new Bounty Hunter House in the Guild.
Several paragraphs or more.
Do you enjoy writing collaborative posts for things like conversations, combat, etc.?
Absolutely.
Is grammar and depth of writing important to you?
Abso-fucking-lutely.
Are there any writing subjects you particularly enjoy exploring?
Moral ambiguity. Angst. Regret. War. Normalization of violence. Honor.
Is there anything you really dislike and want to avoid like the plague?
Sexual violence. ERP fetishization. Slavery fetishization. Gratuitous scenes of sadism and torture porn.
Is there something you are uncomfortable with happening to your character?
Nope. The mos I would be uncomfortable is if some player hijacked my character and did something with them without my say-so.
Do you have any short-term or long-term goals with this character?
My short terms with this character is to explore the underworld of the galaxy, interact with multiple different characters that are scraping the bottom of the barrel and are on top of the barrel as well as fun bounty hunting jobs with gratuitous consumption of flesh on the side. My long term goals overall are to explore whether or not a Trandoshan can still be a real lizard bean and a real hero, despite their status as a monster, by forcing him through morally complex situations, along with his ambition to form a new Bounty Hunter House in the Guild.
Name: Cleqq Yrsbahk
Species: Trandoshan
Homeworld: Trandosha
Age: 41
Gender: Male
Recorded Specialization: Close Quarters Brutalization Assassination
Current Area of Operation: [UNKNOWN] Individual's last known sighting was within the Nal Hutta system.
Species: Trandoshan
Homeworld: Trandosha
Age: 41
Gender: Male
Recorded Specialization: Close Quarters Brutalization Assassination
Current Area of Operation: [UNKNOWN] Individual's last known sighting was within the Nal Hutta system.
Detailed appearance. Imagery insufficient.
Standing a head and a half above most individuals in the Mid-Rim, Cleqq boasts the typical recognizable reptilian characteristics of a Trandoshan. Having suffered enough combat for multiple lifetimes, his coat of scaly emerald skin is positively riddled with the past signs of blaster burns and grievous scars. His left nostril looks as if it's been chewed off by a sarlacc and black, pupiless eyes stare out from his frilled head. The amputated claws on his left hand have been replaced with durasteel substitutes, no less deadly than their original counterparts. His mouth is locked in a permanent fanged smirk, more than often subconsciously licking his lips with his slimy tongue. He bears a tattoo of the Trandoshan sigil for 'Hunt' on his left jowl.
Given that there's no footwear in the galaxy that can accommodate Trandoshan claws, Cleqq forgoes boots and mostly walks around bare-foot, unless under exceptional circumstances. Cleqq prefers to heighten his bulk with a suit of protective armor, preferring to walk around in a full tanned body-suit all the time with thick pauldrons and heavy plating. Both of his pauldrons have been decorated to include the symbol of the Bounty Hunter Guild as well as his serial bar code from his time spent as a Republic mercenary on his left breast.
Report on skills and talents, including level of skill.
Cleqq, like every Trandoshan, has an inborn talent for hunting and tracking down his targets, having spent most of his childhood tracking beasts through the jungles of Trandosha. A city is just a jungle with buildings and skylanes. Years of serving on the Bounty Hunter Guild sharpened and honed his innate tracking instincts by looking for and connecting together clues that would seemingly have no relation with one another. His relentlessness allows him to track targets located systems away.
In a bounty hunter’s short yet terribly exciting life, they are bound to encounter numerous cultures and races from every sector of the galaxy and are expected to communicate with all manner of creature. Cleqq is able to to speak fluent Dosh and Basic, whilst being conversational in Jawa Trade Talk and a beginner in Huttese. Nevertheless, he has picked up a truly impressive amount of slang from all cultures in the galaxy; half of which consists of heinous profanity, a quarter of which consists of directions to the nearest space dock and another quarter that consists of sexual innuendos.
Cleqq is a terrible pilot and every neophyte pilot with a probationary space license could probably outfly him. He knows how to park a vehicle and safely engage hyperspace but the amount of times he’s had to pay for spaceship repairs because of his negligence has cut into his yearly salary. Therefore, Cleqq usually hires pilots for his job or takes public transportation.
