Hello! I really dont know how to start an introduction...
This Nation Roleplay is based on the game Titanfall II. For those of you who dont know the game, I will leave some information bellow.
Take control of the many iconic factions in Titanfall, like the IMC, The Militia corps, The 6-4, The Apex Predators, and more in the war for the Frontier. Fight for your faction, make alliances, enemies, and take control of the many worlds on the Frontier, or defend them.
Playable Factions:
Standard Titan Classes
The frontier
The Frontier is a large string of colonies and worlds on the far outskirts of the Human empire. Here, no true law and order is established, meaning criminal activity usually goes unpunished here. The IMC takes advantage of this and treat civilians horribly, raid other colonies, and sometimes kill without a just cause. However, many of these worlds have begun to rebel against the IMC. These factions are known as the Marauder Corps, The 6-4, and the Frontier Militia corps.
This Nation Roleplay is based on the game Titanfall II. For those of you who dont know the game, I will leave some information bellow.
Take control of the many iconic factions in Titanfall, like the IMC, The Militia corps, The 6-4, The Apex Predators, and more in the war for the Frontier. Fight for your faction, make alliances, enemies, and take control of the many worlds on the Frontier, or defend them.
Playable Factions:
Information:
The Militia corps is an organization of freedom fighters who protect the Frontier and its people. They focus on speed, accuracy, and tactical advantages. The Militia corps were once at a great disadvantage in the beginning of the war. The IMC were the first to build titans and use them on the field. The Militia stole some though, and after much research and discovery, they found a way to build their own titans.
Soldier Classes:
Militia: Militia's are the worst infantry in the Militia corps. They are literally just Civilians who have been given guns. Most dont even know what a gun is. They have little to no training, but are the cheapest units in the army. Used as improvised infantry, they are normally given weapons such as the Flatline and/or Hammond P2016 pistols.
Riflemen: The common Militia soldiers. The Riflemen are the standard issue soldiers in the Militia fleets. They are normally given weapons like the Flatline, Hemlok BF-Rs, R-101C Carbines, R-201 Assault rifles, and Hammond P2016 pistols. They are deployed in Crow Drop-ships, or in Drop Pods.
Pilots: The Iconic and valued Pilots are hard to recruit and cost a lot of resources to arm. The Pilots can wield any weapon from the Flatline to the Volt. They are equipped with a shielding system to protect them from enemy gunfire, a jump-kit to scale long jumps and run along walls, and the well known Titans to support them in battle. The Pilot chooses one of the many Titan classes and fighting styles.
Unique Titan Classes:
Vanguard class Titan: The Vanguard class Titan is one of the greatest achievements in Militia history. It specializes in multi-role combat, like anti-air, and anti-titan, or anti-infantry and defender. The vast variety of combat roles, preferences, styles, and combinations are nearly endless.
The Militia corps is an organization of freedom fighters who protect the Frontier and its people. They focus on speed, accuracy, and tactical advantages. The Militia corps were once at a great disadvantage in the beginning of the war. The IMC were the first to build titans and use them on the field. The Militia stole some though, and after much research and discovery, they found a way to build their own titans.
Soldier Classes:
Militia: Militia's are the worst infantry in the Militia corps. They are literally just Civilians who have been given guns. Most dont even know what a gun is. They have little to no training, but are the cheapest units in the army. Used as improvised infantry, they are normally given weapons such as the Flatline and/or Hammond P2016 pistols.
Riflemen: The common Militia soldiers. The Riflemen are the standard issue soldiers in the Militia fleets. They are normally given weapons like the Flatline, Hemlok BF-Rs, R-101C Carbines, R-201 Assault rifles, and Hammond P2016 pistols. They are deployed in Crow Drop-ships, or in Drop Pods.
Pilots: The Iconic and valued Pilots are hard to recruit and cost a lot of resources to arm. The Pilots can wield any weapon from the Flatline to the Volt. They are equipped with a shielding system to protect them from enemy gunfire, a jump-kit to scale long jumps and run along walls, and the well known Titans to support them in battle. The Pilot chooses one of the many Titan classes and fighting styles.
Unique Titan Classes:
Vanguard class Titan: The Vanguard class Titan is one of the greatest achievements in Militia history. It specializes in multi-role combat, like anti-air, and anti-titan, or anti-infantry and defender. The vast variety of combat roles, preferences, styles, and combinations are nearly endless.
