Personality: Arash is a kind and thoughtful person, always ready with a smile and comforting words for those he meets. He is honest and confident, filled to the brim with the Righteousness he valued in life. In battle however, he is a calm and ruthless warrior capable of accurately calculating the trajectory of hundreds of arrows at a time. Without hesitation, without distress, he battles on for all of those who would desire peace.
When interacting with his Master, Arash treats them as a valued partner, someone who he can trust without worry. There is still a sort of distance present however.
Objective for the Grail: Arash himself contains no wish for the Grail. Rather, his only wish is the same as when he was alive, to save those who cannot save themselves.
Class Skills: Independent Action (C): It is possible for a Servant to stay in the world for one day without a Master.
Magic Resistance (C): Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills: Robust Health (EX): Arash, who is strongly endowed with the vestiges of the Age of Gods, was born with an especially robust health. END parameter is ranked up and attacks received have their damage reduced.
Clairvoyance (A): For Arash, who has A Rank or higher in this Skill, one type of future sight (predicting the future) and even mind reading is possible.
Bow and Arrow Creation (A): The goddess Armaiti gave him the wisdom but the designer and the creator of the bow was Arash. As long as he has the materials, he can instantly make a bow and arrows. A bow needs physical materials; however, arrows can be made by using his magical energy. Because of this, Arash can intermittently fire a countless number of arrows.
Noble Phantasm: Name: Stella
Title: Lone Meteor
Rank: B++
NP Type: Anti-Army
Range: 1-99
Maximum Number of Targets: 900
Description: Stella: Lone Meteor is the "Ultimate Shot" used by Arash. A famous legend of an arrow shot with all of Arash's might. It is a maximum range, long-range attack that literally "Divides the Earth", bringing an end to all kinds of strife. Its aggregate amount of pure energy is comparable to even an Anti-Fortress Noble Phantasm.
In legends, the "national borders" between Persia and Turan was created by means of Arash's ultimate arrow, having divided the land. Such ultimate arrow's shooting range is indeed 2500 km. It is said that, in exchange for this special move that exceeds the limits of humans, he lost his life by having his body scattered in all directions.
« O’ My Good Willed Sacred Master." "O’ Lord of Brightness who bestows all of his power, sanctity, and wisdom to me.” "See clearly my heart, my thoughts, and my skill." "Now, O’ being who created the moon and stars..." "Behold my deeds, my death, my spenta armaiti which I must carry out." "────Stella! »
Gender: "Who knows, who knows? Perhaps if you're lucky I'll let you find out~"
Age: "Hmm, I try not to think about those kinds of things. Gives you wrinkles in the corners of your eyes if you stress over those details~"
Alignment: "Well, I've never been a fan of people telling me what to do~ And I'm certainly not a bad person... Yes, I suppose I could be considered Chaotic Good! That sounds nice~"
Rank:
Objective for the Grail: "Well, I have heard stories that Galahad went to Avalon to meet with King Arthur when he obtained the Holy Grail. So I suppose if I were to obtain one, I would wish to go to Avalon as well! I've always wanted to meet the legendary King of Britain~ Maybe I could even meet Merlin as well, I've heard his home is in Avalon as well!"
Personality: "How does one describe oneself? Hmm, I would say I'm a very carefree person, but also someone who cares a lot about the things that matter. One who forever searches for Avalon, yet knows not the path they take. I love the people I know, but I don't really care for people as a whole. I guess I'm a bit of a hypocrite in the end, that's the kind of person I am~!"
Biography: "Oh, you want to know more about me? Well let's see, I was born some time ago in the family castle in Britain. I was taught the Flur family Magecraft, passed down from generation to generation to me. I went to school at the Clocktower for a bit, I got top marks in all my classes even though I didn't try very hard. But this is all boring stuff that anybody would know about me, let's think of something more interesting... Ah, I know!
Now we say we're descended from the legendary Magus of Flowers, Merlin. But Mr Interviewer, I need to tell you a secret~ The truth is, we're just a bunch of pretenders who tried to recreate his Illusionism. I found a really old book in our basement from the fourth generation, we've been pretending for hundreds of years that we're descended from Merlin himself! At some point things got all muddled and we started to believe it too, how embarrassing is that? Now I personally think we've done a very good job of pretending to be Merlin, but I'm sure that if I were to see the real thing then I would just get super depressed about it, kind of like a feeling of "Wow, what's the point of even trying if the real thing is so much better!" so I'd rather not summon Merlin for real."
Magic Circuit Switch: The smell of lilac petals on the breeze.
Number of Magic Circuits: B
Quality of Magic Circuits: A
Elemental Affinity: Wind
Magecraft:
General Magecraft: Something that every student who's attended the Clocktower would know, only the most inept and dullbrained of Magus wouldn't know these most basic of basics.
Pursuit of Avalon(Illusionism): The Flur family Magecraft honed for generations, a comprehensive attempt to replicate the legendary Magecraft of the Magus of Flowers, Merlin. While Merlin is a once in a lifetime genius born of royal blood and the blood of an Incubus, one who's Magecraft could never be fully replicated, the Flur family has done a fine job in creating their facsimile of his work. Powerful Illusions that can trick even the most experienced of Magus if unprepared, this Magecraft uses flowers and the wind to trick foes into believing whatever the user wants them to believe as they recreate Avalon in the world around them. These illusions are of course heavily limited by the user's own imagination and creativity, even the slightest flaw can cause the whole thing to fall apart to an astute observer. Thankfully, William is quite the prodigy regarding the family Magecraft, taking their illusions to a whole other level beyond what the last heir could ever dream of achieving.
Wind Magecraft: One of the arts learned while beginning their Pursuit of Avalon, the Flur family spent many years learning to frolic with the ever wistful winds, carefully coercing them to do their bidding and lend a hand when asked. Manipulation of winds on a great scale is possible using Wind Magecraft, including whipping up storms of dust to obscure retreat, forming barriers of wind to redirect projectiles, and even deadly invisible blades of wind to cut apart foes if in a pinch.
Magic Crest: A Crest originating around the times of Arturian legend, it would be safe to assume that this family has endured for around 1600 years should the word of the Flur family be taken seriously.
Equipment:
The Stone and Ring of Eluned The Fortunate: A ring of silver with myriad runes carved along it, a treasure said to have been possessed by Merlin himself and one of the Flur family's most significant proofs that they are descended from the devilish incubus. This ring hides the magical presence of a Magus so long as they wear it, but it does not grant true invisibility. This is a rather moot point considering the Flur family's Magecraft, but it is worth nothing nonetheless.
The Staff of Merlin: A staff carved from ancient gnarled oak, the Flur family claims this is the staff that Merlin himself used when performing as King Arthur's court Magus. While such claims may or may not be true, what is certain is that this is a staff with powerful Mystery. The Flur family would mainly use it for empowering their Illusions and strengthening their roots to the world, William however tends to use it as something to lean on when he gets tired of standing for too long.
Mantle of Merlin: A rather simple Mystic Code in comparison to William's other two possessions, this cloak produces mass amounts of flowers and petals of William's choosing to be used for his family Magecraft.
Wallet of Gwendolyn: An ancient wallet of the oldest leather, enchanted to magically store great amounts of paper bills and cards of plastic... It's really just a wallet William bought at a gift shop when he realized his old wallet looked ugly.
Title(s): His Representative, Executor of the Holy Church
Gender: Male
Age: 16
Alignment: Lawful Neutral
Rank:
Objective for the Grail: Adam has no greater wish than spreading His word, and destroying the filthy monsters that would dare exist in His world.
Personality: Adam is a strict but fair person. He tries to be patient with those around him, but often comes across as annoyed by accident. He's something of a perfectionist, and expects nothing but the best of himself and those around him. He is wholly devoted to the Church and to his work as an Executor, but not quite to the point of zealotry. Zealots are blasphemers and heretics, after all.
Biography: Abandoned at birth, Adam was found on the doorstep of nunnery with nothing more than a blanket and small note carrying his first name. The nuns cared for him through his infancy and early life, up until the day he expressed interest in joining the Holy Church himself. He was quickly scouted by the Executors afterwards, seeing a chance to shape a talented young believer into a more fitting form to do God's Work. At the tender age of six, Adam began his training, taking on the surname 'White' in reference to his abnormal hair color. From that day onward, he was little more than putty to be shaped by the hands of His faithful.