A history of violence and survival is embedded in a Trandoshan's genetic code which is responsible for their reputation as being the rivals of the savage Wookies. Cleqq possesses his species extranormal strength and physical constitution, allowing him to crack necks with a twitch of his hands and snap blasters in half with ease, as well as being able to regenerate lost tissue and limbs from wounds sustained during missions. His natural claws can be useful in a pinch to flay unarmored targets. As the Trandoshan are a warrior species, every member of their species is noted to have an especially high pain tolerance as well. Infrared vision supported by hypersensitive pupils help him in tracking down a target.
Also, he’s a great cook. Just don’t ask where he gets his meat from……
Report on known combat experience, training and weapons training.
Having taken over 300 bounty hunting contracts throughout his 15 year career and having been mentored thoroughly by Treak, Cleqq has experienced a wide array of hostile combat situations ranging from Outer Rim pirates, rogue mercenaries, hired guns and even the odd Force user. There is rarely anything that will phase him nor is there anything that he doesn't have a backup plan for.
Cleqq's reputation as the SlaughterHouse within the Bounty Hunter Guild are mainly due to his preference for close quarters brawling, mixing firepower and his Trandoshan strength to absolutely destroy anyone who gets in the way of his acquistions. His unarmed skills focus on crippling and dismantling the target with as little fuss, striking vital points and preferring lethal incapacitation whilst using superior firepower to blast away anyone else who tries to make it close to him. Unless you’re one of those stinkin’ Force sensitives, a combat droid or another Wookie, going into personal combat with Cleqq is considered hazardous for your health.
However, he has a great deal of difficulty using weapons that are not adapted for Trandoshan digits, finding it difficult to adapt in situations whereby blasters of his size are not avaliable. Likewise, Cleqq has a reputation within the Bounty Hunter's Guild for being horrendous at being a sniper, thus, his preference to do close quarters assassinations with his bare hands rather than killing someone from far away through the lens of a scope.
Detailed notes on common/favored employers and any noteworthy contacts.
//Yiilo Vans - A Pyke member of the Black Sun Syndicate and a notable employer of Cleqq's who wants to advance his way up the totem pole of the organisation ladder by having Cleqq do his dirty deeds.
//Aiolin Gavell - A corrupt Republic peacekeeper who cooperates with the underworld and bounty hunters, believing it to be the only way to control crime in the Outer Rim. He frequently employs Cleqq to assist him in Republic peacekeeping matters in return for keeping him clean on Republic records.
//Bim Bom - A Jawa tech smuggler and tinkerer who uses the guise of a space-borne restaurant as a front for his illicit activities. He considers Cleqq to be his most reliable customer and supplies the Guild with tech to use on their contracts. In return for his services, Bim Bom gets a small cut of Cleqq's bounties.
//Kuyaipa Gjunc - A Rodian representative of the Bounty Hunter's Guild who acts as Cleqq's handler and fixer of sorts, informing him of current bounties to pursue and acting as a middle man for Cleqq's clients.
Detailed notes on known rivals and enemies.
// Rann Dyhl - Famed Mandalorian mercenary. Cleqq suspects him of having murdering his old mentor.
// Racallakrsk - A Wookie Bounty Hunter who possesses a deep hatred of Trandoshans as his father was a veteran of the Trandoshan-Wookie wars. He’s itching to find an excuse to kill Cleqq by any means necessary.
// Zym Gesell - The leader of a notorious band of Outer Rim pirates, Azure Glaive, and the survivor of the Red Rancors, a pirate crew that was exterminated by none other than Cleqq Yrsbahk himself on a government contract.
List and description of other known associates, including subordinates.
// Khoss Liell - Cleqq's professional partner whom he owns a life debt to and unofficial second-in-command of the Venataan Consortium, even though he pathologically insists on striking out on his own.
List of known belongings, including but not limited to planetary surface property, civilian and military vessels, vehicles, weapons, tools.