Information
The IMC (Interstellar Manufacturing Corporation) is a tight human organization that wishes to hold the frontier with an Iron fist. They expend human lives without pity and kill without remorse. They hold key points, colonies, bases, and manufacturing sites.
Soldier Classes
Grunt: The Grunt is the standard issue soldier in the IMC fleets. They are expended quickly and effectively, used as shock-troops to weaken enemy lines, and use the better forces to kill off the survivors. They are normally armed with R-101C Carbines, EVA-8 Shotguns, Archer Heavy Rocket, and light Jump-kits, they may also be armed with a few grenades or fire-stars.
BRD-01 Specter: the Specter is a robotic version of a Grunt. They are faster, stronger, and better than Grunts, but are still quickly expended. There are other variants of the the Specter, such as the Suicide Specter, The Sniper Specter, the Mortar Specter, and more. They are armed with R-101C Carbines, R-97 compact SMGs, Archer Heavy Rockets, Light jump-kits, and sometimes grenades.
Sniper Specter: The Sniper Specter is a variant of the BRD-01 Specter. They are nimble and weak, but can scale large jumps, fire with great accuracy, and have an improved logistics system. They are armed with a light cloaking system, Longbow DMR snipers, Charge-Rifles, and a few arc grenades.
Suicide Specter: The Suicide Specter is a variant of the BRD-01 Specter. They are fast and unarmed, but they are deadly. They punch and kick enemies at close range and lock on to specific targets. They charge at these targets and activate a reactor overload. This overload causes their core reactor and their built-in explosives to detonate, killing everything instantly in a small radius, even pilots.
S.T.A.L.K.E.R: The STALKER or the Strong Tactical Assault Land Killing Eradication Robot, is a stronger variant of the BRD-01 Specter. The STALKER is an advanced unit that is relentless in their pursuit to take down a target. When they lock on, there is almost no stopping them. Shoot their legs off, and they will crawl. Shoot their arms off, and they will ram you. The STALKER is armed with L-STARs, Mastiffs, Volts, or are unarmed. They have weak points however. Their main power-cells are exposed on their backs. Even a moderate force will cause it to explode, killing the STALKER and everything near it. Its head is weakly armored, and taking out its legs will leave it prone and easier to kill.
Suicide S.T.A.L.K.E.R: The Suicide STALKER is a variant of STALKER that is unarmed, but has enhanced movement. They do not care about any other target but the one their superiors have selected. They can get shot, but they will ignore the attacks and will continue their pursuit. When they reach the target, as the Suicide Specter does, its power-cell pack will detonate, sparks and fire will harm others in a large radius before they explode, killing everything in a decent radius instantly and greatly damaging Titans.
Unique Titan Classes
The Arc Titan is a Variant of Ronin Titan. They are fast, armed with a sword and shotgun, and they constantly produce an electric field around their chassis to scramble hostile Titan systems and shut down mechanical ordinances, they can be a menace in close-quarters combat.
The Nuke Titan is a Variant of Legion. They have a weak combat effectiveness, but have loads of health and a powerful shield. They are still slow however, but are faster than the standard Legion. They weren't called Nuke Titans for nothing though... When doomed or when they reach their target, they will detonate their core, killing everything in a massive radius and dealing massive damage to everything else. They can even instantly kill other Titans.
The Monarch Titan is a version of Vanguard class Titan that the IMC stole and modified. The Monarch is a great anti-titan unit that is adaptable and unpredictable. They have a collection of abilities and weapons such as, rocket silos, a multi-target missile system, can siphon energy from other Titans, can upgrade their core to make them stronger when they kill enemy Titans, and an XO16A2 Chain-gun.
The Brute Titan is a version of the Northstar. It has a massive quad-launcher that can deal major damage to hostiles at close and long range.
The Mortar Titan is a sub-version of the Brute. Its enhanced range and damage allows it to deal major damage from a distance. Its quad-launcher can fire many missiles from the outskirts of battlefields to take down major assets and enemies.
The IMC (Interstellar Manufacturing Corporation) is a tight human organization that wishes to hold the frontier with an Iron fist. They expend human lives without pity and kill without remorse. They hold key points, colonies, bases, and manufacturing sites.