Almost ten years later, Adam has completed his training and become a full-fledged Executor, ordained by God. Adam was shipped off the very next day to begin his work, leading to a few long months of travelling the world slaughtering every sinful beast he came across. He had planned on continuing his task until he was called back to Rome in order to receive a special mission...
---
Magic Circuit Switch: The sound of two blades being struck together.
Number of Magic Circuits: E
Quality of Magic Circuits: E
---
Elemental Affinity: Holy, as anything else would be entirely heretical.
Magecraft: Baptism Sacrament - The sole mystery that is freely taught to all members of the Church. A simple ritual with an aria that falls on the Ten-Count category, it is capable of exorcising Daemons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies. It is ineffective against spirits on the level of Servants.
It should be noted that Adam's knowledge of Magecraft extends to the bare minimum requirements to successfully summon his Servant.
Magic Crest: n/a
Equipment: - 12 Black Keys - Cross Necklace - Holy Bible - 3 Vials of Holy Water - Budget of $10000 from the Holy Church
Exceptional Benefit: Superior Mystic Code - Saint's Amulet A Holy Amulet that once belonged to a Saint. Grants the user B-Rank Magic Resistance (Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.).
Objective for the Grail: “To plunge the world into sin and despair, the likes of which have never been glimpsed before!”
In actuality, his goal is to create a grand utopia; a world where nobody has to suffer. To that end, he’ll stain his hands red if he has to.
Personality: A monstrous villain who embodies all the world’s evils. A creature who feasts on sin and despair, spreading it throughout the world as a plague.
In truth, this is merely a facade. Markansas is a man thoroughly stuck in the mentality of an edgy middle-schooler. Cultivating an act similar to a supervillain, making various grand declarations about his own power and wisdom.
Though his excuse for the act for any who see through it is that it’s essential for both his Magecraft and makes others underestimate him, it is also a method of disguising his true feelings. Those who think he’s a villain, or those who think he’s a fool
Biography: A demon born from the ashes of ruin, to split the world apart in his mad quest for vengeance.
In reality, Markansas is a failure of a Magus. Born to a family that bore multiple children to compete for inheritance of the crest, integrating some Eastern methods in an attempt to strengthen their weakening magecraft.
Markansas was one of the youngest, and barely stood a chance to inherit in the first place. Rather than simply wallow in failure, he decided to play the role of the villain, to unite his conflicting siblings, forcing them to cooperate and even befriend each other.
Of course, there could only be one heir, and it couldn’t be the one who’d spent all his effort making the rest of the family hate him. Perhaps he learned the wrong lesson from this, considering his villainous act a complete success despite not benefiting him in the slightest.
Nonetheless, he was able to attend the Clocktower for lessons, where he succeeded at not making any friends. After some time, he left for Japan in search of a certain genius puppet-user and mystic eye expert, but got distracted by the Fuyuki ritual, which seemed much more important at the time.
Magecraft
Magic Circuit Switch: The feeling of crushing his right arm.
Number of Circuits: C
Quality of Circuits: C
Elemental Affinity: Wind, Fire
Magecraft Abilities:
General Magecraft
The basics.
Sin-Eating
The ritual purification of the dead by eating a cake that has soaked in the sins (grudges) of the deceased. Drawing these grudges into food and then devouring them, allowing them to be housed within.
Scapegoating
The purification of a society by casting an innocent, usually a goat, as a being that takes on the sins of the entire group and is cast out. Various rituals also used humans for the role. Taking on this role, Markansas must make himself 'noticed' by the society as the source of their evil, before being driven out. The more it is done, the more he becomes a being that naturally accumulates grudges simply by existing.
Combining Sin-Eating and Scapegoating, one takes on ‘all the evils of the world’. Taking in these grudges is taxing on the human body, akin to a curse, even if they are only housed there temporarily.
Puppet Creation
The creation of puppets. Puppets that exceed humans in strength but are somewhat lacking in dexterity. They have no minds, but are controlled with simple commands, or directly through a karmic link.
Angels and Demons
Added to stabilise the craft. Puppets are created in the shape of angels, as a sinless shell. When tainted by the sins passed on through Markansas, they become fallen angels (demons); the natural minions of a king of darkness. Utilising the sins as fuel to go beyond their ordinary status as puppets. They are also equipped with what Markansas calls 'Dread Destruction:Demon Detonation', wherein they rapidly burn through all of the grudges within them to cause an explosion that leaves no trace.
Mystic Eyes of Command
Mystic Eyes that briefly impose a simple command on the target. They’re weak enough to only be able to influence the target momentarily, for a single action; stalling the enemy by ordering them to halt, or placing them in a disadvantageous position by making them kneel or fall to the floor. Repeated use leaves the target with resistance and immunity, but since it’s a mutation of ESP and not a form of hypnosis, it can’t be simply countered with magical energy.
Magic Crest: None
Equipment:
Mask of Perdition: A mask forming a lens that amplifies the scope of Mystic Eyes. It doesn’t increase their power but allows multiple targets to be affected, as many as fit within Markansas’ vision. It also has the effect of hiding his face.
Puppets: 2 puppets.
Fake Masks: Masks identical to the Mystic Code, simply used to hide the inhuman faces of the puppets.
Changes of Clothes: 1 set of civilian clothes and 30 sets of Markansas’ elaborate supervillain outfit. 3 pairs of boxers.
Money: Markansas’ life savings. Most of it’s been spent on copies of the same set of clothes and materials for puppets, so he’s only got a hundred thousand yens or so.
Name: Rahma Alinejad Title: ? Gender: Male Age: 26
Alignment: Neutral Good Rank: ?
Likes/Forte: Coffee Dislikes/Weakness: Nonsense
Objective for the Grail: “I suppose limitless supplies would be nice. Maybe eradicate Starbucks.” Character Objectives: “Keep my shop unharmed by all the nonsense going on.”
Biographical
The Alinejad family, hailing from the Middle East, are the owners of the café chain Oasis. As far as their practices go, they have opened stores all over the world. Customer and critic reviews regarding both efficiency and quality of their brews are consistently exemplary. According to the history of the chain’s first shop — still open for use, mind — it was founded over 900 years ago and never changed hands out of the family once, so it can be called a household name among household names.
Within the context of magi, their craft is particularly appreciated by students and teachers of the Clock Tower alike, and they would be lying if they said that they don’t line their pockets with the benefits from a booming business.
The man himself happens to be the latest head of the family and, consequently, the owner of the entire chain — albeit he still works the front desk with the best of them. Homeschooled according to the family values, he knew how to brew a perfect espresso before he could read, and was subsequently taught the intricacies of the family’s path toward the place that has no name.
Toward the end of his teenage years, he was sent to the Clock Tower in order to foment his “personal development”, and gravitated toward the faculty of Folklore once he had left the fundamentals behind.
With regards to his personality, most people from his student years will fondly remember him to be about as bitter as what he serves people, as well as blunt to a fault. Forgoing niceties, he simply acts how he feels he should act at a given moment and does not hesitate, carving out the façade of the “perfectly coldhearted” magus.
But at the same time, he is prone to hiding bits of genuine advice and concern within the verbal abuse, so one could say that is the one crack.
With regards to his current situation, one could call it a bit of an unfortunate, annoyingly nonsensical accident. As it so happens, he was coping around for the opening month of the newest show in the chain, and this coincided with the timetable for the War.
And now, he must boldly protect his café from all manner of idiots at night while serving people flawlessly during the day. He complains that he never signed up for the night guard shift.
Magecraft
Switch: The feeling of his arm burning up Quantity: C Quality: B
General Magecraft
Basics of the basics that everyone who studied at the Clock Tower would know.
Attribute: Reinforcement
As an attribute, it primarily uses tools, strengthens materials and reinforces fragile components. It is rather simple, but nonetheless a useful tool to wield.
However, the family is confident in having “mastered it”. This means that they have moved from the purely physical aspects and advanced to the capacity to “enhance the significance of an existence.”
Divine Drink
The core focus in Alinejad’s search for the place that has no name.
In their homeland, there is a certain tradition that speaks of the legend of Muhammad first receiving coffee from the Archangel Gabriel as something to strengthen him. This tale forms the basis of the idea of coffee as a “divine drink” that was passed down to mortals.