// Biragwin DXR-A - Formerly belonging to his former mentor, Treak Villis, this gun fires a high -powered energy blast that wreaks havoc on the molecular structure of anything it touches. Flesh,duraplast, starship hulls, nothing is immune except for the strongest of materials in the galaxy. This devastating power comes at the cost of being hideously ineffective at long ranges and heavy recoil. Modifications have been made such as filing the grip to be used with Trandoshan digits, Tibanna porting to reduce recoil as well as a LR scope.
// The TripTrap - A makeshift bola launcher scavenged from the remnants of a Wookie bowcaster. This contraption uses a gas compressed mechanism similar to slugthrowers to launch a bola composed of carbon-durasteel fibre. The momentum is enough to knock the wind out of most acquisitions and any of those who are still sensate will find themselves unable to move.
// BL-90 Special - Heavy blaster pistol. Reliable, durable and packs a punch in a tiny package.
// Chalon Hatchet - Chalon is the discount version of the Mandalorian’s Bes’kar steel. It can’t resist lightsabers but it’s versatility is almost as reknowned as its rarity, only being available in small deposits on Trandosha. This hatchet was a birthday gift to Cleqq from one of his Trandoshan friends.
// Armored Vac-Suit - Cleqq’s old security guard vac-suit, a keep-sake from his time in Kuat Drive Yards, has been modified with duraplast and durasteel plating for protection. No helmet, of course. It’s Trandoshan tradition to never wear a helmet into combat.
// ZX Dual-Spectrum Electroscope - A portable electroscope with modular magnification with a maximum range of 3.0 klicks. It includes thermal imaging software for one to spot their targets from far away during night time.
// Utility Bandoliers - Instead of carrying on him in one giant pack, Cleqq instead has multiple bandoliers strapped on his person to carry all his supplies such as water purification tablets, his set of playing cards and ammo for his blasters.
// Mystery Meat Ration Sausage - As Trandoshan are obligate carnivores, this dried log of meat is packed full of proteins, with each bite a full meal. The recipe on how to make it is a family secret. Just don’t question what’s in it and the taste is bearable.
Psychological evaluation Of Bounty Hunter.
Cleqq is ruthless, vicious and utterly unrelenting in fulfilling the requirements of a contract, possessing a thirst for blood that makes him prone to sudden bouts of violence when provoked. However, unlike most bounty hunters who do it for the fame or greed, Cleqq's motivations for pursuing a career choice such as this are of superstition, believing that each bounty done successfully will earn him Jagganath points and increase his so-called Score, the crux of social status within Trandoshan society. He also possesses a honor code, only hunting down acquisitions that he believe can fight back or provide him with a good battle. Furthermore, Cleqq fully believes in honoring life-debts and will make sure to pay back those who saved his life in full.
Years of spending time in the Bounty Hunter's Guild have mellowed him down considerably as much as a Trandoshan can, having a sardonic disposition whilst also casually interspersing threats of disembowelment and beheadings like an afternoon conversation over tea.
List and description of known and suspected flaws. To be put into restricted database.
Whilst Cleqq is good at tactics for killing people or bringing in people alive, he has a twitchy blaster finger and is always eager to start fights rather than to let others start fights. Combined with his lack of patience, Cleqq approaches delicate operations with the metaphorical finesse of a hammer which increases his chance of getting killed on the job. He regularly consumes the flesh of other species or individuals, taking every opportunity he can to either slice a body part off a corpse or a dead acquisition to store in his freezer. His appetite is voracious and can be naturally quite distressing to many people who are looking to work with him.
Known interests of the Bounty Hunter.
Cleqq takes an interest in eating and cooking the meat of other species. He is also a fan of combat sports and sparring in general, particularly the brutal game of shock boxing. In terms of collections, he likes carving out statues from wooden branches picked up during his galactic ventures. Like any yellow-blooded Trandoshan, he also is fond of a good bit of hunting every now and then, but don't ask him to do fishing. Being a blaster nut is a recent interest he’s picked up out of necessity, especially from Bim-Bom’s incessant meddling.
Major achievements on record.
- Earned 'Employee Of the Month' award as security guard at Kuat Drive Yards and was responsible for a 50% reduction in illegal tech trafficking from their Corellian Ship Reclamation Center.
- Accidentally captured and successfully subduing an Sith Warrior.
