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𝙲𝚛𝚊𝚌𝚔𝚒𝚗𝚐 𝚞𝚙 𝚝𝚑𝚊𝚝 𝚘𝚛𝚋𝚒𝚝𝚊𝚕 𝚜𝚝𝚊𝚝𝚒𝚘𝚗, 𝙸 𝚝𝚑𝚘𝚞𝚐𝚑𝚝 𝙸 𝚠𝚘𝚞𝚕𝚍 𝚋𝚎 𝚛𝚒𝚌𝚑. 𝙻𝚒𝚝𝚝𝚕𝚎 𝚍𝚒𝚍 𝙸 𝚔𝚗𝚘𝚠 𝚘𝚏 𝚝𝚑𝚎 𝚑𝚘𝚛𝚛𝚘𝚛𝚜 𝚒𝚝 𝚑𝚎𝚕𝚍, 𝚑𝚊𝚟𝚎 𝚖𝚎𝚛𝚌𝚢 𝚘𝚗 𝙼𝚊𝚛𝚜 - 𝚖𝚢 𝚕𝚘𝚟𝚎.

"𝙴𝚟𝚎𝚛𝚐𝚛𝚎𝚎𝚗 - 𝚂𝚘𝚖𝚎𝚝𝚒𝚖𝚎 𝚊𝚐𝚘?"

S U M M A R Y
𝙴𝚊𝚛𝚝𝚑 𝚠𝚊𝚜 𝚍𝚢𝚒𝚗𝚐.

𝚃𝚑𝚎 𝚠𝚘𝚛𝚕𝚍 𝚕𝚎𝚊𝚍𝚎𝚛𝚜 𝚌𝚘𝚗𝚟𝚎𝚗𝚎𝚍 𝚘𝚗 𝚜𝚘𝚕𝚞𝚝𝚒𝚘𝚗𝚜, 𝚠𝚊𝚛 𝚊𝚗𝚍 𝚙𝚘𝚕𝚕𝚞𝚝𝚒𝚘𝚗 𝚑𝚊𝚍 𝚍𝚛𝚊𝚒𝚗𝚎𝚍 𝚙𝚘𝚘𝚛 𝚖𝚘𝚝𝚑𝚎𝚛 𝚎𝚊𝚛𝚝𝚑. 𝚂𝚑𝚎 𝚎𝚖𝚒𝚝𝚝𝚎𝚍 𝚊 𝚠𝚎𝚊𝚔 𝚌𝚘𝚞𝚐𝚑 𝚊𝚜 𝚝𝚑𝚎 𝚕𝚊𝚜𝚝 𝚘𝚏 𝙴𝚊𝚛𝚝𝚑'𝚜 𝚕𝚎𝚊𝚍𝚎𝚛𝚜𝚑𝚒𝚙 𝚍𝚎𝚌𝚒𝚍𝚎𝚍 𝚘𝚗 𝚠𝚑𝚊𝚝 𝚠𝚘𝚞𝚕𝚍 𝚜𝚊𝚟𝚎 𝚝𝚑𝚎𝚒𝚛 𝚙𝚛𝚎𝚌𝚒𝚘𝚞𝚜 𝚛𝚘𝚌𝚔. 𝙸𝚗 𝚝𝚑𝚎 𝚕𝚘𝚗𝚐 𝚝𝚎𝚛𝚖 𝚠𝚒𝚝𝚑 𝚘𝚟𝚎𝚛 𝟹𝟶 𝚋𝚒𝚕𝚕𝚒𝚘𝚗 𝚊𝚗𝚍 𝚛𝚒𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚜𝚎𝚊𝚛𝚌𝚑 𝚝𝚘 𝚝𝚑𝚎 𝚜𝚝𝚊𝚛𝚜 𝚋𝚎𝚐𝚊𝚗, 𝚒𝚏 𝚝𝚑𝚎𝚢 𝚌𝚘𝚞𝚕𝚍𝚗'𝚝 𝚜𝚞𝚜𝚝𝚊𝚒𝚗 𝚝𝚑𝚎𝚖 𝚑𝚎𝚛𝚎 𝚝𝚑𝚎𝚢 𝚌𝚘𝚞𝚕𝚍 𝚜𝚞𝚜𝚝𝚊𝚒𝚗 𝚝𝚑𝚎𝚖 𝚘𝚗 𝚜𝚘𝚖𝚎 𝚘𝚝𝚑𝚎𝚛 𝚛𝚘𝚌𝚔 - 𝚠𝚑𝚒𝚌𝚑 𝚠𝚘𝚞𝚕𝚍 𝚋𝚎 𝙼𝚊𝚛𝚜!

𝚃𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚎𝚡𝚙𝚎𝚍𝚒𝚝𝚒𝚘𝚗𝚜 𝚠𝚎𝚛𝚎 𝚜𝚎𝚗𝚝 𝚘𝚞𝚝 𝚊𝚗𝚍 𝚝𝚑𝚎𝚛𝚎 𝚠𝚊𝚜 𝚜𝚒𝚕𝚎𝚗𝚌𝚎 𝚏𝚘𝚛 𝚊 𝚠𝚑𝚒𝚕𝚎, 𝚑𝚘𝚙𝚎 𝚜𝚝𝚊𝚛𝚝𝚎𝚍 𝚝𝚘 𝚍𝚠𝚒𝚗𝚍𝚕𝚎 𝚋𝚞𝚝 𝚛𝚎𝚝𝚞𝚛𝚗𝚜 𝚌𝚊𝚖𝚎. 𝙼𝚊𝚛𝚜 𝚠𝚊𝚜 𝚑𝚊𝚋𝚒𝚝𝚊𝚋𝚕𝚎, 𝚒𝚝 𝚌𝚘𝚞𝚕𝚍 𝚋𝚎 𝚝𝚎𝚛𝚛𝚊𝚏𝚘𝚛𝚖𝚎𝚍, 𝚒𝚝 𝚠𝚘𝚞𝚕𝚍 𝚜𝚊𝚟𝚎 𝚝𝚑𝚎 𝚑𝚞𝚖𝚊𝚗 𝚛𝚊𝚌𝚎. 𝙸𝚗 𝚛𝚎𝚊𝚕𝚒𝚝𝚢, 𝚠𝚑𝚎𝚗 𝚝𝚑𝚎 𝚌𝚘𝚕𝚘𝚗𝚒𝚜𝚝𝚜 𝚐𝚘𝚝 𝚝𝚑𝚎𝚛𝚎, 𝚝𝚑𝚎 𝚜𝚞𝚛𝚏𝚊𝚌𝚎 𝚠𝚊𝚜 𝚞𝚗𝚒𝚗𝚑𝚊𝚋𝚒𝚝𝚊𝚋𝚕𝚎 𝚍𝚞𝚎 𝚝𝚘 𝚜𝚘𝚕𝚊𝚛 𝚜𝚝𝚘𝚛𝚖𝚜 𝚊𝚗𝚍 𝚎𝚡𝚝𝚛𝚎𝚖𝚎 𝚛𝚊𝚍𝚒𝚊𝚝𝚒𝚘𝚗 𝚘𝚘𝚣𝚒𝚗𝚐 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚜𝚞𝚗 𝚏𝚘𝚛𝚌𝚒𝚗𝚐 𝚝𝚑𝚎 𝚌𝚘𝚕𝚘𝚗𝚒𝚜𝚝𝚜 𝚝𝚘 𝚋𝚞𝚒𝚕𝚍 𝚞𝚗𝚍𝚎𝚛𝚐𝚛𝚘𝚞𝚗𝚍.