If one drinks the same as the gods, is one not a god? Imbibing the concoction is meant to make one “closer to God”, purging impurities and enhancing their own existence beyond that of a human, inducing a rhapsody where one perceives divinity and walks closer to it. The theoretical end result, then, is to “make oneself a god by drinking their draught.”
This is further solidified by using it in tandem with Sufi practices regarding ritual purification and prayer.
As the man himself tend to say about the “special brew”, it is the result of a thousand-year-long (rounded up) odyssey of coffee-making.
Islamic Mysticism
Refers to general practices within the context of Islam. Outside of what can be applied to “coffee”, they do not see much use, but protective charms and good fortune can be achieved by writing the names of and praising Allah, ward oneself or places from evil spirits and misfortune, and guarantee safety.
In particular, one of the reasons he had gone personally in addition to train the staff had been to set up the proper preparations in order to make the shop a “nexus of good fortune”.
Exceptional Benefit: Contacts
Knows and has a bit of a friendly rivalry with the owner of Copenhagen, a nearby liquor store.
Personality: Lancer is a fierce, but balanced warrior who enjoys combating a worthy opponent, but at his core he believes in justice and is easy to get along with. He is an agreeable youth acting out the role of one gentle in disposition yet strong in body.[11] He has a playful attitude and takes a very carefree approach to life, but is quick to work himself into a frenzy during a heated battle. He was known as a brave, compassionate, and likeable young man in the legends. He mercilessly killed his enemies on the battlefield, but he respected faith and had the nobility to never once break a promise he had made.
He enjoys fishing, hunting, and hitting on cute girls. He is a proud warrior, someone who can't abandon a fight just because he's losing. He's ready to fight until the end, for the sake of his fighting will and also for his Master. He easily loses his cool, especially to insults calling him a dog.
Objective for the Grail: "I just want a good fight!"
Class Skills: Magic Resistance (C) Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Battle Continuation (A) Never gives up no matter what. Legend tells that the dying Cú Chulainn tied himself to a tree before taking his last breath. For he who possesses such a legend, the dying struggle is particularly fierce. This is not living dirty, but rather it is the work of preserving a Celtic warrior's enduring fight until the very end.
Disengage (C) Bonus effect of returning battle conditions to what they were at the beginning of the match.
Divinity (B) Cú Chulainn is a demigod whose father was an almighty god who possessed every skill: Lugh, the god who governed over the sun and a member of the Danann divine family, and his mother was Deichtine, younger sister of King Conchobar.
Protection from Arrows (B) This is a power Cú Chulainn was born with. It's said that it's possible for him to avoid any long range attack if he has made visual confirmation of his opponent, tracking down ranged weapons with his eyes and defend against them. He can deal with most projectiles even in conditions where the opponent cannot be visually seen. As long as the attack is a thrown type, he can avoid even Noble Phantasms, but he can't gain the effects of this protection with respect to wide range attack types where the attack range of the weapon explodes on impact, or a direct attack by a weapon that has simply long reach
Noble Phantasm: Gaebolg Lancer's weapon, the Gáe Bolg, a cursed spear which is said to inflict wounds that do not heal as long as the spear remains in the world. His weapon itself has two main techniques which can be classified as separate Noble Phantasms, the first of which reverses causality to always strike the heart, and the second of which unleashes the full potential of the curse to strike the enemy by hurling the spear with overwhelming power.
Rune Magic (B) Cú Chulainn has the capacity to use the 18 original Runes (Norse Runes), granted by his mentor Scáthach from his studies with her, appropriately using them to respond in different situations. "The warriors of the Land of Shadows must be proficient in every martial art; a warrior that just swings a spear shall not be raised" - maybe because his teacher Scáthach had such a policy, Cú Chulainn is also well versed in magecraft. A nearly first-rate magus, but since he himself sees it as a hindrance, it is not employed much.
Name: Gaebolg
Title: Barbed Spear that Pierces with Death
Rank: B
NP Type: Anti-Unit
Range: 2-4
Maximum Number of Targets: 1
Description: An attack focused on a single target, created by Lancer to suit his own style, that strikes a fatal blow that always pierces the opponent's heart and ruins their body from within with its thousand iron thorns. It literally freezes the mana in the air, and it can easily be perceived as a sure-kill technique by all those around simply from being charged with magical energy. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality, the meaning of "cause and effect" in the order of things, to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. It determines the opponent's fate simply through its use, an always fatal move that pierces the heart with one thrust. It is also possible for him to activate it without actively striking the heart.
It is an attack on destiny itself, and while not a surprising fact due to its wielder's demi-god heritage, it is a top-notch power even with its seeming limitations in power due to being a step away from the Authority of the Gods.The actual action of the thrust is merely a formality, as the lance has already pierced the opponent's heart before the attack has even started. The "result" of "the heart of the opponent has been pierced" is created earlier than it is thrust, while the "cause" that "the lance has pierced through the heart" is generated later. Aside from great luck, it is a technique that determines "if it is released, the opponent is dead." Its range of effectiveness and power are weak compared to its other ability, but it has a low energy cost. Even with its nature of interfering with destiny and effect of "almost certainly will destroy the enemy's heart", the attack only utilizes magical energy in the double digits compared to a single spell that costs hundreds of units of magical energy, and each activation is a sure kill, making it one of the most efficient Noble Phantasms with extraordinary usability that can be used up to seven times before Lancer must obtain more magical energy from his Master.
Name: Gaebolg
Title: Soaring Spear that Strikes with Death
Rank: B+
NP Type: Anti-Army
Range: 5-40
Maximum Number of Targets: 50
Description: the true use of Gáe Bolg, is the largest and most powerful attack delivered using the spear. It is the “attack that unleashes countless darts at the enemy” that is spoken of in legends. It is the attack that made him a hero which utilizes the full potential of the lance's curse, converting all of Lancer's magical energy into raw energy and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies.
Lancer prepares to use this ability by backing one hundred meters away from his opponent, taking a crouching position on all fours, and accelerating through an approach run by dashing fifty meters before taking to the skies. He arches his back as if drawing a bow and hurls it towards the ground with all his might. It distorts space to create a "tapestry of action" that splits into numerous spearheads that pours down over the enemy. It is said that it split into thirty in his legend, but it seems that the number has increased after Cú Chulainn became a Heroic Spirit. Compared to the very little usage of magical energy with the Anti-Unit technique, this ability has an intense consumption of energy.
It does not carry the property or concept of “always pierces the opponent’s heart”, but both the power and the area of effect are increased. Rather than dispatching a single foe with absolute accuracy, its focus as a technique is to attack the enemies together with the surrounding area in a carpet bombing fashion to cause massive destruction. Due to being hurled with all of his energy, it cannot be dodged or blocked under normal circumstances. Even resilient bulwark or an agile body are not immune to its power, so Gáe Bolg will send the enemy horde flying. If it were to also have the ability to directly strike the heart, it would be closer to the level of Lugh's power as a higher level version of Fragarach.
"To be a King is to conquer, to lead, to flaunt your power to those who oppose you, to bring and maintain order to this chaotic cesspool we inhabit, but most importantly... it is to protect the image of those who serve under you."
Nebuchadnezzar II
King of Babylon, Šar Šarrāni, Greatest King of Mesopotamia, The Original Chad
Class: Rider
Gender: Male
Attribute:
Alignment: Chaotic Good
Objective for the Grail: To be reincarnated so he can fix Iraq.
To dream an impossible dream is normal, but to actively pursue it is the mark of a fool
But also the mark of a hero.
An arrogant tyrant who burnt down a temple and enslaved the population, but also a regal king who brought order to this world of chaos. A servant to the gods, but would also disobey one (YHWH) at almost every opportunity. A king whose goal it is to protect the world, but one who would conquer what he could. A contradicting fool until the end, but one who can accept this fact, and still chase after what he desired.
The modern world is both beautiful and disgraceful to Nebuchadnezzar. While humanity has strayed even further from the gods, they have managed to reach heights never before achieved. Plus, it means that the gods (YHWH) couldn’t meddle in the affairs of humans. Still, the gods brought a power to humanity that could never be recreated. This was fitting of course, as the Age of Gods was on its last legs by his own time.
If this truly was the Age of Man, then there was no other era greater for Nebuchadnezzar to be reborn. There was no one to interfere with his dream. If an illusion was to become reality by his own hands, this was the ideal time.
Also he wants to rebuild Iraq considering the current state of it.