- Responsible for leading the destablization and elimination of the Azure Glaives, a notorious band of Outer Rim pirates, with a crew of hand-chosen bounty hunters.
- Successfully assassinated the manager of Czerka Corporation in broad daylight and managed to escape away from Coruscant alive.
Major failures on record. Confidential.
- Nearly died on his first bounty detaining a jail escapee from Belsavis Prison due to overconfidence in his abilities and was forced to spent a week in a Bacta tank to recuperate from his injuries.
- Disobeyed instructions numerous times to not kill or disintegrate his acquistions. Too many to count or say.
- Accidentally captured and subdued an Sith Warrior by mistaking them for another acquistion through a series of unfortunate coincidences and bad luck. Blasting off and eating the Sith Warrior's arm for lunch didn't exactly help matters either. Cleqq's mistake nearly led to war between the Bounty Hunter Guild and the Sith Empire, if it wasn't for careful diplomacy. As a result, Cleqq had his license suspended for a period of one year.
ADDENDUM: This recording of a conversation on 3.8.5 ATC between Khoss Liell and Cheqq Yrsbahk in Mon Eisley was obtained from the remnants of a high-frequency audio recorder by Larsoon Kells. It is unfortunate that Second Lieutenant Kells was unable to survive alongside the vital information that he transmitted to us about the inner workings of the Bounty Hunter Guilds.
We have the Trandoshan to thank for that. Scum didn't even have the courtesy to give us an open body funeral......
- Captain Krost, Republic Peacekeeper Division A-34
CLEQQ YRSBAHK: Well, well, well. If it isn't Khoss Liell, the Huntsman of Hoth. Last I heard, you were operating . I don't suppose you came back all the way to Hutt Space just for little old me.
KHOSS LIELL: Came to turn in several bail jumpers at a Republic outpost south of here. Heard you were in town and figured I would stop by to meet a fellow professional.
CLEQQ YRSBAHK: Sshould I be flattered, Liell?
KHOSS LIELL: Stop looking so down, Yrsbahk. I didn't come here with empty platitudes and empty hands.
CLEQQ YRSBAHK: Hrm. Alderaan liqueur. Blowing all your credits like this ain’t considered a wise move, Hoth Man.
KHOSS LIELL: Look, scale-skin. The way I seen it, you’ve earned it after that job you pulled down in the Core. Everyone in the Guild’s been talking about what you did on Coruscant with House Berkaat.
CLEQQ YRSBAHK: Costed me a good ship. I'm not gonna blow all my credits right now just to get another vehicle.
KHOSS LIELL: So, what? You're the headline in the entire parsec, Yrsbahk!
CLEQQ YRSBAHK: Well, wait a few weeks and some Mando hotshot will probably be the new face in the spotlight. Besides, it's nothing to warrant celebration over.
KHOSS LIELL: Lucky day for me, then. Guess I'll enjoy this bottle all to myself....
CLEQQ YRSBAHK: Fine. Beats a swig of Jawa Juice from Bim Bom any day. Cheers.
KHOSS LIELL: Cheers.
CLEQQ YRSBAHK: Oh, and one more thing. Call me scale-skin again and I'll hang you with your own intestines.
KHOSS LIELL: I wouldn't expect anything less from the Slaughterhouse. So, tell me, Cleqq. How exactly did you get into bounty hunting in the first place?
CLEQQ YRSBAHK: You expect a little refreshment to loosen my tongue, Liell? 'Cause you ain't getting anything out of me.
KHOSS LIELL: Fine, I'll just make it up in my head. I know you grew up on Trandosha. Your mother died after giving birth to you. Your clutch bullied you, which I assume is the origin of your stunning anger management issues. I'm guessing your father was a little hard on you when you were young, perhaps a little too strict, gave out regular beatings with a shock baton -
CLEQQ YRSBAHK: My father tried to eat me.
KHOSS LIELL: Go on.....
CLEQQ YRSBAHK: It happened after my first molt. I still have the shedding with me in my ship cabin. In our culture, its expected for the siblings of a brood to fight each other to the death until the fittest and the strongest is left remaining. Combat means everything on Trandosha. It's how we paid tribute to the Scorekeeper. It's how we got Jagganath points. Get enough and you get to go to paradise when you die. When it came on that day where I was to fight my brothers and sisters...., I was the odd one out.