𝚂𝚙𝚘𝚛𝚝𝚒𝚗𝚐 𝚝𝚑𝚎 𝚌𝚘𝚕𝚘𝚗𝚢'𝚜 𝚠𝚊𝚜 𝚊 𝚏𝚎𝚠 𝚍𝚘𝚣𝚎𝚗 𝚛𝚒𝚌𝚑 𝚊𝚗𝚍 '𝚑𝚞𝚖𝚊𝚗𝚒𝚝𝚊𝚛𝚒𝚊𝚗' 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚠𝚑𝚒𝚌𝚑 𝚊𝚕𝚕 𝚋𝚞𝚒𝚕𝚝 𝚘𝚗𝚎 𝚘𝚛 𝚖𝚘𝚛𝚎 𝚌𝚒𝚝𝚒𝚎𝚜 𝚞𝚗𝚍𝚎𝚛𝚐𝚛𝚘𝚞𝚗𝚍, 𝚜𝚘𝚘𝚗 𝚋𝚒𝚕𝚕𝚒𝚘𝚗𝚜 𝚠𝚎𝚛𝚎 𝚖𝚘𝚟𝚎𝚍 𝚟𝚒𝚊 𝚌𝚘𝚖𝚖𝚎𝚛𝚌𝚒𝚊𝚕 𝚜𝚑𝚞𝚝𝚝𝚕𝚎 𝚝𝚘 𝚝𝚑𝚎𝚜𝚎 𝚞𝚗𝚍𝚎𝚛𝚐𝚛𝚘𝚞𝚗𝚍 𝚑𝚊𝚟𝚎𝚗𝚜. 𝚃𝚑𝚎𝚢 𝚠𝚎𝚛𝚎 𝚌𝚘𝚗𝚜𝚝𝚛𝚞𝚌𝚝𝚎𝚍 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚑𝚎𝚕𝚙 𝚘𝚏 𝚊𝚞𝚝𝚘𝚖𝚊𝚝𝚘𝚗𝚜 𝚊𝚗𝚍 𝚙𝚎𝚗𝚊𝚕 𝚙𝚛𝚒𝚜𝚘𝚗𝚎𝚛𝚜 𝚠𝚑𝚘 𝚠𝚎𝚛𝚎 𝚜𝚎𝚗𝚝 𝚝𝚑𝚎𝚛𝚎 𝚋𝚎𝚏𝚘𝚛𝚎 𝚝𝚑𝚎 𝚊𝚛𝚛𝚒𝚟𝚊𝚕 𝚘𝚏 𝚝𝚑𝚎 𝚛𝚎𝚏𝚞𝚐𝚎𝚎𝚜 𝚊𝚕𝚜𝚘 𝚔𝚗𝚘𝚠𝚗 𝚊𝚜 𝚝𝚑𝚎 '𝚄𝚗𝚍𝚎𝚛𝚌𝚕𝚊𝚜𝚜'. 𝙾𝚗𝚌𝚎 𝚝𝚑𝚎 𝚌𝚒𝚝ies 𝚠𝚎𝚛𝚎 𝚍𝚘𝚗𝚎 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚙𝚎𝚘𝚙𝚕𝚎 𝚠𝚎𝚛𝚎 𝚜𝚎𝚝𝚝𝚕𝚎𝚍, 𝚊𝚖𝚋𝚒𝚝𝚒𝚘𝚗 𝚜𝚝𝚊𝚛𝚝𝚎𝚍 𝚝𝚘 𝚍𝚛𝚒𝚟𝚎 𝚒𝚗 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜. 𝚁𝚎𝚜𝚘𝚞𝚛𝚌𝚎𝚜 𝚠𝚎𝚛𝚎𝚗'𝚝 𝚒𝚗 𝚊𝚋𝚞𝚗𝚍𝚊𝚗𝚌𝚎 𝚊𝚜 𝚒𝚝 𝚠𝚊𝚜 𝚋𝚊𝚌𝚔 𝚘𝚗 𝚎𝚊𝚛𝚝𝚑, 𝚙𝚎𝚘𝚙𝚕𝚎 𝚑𝚊𝚍 𝚝𝚘 𝚜𝚞𝚛𝚟𝚒𝚟𝚎 𝚘𝚗 𝚑𝚢𝚍𝚛𝚘𝚙𝚘𝚗𝚒𝚌𝚜 𝚊𝚗𝚍 𝚙𝚞𝚛𝚒𝚏𝚒𝚎𝚍 𝚠𝚊𝚝𝚎𝚛.

𝚃𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚊𝚗𝚍 𝚘𝚗𝚕𝚢 𝚖𝚊𝚓𝚘𝚛 𝚠𝚊𝚛 𝚘𝚗 𝙼𝚊𝚛𝚜, 𝚃𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚆𝚊𝚛𝚜 𝚑𝚊𝚙𝚙𝚎𝚗𝚎𝚍 𝚒𝚗 𝟸𝟶 𝙰𝙼𝙲 (𝚊𝚏𝚝𝚎𝚛-𝚖𝚊𝚛𝚜-𝚌𝚘𝚕𝚘𝚗𝚒𝚣𝚊𝚝𝚒𝚘𝚗). 𝚃𝚑𝚎 𝚏𝚒𝚐𝚑𝚝𝚒𝚗𝚐 𝚠𝚊𝚜 𝚋𝚕𝚘𝚘𝚍𝚢 𝚊𝚗𝚍 𝚒𝚝 𝚠𝚊𝚜 𝚘𝚟𝚎𝚛 𝚝𝚑𝚎 𝚖𝚘𝚜𝚝 𝚙𝚛𝚎𝚌𝚒𝚘𝚞𝚜 𝚛𝚎𝚜𝚘𝚞𝚛𝚌𝚎 𝚘𝚗 𝙼𝚊𝚛𝚜 - 𝚙𝚞𝚛𝚒𝚏𝚒𝚎𝚍 𝚠𝚊𝚝𝚎𝚛. 𝙽𝚘𝚠 𝚠𝚊𝚝𝚎𝚛 𝚒𝚜 𝚖𝚘𝚛𝚎 𝚌𝚘𝚖𝚖𝚘𝚗, 𝚋𝚞𝚝 𝚒𝚝 𝚘𝚗𝚕𝚢 𝚒𝚜 𝚋𝚎𝚌𝚊𝚞𝚜𝚎 𝚒𝚝 𝚠𝚊𝚜 𝚏𝚘𝚛𝚐𝚎𝚍 𝚘𝚗 𝚊 𝚙𝚊𝚝𝚑 𝚘𝚏 𝚋𝚕𝚘𝚘𝚍𝚜𝚑𝚎𝚍. 𝚃𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚘𝚗𝚕𝚢 𝚝𝚑𝚛𝚎𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚕𝚎𝚏𝚝 𝚘𝚗 𝙼𝚊𝚛𝚜. 𝙲𝚊𝚛𝚝𝚎𝚕𝚕𝚒 𝙲𝚘𝚛𝚙, 𝙷𝚊𝚙𝚙𝚢 𝙿𝚎𝚝𝚜 𝙵𝚘𝚘𝚍 𝙶𝚛𝚘𝚞𝚙 & 𝚈𝚞𝚖𝚊-𝙽𝚘𝚛𝚝𝚑 𝙸𝚗𝚟𝚎𝚜𝚝𝚘𝚛𝚜 𝙶𝚕𝚘𝚋𝚊𝚕. 𝚃𝚑𝚎 𝚋𝚒𝚐 𝚝𝚑𝚛𝚎𝚎 𝚎𝚗𝚐𝚊𝚐𝚎 𝚒𝚗 𝚑𝚘𝚜𝚝𝚒𝚕𝚒𝚝𝚒𝚎𝚜, 𝚟𝚢𝚒𝚗𝚐 𝚏𝚘𝚛 𝚝𝚑𝚎𝚒𝚛 𝚍𝚘𝚖𝚒𝚗𝚊𝚗𝚌𝚎 𝚘𝚟𝚎𝚛 𝚊𝚕𝚕 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚘𝚗 𝙼𝚊𝚛𝚜. 𝙵𝚘𝚛 𝚜𝚘𝚖𝚎, 𝚝𝚑𝚎 𝚠𝚊𝚛 𝚑𝚊𝚜 𝚗𝚎𝚟𝚎𝚛 𝚎𝚗𝚍𝚎𝚍.

𝙵𝚘𝚛 𝚖𝚘𝚜𝚝 𝚝𝚑𝚎 𝚛𝚎𝚖𝚗𝚊𝚗𝚝𝚜 𝚘𝚏 𝚝𝚑𝚎 𝙼𝚊𝚛𝚜 𝙲𝚘𝚕𝚘𝚗𝚒𝚣𝚊𝚝𝚒𝚘𝚗 𝙰𝚞𝚝𝚑𝚘𝚛𝚒𝚝𝚢 𝚑𝚊𝚟𝚎 𝚋𝚎𝚎𝚗 𝚖𝚎𝚖𝚘𝚛𝚒𝚎𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚙𝚊𝚜𝚝, 𝚝𝚑𝚎 𝚐𝚘𝚟𝚎𝚛𝚗𝚖𝚎𝚗𝚝'𝚜 𝚙𝚛𝚎𝚜𝚎𝚗𝚌𝚎 𝚏𝚊𝚍𝚎𝚍 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚍𝚞𝚛𝚒𝚗𝚐 𝚝𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚆𝚊𝚛𝚜 𝚊𝚗𝚍 𝚜𝚘𝚘𝚗 𝚊𝚏𝚝𝚎𝚛 𝚝𝚑𝚎𝚒𝚛 𝚙𝚛𝚎𝚜𝚎𝚗𝚌𝚎 𝚟𝚊𝚗𝚒𝚜𝚑𝚎𝚍. 𝙱𝚊𝚜𝚎𝚜 𝚛𝚎𝚖𝚊𝚒𝚗𝚎𝚍 𝚕𝚘𝚌𝚔𝚎𝚍 𝚞𝚙 𝚊𝚗𝚍 𝚊𝚋𝚊𝚗𝚍𝚘𝚗𝚎𝚍 𝚊𝚗𝚍 𝚝𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚜𝚝𝚒𝚕𝚕 𝚘𝚙𝚎𝚛𝚊𝚝𝚎𝚍 𝚘𝚗 𝙼𝚊𝚛𝚜 𝚠𝚎𝚛𝚎 𝚍𝚒𝚜𝚌𝚘𝚗𝚗𝚎𝚌𝚝𝚎𝚍 𝚏𝚛𝚘𝚖 𝚌𝚎𝚗𝚝𝚛𝚊𝚕 𝚌𝚘𝚖𝚖𝚊𝚗𝚍 𝚕𝚎𝚊𝚟𝚒𝚗𝚐 𝚝𝚑𝚎𝚒𝚛 𝚠𝚘𝚛𝚔𝚎𝚛𝚜 𝚊𝚗𝚍 𝚜𝚘𝚕𝚍𝚒𝚎𝚛𝚜 𝚊𝚋𝚊𝚗𝚍𝚘𝚗𝚎𝚍 𝚘𝚗 𝙼𝚊𝚛𝚜 - 𝚝𝚑𝚊𝚝 𝚠𝚊𝚜 𝚜𝚘𝚖𝚎 𝚝𝚒𝚖𝚎 𝚊𝚐𝚘.