Soldier Classes
Grunt: The Grunt is the standard issue soldier in the IMC fleets. They are expended quickly and effectively, used as shock-troops to weaken enemy lines, and use the better forces to kill off the survivors. They are normally armed with R-101C Carbines, EVA-8 Shotguns, Archer Heavy Rocket, and light Jump-kits, they may also be armed with a few grenades or fire-stars.
BRD-01 Specter: the Specter is a robotic version of a Grunt. They are faster, stronger, and better than Grunts, but are still quickly expended. There are other variants of the the Specter, such as the Suicide Specter, The Sniper Specter, the Mortar Specter, and more. They are armed with R-101C Carbines, R-97 compact SMGs, Archer Heavy Rockets, Light jump-kits, and sometimes grenades.
Sniper Specter: The Sniper Specter is a variant of the BRD-01 Specter. They are nimble and weak, but can scale large jumps, fire with great accuracy, and have an improved logistics system. They are armed with a light cloaking system, Longbow DMR snipers, Charge-Rifles, and a few arc grenades.
Suicide Specter: The Suicide Specter is a variant of the BRD-01 Specter. They are fast and unarmed, but they are deadly. They punch and kick enemies at close range and lock on to specific targets. They charge at these targets and activate a reactor overload. This overload causes their core reactor and their built-in explosives to detonate, killing everything instantly in a small radius, even pilots.
S.T.A.L.K.E.R: The STALKER or the Strong Tactical Assault Land Killing Eradication Robot, is a stronger variant of the BRD-01 Specter. The STALKER is an advanced unit that is relentless in their pursuit to take down a target. When they lock on, there is almost no stopping them. Shoot their legs off, and they will crawl. Shoot their arms off, and they will ram you. The STALKER is armed with L-STARs, Mastiffs, Volts, or are unarmed. They have weak points however. Their main power-cells are exposed on their backs. Even a moderate force will cause it to explode, killing the STALKER and everything near it. Its head is weakly armored, and taking out its legs will leave it prone and easier to kill.
Suicide S.T.A.L.K.E.R: The Suicide STALKER is a variant of STALKER that is unarmed, but has enhanced movement. They do not care about any other target but the one their superiors have selected. They can get shot, but they will ignore the attacks and will continue their pursuit. When they reach the target, as the Suicide Specter does, its power-cell pack will detonate, sparks and fire will harm others in a large radius before they explode, killing everything in a decent radius instantly and greatly damaging Titans.
Unique Titan Classes
The Arc Titan is a Variant of Ronin Titan. They are fast, armed with a sword and shotgun, and they constantly produce an electric field around their chassis to scramble hostile Titan systems and shut down mechanical ordinances, they can be a menace in close-quarters combat.
The Nuke Titan is a Variant of Legion. They have a weak combat effectiveness, but have loads of health and a powerful shield. They are still slow however, but are faster than the standard Legion. They weren't called Nuke Titans for nothing though... When doomed or when they reach their target, they will detonate their core, killing everything in a massive radius and dealing massive damage to everything else. They can even instantly kill other Titans.
The Monarch Titan is a version of Vanguard class Titan that the IMC stole and modified. The Monarch is a great anti-titan unit that is adaptable and unpredictable. They have a collection of abilities and weapons such as, rocket silos, a multi-target missile system, can siphon energy from other Titans, can upgrade their core to make them stronger when they kill enemy Titans, and an XO16A2 Chain-gun.
The Brute Titan is a version of the Northstar. It has a massive quad-launcher that can deal major damage to hostiles at close and long range.
The Mortar Titan is a sub-version of the Brute. Its enhanced range and damage allows it to deal major damage from a distance. Its quad-launcher can fire many missiles from the outskirts of battlefields to take down major assets and enemies.
Information
The 6-4 is a loose connection of rouge Militia corp Pilots who still fight for the freedom of the frontier, but on their own terms. Gates is the current leader of the 6-4.
Soldier Classes
Pilot: The only units in the 6-4 are Pilots and Titans. They are extremely skilled, greatly trained, and excellent at their job. Though they work for other factions as mercs, they will still fight for the freedom of the frontier. They wield a wide variety of weapons, but will take anything they can on the battlefield.
The 6-4 is a loose connection of rouge Militia corp Pilots who still fight for the freedom of the frontier, but on their own terms. Gates is the current leader of the 6-4.
Soldier Classes
Pilot: The only units in the 6-4 are Pilots and Titans. They are extremely skilled, greatly trained, and excellent at their job. Though they work for other factions as mercs, they will still fight for the freedom of the frontier. They wield a wide variety of weapons, but will take anything they can on the battlefield.