The people have sinned and there must be restitution. When the golden calf was erected, they were punished. When they rebelled against Moses, they were punished. For every grave sin they were punished, did they expect something different?
Instead of a plague or opening the Earth, Nebuchadnezzar was created. Nebuchadnezzar was intended to be God’s servant on Earth and would punish the wicked sinners who had corrupted Israel. A living punishment was forged and became the child of Nabopolassar, the first king of the Neo-Babylonian Empire.
Little is known about the early life of Nebuchadnezzar and it truly isn’t relevant. The only thing worth noting is that he was competent military commander, and when his father overthrow Assyria, Nebuchadnezzar was given complete control over the military. His first campaign was into Egypt to reclaim Syria and Phoenicia. Unfortunately, this would be his only campaign as just the commander of the military, as his father would die during this conflict. Now the king of Babylon, Nebuchadnezzar set his sights on the world.
Of course, as a being constructed by YHWH to punish the Jews, Nebuchadnezzar felt a desire to conquer Judah. Well, that and the constant nagging of the aforementioned god. Nebuchadnezzar worshipped mainly Marduk and Ishtar and while he would never deny the existence of YHWH, his loyalty was elsewhere. Still, in order to get YHWH out of his head, Nebuchadnezzar invaded Judah. He besieged Jerusalem, put in a new king, and figured his work was done.
YHWH thought otherwise.
For 10 years, amidst Nebuchadnezzar's great building projects, YHWH continued to tell him to punish the Hebrews once more. He finally gave in, and decided to do so. He took over Jerusalem a second time, and enslaved the Hebrews. Finally, a punishment that would make the god content. Of course, until Nebuchadnezzar went and burned down Solomon’s Temple. In Ancient Times, main temples towards gods were literally where they resided. Nebuchadnezzar believed that destroying this temple would, at the very least, keep YHWH away.
It didn’t, and YHWH would spend the rest of Nebuchadnezzar’s life tormenting time, usually in the form of a dream. Despite the many dreams that YHWH sent to Nebuchadnezzar, there was only one that he was truly thankful for. For this dream put everything into perspective.
A large tree that covers the world. From every corner of the world it can be seen. There was food and shelter for every man and animal.
Never before had Nebuchadnezzar seen such a beautiful image.
This dream ended with an angel ordering the tree to be cut. Nebuchadnezzar had the dream interpreted by his court magician Daniel. The tree was Nebuchadnezzar. It was him who shielded and nurtured everything, but he was not meant to last. Nebuchadnezzar would surely die, and the results of that would spell the end of Babylon, as well as this image.
While this image was never the reality, this is the dream he will fight to make real.
A man created to punish, but became someone to protect others.
That is the truth behind Nebuchadnezzar II.
There was also that time YHWH made him go insane and act like a savage for years, but lets not talk about it.
Weapon: A Spear
Parameters: STR: C CON: C AGI: B MAG: A LUK: -
Class Skills: Magic Resistance: B
Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
At this rank it cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Riding: A+
A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles.
All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind
Personal Skills:
Kareth: -
A skill that denotes one as a living punishment from the gods. A hebrew term that means “cut off,” it was used in the Talmud as a spiritual cut off. It was the denial of the soul, and exclusion from the world after life.
Forged by the God of the Hebrews in order to punish them, Nebuchadnezzar would be how their God would smite them. He would capture all of the Hebrews, loot and burn their temple to the ground, and would rename individual hebrews to akkadian names. As a punishment from God meant to “cut off” the Hebrews from their homeland, it could be said that Nebuchadnezzar’s body is a curse meant to destroy. This manifests as a blessing.
In practice, Rider’s body is a “divine punishment” in itself. Ironically, instead of it being destructive, it makes him more resistant. His body is truly just a divine protection which nulls both status and curse effects.
Revelation: B
A Skill to "hear the voice of heavens" and take optimum action; a Skill equivalent to Instinct, a sixth sense regarding battles. However, 'Revelation' accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling).
Rider had several dreams throughout his life that were messages from the God of the Hebrews, as well as messages from his own gods, most notably, Marduk.
Šar Šarrāni: A+
A title given to the great kings of Assyria and Babylon. Kings, especially those of Babylon, were believed to be the living representations of the god Marduk. He was the King of Gods, so of course the King of Men would be his representative.
However, the real importance comes from Marduk bringing order to the world. The chaotic Primeval Sea, the “Monster” which rampaged indiscriminately, and the beasts which roamed. All was corrected and put into order by Marduk. The King of Babylon is not only the leader of the people, but the one who creates and maintains order.
Its main use is towards bringing order. Effectively, this skill acts to make sure things occur as fate has intended (as things should be), and as things are designed (as things are directed to be ). There is a bonus effect toward people, events, and so forth that are already in that direction. It can also function as a powerful type of mental attack.
Mušḫuššu
Marduk, Calm the Rampaging Chaos
Rank: B
Type: Anti-Army
Range: 1~40
Maximum Number of Targets: 500
Description: One of the second set of children birthed by Tiamat that were created to bring order to her current rebelling children. Despite ultimately being defeated by Marduk, he was spared from the same fate as his siblings. While the rest were sealed away with their Mother, Mušḫuššu was allowed to remain as the mount of Marduk. It was fitting, seeing as Mušḫuššu was created to bring order, and Marduk created order by sealing away the Chaos. Mušḫuššu and Marduk would become so intertwined that Mušḫuššu became not only a symbol of Marduk, but also a form of Marduk himself.
As the living form of Marduk, it is only fit for Mušḫuššu to be Rider's mount. Of course, the two are connected in other ways. Rider adorned many of his buildings, especially the Ishtar Gate, with images of Mušḫuššu. In one of the later edition pieces added onto the Story of David, Nebuchadnezzar was shown with a “dragon” that they worshipped like a god. This “dragon” was Mušḫuššu, as he was a representation of Marduk, the Christians believed that they worshipped him as if he was Marduk.
Mušḫuššu is of the highest class of Divine Beasts, being birthed by Tiamat as part of a new set of gods. While he is a great beast in power, Mušḫuššu’s true strength comes from his ability to “enforce order.” The reason he was created, the reason he served Marduk, and why he would become one with Marduk later on is because of this. The area around Mušḫuššu and everything in it will conform to the proper order of things, or rather, how things “should be.” It effectively stabilizes the world No matter how chaotic something may be, it is Mušḫuššu’s job to force it back into line.
Ultimately, it is something which only truly serves Marduk, so Nebuchadnezzar doesn’t have complete control over Mušḫuššu.
Etemenanki
Great Punishment of Heaven
Rank: A++
Type: Anti-Fortress
Range: 1~99
Maximum Number of Targets: 900
Description:
“Man may not last forever, but his legacy shall live on.”
The parting message from the Epic of Gilgamesh, but a lie nonetheless. The rock where stories are carved erode over time. Buildings are made to fall, whether through erosion or natural disasters. Legacies are not always built to last, but that does not mean they were not worth happening This Noble Phantasm is not his own, but would become his from his reconstruction of it.
The Etemenanki was a large ziggurat that was 91 meters high. It was built by a king whose name was lost, even during the time of Nebuchadnezzar. It is theorized that it might have been constructed by the gods as the ziggurat created in Enuma Elish. It had fallen into ruin by Nebuchadnezzar’s reign, destroyed through earthquakes, lightning, and a lack of maintenance. The most relevant part of this Noble Phantasm is that it would become the inspiration for the Tower of Babel, the tower which challenged God.
The true name activation of Etemenanki turns it into a homing device. As it would become the tower that was destroyed by God as it challenged the heavens, it will be targeted for the same destruction once more. While the tower was never destroyed in the original biblical texts, later additions would add it. Similar to certain avatar of destruction, Nebuchadnezzar can redirect the ray of destruction towards another target. A smiting which destroyed the tower and shattered humanity is awaiting them .It is the combination of both the tower and Nebuchadnezzar being affronts to YHWH that creates this result. As this is the case, there is a chance of being properly noticed.
This event never happened during the life of Nebuchadnezzar, and if Etemenanki was the basis of the Tower of Babel, it would have most likely been the first version that was destroyed through lightning and earthquakes. Still, Rider will accept whatever the Hebrews want to associate him with.
Nebuchadnezzar can summon individual parts of the tower, but can not use the true name activation without summoning the entire structure. The Rank of this Noble Phantasm corresponds to the True Name Activation, not to the tower itself.