𝙸𝚗 𝚝𝚘𝚍𝚊𝚢'𝚜 𝙼𝚊𝚛𝚜 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚌𝚘𝚗𝚝𝚛𝚘𝚕 𝚢𝚘𝚞𝚛 𝚎𝚟𝚎𝚛𝚢 𝚖𝚘𝚟𝚎, 𝚋𝚒𝚐 𝚋𝚛𝚘𝚝𝚑𝚎𝚛 𝚒𝚜 𝚠𝚊𝚝𝚌𝚑𝚒𝚗𝚐 𝚊𝚗𝚍 𝚝𝚑𝚒𝚜 𝚋𝚒𝚐 𝚋𝚛𝚘𝚝𝚑𝚎𝚛 𝚒𝚜 𝚠𝚒𝚝𝚑𝚘𝚞𝚝 𝚖𝚘𝚛𝚊𝚕𝚜. 𝙳𝚒𝚜𝚜𝚎𝚗𝚝𝚎𝚛𝚜 𝚊𝚛𝚎 𝚎𝚕𝚒𝚖𝚒𝚗𝚊𝚝𝚎𝚍 𝚊𝚗𝚍 𝚝𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚠𝚘𝚛𝚔, 𝚜𝚕𝚊𝚟𝚎 𝚊𝚠𝚊𝚢 𝚊𝚝 𝚝𝚑𝚎𝚒𝚛 𝚖𝚎𝚊𝚐𝚎𝚛 𝚓𝚘𝚋𝚜. 𝚆𝚑𝚒𝚕𝚎 𝚜𝚘𝚖𝚎 𝚙𝚕𝚊𝚢 𝚝𝚑𝚎 𝚜𝚢𝚜𝚝𝚎𝚖 𝚊𝚗𝚍 𝚜𝚖𝚞𝚐𝚐𝚕𝚎, 𝚜𝚝𝚎𝚊𝚕 𝚊𝚗𝚍 𝚜𝚠𝚒𝚗𝚍𝚕𝚎 𝚠𝚑𝚊𝚝 𝚝𝚑𝚎𝚢 𝚌𝚊𝚗, 𝚜𝚘𝚖𝚎 𝚙𝚎𝚘𝚙𝚕𝚎 𝚊𝚛𝚎𝚗'𝚝 𝚙𝚕𝚊𝚢𝚒𝚗𝚐 𝚝𝚑𝚎 𝚐𝚊𝚖𝚎 𝚊𝚝 𝚊𝚕𝚕. 𝙸𝚗𝚜𝚞𝚛𝚐𝚎𝚗𝚝 𝚌𝚎𝚕𝚕𝚜 𝚑𝚊𝚟𝚎 𝚎𝚡𝚒𝚜𝚝𝚎𝚍 𝚜𝚒𝚗𝚌𝚎 𝚝𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚠𝚊𝚛𝚜 𝚋𝚞𝚝 𝚗𝚘𝚗𝚎 𝚑𝚊𝚟𝚎 𝚙𝚊𝚌𝚔𝚎𝚍 𝚎𝚗𝚘𝚞𝚐𝚑 '𝚘𝚘𝚖𝚏' 𝚝𝚘 𝚙𝚒𝚎𝚛𝚌𝚎 𝚝𝚑𝚎 𝚟𝚎𝚒𝚕. 𝙼𝚘𝚜𝚝 𝚏𝚊𝚕𝚕 𝚒𝚗𝚝𝚘 𝚘𝚋𝚜𝚌𝚞𝚛𝚒𝚝𝚢 𝚘𝚛 𝚊𝚛𝚎 𝚎𝚕𝚒𝚖𝚒𝚗𝚊𝚝𝚎𝚍 𝚋𝚢 𝚒𝚗𝚏𝚒𝚐𝚑𝚝𝚒𝚗𝚐, 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚍𝚎𝚊𝚝𝚑 𝚜𝚚𝚞𝚊𝚍𝚜 𝚘𝚛 𝚠𝚘𝚛𝚜𝚎 - 𝚝𝚑𝚎 𝚖𝚞𝚝𝚊𝚗𝚝𝚜.

𝚃𝚑𝚎 𝚢𝚎𝚊𝚛 𝚒𝚜 𝟷𝟶𝟶 𝙰𝙼𝙲 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚣𝚘𝚗𝚎 𝚒𝚜 𝚏𝚞𝚕𝚕 𝚘𝚏 𝚘𝚙𝚙𝚘𝚛𝚝𝚞𝚗𝚒𝚝𝚢 - 𝚏𝚘𝚛 𝚊 𝚐𝚛𝚘𝚞𝚙 𝚘𝚏 𝚜𝚖𝚞𝚐𝚐𝚕𝚎𝚛𝚜 𝚝𝚑𝚎𝚢 𝚠𝚘𝚞𝚕𝚍 𝚋𝚎 𝚘𝚏𝚏𝚎𝚛𝚎𝚍 𝚊 𝚓𝚘𝚋 𝚘𝚏 𝚊 𝚕𝚒𝚏𝚎𝚝𝚒𝚖𝚎. 𝙱𝚘𝚊𝚛𝚍 𝚝𝚑𝚎 𝙴𝚟𝚎𝚛𝚐𝚛𝚎𝚎𝚗 - 𝚊𝚗 𝚘𝚕𝚍 𝚍𝚎𝚛𝚎𝚕𝚒𝚌𝚝 𝙼𝙲𝙰 𝚜𝚙𝚊𝚌𝚎 𝚜𝚝𝚊𝚝𝚒𝚘𝚗 𝚒𝚗 𝚘𝚛𝚋𝚒𝚝 𝚊𝚗𝚍 𝚛𝚎𝚝𝚛𝚒𝚎𝚟𝚎 𝚜𝚘𝚖𝚎 𝚜𝚎𝚗𝚜𝚒𝚝𝚒𝚟𝚎 𝚒𝚗𝚏𝚘𝚛𝚖𝚊𝚝𝚒𝚘𝚗. 𝙸𝚝 𝚜𝚌𝚛𝚎𝚊𝚖𝚎𝚍 𝚜𝚞𝚒𝚌𝚒𝚍𝚎, 𝚖𝚊𝚗𝚢 𝚑𝚊𝚟𝚎 𝚝𝚛𝚒𝚎𝚍 𝚋𝚞𝚝 𝚊𝚕𝚕 𝚑𝚊𝚟𝚎 𝚜𝚎𝚎𝚖𝚒𝚗𝚐𝚕𝚢 𝚏𝚊𝚒𝚕𝚎𝚍. 𝚆𝚑𝚘 𝚠𝚊𝚜 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚐𝚎𝚝 𝚊 𝚠𝚘𝚛𝚔𝚒𝚗𝚐 𝚜𝚙𝚊𝚌𝚎-𝚓𝚎𝚝 𝚝𝚘 𝚏𝚕𝚢 𝚞𝚙 𝚝𝚘 𝚝𝚑𝚎𝚛𝚎 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚙𝚒𝚌𝚔𝚞𝚙?