Information
The ARES Division is an armed science wing of the IMC. They innovate, invent, evolve, and modify weapons, armaments, assets, Titans, tools, and more for the IMC... at a price. The IMC pays with troops, tech, or money.
Soldier Classes
The ARES Division uses all IMC troops
The ARES Division is an armed science wing of the IMC. They innovate, invent, evolve, and modify weapons, armaments, assets, Titans, tools, and more for the IMC... at a price. The IMC pays with troops, tech, or money.
Soldier Classes
The ARES Division uses all IMC troops
Information
The APEX Predators is a large organization of mercs who strongly work for the IMC. They are purchased by the handful. They are a collection of Titan Pilots who use IMC tech and infantry.
Soldier Classes
The APEX Predators only use Pilots and IMC soldiers.
The APEX Predators is a large organization of mercs who strongly work for the IMC. They are purchased by the handful. They are a collection of Titan Pilots who use IMC tech and infantry.
Soldier Classes
The APEX Predators only use Pilots and IMC soldiers.
Standard Titan Classes
The Ion class Titan is all about power. It is an Assault/Support role Titan that focuses on heavy damage and taking down strong threats others cant.
The Ion Titan Wields a Splitter Rifle that fires large beams of Ion energy that pierces through armor. It can fire a Laser shot that deals massive damage, a Vortex Shield that catches projectiles and fires them back at enemies, and a Tripwire that explodes if stepped on by enemies. Its core ability is Lazer Core that allows it to fire a massive energy beam from its eye that can make quick work of enemy Titans.
The Ion Titan Wields a Splitter Rifle that fires large beams of Ion energy that pierces through armor. It can fire a Laser shot that deals massive damage, a Vortex Shield that catches projectiles and fires them back at enemies, and a Tripwire that explodes if stepped on by enemies. Its core ability is Lazer Core that allows it to fire a massive energy beam from its eye that can make quick work of enemy Titans.
The Tone class Titan is about dealing lots of heavy damage to multiple targets. As an Anti-titan/Support role, the Tone has a set of abilities that can take down heavy enemies and weaken those it couldn't take down.
It has a 40mm Tracker Cannon that marks enemies it hits, Tracker rockets that can fire an endless stream of missiles if an enemy has been marked 3 times, and a Sonar Lock that can mark any number of targets in its range. Its core ability is a Salvo Core that allows it to fire a massive amount of Tracker rockets at enemies to deal heavy damage.
It has a 40mm Tracker Cannon that marks enemies it hits, Tracker rockets that can fire an endless stream of missiles if an enemy has been marked 3 times, and a Sonar Lock that can mark any number of targets in its range. Its core ability is a Salvo Core that allows it to fire a massive amount of Tracker rockets at enemies to deal heavy damage.
The Northstar Titan is based on high mobility and heavy attacks. It is generally a Defense/Offense role.
It has a Rail-gun, Cluster Missile launcher, Tether traps that grab enemies to keep them in place, and a Flight ability that lets it hover in the air for a few seconds to give it an enhanced firing position. Its core ability is the Flight Core that allows them to hover in the air and rapidly fire missiles at enemies.
It has a Rail-gun, Cluster Missile launcher, Tether traps that grab enemies to keep them in place, and a Flight ability that lets it hover in the air for a few seconds to give it an enhanced firing position. Its core ability is the Flight Core that allows them to hover in the air and rapidly fire missiles at enemies.
The Scorch Titan focuses on heavy damage in short amounts of time. It takes an Offense/Anti-Titan role.
The Scorch Titan is armed with a T-203 Thermite Launcher, a Thermal Shield, an Incinerary trap that burns enemies it touches, and a Flame Core that creates a shock-wave in a straight line in front of the Titan that quickly damages enemies.
The Scorch Titan is armed with a T-203 Thermite Launcher, a Thermal Shield, an Incinerary trap that burns enemies it touches, and a Flame Core that creates a shock-wave in a straight line in front of the Titan that quickly damages enemies.
The Legion class Titan is a walking Tank. It takes on a Defense/Offense role.
The Legion has a Predator Cannon, a Power Shot ability that fires 20 bullets at once, a Gun Shield that blocks enemy shots, and a mode switch that allows it to change from a high-damage offence mode to a high-armor defense mode. Its core ability is the Smart Core that allows it to temporarily gain infinite ammo and auto-targeting seeker bullets that deal massive damage to many targets at once.