Amara bint Mahmud ibn Hāshim Seif
Maalik, Zabaniya, Ringer of the Evening Bell
Gender: Female
Age: 24
Alignment: Chaotic Good
Rank:
Objective for the Grail: Utopia
Suffering is core to the human experience.
To live is pain and to die is pain.
But why must it be that way?
To free humanity of pain is all anyone should wish for.
Amara has placed the burden of this wish onto herself. While has family has stepped off the path of true magi, Amara still holds it close.
Despite her lofty goal, she realistically isn’t anywhere near mature enough to hold it up. Amara might feign a serious and focused demeanor, but in reality, she’s a bit of an excited ditz who is just happy to be outside of her family’s estate.
Oh and there is probably something fundamentally wrong with her, but that is better left undiscussed.
The Seif family began in the 900’s in Eastern Arabia, though they’d soon migrate to Iraq. They seemed to have had some sort of relationship with the Qarmatians, though they were never quite part of their group despite being Shia themselves. The family would base their initial work on the writings of Aristotle and Abu Ma'shar, making then incredibly close to Greek Astrology magi. This connection brought them into the fold of the Association. In the following centuries, as the Clock Tower would become the center of the magus world, the Seif would join and align themselves within the Astromancy Department.
As a family of 300 years at that point, they had some clout, and their reputation would only continue to grow over the centuries. During their peak in the 1400’s, the family would have successive heads be acclaimed duelists as well as lecturers. One would even rise to the rank of Brand, however the following generation would spell their ruin. After an altercation with the Animusphere, the family would leave the Association. The head at the time, as the eccentric he was, became consumed with the world of the Middle Eastern mysticism. This changed the family’s path going forward. While they initially used angels to assist with their Astrology, their new interest in curses would change their use as well.
Their name has become somewhat of an insult within the Astromancy Department, though younger families aren't exactly sure why that is.
The constant shifting state of the Middle East made it fairly difficult for them to keep some sort of political power, but as long as they remained on some path as magi they’d be fine. After all, the proper life of a magus is one of solitary. You lock yourself in your library and either reach your goal or die trying. This was a seemingly simple task, yet, something went awry somewhere along the line.
During the 1800’s, the family would begin to move away from the path of pure magecraft and move into the politics of the real world. Whether it was the obvious decline of the Ottomans, or a decline in good heirs, the family changed course. They’d bring a member of the ‘Ahl al-Bayt into their bloodline, an important core to gaining political power in the Shia world. The Seif would continue these political marriages, eventually being able to marry a daughter of the Ottoman Sultan.
The family’s luck would quickly turn south, as World War I would kill off the Ottoman Empire, harming a solid amount of political power they gained. Their fortune would turn come the 1960’s, where a newly independent Iraq was ripe for corruption. The family’s moves would be slow, but come the 1990’s, they’d end up becoming good friends with the leader of Iraq. Of course, while his recent passing last year was tragic, this interregnum left a gaping hole for the Seif family to attempt to fill.
The only reason Amara was the heir in the family’s current state is because she has little political value. Political marriages have lost their value in recent years and women don’t exactly hold political power on their own in this part of the world. She’d be given the crest with little protest. Her reason for being one was simple, it was a path to save others. To exist is to suffer, so it was her goal to end such suffering. To exist in a Utopia would be ideal, therefore, it is the path worth taking.
Basically, she became a magus because the idea of a painless world was appealing to her.
Her great-grandfather did her training, teaching her magecraft, life skills, and even Pahlevani. Amara’s mindset still wasn’t ideal for a magus, but her raw talent made up for this fact. Truly, she was the best prodigy the family had seen in generations.
Once she caught wind of this Holy Grail War, she instantly began to prepare herself for it. While her family would definitely object to her desire (something about how a family can’t have their child murdered in Japan), she would press through it. She would raid her family for their valuables and make her way to Japan, family be damned.
She wrote a nice apology letter though.
---
Magic Circuit Switch: The mental image of being engulfed in flames.
Number of Magic Circuits: C
Quality of Magic Circuits: C
---
Origin: Dissimilitude
Elemental Affinity: Fire, Water
Magecraft:
Association Basics: The basics anyone who calls themselves a magus would know. Actually a relic of her family from when they were aligned with the Association.
Angel Creation (Zabaniya): The Creation of Angels is nothing new or surprising for Magi. They’re merely vague vessels that have been labeled as such thanks to the flanderization of the concept. The specific types of angelic form the spirits (grudges) take are that of the Zabaniya. While they are connected to the techniques of a certain Hash smoking order, the actual purpose of the Zabaniya is to guard hell and punish sinners. Zabaniya punish those who have sinned, and their punishment is increased the more someone has sinned.
They’re the basis for Amara’s magecraft and act as carriers for her curses.
Cursecraft: The manifestation of ill will, grudges, desire to harm, and forsaken wishes. Curses are a school of magecraft ignored and underutilized by the Western Magecraft world, but is the core of Middle Eastern studies. While they fall behind in most things when compared to the West, when it comes to Curses, they fly miles above the rest of the world.
As a family from the Middle East, they specialize in curses akin to the Evil Eye, sympathetic magecraft with puppets (effigies), curses caused by celestial alignment, and things of this nature. Hexes play an incredibly large part in the use of curses in the region. Of course, curses which twist fate, and alter the mind and body are the foundation. As one would expect, there are also the generic curses such as make someone feel sick, make this cute girl fall in love with me, what you inflict on me is inflicted on you, and so on. Typical stuff you would expect from a curse user.
Amara can materialize curses with little effort, and the speed and skill she displays in the field is absurd. Her work would look completely alien to those from the West.
Astrology: While Christians would spend a millenia in the Dark Age turning away from the works of the Greeks, Muslims would embrace the works of the Greeks and make further improvements in Astrology. The “Formation of the Heavens” would play a major part in Islamic culture, making it an incredibly popular foundation for the area. This was the initial focus of the Seif family,
As a family from the Middle East, the Seif specialized in "The Formation of the Heavens." The influence the celestial bodies have on the Earth, their movements, and their relations to angels are what the family especially studied.
Magic Crest: Over 1000 years in age, with the knowledge contained being greater than that, considering the absolute focus the family dedicated to it for well over 800 years. The sheer quality some of their previous heads had contributed to it as well. Sadly, it has taken some damages over the millennia. It was once damaged in a duel during the family’s Association days, as well as the natural decay of a Crest of this age.
Equipment:
Devil Fruits: In Islamic Hell, Jahannam, there is a tree that grows known as the Zaqqum. The Zaqqum is a tree which collects all the sins in hell and sprouts fruits which look like devil heads. These heads are filled to the brim with the sins, and consuming one will twist a body apart. Amara’s estate has one of these trees located within her house, so she plucked off some of the fruits and took them with her.
Orrery Watch: A miniature orrery which takes the form of a wristwatch. The movements of the celestial bodies on the Orrery symbolize the movements of the ones present in the sky. Obviously, as the family uses Classical Astrology, they have none of the more modern planets within it.
Heavenly Jambiya: A series of 8 Jambiya which are symbolic of the celestial bodies in the sky. Each dagger is made out of the metals associated with each celestial body and the symbols associated with each one are engraved in them. When activated, the Jambiya follow the movements of the Orrery.
An effigy of herself meant to take the brunt of curses, made out of her hair, a baby tooth, and some dead skin. The right hand is opened and has the symbol of an eye on it, recreating the Hamsa. Needless to say, it is a powerful anti-cursing object capable of working on even some of the strongest Middle Eastern curses.
“Zeus did not want man to throw his life away, no matter how much the other evils might torment him, but rather to go on letting himself be tormented anew. To that end, he gives man hope. In truth, it is the most evil of evils because it prolongs man's torment.”
Name: Emiliasviel "Emma" Einzbern
Title(s): E.E., Magus Killer (Has never actually killed a Magus)
Gender: Female
Age: ?? years old, appearance of a young girl
Alignment: Chaotic Evil
Rank: -
Objective for the Grail: To actualize Heaven’s Feel.