𝙰𝚙𝚙𝚊𝚛𝚎𝚗𝚝𝚕𝚢 𝚊 𝚋𝚞𝚗𝚌𝚑 𝚘𝚏 𝚢𝚊𝚑𝚘𝚘𝚜, 𝚠𝚑𝚘 𝚝𝚑𝚎𝚢 𝚠𝚎𝚛𝚎 𝚊𝚗𝚍 𝚠𝚑𝚎𝚛𝚎 𝚝𝚑𝚎𝚢 𝚌𝚊𝚖𝚎 𝚏𝚛𝚘𝚖 𝚠𝚊𝚜 𝚘𝚏 𝚕𝚒𝚝𝚝𝚕𝚎 𝚒𝚖𝚙𝚘𝚛𝚝𝚊𝚗𝚌𝚎 𝚝𝚘 𝚝𝚑𝚎 𝚋𝚞𝚜𝚒𝚗𝚎𝚜𝚜𝚖𝚊𝚗 𝚝𝚑𝚊𝚝 𝚠𝚊𝚜 𝙸𝚊𝚗 𝙴𝚟𝚎𝚛𝚢𝚖𝚊𝚗. 𝚆𝚒𝚝𝚑 𝚊 𝚛𝚎𝚗𝚎𝚠𝚎𝚍 𝚜𝚎𝚗𝚜𝚎 𝚘𝚏 𝚍𝚒𝚛𝚎𝚌𝚝𝚒𝚘𝚗, 𝚑𝚎 𝚋𝚛𝚒𝚎𝚏𝚎𝚍 𝚊𝚗𝚍 𝚜𝚎𝚗𝚝 𝚝𝚑𝚎𝚖 𝚝𝚘 𝚊 𝙼𝙲𝙰 𝚍𝚎𝚙𝚘𝚝. 𝚃𝚑𝚎𝚛𝚎 𝚝𝚑𝚎𝚢 𝚠𝚘𝚞𝚕𝚍 𝚏𝚒𝚗𝚍 𝚠𝚑𝚊𝚝 𝚝𝚑𝚎𝚢 𝚗𝚎𝚎𝚍𝚎𝚍 𝚝𝚘 𝚐𝚎𝚝 𝚘𝚗 𝚝𝚑𝚎 𝚜𝚙𝚊𝚌𝚎 𝚜𝚝𝚊𝚝𝚒𝚘𝚗, 𝚊𝚕𝚘𝚗𝚐 𝚠𝚒𝚝𝚑 𝚜𝚘𝚖𝚎𝚝𝚑𝚒𝚗𝚐 𝚝𝚑𝚎𝚢 𝚖𝚒𝚐𝚑𝚝 𝚗𝚘𝚝 𝚠𝚊𝚗𝚝 𝚝𝚘 𝚑𝚊𝚟𝚎 𝚎𝚗𝚌𝚘𝚞𝚗𝚝𝚎𝚛𝚎𝚍 𝚒𝚗 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚙𝚕𝚊𝚌𝚎 𝚊𝚜 𝚠𝚎𝚕𝚕.

𝙾𝚗𝚎 𝚝𝚑𝚒𝚗𝚐 𝚒𝚜 𝚏𝚘𝚛 𝚌𝚎𝚛𝚝𝚊𝚒𝚗, 𝚝𝚑𝚎𝚜𝚎 𝚖𝚘𝚗𝚜𝚝𝚎𝚛𝚜 𝚍𝚘𝚗'𝚝 𝚕𝚊𝚢 𝚍𝚘𝚛𝚖𝚊𝚗𝚝 𝚏𝚘𝚛 𝚕𝚘𝚗𝚐.






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"𝙳𝚊𝚛𝚎 𝚝𝚘 𝚏𝚕𝚢, 𝚍𝚘 𝚘𝚛 𝚍𝚒𝚎 𝚋𝚊𝚋𝚢."

𝚃𝚑𝚎 𝚂𝚞𝚗𝚋𝚞𝚛𝚗𝚎𝚛𝚜 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚕𝚊𝚜𝚝 𝚘𝚏 𝙼𝚊𝚛𝚜 𝚙𝚒𝚕𝚘𝚝𝚜, 𝙼𝙲𝙰 𝙳𝚎𝚜𝚌𝚎𝚗𝚍𝚎𝚗𝚝𝚜 𝚊𝚗𝚍 𝚘𝚝𝚑𝚎𝚛 '𝚜𝚔𝚒𝚕𝚕𝚎𝚍' 𝚙𝚛𝚘𝚏𝚎𝚜𝚜𝚒𝚘𝚗𝚜 𝚞𝚜𝚞𝚊𝚕𝚕𝚢 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚞𝚗𝚜𝚊𝚟𝚘𝚛𝚢 𝚋𝚞𝚗𝚌𝚑. 𝚃𝚑𝚎𝚜𝚎 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚕𝚊𝚜𝚝 𝚙𝚎𝚘𝚙𝚕𝚎 𝚝𝚘 𝚙𝚒𝚕𝚘𝚝 𝚝𝚑𝚎 𝚍𝚠𝚒𝚗𝚍𝚕𝚒𝚗𝚐 𝚏𝚕𝚎𝚎𝚝 𝚘𝚏 𝙼𝚊𝚛𝚜-𝙰𝚒𝚛-𝙵𝚒𝚐𝚑𝚝𝚎𝚛𝚜 (𝙼𝙰𝙵) 𝚝𝚑𝚊𝚝 𝚠𝚎𝚛𝚎 𝚕𝚎𝚏𝚝 𝚋𝚢 𝚝𝚑𝚎 𝚐𝚘𝚟𝚎𝚛𝚗𝚖𝚎𝚗𝚝, 𝚜𝚘𝚖𝚎 𝚊𝚛𝚎 𝚝𝚞𝚛𝚋𝚘-𝚓𝚞𝚗𝚔 𝚛𝚎𝚝𝚛𝚘𝚏𝚒𝚝𝚝𝚎𝚍 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚋𝚎𝚜𝚝 𝚐𝚎𝚊𝚛 𝚊 𝙱𝚞𝚛𝚗𝚎𝚛 𝚌𝚘𝚞𝚕𝚍 𝚏𝚒𝚗𝚍. 𝚃𝚑𝚎𝚢 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚘𝚗𝚕𝚢 𝚋𝚒𝚛𝚍𝚜 𝚒𝚗 𝚝𝚑𝚎 𝚜𝚔𝚢 𝚊𝚗𝚍 𝚕𝚘𝚟𝚎 𝚝𝚑𝚎 𝚝𝚑𝚛𝚒𝚕𝚕 𝚘𝚏 𝚊𝚍𝚛𝚎𝚗𝚊𝚕𝚒𝚗𝚎. 𝙷𝚊𝚛𝚗𝚎𝚜𝚜𝚒𝚗𝚐 𝚐𝚛𝚎𝚊𝚝 𝚋𝚒𝚐 𝚋𝚒𝚛𝚍𝚜 𝚘𝚏 𝚍𝚎𝚊𝚝𝚑 𝚌𝚘𝚖𝚎𝚜 𝚠𝚒𝚝𝚑 𝚐𝚛𝚎𝚊𝚝 𝚛𝚎𝚜𝚙𝚘𝚗𝚜𝚒𝚋𝚒𝚕𝚒𝚝𝚢, 𝚝𝚑𝚎 𝙱𝚞𝚛𝚗𝚎𝚛𝚜 𝚏𝚘𝚕𝚕𝚘𝚠 𝚊 𝚜𝚝𝚛𝚒𝚌𝚝 𝚊𝚛𝚌𝚑𝚊𝚒𝚌 𝚑𝚘𝚗𝚘𝚛 𝚌𝚘𝚍𝚎. 𝙽𝚎𝚟𝚎𝚛 𝚜𝚑𝚘𝚘𝚝 𝚊𝚗 𝚞𝚗𝚊𝚛𝚖𝚎𝚍 𝚖𝚊𝚗, 𝚗𝚎𝚟𝚎𝚛 𝚕𝚎𝚝 𝚢𝚘𝚞𝚛 𝚠𝚒𝚗𝚐𝚖𝚊𝚗 𝚍𝚘𝚠𝚗 𝚊𝚗𝚍 𝚗𝚎𝚟𝚎𝚛 𝚕𝚎𝚝 𝚜𝚘𝚖𝚎𝚘𝚗𝚎 𝚌𝚕𝚒𝚙 𝚢𝚘𝚞𝚛 𝚠𝚒𝚗𝚐𝚜.