The Legion has a Predator Cannon, a Power Shot ability that fires 20 bullets at once, a Gun Shield that blocks enemy shots, and a mode switch that allows it to change from a high-damage offence mode to a high-armor defense mode. Its core ability is the Smart Core that allows it to temporarily gain infinite ammo and auto-targeting seeker bullets that deal massive damage to many targets at once.
The Ronin class Titan is a close-quarters combat Titan that takes an Anti-Titan/Offense role.
It is armed with a Leadwall shotgun, an Arc wave which scrambles enemy titans and mechanical ordinances in a line, a sword-block to reduce incoming fire, a phase-dash to jump in and out of combat quickly, and a broad-sword for excellent melee effectiveness. Its core ability is the Sword Core that temporarily gives the Ronin infinite shield making it nearly indestructible, and boosts its speed and melee effectiveness making it a powerful close-combat Titan.
It is armed with a Leadwall shotgun, an Arc wave which scrambles enemy titans and mechanical ordinances in a line, a sword-block to reduce incoming fire, a phase-dash to jump in and out of combat quickly, and a broad-sword for excellent melee effectiveness. Its core ability is the Sword Core that temporarily gives the Ronin infinite shield making it nearly indestructible, and boosts its speed and melee effectiveness making it a powerful close-combat Titan.
The frontier
The Frontier is a large string of colonies and worlds on the far outskirts of the Human empire. Here, no true law and order is established, meaning criminal activity usually goes unpunished here. The IMC takes advantage of this and treat civilians horribly, raid other colonies, and sometimes kill without a just cause. However, many of these worlds have begun to rebel against the IMC. These factions are known as the Marauder Corps, The 6-4, and the Frontier Militia corps.
_________________
Primary Weapons:
G2A5: Primary assault rifle
- Range: Good
- Accuracy: Good
- Damage: Good
- Fire rate: Ok
- Magazine: 14
- Used by: Militia corp infantry, Pilots
Hemlok BF-R: Primary burst rifle
- Range: Good
- Accuracy: Excellent
- Damage: Good
- Fire rate: Excellent
- Magazine: 24
- Used by: IMC Infantry, Pilots
R-201 Carbine: Primary full auto rifle
- Range: Good
- Accuracy: Excellent
- Damage: Ok
- Fire rate: Good
- Magazine: 24
- Used by: IMC Infantry, Pilots
V-47 Flatline: Primary assault rifle
- Range: Good
- Accuracy: Ok
- Damage: Good
- Fire rate: Good
- Magazine: 30
- Used by: Militia Infantry, Pilots
Alternator: Primary twin barrel SMG
- Range: Ok
- Accuracy: Ok
- Damage: Excellent
- Fire rate: Good
- Magazine: 20
- Used by: Pilots
CAR (Consistent Assault Rifle): Primary close-range assault rifle
- Range: Poor
- Accuracy: Excellent
- Damage: Good
- Fire rate: Excellent
- Magazine: 30
- Used by: Pilots
R-97 Compact SMG: Primary rapid-fire SMG
- Range: Poor
- Accuracy: Awful
- Damage: Poor
- Fire rate: Perfect
- Magazine: 40
- Used by: IMC Infantry, Pilots
Volt: Primary energy SMG
- Range: Poor
- Accuracy: Excellent
- Damage: Awful
- Fire rate: Poor
- Magazine: 33
- Used by: IMC Infantry, Pilots
L-STAR: Primary Anti-titan laser rifle
- Range: Excellent
- Accuracy: Poor
- Damage: Ok
- Fire rate: Awful
- Magazine: *Infinite*
- Used by: IMC Infantry, Pilots
Spitfire: Primary Assault SMG
- Range: Excellent
- Accuracy: Ok
- Damage: Good
- Fire rate: Good
- Magazine: 80
- Used by: IMC Infantry, Pilots
X-55 Devotion: Primary heavy Machine-gun
- Range: Excellent
- Accuracy: Good
- Damage: Excellent
- Fire rate: Good
- Magazine: 55
- Used by: IMC Infantry, Pilots