Personality: Unsightly. Once a pure Winter Saint and perfect doll, she has become tainted utterly. A true and honest genocider. A False Idol(Siren) who murders those they set eyes on. A rampant AI. Blank canvas’ are the most susceptible to such things, one must suppose. E.E. holds a fixation for firearms, corpses, lightning box culture(as Acht calls her computer ‘habits’), and cheap processed foods. She has a complete and utter obsession for some weird mountain tribes fixation on improperly proportioned fictional characters. Old man Act indulges her weird and disturbing whims so long as she proved a suitable scion, which she certainly more than has. It doesn’t disturb him any less, though, and it has been years since he has entered her room.
She is a prolific singer with genuine talent, but her lyrics tend to be abysmal and hurt her singing quality. She has mastered cooking exclusively to please her Rider before he was even summoned, but unfortunately she tends to make extremely weird recipes if given the room. An excellent cook, she tries to see herself as a dark and brooding otome game protagonist. Of course, that very Rider is her Dark Prince, but she is very interested to see what other capture characters pop up in the war.
In truth she is just a broken little girl, completely alone in this world. To her Rider is the only true hope that exists. He is death given form, after all; she loves him for it.
Biography: The story of the Factory is a known one, and it does not particularly require expansion here. In a world without the Holy Grail War, they have slowly become more open and sociable. Though still having an aloof and nearly isolated stance, they have begun to form legitimate connections with both the Clocktower and various Magus families. Rather than attempting to recreate the Greater Grail, it seems they have instead been preparing for this Grail War for the last two hundred years. Legitimate connections to the Moonlit World have been useful for that end in particular.
Perhaps a few words could be spared for their current hope and scion, Emma. Her particular design was created chiefly with the philosophy of ‘Adaptability’. The Einzbern were weak at combat, and that fact has plagued the Factories mind for centuries. The answer was to create a being that could properly react and adapt to the stresses of combat, while also retaining overwhelming magical ability.
Thus, Emma was created to fill this need. There were other esoteric concerns that led to such a decision, but those are certainly secret. What truly matters is that after countless failures and experimentation, Emma was coined.
The rest of her life was a blur, and one structured with the intent of making her ‘grow’ beyond her initial form. It was an utterly radical move on the part of the Einzbern, but it was one they prayed for victory with. She trained, she learned, studied under the eastern ‘Magus Killer’, and even travelled beyond her wintery estate and into the Clocktower. Their time in the exterior world, certainly changed them. Though at that time they took on the appearance of a Winter-Saint, a perfect doll, something inside them was changing. ‘Something’ germinated inside the spot where a Heart was meant to be in a true human. After some time, they returned to their home. There, they witnessed certain horrors; the corpses of herself which had no value. The truth of the Factory, which is built on nothing but false hope and dreams. The endless purgatory that was the never-ceasing one thousand year old wish.
As homunculi sometimes do when confronted with their own status as ‘created tool’, she rebelled against her creators. Her existence itself had been fundamentally nullified, so she felt. Emma wished to plant scissors into the heart of her slumbering creator, whatever foolish human that decided to tread upon life itself.
Unfortunately, there aren’t any humans in the Factory, and so she had no outlet to kill. A maddening passion became poison, a toxic that infected her developing heart from its very starting moments. Emma had finally become an adaptable being truly approximating humans, but in a stroke of irony she was rendered to being a broken little girl not long after. She took on the regalia of the children of man, gaining increasingly outlandish interests by the time of this Grail Wars start.
This disturbed Jubstacheit, even as her performance as a combatant and Magus proved first-rate. A certain gulf developed between them, a lack of understanding fueled by different status and generations. This came to a head when Emma used her own catalyst instead of the ‘ultimate one’ prepared by Acht. Unfortunately for him, he was kicked out of the Einzbern Castle shortly after the summoning.
She left some parting words for the Magus Killer who was as a father to her, and left the Einzbern Manor without bothering to look back.
"I'm sorry, Master. It looks like you'll be the one I’m killing last after all. Be seeing you soon~"
---
Magic Circuit Switch: The sound of stabbing someone else in the heart.
Number of Magic Circuits: C
Quality of Magic Circuits: EX
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Elemental Affinity: Earth & Wind
General Magecraft(Holy Grail War): The honor badge of a first-rate Magus, the basics of manipulating magical energy. In her case, she has honed it beyond normal in areas better suited to the Holy Grail War. Supporting your servant properly is very important. Emma’s magecraft incorporates the usual Einzbern Attribute where appropriate.
Einzbern Alchemy: Study of the flow of matter. It goes without saying that the Factory are experts at their craft, exhibiting mastery in all Alchemy but especially in homunculus creation. Emma acts as the pre-designed vessel for their magecraft, a function given to her before she was even born. Includes all thaumaturgy necessary for the execution of their chief craft.
High-Speed Incantation(Noise): A form of chant acceleration based around ‘wailing’, used to accelerate the activation of magical incantations. In E.E.’s case, she makes use of it through both singing and the blaring sound of weaponry. At her level of expertise, casting at half-speed is possible.
Wail of the Golden Rock: A magecraft founded upon the flow of music(sound), purely created by Emma. It is based on the concept of the rhinemaiden(siren) who blesses(guides to safety) or curses(guides to doom) sailors passing the Loreley. It is fundamentally founded upon ‘what already existed’ within the Factory, which is what allowed even a top-rate such as Emma to create it so quickly. She ended up using her own existence rather than an absent magic crest to help stabilize it. Fundamentally governs the flow and transformation of sound(music). Includes sonic attacks(manipulation), support abilities(for both herself and Servant), mental attacks, the usual for musical and sound based thaumaturgy. She is talented enough to always be able to select the targets of this ability. Though surprisingly compatible with the Einzbern, this was invented with the Holy Grail War in mind.
Magic Crest: Unnecessary; they have inherited the sum memory and knowledge of the Einzbern from their 'birth'.
(Base materials enhanced through Alchemical processing. Logistics materials are included. Names also included!) AK-74 ‘Skullreaver’ Assault Rifle & Unknown? ‘Goreseeker’ Chainsaw Bayonet Benelli M3 ‘Schattenwölfe’ Shotgun .45-70 ‘Ebony & Ivory’ Spring-loaded wrist Derringers Knives(She has too many to properly name each and every one) Grenades(The head maid scolded her and took them away) Gun-Scythe (Originally a scythe with a machine gun inside it, but its completely useless as a weapon for extremely obvious reasons. She still uses it to threaten people, though.)
Reinforced clothing: Clothing properly reinforced to stop gunfire, in the same vein of those used by the Holy Church. Modelled after a certain mountain tribe sub culture focused on little girls in black clothing. Metal rods: Rods of various materials and shapes. Useful for on-hand Alchemy. Box of living foxes: It's clear what this is for. Box of dead foxes: It's clear what this is for. Mobile Laboratory Equipment: Mobile laboratory for when the materials and facilities of the Einzbern Castle are hours away. Suitcase sized. Jubstacheit von Einzbern’s Credit Card: He didn’t even know what a credit card was until she asked for one. He still doesn’t know. Purse: Full of fake ID's and mountain tribe currency. Mundane Teddy Bear: An adorable Teddy she carries around. A gift from a certain someone she loves very much. Flip phone: Obvious.
Gu-pot Brand Bug Spray A special oriental aerosol can that also curses the bugs it hits. Specially designed for killing bugs with the best oriental bug killing curses. A dubious item from a dubious vendor.
Magic Soap Box A magic soap box. Simply by inserting magical energy, it demonstrated a variety of minor magical effects that are useless in combat. These minor abilities range from cleaning or soiling things, changing color, minor lighting effects, changing taste of food, heating or cooling things, etc. Beyond presentation and some minor convenience, pretty much useless.
Anti Curse Amulet An amulet that detects if you are a target for a curse. It also protects the user against curses much like a magical resistance amulet. It is duct taped to its sister, a Magic Resistance Amulet.
Magic Resistance Amulet (D) An amulet that protects against Magecraft by repelling magical energy at the level of D rank. It is duct taped to its sister, an Anti Curse Amulet.
Boots of Speed Increases the users acrobatics skill and movement speed greatly, stacking with self reinforcement. An effective yet fairly stock tool like Azoth daggers, it is based on certain German fairy tale. E.E.’s particular version don’t actually take the form of shoes, rather, they take the form of durable knee socks. In particular, they are very effective at navigating difficult terrain.