𝚆𝚒𝚝𝚑 𝚜𝚞𝚌𝚑 𝚏𝚒𝚛𝚎𝚙𝚘𝚠𝚎𝚛, 𝚊𝚕𝚋𝚎𝚒𝚝 𝚒𝚝 𝚙𝚊𝚕𝚎𝚜 𝚒𝚗 𝚌𝚘𝚖𝚙𝚊𝚛𝚒𝚜𝚘𝚗 𝚝𝚘 𝚊 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚊𝚛𝚖𝚢 𝚘𝚛 𝚖𝚎𝚛𝚌𝚎𝚗𝚊𝚛𝚢 𝚐𝚛𝚘𝚞𝚙 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚑𝚊𝚟𝚎 𝚊𝚝 𝚑𝚊𝚗𝚍. 𝚃𝚑𝚎𝚢 𝚑𝚊𝚟𝚎 𝚗𝚘𝚝 𝚍𝚊𝚛𝚎𝚍 𝚎𝚗𝚝𝚎𝚛 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚝𝚎𝚛𝚛𝚒𝚝𝚘𝚛𝚢 𝚒𝚗 𝚏𝚎𝚊𝚛 𝚏𝚘𝚛 𝚒𝚖𝚖𝚎𝚍𝚒𝚊𝚝𝚎 𝚊𝚗𝚗𝚒𝚑𝚒𝚕𝚊𝚝𝚒𝚘𝚗. 𝚃𝚑𝚎 𝚐𝚛𝚘𝚞𝚙 𝚒𝚜 𝚕𝚎𝚍 𝚋𝚢 𝚊 𝚊𝚐𝚒𝚗𝚐 𝚙𝚒𝚕𝚘𝚝 𝚊𝚗𝚍 𝚍𝚒𝚛𝚎𝚌𝚝 𝚍𝚎𝚜𝚌𝚎𝚗𝚍𝚎𝚗𝚝 𝚏𝚛𝚘𝚖 𝙲𝚘𝚕. 𝚁𝚑𝚢𝚜 𝙹𝚊𝚌𝚔𝚜𝚘𝚗 - 𝚑𝚒𝚜 𝚍𝚎𝚜𝚌𝚎𝚗𝚍𝚊𝚗𝚝 𝚃𝚢𝚛𝚎𝚕𝚕 𝙹𝚊𝚌𝚔𝚜𝚘𝚗 𝚊 𝚌𝚘𝚌𝚔𝚢 𝚋𝚞𝚝 𝚌𝚘𝚍𝚎-𝚋𝚘𝚞𝚗𝚍𝚎𝚍 𝚙𝚒𝚕𝚘𝚝 𝚠𝚑𝚘'𝚜 𝚗𝚎𝚟𝚎𝚛 𝚝𝚊𝚜𝚝𝚎𝚍 𝚝𝚑𝚎 '𝚜𝚠𝚎𝚎𝚝' 𝚊𝚒𝚛 𝚘𝚏 𝙴𝚊𝚛𝚝𝚑. 𝚃𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚛𝚞𝚖𝚘𝚛𝚜 𝚝𝚑𝚊𝚝 𝚝𝚑𝚎 𝚐𝚛𝚘𝚞𝚙 𝚊𝚛𝚎 𝚛𝚎𝚋𝚞𝚒𝚕𝚍𝚒𝚗𝚐 𝚊 𝚌𝚘𝚕𝚘𝚗𝚢 𝚜𝚑𝚒𝚙 𝚝𝚘 𝚝𝚛𝚊𝚟𝚎𝚕 𝚋𝚊𝚌𝚔 𝚑𝚘𝚖𝚎 𝚠𝚒𝚝𝚑 𝚊 𝚏𝚎𝚠 𝚕𝚞𝚌𝚔𝚢 𝚝𝚑𝚘𝚞𝚜𝚊𝚗𝚍 𝚙𝚎𝚘𝚙𝚕𝚎. 𝚈𝚘𝚞𝚛 𝚊𝚟𝚎𝚛𝚊𝚐𝚎 𝙼𝚊𝚛𝚝𝚒𝚊𝚗 𝚑𝚊𝚜 𝚗𝚎𝚟𝚎𝚛 𝚖𝚎𝚝 𝚊 𝚂𝚞𝚗𝚋𝚞𝚛𝚗𝚎𝚛, 𝚕𝚎𝚝 𝚊𝚕𝚘𝚗𝚎 𝚋𝚎𝚎𝚗 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎𝚒𝚛 𝚌𝚘𝚖𝚙𝚘𝚞𝚗𝚍.

𝚃𝚑𝚎𝚢 𝚑𝚘𝚜𝚝 "𝚃𝚑𝚎 𝙶𝚛𝚎𝚊𝚝 𝙷𝚞𝚗𝚝" 𝚎𝚟𝚎𝚛𝚢 𝚏𝚒𝚟𝚎 𝚢𝚎𝚊𝚛𝚜 𝚠𝚑𝚒𝚌𝚑 𝚒𝚗𝚌𝚕𝚞𝚍𝚎𝚜 𝚋𝚘𝚞𝚗𝚝𝚢 𝚑𝚞𝚗𝚝𝚒𝚗𝚐, 𝚝𝚛𝚊𝚌𝚔𝚒𝚗𝚐, 𝚔𝚗𝚘𝚠𝚕𝚎𝚍𝚐𝚎 𝚘𝚏 𝚙𝚛𝚎-𝙰𝙼𝙲 𝚊𝚟𝚒𝚊𝚝𝚒𝚘𝚗 𝚊𝚗𝚍 𝚜𝚘 𝚏𝚘𝚛𝚝𝚑. 𝚃𝚑𝚎𝚛𝚎 𝚒𝚜 𝚘𝚗𝚕𝚢 𝚘𝚗𝚎 𝚜𝚙𝚘𝚝 𝚏𝚘𝚛 𝚊 𝚠𝚒𝚗𝚗𝚎𝚛 𝚎𝚊𝚌𝚑 𝚑𝚞𝚗𝚝, 𝚝𝚑𝚎 𝚠𝚒𝚗𝚗𝚎𝚛 𝚊𝚗𝚍 𝚝𝚑𝚎𝚒𝚛 𝚋𝚕𝚘𝚘𝚍 𝚕𝚒𝚗𝚎 𝚛𝚎𝚖𝚊𝚒𝚗 𝚊 𝚂𝚞𝚗𝚋𝚞𝚛𝚗𝚎𝚛 𝚞𝚗𝚝𝚒𝚕 𝚝𝚑𝚎 𝚎𝚗𝚍 𝚘𝚏 𝚝𝚒𝚖𝚎.

𝙽𝚒𝚌𝚎 𝚐𝚒𝚐 𝚑𝚞𝚑?



"𝚆𝚊𝚝𝚎𝚛 𝚒𝚜 𝚠𝚘𝚛𝚝𝚑 𝚒𝚝'𝚜 𝚠𝚎𝚒𝚐𝚑𝚝, 𝚢𝚘𝚞𝚛 𝚕𝚒𝚏𝚎 𝚒𝚜 𝚠𝚘𝚛𝚝𝚑 𝚖𝚘𝚛𝚎 𝚝𝚑𝚊𝚗 𝚝𝚑𝚊𝚝 𝚌𝚊𝚗𝚝𝚎𝚎𝚗 𝚢𝚘𝚞'𝚛𝚎 𝚌𝚊𝚛𝚛𝚢𝚒𝚗𝚐 - 𝚜𝚘𝚗."

𝙱𝚘𝚛𝚗 𝚘𝚞𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚗𝚎𝚌𝚎𝚜𝚜𝚒𝚝𝚢 𝚘𝚏 𝚙𝚞𝚛𝚎 𝚍𝚛𝚒𝚗𝚔𝚊𝚋𝚕𝚎 𝚠𝚊𝚝𝚎𝚛, 𝚖𝚘𝚜𝚝 𝚆𝚊𝚝𝚎𝚛 𝚋𝚊𝚗𝚍𝚒𝚝𝚜 𝚊𝚛𝚎 𝚞𝚗𝚘𝚛𝚐𝚊𝚗𝚒𝚣𝚎𝚍 𝚊𝚗𝚍 𝚍𝚎𝚜𝚙𝚎𝚛𝚊𝚝𝚎. 𝚈𝚘𝚞 𝚠𝚒𝚕𝚕 𝚌𝚘𝚖𝚖𝚘𝚗𝚕𝚢 𝚜𝚎𝚎 𝚝𝚑𝚎𝚖 𝚒𝚗 𝚝𝚑𝚎 𝚞𝚗𝚍𝚎𝚛𝚙𝚊𝚜𝚜𝚎𝚜 𝚘𝚏 𝚝𝚑𝚎 𝙼𝚊𝚛𝚝𝚒𝚊𝚗 𝚌𝚘𝚟𝚎𝚜 𝚊𝚜 𝚝𝚑𝚎𝚢 𝚝𝚛𝚢 𝚝𝚘 𝚛𝚘𝚋 𝚌𝚊𝚛𝚊𝚟𝚊𝚗𝚜 𝚊𝚗𝚍 𝚝𝚘𝚞𝚛𝚒𝚜𝚝𝚜. 𝙷𝚘𝚠𝚎𝚟𝚎𝚛, 𝚝𝚑𝚎𝚛𝚎 𝚒𝚜 𝚘𝚗𝚎 𝚗𝚘𝚝𝚊𝚋𝚕𝚎 𝚆𝚊𝚝𝚎𝚛𝚋𝚊𝚗𝚍𝚒𝚝 𝚌𝚛𝚎𝚠 𝚝𝚑𝚊𝚝 𝚙𝚕𝚊𝚐𝚞𝚎𝚜 𝚊𝚕𝚕 𝚘𝚏 𝙼𝚊𝚛𝚜. 𝙱𝚘𝚛𝚗 𝚘𝚞𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚗𝚘𝚠-𝚍𝚎𝚏𝚞𝚗𝚌𝚝 𝙲𝚊𝚛𝚝𝚎𝚕𝚕𝚒 𝙼𝚊𝚛𝚝𝚒𝚊𝚗 𝙿𝚎𝚗𝚊𝚕 𝙲𝚘𝚕𝚘𝚗𝚢, 𝙱𝚕𝚘𝚌𝚔 𝙲 '𝟺𝟹𝟽' 𝚌𝚛𝚎𝚠 𝚒𝚜 𝚊 𝚐𝚛𝚘𝚞𝚙 𝚘𝚏 𝚎𝚡𝚙𝚎𝚛𝚒𝚎𝚗𝚌𝚎𝚍 𝙼𝚊𝚛𝚝𝚒𝚊𝚗 𝚑𝚘𝚕𝚍-𝚞𝚙 𝚊𝚛𝚝𝚒𝚜𝚝𝚜. 𝙰𝚏𝚝𝚎𝚛 𝚌𝚊𝚞𝚜𝚒𝚗𝚐 𝚊 𝚖𝚊𝚓𝚘𝚛 𝚛𝚒𝚘𝚝 𝚒𝚗 𝟾𝟼 𝙰𝙼𝙲 𝚝𝚑𝚎 𝚐𝚛𝚘𝚞𝚙 𝚘𝚟𝚎𝚛𝚙𝚘𝚠𝚎𝚛𝚎𝚍 𝚐𝚞𝚊𝚛𝚍𝚜, 𝚐𝚎𝚊𝚛𝚎𝚍 𝚞𝚙 𝚊𝚗𝚍 𝚑𝚎𝚊𝚍𝚎𝚍 𝚒𝚗𝚝𝚘 𝚝𝚑𝚎 𝚠𝚊𝚜𝚝𝚎𝚜. 𝙿𝚛𝚘𝚏𝚎𝚜𝚜𝚒𝚘𝚗𝚊𝚕𝚜 𝚒𝚗 𝚝𝚑𝚎𝚒𝚛 𝚊𝚛𝚝 𝚝𝚑𝚎𝚢 𝚛𝚘𝚋 𝚠𝚒𝚝𝚑 𝚙𝚛𝚎𝚌𝚒𝚜𝚒𝚘𝚗 𝚊𝚗𝚍 𝚔𝚒𝚕𝚕 𝚒𝚏 𝚗𝚎𝚌𝚎𝚜𝚜𝚊𝚛𝚢.