KHOSS LIELL: Your father didn't take it well, I suppose.
CLEQQ YRSBAHK: He didn't. He threatened to suck out my marrow and boil my eyes into a stew if I didn't kill my siblings. So, I did what any Trandoshan should have done at that moment. I killed him and ate him back. Costed me my left claw, though.
KHOSS LIELL: And your mother?
CLEQQ YRSBAHK: She didn't take my choice of meal very kindly, so, she decided to kick me out of Trandosha after telling the other clans about my ' lapse in judgement'. It was worth it, though. Some of my siblings are still kicking around to this day, although, some of them weren't grateful for what I did to Father. Heh. One of them's even an ambassador in the Republic senate for Trandosha.
KHOSS LIELL: So, what happened after all of that? You just signed up on the Bounty Hunter Guild as a fresh rookie?
CLEQQ YRSBAHK: Nah. I stowed away on a merchant freighter to a Mid-Rim space-dock and ended up in one of Kuat Drive Yard's ship reclamation centers as extra muscle. It was….Corellia if I remember correctly. You'd be surprised at the amount of scavs that try and loot the place. Orders were simple: warn once, shoot twice, don’t think thrice. That's how I first met Bim Bom.
KHOSS LIELL: Our Bim Bom?
CLEQQ YRSBAHK: Yeah, our Bim Bom. I caught him trying to scavenge a class 1.5 hyperdrive. Once I got him in the corner of an engine room, he begged me to spare him. My Jawa was a little rusty back then, but if I remember correctly, he said that he would pay me back a thousandfold if I let him go alive.
KHOSS LIELL: So, why'd you leave?
CLEQQ YRSBAHK: Leave? I was fired. Got caught by the boss for engaging in my dietary habits. What? You used to live on a blasted frost-pit. Didn’t you get desperate sometimes?
KHOSS LIELL: The most we did was sleep in a taun-taun, not eat other people as daily meals.
CLEQQ YRSBAHK: Hrm. But if I had to admit, I would have left eventually.
KHOSS LIELL: Why?
CLEQQ YRSBAHK: For me, Corellia was too quiet. Too safe. It's the type of place where you went to die slowly. Sure, there was some good excitement once every now and then, but those were too far and few. You get me, Liell? Sure, there was excitement on the job but it was rare.
KHOSS LIELL: So, how'd you found out about the Bounty Hunter Guild?
CLEQQ YRSBAHK: I found out about a Guild Outpost on Nar Shaara on a Holo-Ad and got in contact with a representativ. Paperwork was a maze to get through though. Guess the Republic doesn’t just hand out bounty hunting certificates on a whim. I would have nearly gotten killed on my first contract if it wasn’t for Treak.
KHOSS LIELL: Treak?...I’ve heard about him once or twice. We’re talking about the same Ortos Treak. The HeadHunter?
CLEQQ YRSBAHKL: Yup. Taught me everything I knew. He was tough but bounty hunting’s tough. Those were the good days, the both of us working together bounty by bounty. Racking up my Score. I...I thought I could earn enough to return back to Trandosha. Then, the Great Galactic War reached the Outer Rim.
KHOSS LIELL: I heard about it. Treak died. ?
CLEQQ YRSBAHK: It was 10 years before the Treaty of Coruscant. He spoke to me about retirement plans. Wanted to make a Nysillin Farm. He had just one more contract to go through before he was out of the Guild. I offered to join up with him, just out of old time’s sake but he wasn’t having it. Next thing, I know, I’m reading on the holonet that Ortos Treak was found dead in a garbage bin on Nal Hutta. Half of his body was disintegrated.
KHOSS LIELL: Now, you're here.
CLEQQ YRSBAHK: And I'm here now, alive and breathing. Curiosity satisfied for now, Hoth-Man?
KHOSS LIELL: Definitely. The Slaughterhouse acting all sentimental in front of me....The amount of credits I could get if I got a holo-vid of this....
CLEQQ YRSBAHK: Hrm. You didn't happen to miss the Republic peacekeeper whose been looking at us right?