D-2 Double-take: Primary Sniper-rifle
- Range: Perfect
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Awful
- Magazine: 12
- Used by: Militia Infantry
Kraber-AP Sniper: Primary heavy Sniper-rifle
- Range: Perfect
- Accuracy: Good
- Damage: Perfect
- Fire rate: Horrible
- Magazine: 4
- Used by: IMC Infantry, Pilots
Longbow-DMR: Primary DMR Rifle
- Range: Perfect
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Ok
- Magazine: 6
- Used by: IMC Infantry, Militia Infantry, Pilots
EVA-8-Shotgun: Primary Rapid-fire Shotgun
- Range: Awful
- Accuracy: Awful
- Damage: Good
- Fire rate: Ok
- Magazine: 6
- Used by: IMC Infantry, Militia Infantry, Pilots
Mastiff: Primary high-accuracy shotgun
- Range: Awful
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 4
- Used by: IMC Infantry, Pilots
EM-4 Cold War: Primary Burst Grenadier Rifle
- Range: Good
- Accuracy: Poor
- Damage: Excellent
- Fire rate: Good
- Magazine: 12
- Used by: IMC Infantry, Militia Infantry, Pilots
EPG-1: Primary grenade-launcher
- Range: Perfect
- Accuracy: Perfect
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 5
- Used by: Pilots
R-6P Softball: Primary grenade-launcher
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 6
- Used by: Pilots
Sidewincer SMR: Primary Missile-launching rifle
- Range: Good
- Accuracy: Poor
- Damage: Good
- Fire rate: Good
- Magazine: 20
- Used by: Pilots
__________________
Secondary weapons:
B3 Wingman: Secondary Heavy Revolver
- Range: Poor
- Accuracy: Poor
- Damage: Excellent
- Fire rate: Awful
- Magazine: 6
- Used by: IMC Infantry, Pilots
Hammond P2016: Secondary Standard-issue pistol
- Range: Poor
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Good
- Magazine: 12
- Used by: IMC Infantry, Militia Infantry, Pilots
RE-45 Auto: Secondary machine Pistol
- Range: Poor
- Accuracy: Good
- Damage: Poor
- Fire rate: Good
- Magazine: 20
- Used by: IMC Infantry, Militia Infantry, Pilots
SA-3 Mozambique: Secondary shotgun-pistol
- Range: Good
- Accuracy: Good
- Damage: Good
- Fire rate: Poor
- Magazine: 4
- Used by: IMC Infantry, Pilots
____________________
Anti-titan weapons:
Archer: Anti-titan rocket-launcher
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 1
- Used by: IMC Infantry, Militia Infantry, Pilots
Charge Rifle: Anti-titan Laser-Rifle
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Awful
- Magazine: Infinite (Overheat)
Used by: IMC Infantry, Pilots
LG-97 Thunderbolt: Anti-titan Heavy Rocket-launcher
- Range: Excellent
- Accuracy: Perfect
- Damage: Good
- Fire rate: Horrible
- Magazine: 1
- Used by: Pilots
MGL Mag Launcher: Anti-titan Magnetic Grenade-Launcher
- Range: Awful
- Accuracy: Awful
- Damage: Good
- Fire rate: Good
- Magazine: 6
- Used by: Pilots
Primary Weapons:
G2A5: Primary assault rifle
- Range: Good
- Accuracy: Good
- Damage: Good
- Fire rate: Ok
- Magazine: 14
- Used by: Militia corp infantry, Pilots
Hemlok BF-R: Primary burst rifle
- Range: Good
- Accuracy: Excellent
- Damage: Good
- Fire rate: Excellent
- Magazine: 24
- Used by: IMC Infantry, Pilots
R-201 Carbine: Primary full auto rifle
- Range: Good
- Accuracy: Excellent
- Damage: Ok
- Fire rate: Good
- Magazine: 24
- Used by: IMC Infantry, Pilots
V-47 Flatline: Primary assault rifle
- Range: Good
- Accuracy: Ok
- Damage: Good
- Fire rate: Good
- Magazine: 30
- Used by: Militia Infantry, Pilots
Alternator: Primary twin barrel SMG
- Range: Ok
- Accuracy: Ok
- Damage: Excellent
- Fire rate: Good
- Magazine: 20
- Used by: Pilots
CAR (Consistent Assault Rifle): Primary close-range assault rifle
- Range: Poor
- Accuracy: Excellent