𝚃𝚑𝚎𝚢 𝚘𝚏𝚝𝚎𝚗 𝚝𝚊𝚔𝚎 𝚗𝚘𝚘𝚋𝚜 𝚒𝚗𝚝𝚘 𝚝𝚑𝚎𝚒𝚛 𝚛𝚊𝚗𝚔𝚜 𝚊𝚜 𝚌𝚊𝚗𝚗𝚘𝚗 𝚏𝚘𝚍𝚍𝚎𝚛 𝚘𝚛 𝚒𝚏 𝚝𝚑𝚎𝚢 𝚊𝚛𝚎 𝚜𝚙𝚎𝚌𝚒𝚊𝚕 𝚎𝚗𝚘𝚞𝚐𝚑 𝚒𝚗𝚝𝚘 𝚊 𝚜𝚙𝚎𝚌𝚒𝚊𝚕𝚒𝚣𝚊𝚝𝚒𝚘𝚗 𝚕𝚒𝚔𝚎 𝚊 𝚍𝚘𝚌𝚝𝚘𝚛 𝚘𝚛 𝚐𝚞𝚗-𝚜𝚖𝚒𝚝𝚑 𝚊𝚗𝚍 𝚜𝚘 𝚏𝚘𝚛𝚝𝚑. 𝚃𝚑𝚎𝚢 𝚑𝚊𝚟𝚎 𝚐𝚛𝚘𝚠𝚗 𝚋𝚘𝚕𝚍𝚎𝚛 𝚒𝚗 𝚝𝚑𝚎𝚒𝚛 𝚖𝚘𝚟𝚎𝚜 𝚊𝚗𝚍 𝚝𝚑𝚎𝚢 𝚑𝚘𝚊𝚛𝚍 𝚊𝚕𝚖𝚘𝚜𝚝 𝟷𝟶% 𝚘𝚏 𝙼𝚊𝚛𝚜 𝚠𝚊𝚝𝚎𝚛 𝚍𝚞𝚎 𝚝𝚘 𝚝𝚑𝚎𝚒𝚛 𝚎𝚏𝚏𝚘𝚛𝚝𝚜. 𝙲𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚑𝚊𝚟𝚎 𝚋𝚎𝚎𝚗 𝚜𝚝𝚛𝚞𝚐𝚐𝚕𝚒𝚗𝚐 𝚝𝚘 𝚎𝚕𝚒𝚖𝚒𝚗𝚊𝚝𝚎 𝚝𝚑𝚎𝚖 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎𝚒𝚛 𝚗𝚘𝚖𝚊𝚍𝚒𝚌 𝚗𝚊𝚝𝚞𝚛𝚎 𝚠𝚒𝚝𝚑𝚒𝚗 𝚝𝚑𝚎 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚣𝚘𝚗𝚎 𝚊𝚗𝚍 𝚝𝚑𝚎𝚒𝚛 𝚑𝚒𝚝 𝚊𝚗𝚍 𝚛𝚞𝚗 𝚝𝚊𝚌𝚝𝚒𝚌𝚜.



"𝚆𝚊𝚝𝚎𝚛 𝚒𝚜 𝚠𝚘𝚛𝚝𝚑 𝚒𝚝'𝚜 𝚠𝚎𝚒𝚐𝚑𝚝, 𝚢𝚘𝚞𝚛 𝚕𝚒𝚏𝚎 𝚒𝚜 𝚠𝚘𝚛𝚝𝚑 𝚖𝚘𝚛𝚎 𝚝𝚑𝚊𝚗 𝚝𝚑𝚊𝚝 𝚌𝚊𝚗𝚝𝚎𝚎𝚗 𝚢𝚘𝚞'𝚛𝚎 𝚌𝚊𝚛𝚛𝚢𝚒𝚗𝚐 - 𝚜𝚘𝚗."

"𝙰𝚕𝚕 𝚝𝚑𝚒𝚗𝚐𝚜 𝚌𝚘𝚗𝚜𝚒𝚍𝚎𝚛𝚎𝚍, 𝚠𝚎'𝚍 𝚕𝚒𝚔𝚎 𝚝𝚘 𝚎𝚗𝚐𝚊𝚐𝚎 𝚒𝚗 𝚊 𝚌𝚘𝚗𝚝𝚛𝚊𝚌𝚝 𝚠𝚒𝚝𝚑 𝚢𝚘𝚞.

𝙱𝚘𝚛𝚗 𝚘𝚞𝚝 𝚘𝚏 𝚊 𝚜𝚞𝚌𝚌𝚎𝚜𝚜𝚏𝚞𝚕 𝚜𝚝𝚊𝚛𝚝 𝚞𝚙 𝚋𝚊𝚌𝚔 𝚘𝚗 𝙴𝚊𝚛𝚝𝚑 𝚎𝚘𝚗𝚜 𝚊𝚐𝚘 (𝚠𝚊𝚜 𝚒𝚝 𝚎𝚘𝚗𝚜!?) 𝚝𝚑𝚎 𝙲𝚊𝚛𝚝𝚎𝚕𝚕𝚒 𝙲𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗 𝚘𝚠𝚗𝚎𝚍 𝚊𝚗𝚍 𝚜𝚝𝚒𝚕𝚕 𝚘𝚙𝚎𝚛𝚊𝚝𝚎𝚍 𝚘𝚗 𝙴𝚊𝚛𝚝𝚑 𝚑𝚊𝚍 𝚜𝚝𝚊𝚔𝚎𝚜 𝚒𝚗 𝚊𝚕𝚖𝚘𝚜𝚝 𝚎𝚟𝚎𝚛𝚢 𝚒𝚗𝚍𝚞𝚜𝚝𝚛𝚢. 𝙵𝚛𝚘𝚖 𝚐𝚞𝚗𝚜 𝚝𝚘 𝚝𝚘𝚘𝚝𝚑𝚙𝚊𝚜𝚝𝚎 𝚝𝚘 𝚛𝚎𝚊𝚕 𝚎𝚜𝚝𝚊𝚝𝚎 𝚝𝚑𝚎𝚢 𝚘𝚠𝚗𝚎𝚍 𝚒𝚝 𝚊𝚕𝚕 𝚊𝚗𝚍 𝚒𝚝 𝚠𝚊𝚜 𝚗𝚘 𝚜𝚞𝚛𝚙𝚛𝚒𝚜𝚎 𝚝𝚑𝚎𝚢 𝚌𝚊𝚖𝚎 𝚞𝚙 𝚊𝚜 𝚝𝚑𝚎 𝚝𝚘𝚙 𝚍𝚘𝚐 𝚊𝚏𝚝𝚎𝚛 𝚝𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚠𝚊𝚛𝚜. 𝚃𝚑𝚎𝚢 𝚘𝚠𝚗 𝚊𝚋𝚘𝚞𝚝 𝟻𝟶% 𝚘𝚏 𝚘𝚠𝚗𝚎𝚍 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗 𝚝𝚎𝚛𝚛𝚒𝚝𝚘𝚛𝚢, 𝚝𝚑𝚎𝚒𝚛 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚊𝚛𝚎 𝚏𝚘𝚛𝚝𝚒𝚏𝚒𝚎𝚍 𝚝𝚑𝚎𝚒𝚛 𝚙𝚘𝚙𝚞𝚕𝚊𝚝𝚒𝚘𝚗𝚜 𝚊𝚛𝚎 𝚍𝚘𝚌𝚒𝚕𝚎 - 𝚞𝚗𝚝𝚒𝚕 𝚗𝚘𝚠.