KHOSS LIELL: Yup. Oh, he's spooked now.
CLEQQ YRSBAHK: Didn't even know you humans could sweat that much...... And he's making a break for it.
KHOSS LIELL: Thanks for telling him that, Cleqq. Must have bugged the table whilst we were having this conversation.
CLEQQ YRSBAHK: Well, you know the drill. I'm going around the back.
KHOSS LIELL: Guess that means I'm front.
CLEQQ YRSBAHK: Right. Take care of that bug, will you?
KHOSS LIELL: Alright, alright. Where could it - BZZZZTTTTTTTTTTTTT
We have the Trandoshan to thank for that. Scum didn't even have the courtesy to give us an open body funeral......
- Captain Krost, Republic Peacekeeper Division A-34
CLEQQ YRSBAHK: Well, well, well. If it isn't Khoss Liell, the Huntsman of Hoth. Last I heard, you were operating . I don't suppose you came back all the way to Hutt Space just for little old me.
KHOSS LIELL: Came to turn in several bail jumpers at a Republic outpost south of here. Heard you were in town and figured I would stop by to meet a fellow professional.
CLEQQ YRSBAHK: Sshould I be flattered, Liell?
KHOSS LIELL: Stop looking so down, Yrsbahk. I didn't come here with empty platitudes and empty hands.
CLEQQ YRSBAHK: Hrm. Alderaan liqueur. Blowing all your credits like this ain’t considered a wise move, Hoth Man.
KHOSS LIELL: Look, scale-skin. The way I seen it, you’ve earned it after that job you pulled down in the Core. Everyone in the Guild’s been talking about what you did on Coruscant with House Berkaat.
CLEQQ YRSBAHK: Costed me a good ship. I'm not gonna blow all my credits right now just to get another vehicle.
KHOSS LIELL: So, what? You're the headline in the entire parsec, Yrsbahk!
CLEQQ YRSBAHK: Well, wait a few weeks and some Mando hotshot will probably be the new face in the spotlight. Besides, it's nothing to warrant celebration over.
KHOSS LIELL: Lucky day for me, then. Guess I'll enjoy this bottle all to myself....
CLEQQ YRSBAHK: Fine. Beats a swig of Jawa Juice from Bim Bom any day. Cheers.
KHOSS LIELL: Cheers.
CLEQQ YRSBAHK: Oh, and one more thing. Call me scale-skin again and I'll hang you with your own intestines.
KHOSS LIELL: I wouldn't expect anything less from the Slaughterhouse. So, tell me, Cleqq. How exactly did you get into bounty hunting in the first place?
CLEQQ YRSBAHK: You expect a little refreshment to loosen my tongue, Liell? 'Cause you ain't getting anything out of me.
KHOSS LIELL: Fine, I'll just make it up in my head. I know you grew up on Trandosha. Your mother died after giving birth to you. Your clutch bullied you, which I assume is the origin of your stunning anger management issues. I'm guessing your father was a little hard on you when you were young, perhaps a little too strict, gave out regular beatings with a shock baton -
CLEQQ YRSBAHK: My father tried to eat me.
KHOSS LIELL: Go on.....
CLEQQ YRSBAHK: It happened after my first molt. I still have the shedding with me in my ship cabin. In our culture, its expected for the siblings of a brood to fight each other to the death until the fittest and the strongest is left remaining. Combat means everything on Trandosha. It's how we paid tribute to the Scorekeeper. It's how we got Jagganath points. Get enough and you get to go to paradise when you die. When it came on that day where I was to fight my brothers and sisters...., I was the odd one out.
KHOSS LIELL: Your father didn't take it well, I suppose.
CLEQQ YRSBAHK: He didn't. He threatened to suck out my marrow and boil my eyes into a stew if I didn't kill my siblings. So, I did what any Trandoshan should have done at that moment. I killed him and ate him back. Costed me my left claw, though.
KHOSS LIELL: And your mother?
CLEQQ YRSBAHK: She didn't take my choice of meal very kindly, so, she decided to kick me out of Trandosha after telling the other clans about my ' lapse in judgement'. It was worth it, though. Some of my siblings are still kicking around to this day, although, some of them weren't grateful for what I did to Father. Heh. One of them's even an ambassador in the Republic senate for Trandosha.