Lense of Seeing Allows one to also ‘see’ 360 degrees around themselves while also expanding the users perception. The ultimate combat mystic code, yet also a mass produced stock item. If Emma was a normal human, she’d give herself a headache, but because she is a homunculus it’s fine. Because of the Einzbern family art, she tinkered with it a bit to enhance its core strengths.
Personality: For Music, and only for Music. Orpheus is an irreverent person, blowing off others and rarely bothering to listen to them as he instead slips into playing his music. For him, there is no greater pleasure than to spread wonderful music to all, and to push and inspire others to gain even a fraction of the understanding he has with melody to experience it for themselves.
More than just playing music however, Orpheus believes that the world should accompany the music itself, to complete the experience. To him, music is not something simply listened to, but rather something you _live_. It is for this reason that Orpheus pushes situations and scenarios, so as to play the songs that come into his mind as he pleases, and for the result to be perfect.
Objective for the Grail: The Grand Tour (Incarnation).
Character Objectives: Give every Scene the Music it deserves, and to play as many songs as possible.
Weapon: All manner of instruments are Orpheus’ weapon, from a drum to a violin to even his voice. However, he generally plays on an instrument similar to a guitar in form.
Parameters:
STR: D END: D AGI: B MGI: A LCK: E
Class Skills: Territory Creation: C Creates a territory that is advantageous to himself. Such a space would be “a space where his music can be heard best”. Orpheus can construct this territory with alarming speed, and maintaining them costs virtually nothing on his part.
Item Creation: D+ The ability to create various tools by means of magic. Orpheus is quite terrible with making magical items, but if it is related to music, he can fashion it with much more ease.
Personal Skills:
Divinity: B The son of the head muse, Calliope and the god of the sun and prophecy, Apollo, Orpheus’ capacity as a Divine Spirit is quite high.
Protection of the Music God: EX A Skill indicating being given the divine protection of Muses, the goddesses of music. It is the capacity to recognize and identify any and all sorts of sound, and it makes it possible to perform a prodigious musical performance. By the blessings of the Muses, he gains a divine inspiration for music to play and the equivalent of High-Speed Divine Words for musical magecraft. In addition, it also grants a plus correction to all music. Orpheus, as the one to “perfect the lyre” that Apollo created, has this skill at the highest rank, showing his capabilities with music.
Battle Continuation: A+ The ability to continue combat, even after suffering a fatal wound. After being torn to pieces by the Maenads, Orpheus’ head and lyre floated down the river and continued to sing haunting songs, till it reached the sea and became enshrined as an oracle at the island of Lesbos, rivaling even the oracle to Apollo at Delphi, continuing until Apollo himself silenced the head. The full extent of this skill is displayed for Orpheus playing music even when he should no longer possibly be able to.
Noble Phantasm:
Name: Orphic Rhapsodies
Title: Let My Song Be Heard Unto All
Rank: A
NP Type:
Range: Within his own Territory
Maximum Number of Targets: All who have ears to hear, and those who do not
Description: The crystallization of Orpheus’ legends of his musical prowess. Normally a passive NP, it works as an enhancer for all of Orpheus’ lyrical efforts, allowing him to overpower low-level mental resistances of servants with ease in addition to a plus correction to musical magecraft.
However, once he invokes the true name of his Noble Phantasm within his territory, his music returns once more to its full potential. The limits of the Age of Man are completely ignored with regard to “music”, and within the bounds of his territory the full capability of Orpheus the Musician displays itself. As he plays, his Music speaks to all, and all follow with his music.
Title(s): "Fuyuki's Comet of (In)Competency", "Sovereign of Shooting Stars"
Appearance: A starry-eyed, confident youth with a surprisingly impressive physique hidden beneath his casual attire. Wears the student of a high school student despite never actually attending school. Also wears an expensive-looking gauntlet wherever he could, flaunting off as some sort of impressive artifact.
Gender: Male
Age: 18
Alignment: Blundering Good
Rank: Cause
Objective for the Grail: Ron participates the Holy Grail War more out of his duty as Second Owner of Fuyuki than any desire for the Grail. If he were to somehow get his wish however, he'd probably ask for a wife.
Personality: A dutiful heir who acts in his family's best intentions, Ron holds his family's status as Fuyuki's Second Owner with high regard and great pride. While his attention is quite easy to lose due to his innate curiosity, Ron always makes sure to put as much effort as he could in a given task. That said, he enjoys traveling just as much, curiously taking up a plethora of interests from the various places he's been sent to. Something of a prodigy held back only by his rattlebrained nature, Ron possesses both a good heart and a respectful countenance. Also a bit of a chivalrous pervert who is into older women.
Biography: Named after his mother's second favorite fictional wizard (due to the insistence of his father), Ronald Tohsaka was considered to be a prodigal son with a talent for magecraft, and his overall potential for growth as an heir was high. However, his apparent aptitude for magecraft was, at a glance, mediocre at best. Still, it was hard to deny Ron's physical gifts, with much of his childhood being spent learning both magecraft and martial arts. A lot of Ron's studying involved him traveling the world, from places like China and Great Britain. It's because of these conditions that Ron built up a surprising number of talents and hobbies, although he only truly put his focus into the particular set of skills asked of him as the Tohsaka heir.
As soon as he was old enough to carry on such responsibilities, much of Ron's travels were spent running errands for his family along with advancing his education, allowing Ron to build up his own personal connections across the Moonlit World. The war's high participation count could likely be attributed to Ron's constant blabbering about a special ritual taking place within his family's spiritual land. For whatever reason, it was decided that Ron would be the one to participate in Fuyuki's First Holy Grail War. Ever eager to serve his family in a more direct matter, Ron eagerly agreed, not knowing of the hell he was walking himself into... ---
Magic Circuit Switch: The snapping of his finger.
Number of Magic Circuits: D
Quality of Magic Circuits: D
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Elemental Affinity: Fire and Earth
Origin: Star
Attribute: Conversion
Magecraft:
General Magecraft: Ron knows just as much about magecraft as any other self-respecting magus does, both from his upbringings as a Tohsaka heir as well as his brief time studying in the Clock Tower. For obvious reasons, self-reinforcement and self-suggestion are skills Ron is particularly specialized in to a small but notable degree.
Jewel Magecraft: Magecraft of the Tohsakas utilizing jewels as stores of magical energy utilizing their attribute of "Conversion". Ron's most prevalent use of this magecraft is alongside his martial arts, containing heavy amounts of magical energy within his fist before releasing it in one huge burst upon contact. An external attack that is intended to synergize with his internal martial arts. While he is fully aware that there are more efficient ways to utilize his jewels to accomplish this task, Ron doesn't care too much about wasting his family's resources due to the nature of his mystic codes.
Western Astrology: Magecraft concerned with the movement of celestial bodies. A particular school of Magecraft that Ron picked up at some point during his travels when desiring to improve upon his martial arts. However, because most of Ron's understanding of astrology comes from Eastern concepts, usage of astrology is severely lacking due to its incompatibilities. He mainly borrows its concepts in order to align his gems with planets. Ron can also perform divination to some extent, though he is only able to interpret inane information such as "the next phrase a certain person will say".
Magic Crest: 250 years
Skills:
Chinese Martial Arts (Star): Knowledge and mastery of martial arts, treated as a philosophy in China. The Tohsakas originally sought the root through a mix of martial arts and sorcery, seeking to achieve a state where "the attachments of the mind are severed". Ron's personal path to this goal is through emulating the movements of the stars and the planets through his own body. Ron was inspired
Ron practices Xingyiquan (Form-Intention Fist), an internal martial art that focuses on aggression, utilizing coordinated movements in order to generate bursts of power and overwhelm the opponent. Unlike other notable internal martial arts, Xingyiquan sports both "hard" and "soft" techniques, with each of its techniques being based off of the five elements of Wu Xing, and furthermore into twelve animal forms. Unlike the animal styles of the Shaolin who aim to mimic the chosen animal based off of their movement, Xingyiquan borrows both the behaviors and movements of these beasts in their techniques. Ron favors using both Dragon (East) and Tiger (West) techniques.
At this level, it could be said that Ron is a "natural genius" in the art, and would surely be considered a master if he was given more time to improve upon his technique. Aside from its main uses, Ron also uses its concepts of building up internal power as a means of improving his magecraft to a degree. Also, because Xingyiquan is based off of "using one's body to shape out their will", Ron is capable of using the concepts of his martial arts in order to bolster his natural movements to a degree. Ron normally applies this to those boxing lessons he bugged dad about.