𝚃𝚑𝚎𝚢 𝚋𝚘𝚊𝚜𝚝 𝚊 𝚑𝚘𝚖𝚎𝚐𝚛𝚘𝚠𝚗 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚊𝚛𝚖𝚢, 𝚠𝚑𝚒𝚕𝚎 𝚜𝚑𝚒𝚙𝚜 𝚊𝚗𝚍 𝚜𝚞𝚙𝚙𝚕𝚒𝚎𝚜 𝚏𝚛𝚘𝚖 𝙴𝚊𝚛𝚝𝚑 𝚑𝚊𝚟𝚎 𝚜𝚝𝚘𝚙𝚙𝚎𝚍 𝚏𝚘𝚛 𝚗𝚘𝚠 𝚝𝚑𝚎𝚢 𝚊𝚛𝚎 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚋𝚒𝚐𝚐𝚎𝚜𝚝 𝚜𝚝𝚘𝚌𝚔𝚙𝚒𝚕𝚎𝚛𝚜 𝚘𝚏 𝚠𝚊𝚝𝚎𝚛, 𝙼𝙲𝙰 𝚝𝚎𝚌𝚑𝚗𝚘𝚕𝚘𝚐𝚢 𝚊𝚗𝚍 𝚏𝚘𝚘𝚍 𝚠𝚑𝚒𝚌𝚑 𝚒𝚜 𝚠𝚑𝚢 𝚖𝚘𝚜𝚝 𝚏𝚕𝚘𝚌𝚔 𝚝𝚘 𝚝𝚑𝚎𝚒𝚛 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚝𝚘 𝚎𝚗𝚝𝚎𝚛 𝚒𝚗𝚍𝚎𝚗𝚝𝚞𝚛𝚎𝚍 𝚜𝚎𝚛𝚟𝚒𝚝𝚞𝚍𝚎. 𝚃𝚑𝚎𝚒𝚛 𝙼𝚊𝚛𝚜 𝚛𝚎𝚙𝚛𝚎𝚜𝚎𝚗𝚝𝚊𝚝𝚒𝚟𝚎 𝚁𝚘𝚐𝚎𝚛 𝙹. 𝙼𝚊𝚛𝚜𝚔𝚘 𝚛𝚎𝚖𝚊𝚒𝚗𝚜 𝚝𝚑𝚎𝚒𝚛 𝚘𝚗 𝚐𝚛𝚘𝚞𝚗𝚍 𝚘𝚙𝚎𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚎𝚡𝚎𝚌𝚞𝚝𝚒𝚟𝚎 𝚊𝚜 𝚑𝚎 𝚌𝚘𝚗𝚝𝚒𝚗𝚞𝚎𝚜 𝚝𝚘 𝚝𝚊𝚔𝚎 𝚘𝚛𝚍𝚎𝚛𝚜 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝙱𝚘𝚊𝚛𝚍𝚜 𝚘𝚏 𝚛𝚎𝚙𝚛𝚎𝚜𝚎𝚗𝚝𝚊𝚝𝚒𝚟𝚎𝚜 𝚘𝚗 𝚎𝚊𝚛𝚝𝚑.



"𝙺𝚎𝚎𝚙𝚒𝚗𝚐 𝚢𝚘𝚞𝚛 𝚙𝚎𝚝 𝚑𝚊𝚙𝚙𝚢 𝚊𝚗𝚍 𝚢𝚘𝚞𝚛 𝚠𝚊𝚕𝚕𝚎𝚝 𝚑𝚎𝚏𝚝𝚢, 𝙷𝚊𝚙𝚙𝚢 𝙿𝚎𝚝 𝚊𝚕𝚠𝚊𝚢𝚜 𝚖𝚊𝚔𝚎𝚜 𝚝𝚑𝚎 𝚠𝚘𝚛𝚕𝚍 𝚑𝚊𝚙𝚙𝚢!

𝚃𝚑𝚎𝚜𝚎 𝚐𝚞𝚢𝚜 𝚠𝚎𝚛𝚎 𝚝𝚑𝚎 𝚠𝚒𝚗𝚗𝚎𝚛𝚜 𝚘𝚏 𝚊 𝚖𝚊𝚓𝚘𝚛 𝚋𝚎𝚝, 𝚗𝚘 𝚘𝚗𝚎 𝚝𝚑𝚘𝚞𝚐𝚑𝚝 𝚝𝚑𝚎𝚢'𝚍 𝚕𝚊𝚜𝚝 𝚊 𝚖𝚘𝚗𝚝𝚑 𝚒𝚗 𝚝𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚠𝚊𝚛.

𝙰𝚋𝚘𝚞𝚝 𝟷𝟿 𝙲𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚋𝚎𝚝 𝚊𝚐𝚊𝚒𝚗𝚜𝚝 𝙷𝚊𝚙𝚙𝚢 𝙿𝚎𝚝𝚜 𝚊𝚗𝚍 𝚗𝚎𝚎𝚍 𝚝𝚘 𝚙𝚊𝚢 𝚘𝚞𝚝, 𝚜𝚊𝚍𝚕𝚢 𝚍𝚎𝚊𝚍 𝚋𝚞𝚜𝚒𝚗𝚎𝚜𝚜𝚖𝚎𝚗 𝚌𝚊𝚗'𝚝 𝚙𝚊𝚢 𝚍𝚎𝚋𝚝𝚜. 𝚃𝚑𝚎𝚢 𝚠𝚒𝚕𝚕 𝚋𝚎 𝚌𝚘𝚕𝚕𝚎𝚌𝚝𝚎𝚍 𝚘𝚗 𝙴𝚊𝚛𝚝𝚑 𝚏𝚛𝚘𝚖 𝚍𝚎𝚙𝚎𝚗𝚍𝚎𝚗𝚝𝚜 𝚠𝚑𝚎𝚗 𝚟𝚒𝚊𝚋𝚕𝚎. 𝚃𝚑𝚎 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗 𝚘𝚗 𝚑𝚘𝚠 𝙷𝚊𝚙𝚙𝚢 𝙿𝚎𝚝𝚜 𝚜𝚞𝚛𝚟𝚒𝚟𝚎𝚍 𝚊𝚗𝚍 𝚌𝚊𝚛𝚟𝚎𝚍 𝚊 𝚙𝚒𝚎𝚌𝚎 𝚘𝚏 𝙼𝚊𝚛𝚝𝚒𝚊𝚗 𝚐𝚛𝚘𝚞𝚗𝚍 𝚝𝚘 𝚋𝚎 𝚝𝚑𝚎𝚒𝚛 𝚘𝚠𝚗 𝚒𝚜 𝚍𝚒𝚜𝚙𝚞𝚝𝚎𝚍 𝚋𝚢 𝙼𝚊𝚛𝚝𝚒𝚊𝚗 𝚑𝚒𝚜𝚝𝚘𝚛𝚒𝚊𝚗𝚜 𝚊𝚗𝚍 𝚜𝚔𝚎𝚙𝚝𝚒𝚌𝚜. 𝙸𝚝 𝚒𝚜 𝚔𝚗𝚘𝚠𝚗 𝚝𝚑𝚎𝚢 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚜𝚎𝚌𝚘𝚗𝚍 𝚋𝚒𝚐𝚐𝚎𝚜𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚋𝚒𝚐 𝟹 𝚒𝚗 𝚝𝚎𝚛𝚖𝚜 𝚘𝚏 𝚝𝚑𝚎𝚒𝚛 𝚐𝚛𝚘𝚞𝚗𝚍 𝚋𝚞𝚝 𝚝𝚑𝚎 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚝𝚑𝚎𝚢 𝚛𝚞𝚗 𝚊𝚛𝚎 𝚍𝚎𝚜𝚌𝚛𝚒𝚋𝚎𝚍 𝚊𝚜 "𝚝𝚎𝚜𝚝 𝚌𝚑𝚊𝚖𝚋𝚎𝚛𝚜" 𝚋𝚢 𝚎𝚜𝚌𝚊𝚙𝚎𝚎𝚜.