KHOSS LIELL: So, what happened after all of that? You just signed up on the Bounty Hunter Guild as a fresh rookie?
CLEQQ YRSBAHK: Nah. I stowed away on a merchant freighter to a Mid-Rim space-dock and ended up in one of Kuat Drive Yard's ship reclamation centers as extra muscle. It was….Corellia if I remember correctly. You'd be surprised at the amount of scavs that try and loot the place. Orders were simple: warn once, shoot twice, don’t think thrice. That's how I first met Bim Bom.
KHOSS LIELL: Our Bim Bom?
CLEQQ YRSBAHK: Yeah, our Bim Bom. I caught him trying to scavenge a class 1.5 hyperdrive. Once I got him in the corner of an engine room, he begged me to spare him. My Jawa was a little rusty back then, but if I remember correctly, he said that he would pay me back a thousandfold if I let him go alive.
KHOSS LIELL: So, why'd you leave?
CLEQQ YRSBAHK: Leave? I was fired. Got caught by the boss for engaging in my dietary habits. What? You used to live on a blasted frost-pit. Didn’t you get desperate sometimes?
KHOSS LIELL: The most we did was sleep in a taun-taun, not eat other people as daily meals.
CLEQQ YRSBAHK: Hrm. But if I had to admit, I would have left eventually.
KHOSS LIELL: Why?
CLEQQ YRSBAHK: For me, Corellia was too quiet. Too safe. It's the type of place where you went to die slowly. Sure, there was some good excitement once every now and then, but those were too far and few. You get me, Liell? Sure, there was excitement on the job but it was rare.
KHOSS LIELL: So, how'd you found out about the Bounty Hunter Guild?
CLEQQ YRSBAHK: I found out about a Guild Outpost on Nar Shaara on a Holo-Ad and got in contact with a representativ. Paperwork was a maze to get through though. Guess the Republic doesn’t just hand out bounty hunting certificates on a whim. I would have nearly gotten killed on my first contract if it wasn’t for Treak.
KHOSS LIELL: Treak?...I’ve heard about him once or twice. We’re talking about the same Ortos Treak. The HeadHunter?
CLEQQ YRSBAHKL: Yup. Taught me everything I knew. He was tough but bounty hunting’s tough. Those were the good days, the both of us working together bounty by bounty. Racking up my Score. I...I thought I could earn enough to return back to Trandosha. Then, the Great Galactic War reached the Outer Rim.
KHOSS LIELL: I heard about it. Treak died. ?
CLEQQ YRSBAHK: It was 10 years before the Treaty of Coruscant. He spoke to me about retirement plans. Wanted to make a Nysillin Farm. He had just one more contract to go through before he was out of the Guild. I offered to join up with him, just out of old time’s sake but he wasn’t having it. Next thing, I know, I’m reading on the holonet that Ortos Treak was found dead in a garbage bin on Nal Hutta. Half of his body was disintegrated.
KHOSS LIELL: Now, you're here.
CLEQQ YRSBAHK: And I'm here now, alive and breathing. Curiosity satisfied for now, Hoth-Man?
KHOSS LIELL: Definitely. The Slaughterhouse acting all sentimental in front of me....The amount of credits I could get if I got a holo-vid of this....
CLEQQ YRSBAHK: Hrm. You didn't happen to miss the Republic peacekeeper whose been looking at us right?
KHOSS LIELL: Yup. Oh, he's spooked now.
CLEQQ YRSBAHK: Didn't even know you humans could sweat that much...... And he's making a break for it.
KHOSS LIELL: Thanks for telling him that, Cleqq. Must have bugged the table whilst we were having this conversation.
CLEQQ YRSBAHK: Well, you know the drill. I'm going around the back.
KHOSS LIELL: Guess that means I'm front.
CLEQQ YRSBAHK: Right. Take care of that bug, will you?
KHOSS LIELL: Alright, alright. Where could it - BZZZZTTTTTTTTTTTTT
I'm expecting to do a revision of this again but this is the basic concept I have in mind for now. Thinking I'll revise a few things after feedback.
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