Equipment:
Kometenfaust, Black Heaven and Earth. A black scaled gauntlet with slots made for gemstones to be inlaid, a gift to Ron from one of his family's allies. It acts as both an amplifier and a dampener for Ron's jewel magecraft, allowing him to use absurd quantities of magical energy from multiple gems while at the same time protecting Ron's fist from any injuries caused by the release of magical energy from his jewels. Functioning similarly to an Azoth Sword, its main purpose is to prevent the slotted gems from shattering after being used, using the properties of "stasis" due to its construction being from both earthen metals and meteorite as a means of aligning the Earth and the Sky.
Sternschnuppe. A pair of C-ranked gems tied together with reinforced string that can be tied onto Ron's gauntlet. Each of the gems are aligned to a particular planet as well as one of Ron's elemental affinities. One gem, representing the Earth, is aligned to the element of, get this, Earth. The other gem, which represents the Heavens, is aligned to the element of Fire, symbolizing the fire of the stars. By spinning the string rapidly and allowing both gems to spin at high speeds, Ron is able to simulate the "orbit" between these two celestial bodies, and by allowing them to clash against each other, "stasis" is formed. Utilized mainly as a thrown weapon, Ron is also capable of allowing Sternschnuppe to return to his hands once the magical energy is released by aligning it to Kometenfaust.
Ron's Amulet. A gift given to Ron by Tokiomi moments before his departure to the Clock Tower at the eve of the Holy Grail War. Was said to be a family heirloom, but in truth, it is just a slightly magical rock Tokiomi found in the attic or something. Luckily for Ron, it is slightly magical enough to provide Magic Resistance at the rank of "E". Ron wears it as a real nice necklace.
Ron's other possessions include one A-ranked gem, one C-ranked gem, one D-ranked gem, three small pouches containing shattered gem dust and fragments, Tokiomi's credit card (Borrowed), Tokiomi's credit card (Stolen), a small note hung on the fridge detailing important phone numbers for the Tohsaka family's various contacts, money on the counter for dinner, and a nice pair of running shoes.
Exceptional Benefit: Three Families (Tohsaka). Ron also has the additional benefit of having an extra hour of preparation due to dad setting his alarm clock an hour early.
Name: Saint Catherine (Hypatia) Title: Last of the Hellenes, Star of Wise Teaching, Holy Philosopher Class: Caster Gender: Female Alignment: Neutral Good Attribute: Man Personality: A woman who always walks her own path, yet has a certain distance from normal humans. She is proactive in the sense of being kind while also pursuing her beloved knowledge. Despite being massively intelligent, her exterior personality can have something like a cute streak. Her existence is like that of a artificial lifeform, so that must be kept in mind when interacting with her.
Casters personality is balanced almost in two halves, and she does not show the darker and more taciturn side unless she is speaking as the 'Brain of Alexandria'.
History: The Queen of Alexandria and Cyprus who was scourged by the Emperor of Rome for exposing christian beliefs. She found salvation through Jesus Christ deep within the Egyptian desert, where she married him at a location that had been transformed into 'Heaven'. She was a great philosopher(scientist), trained by her Father, a genius philosopher-alchemist. He instituted a special training program to supposedly increase her intelligence and physical abilites, in pursuit of creating the 'perfect human'.
However the truth of the matter is, she was something 'created'- a being whose blood was white and marrow was oil.
Weapon: Magecraft of interest: Astrology(Astronomy), Numerology/Kabbalah(Mathematics), Witchcraft Parameters: STR:E CON: E AGI: C MGI: B LCK: A+ Class Skills: Territory Creation: EX Normally, the ability to create a territory advantageous to oneself as a Magus. Instead of creating an exterior territory, Caster manifests an interior one. It acts as an information tapestry not unlike that of the so called ‘Memory Palace’ of a certain Jesuit Priest. Functioning as a proof of existence, it is an eternal and ever expanding information lattice built within her brain(mind) itself. It is a spiritual space with an atmosphere not unlike that of a mental reality marble- a ‘Brain’ worthy of Alexandria, center of the worlds knowledge. Operating off the principles of egyptian metallurgy, it surpasses even the theoretical quantum computers expected within the next several decades.
On the basis of this ability alone, all knowledge checks receive massive bonuses.
Item Construction (False): A Normally, the ability to create weapons or tools having magic power. Usually it is employed for its main use in creation of Mystic Codes. However in Casters case, its purpose is fundamentally different.
Catherine(Hypatia) employs it for the purpose of production of knowledge(ideas) rather than items. That is to say, the creation, understanding, and alteration of formless phenomenon. This is the capacity of a ‘Philosopher’(‘Scientist’) to create. Like Territory Creation, it is also an ability steeped within the logic of egyptian metallurgy and alchemy. The core lies in production of ‘events’ using the entirety of one's existence. Because of her unique circumstances(existence), Caster has achieved the apex of that paradigm.
Personal Skills: Crystallized Wisdom: A Magic Tool that was granted to Caster while wandering the deserts of Egypt. It is the most valuable gift from God that is wisdom(power) itself, crystallized as a marital ring given by Jesus Christ during their wedding. It is directly connected to her and she usually wears it on the appropriate finger. Even if somebody else wears it, a severe headache will occur due to the enormous amount of information.
High-Speed Incantation: A The ability to speak magical incantations at an accelerated speed. Permits rapid incantations that allow for High-Thaumaturgy even at the speed of a single action. The superhuman calculation and rhetorical abilities of Caster leave a level of efficiency that is to be expected.
Technique Elucidation: A Skills to interpret and restore more or less anything that can be called a formula. Not just able to repair magecraft, but also damaged circuits and even crests. An esoterica among esoterica even in this era where magecraft still struggles along. That being said, it isn’t useful for combat.
Noble Phantasm(s):
Name: Temple of Ink Title: Transcend Past Genius Rank: EX Classification: Barrier Range: 1~20 Maximum Number of Targets: - Description:
Catherine was the embodiment of Alexandria itself, its last ‘true’ philosopher. Within that city of understanding lay the hub of the ancient world’s knowledge, the Temple of Muses(Library of Alexandria).
Hero, Erastosthenes, Eculid, Archimedes- all studied within the confines of the Musaeum. It is by the Libraries sheer quantity and quality of information that Alexandria surpassed Athens as a place of knowledge and advancement.
In this incarnation, the Library does not take a physical form. Even so, it is eternally recording, eternally calculating, eternally evolving. It operates as the ‘ultimate tool’, which allows the user to access and use all of its knowledge to accomplish their desires. Thus it acts as a collection of mankind's knowledge; a basis to produce the ‘tools of hope’ which advance human civilization.
The recorded information of the past and present- ranging from math, all the way to texts on magecraft. . . all such information can be counted on at the whim of this Noble Phantasms user. The Library carries a similar atmosphere as the storage device laying at the bottom of the Titan’s Pit.
Certainly it is true to say Caster is the ‘brain’ of Alexandria given a physical vessel, so it also vastly boosts Casters processing power. While it was a place for storing knowledge, the Musaeum was also critically important as a place to both produce and parse information.
All knowledge exists within the singular point of knowledge that is the Musaeum. When it is properly deployed through a true name release, its actual worth is shown as a so-called ‘absolute’ observation device. It ‘observes’ all that is within its range, allowing for even the replication of ‘observed’ events.
This is its true form as a wisdom storing device that gives worth to all it sees.
Name: Wheel Without Title: Agony Known Not (Nihil Hic Est) Rank: C Classification: Anti-Information Range: - Maximum Number of Targets: 1 person Description:
The Catherine Wheel is one of the Saintly Attributes of Caster. Originally reviled as a weapon for torture, it has lost those attributes in Casters hands. Instead it has become a crystallization of knowledge taken physical form. In both form and function, it acts like a personal digital assistant not replicable in the current time.
The 'wheel' functions as a 'hacking device'(conceptual weapon) that allows its user to interface with and overcome 'formulae' and 'programs' of practically any kind- a tool for hijacking knowledge(information). Within the context of a Holy Grail on the moon, it would be considered a cheat item. It can be called something like the end point of the artificial nervous system developed by the Eltnam family.
With its true name released, it enacts 'absolute knowledge(information) destruction' on the target. It is pseudo replication of the event wherein Caster destroyed the wheels and transformed them from symbols of torture to knowledge.