- Damage: Good
- Fire rate: Excellent
- Magazine: 30
- Used by: Pilots
R-97 Compact SMG: Primary rapid-fire SMG
- Range: Poor
- Accuracy: Awful
- Damage: Poor
- Fire rate: Perfect
- Magazine: 40
- Used by: IMC Infantry, Pilots
Volt: Primary energy SMG
- Range: Poor
- Accuracy: Excellent
- Damage: Awful
- Fire rate: Poor
- Magazine: 33
- Used by: IMC Infantry, Pilots
L-STAR: Primary Anti-titan laser rifle
- Range: Excellent
- Accuracy: Poor
- Damage: Ok
- Fire rate: Awful
- Magazine: *Infinite*
- Used by: IMC Infantry, Pilots
Spitfire: Primary Assault SMG
- Range: Excellent
- Accuracy: Ok
- Damage: Good
- Fire rate: Good
- Magazine: 80
- Used by: IMC Infantry, Pilots
X-55 Devotion: Primary heavy Machine-gun
- Range: Excellent
- Accuracy: Good
- Damage: Excellent
- Fire rate: Good
- Magazine: 55
- Used by: IMC Infantry, Pilots
D-2 Double-take: Primary Sniper-rifle
- Range: Perfect
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Awful
- Magazine: 12
- Used by: Militia Infantry
Kraber-AP Sniper: Primary heavy Sniper-rifle
- Range: Perfect
- Accuracy: Good
- Damage: Perfect
- Fire rate: Horrible
- Magazine: 4
- Used by: IMC Infantry, Pilots
Longbow-DMR: Primary DMR Rifle
- Range: Perfect
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Ok
- Magazine: 6
- Used by: IMC Infantry, Militia Infantry, Pilots
EVA-8-Shotgun: Primary Rapid-fire Shotgun
- Range: Awful
- Accuracy: Awful
- Damage: Good
- Fire rate: Ok
- Magazine: 6
- Used by: IMC Infantry, Militia Infantry, Pilots
Mastiff: Primary high-accuracy shotgun
- Range: Awful
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 4
- Used by: IMC Infantry, Pilots
EM-4 Cold War: Primary Burst Grenadier Rifle
- Range: Good
- Accuracy: Poor
- Damage: Excellent
- Fire rate: Good
- Magazine: 12
- Used by: IMC Infantry, Militia Infantry, Pilots
EPG-1: Primary grenade-launcher
- Range: Perfect
- Accuracy: Perfect
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 5
- Used by: Pilots
R-6P Softball: Primary grenade-launcher
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 6
- Used by: Pilots
Sidewincer SMR: Primary Missile-launching rifle
- Range: Good
- Accuracy: Poor
- Damage: Good
- Fire rate: Good
- Magazine: 20
- Used by: Pilots
__________________
Secondary weapons:
B3 Wingman: Secondary Heavy Revolver
- Range: Poor
- Accuracy: Poor
- Damage: Excellent
- Fire rate: Awful
- Magazine: 6
- Used by: IMC Infantry, Pilots
Hammond P2016: Secondary Standard-issue pistol
- Range: Poor
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Good
- Magazine: 12
- Used by: IMC Infantry, Militia Infantry, Pilots
RE-45 Auto: Secondary machine Pistol
- Range: Poor
- Accuracy: Good
- Damage: Poor
- Fire rate: Good
- Magazine: 20
- Used by: IMC Infantry, Militia Infantry, Pilots
SA-3 Mozambique: Secondary shotgun-pistol
- Range: Good
- Accuracy: Good
- Damage: Good
- Fire rate: Poor
- Magazine: 4
- Used by: IMC Infantry, Pilots
____________________
Anti-titan weapons:
Archer: Anti-titan rocket-launcher
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Horrible
- Magazine: 1
- Used by: IMC Infantry, Militia Infantry, Pilots
Charge Rifle: Anti-titan Laser-Rifle
- Range: Excellent
- Accuracy: Excellent
- Damage: Excellent
- Fire rate: Awful
- Magazine: Infinite (Overheat)
Used by: IMC Infantry, Pilots
LG-97 Thunderbolt: Anti-titan Heavy Rocket-launcher
- Range: Excellent
- Accuracy: Perfect
- Damage: Good
- Fire rate: Horrible
- Magazine: 1
- Used by: Pilots
MGL Mag Launcher: Anti-titan Magnetic Grenade-Launcher
- Range: Awful
- Accuracy: Awful
- Damage: Good
- Fire rate: Good
- Magazine: 6
- Used by: Pilots