𝙵𝚛𝚘𝚖 𝚠𝚑𝚊𝚝 𝚛𝚎𝚏𝚞𝚐𝚎𝚎𝚜 𝚏𝚛𝚘𝚖 𝙷𝚊𝚙𝚙𝚢 𝙿𝚎𝚝𝚜 𝚜𝚊𝚢, 𝚖𝚘𝚜𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚊𝚛𝚎 𝚛𝚞𝚗 𝚌𝚘𝚖𝚙𝚕𝚎𝚝𝚎𝚕𝚢 𝚋𝚢 𝚊𝚞𝚝𝚘𝚖𝚊𝚝𝚘𝚗𝚜 𝚝𝚑𝚊𝚝 𝚙𝚊𝚝𝚛𝚘𝚕 𝚝𝚑𝚎 𝚜𝚝𝚛𝚎𝚎𝚝𝚜 𝚊𝚗𝚍 𝚖𝚘𝚗𝚒𝚝𝚘𝚛 𝚎𝚟𝚎𝚛𝚢𝚝𝚑𝚒𝚗𝚐 𝚠𝚒𝚝𝚑 𝚊 𝙰𝙸 𝚒𝚗𝚜𝚝𝚊𝚕𝚕𝚎𝚍 𝚒𝚗 𝚎𝚊𝚌𝚑 𝚎𝚗𝚌𝚕𝚊𝚟𝚎 𝚠𝚑𝚒𝚌𝚑 𝚛𝚎𝚙𝚘𝚛𝚝𝚜 𝚝𝚘 𝚝𝚑𝚎𝚒𝚛 𝚌𝚎𝚗𝚝𝚛𝚊𝚕 𝚎𝚗𝚌𝚕𝚊𝚟𝚎 𝚒𝚗 𝚊𝚗 𝚞𝚗𝚍𝚒𝚜𝚌𝚕𝚘𝚜𝚎𝚍 𝚕𝚘𝚌𝚊𝚝𝚒𝚘𝚗 𝚘𝚗 𝙼𝚊𝚛𝚜. 𝚃𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚞𝚗𝚎𝚡𝚙𝚕𝚊𝚒𝚗𝚊𝚋𝚕𝚎 𝚜𝚝𝚘𝚛𝚒𝚎𝚜 𝚘𝚏 𝚑𝚘𝚛𝚛𝚘𝚛 𝚊𝚗𝚍 𝚊𝚞𝚝𝚘𝚖𝚊𝚝𝚘𝚗𝚜 𝚘𝚗 𝚝𝚑𝚎 𝚜𝚔𝚒𝚝𝚜 𝚊𝚜 𝚑𝚎𝚕𝚙𝚕𝚎𝚜𝚜 𝙼𝚊𝚛𝚝𝚒𝚊𝚗𝚜 𝚊𝚛𝚎 𝚍𝚛𝚊𝚐𝚐𝚎𝚍 𝚊𝚠𝚊𝚢 𝚝𝚘 𝚎𝚡𝚙𝚎𝚛𝚒𝚖𝚎𝚗𝚝 𝚘𝚗 𝚊𝚛𝚎 𝚔𝚒𝚕𝚕𝚎𝚍. 𝚃𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚎𝚜𝚌𝚊𝚙𝚎 𝚊𝚛𝚎 𝚞𝚜𝚞𝚊𝚕𝚕𝚢 𝚝𝚛𝚊𝚌𝚔𝚎𝚍 𝚋𝚢 𝚊 𝚑𝚞𝚗𝚝𝚎𝚛 𝚐𝚛𝚘𝚞𝚙 𝚘𝚏 𝚊𝚞𝚝𝚘𝚖𝚊𝚝𝚘𝚗𝚜 𝚠𝚑𝚘 𝚛𝚎𝚝𝚛𝚒𝚎𝚟𝚎 𝚘𝚛 𝚛𝚎𝚝𝚒𝚛𝚎 '𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚟𝚘𝚕𝚞𝚗𝚝𝚎𝚎𝚛𝚜' 𝚊𝚗𝚍 𝚏𝚘𝚛𝚌𝚎 𝚝𝚑𝚎𝚖 𝚝𝚘 𝚛𝚎𝚝𝚞𝚛𝚗 𝚘𝚛 𝚋𝚎 𝚟𝚘𝚕𝚞𝚗𝚝𝚎𝚎𝚛𝚎𝚍 𝚏𝚘𝚛 𝚘𝚛𝚐𝚊𝚗 𝚍𝚘𝚗𝚊𝚝𝚒𝚘𝚗.

𝚃𝚑𝚎𝚢 𝚜𝚊𝚢 𝚖𝚞𝚝𝚊𝚗𝚝𝚜 𝚊𝚛𝚎 𝚜𝚌𝚊𝚛𝚢, 𝚝𝚑𝚎𝚜𝚎 𝚜𝚊𝚖𝚎 𝚙𝚎𝚘𝚙𝚕𝚎 𝚑𝚊𝚟𝚎 𝚗𝚎𝚟𝚎𝚛 𝚏𝚊𝚌𝚎𝚍 𝚊 𝚖𝚊𝚕𝚏𝚞𝚗𝚌𝚝𝚒𝚘𝚗𝚒𝚗𝚐 𝙰𝙸 𝚠𝚒𝚝𝚑 𝚑𝚘𝚜𝚝𝚒𝚕𝚎 𝚒𝚗𝚝𝚎𝚗𝚝 𝚒𝚗 𝙷𝚊𝚙𝚙𝚢 𝙿𝚎𝚝𝚜.



"𝙼𝚘𝚖𝚖𝚊 𝙰𝚌𝚝𝚞𝚊𝚕, 𝚝𝚑𝚒𝚜 𝚒𝚜 𝙼𝚘𝚖𝚖𝚊-𝟸 𝚖𝚘𝚟𝚒𝚗𝚐 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚙𝚊𝚌𝚔𝚊𝚐𝚎, 𝚘𝚟𝚎𝚛."

𝚈𝚞𝚖𝚊-𝙽𝚘𝚛𝚝𝚑 𝚠𝚊𝚜𝚎𝚗'𝚝 𝚊𝚌𝚝𝚞𝚊𝚕𝚕𝚢 𝚒𝚗𝚟𝚘𝚕𝚟𝚎𝚍 𝚒𝚗 𝚝𝚑𝚎 𝚠𝚊𝚛 𝚍𝚒𝚛𝚎𝚌𝚝𝚕𝚢, 𝚝𝚑𝚎𝚢 𝚖𝚊𝚗𝚊𝚐𝚎𝚍 𝚊 𝚕𝚘𝚝 𝚘𝚏 𝚊𝚜𝚜𝚎𝚝𝚜 𝚊𝚗𝚍 𝚊 𝚕𝚘𝚝 𝚘𝚏 𝚏𝚒𝚗𝚊𝚗𝚌𝚒𝚊𝚕 𝚗𝚎𝚝𝚠𝚘𝚛𝚔𝚜 𝚝𝚑𝚛𝚘𝚞𝚐𝚑𝚘𝚞𝚝 𝚝𝚑𝚎 𝚌𝚘𝚗𝚏𝚕𝚒𝚌𝚝 𝚋𝚞𝚝 𝚝𝚑𝚎𝚢 𝚠𝚎𝚛𝚎 𝚗𝚎𝚟𝚎𝚛 𝚒𝚗𝚟𝚘𝚕𝚟𝚎𝚍 𝚒𝚗 𝚝𝚑𝚎 𝚠𝚊𝚛 - 𝚘𝚏𝚏𝚒𝚌𝚒𝚊𝚕𝚕𝚢. 𝚈𝚞𝚖𝚊-𝙽𝚘𝚛𝚝𝚑 𝚒𝚜 𝚔𝚗𝚘𝚠𝚗 𝚏𝚘𝚛 𝚘𝚞𝚝𝚜𝚘𝚞𝚛𝚌𝚒𝚗𝚐 𝚊𝚕𝚖𝚘𝚜𝚝 𝚎𝚟𝚎𝚛𝚢𝚝𝚑𝚒𝚗𝚐 𝚝𝚑𝚎𝚢 𝚍𝚘, 𝚏𝚛𝚘𝚖 𝚊𝚌𝚌𝚘𝚞𝚗𝚝𝚜 𝚙𝚊𝚢𝚊𝚋𝚕𝚎, 𝙷𝚁, 𝚌𝚕𝚎𝚊𝚗𝚒𝚗𝚐, 𝚜𝚎𝚌𝚞𝚛𝚒𝚝𝚢 𝚊𝚗𝚍 𝚘𝚏 𝚌𝚘𝚞𝚛𝚜𝚎 - 𝚠𝚊𝚐𝚒𝚗𝚐 𝚠𝚊𝚛. 𝚄𝚗𝚕𝚞𝚌𝚔𝚢 𝚏𝚘𝚛 𝚝𝚑𝚎𝚒𝚛 𝚛𝚒𝚟𝚊𝚕𝚜, 𝚠𝚑𝚎𝚗 𝚝𝚑𝚎𝚢 𝚜𝚊𝚠 𝚑𝚊𝚛𝚍𝚎𝚗𝚎𝚍 𝚌𝚘𝚖𝚋𝚊𝚝 𝚟𝚎𝚝𝚎𝚛𝚊𝚗𝚜 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝟹𝚛𝚍 𝙲𝚑𝚎𝚌𝚑𝚎𝚗 𝚠𝚊𝚛, 𝙲𝚊𝚒𝚛𝚘 𝚂𝚒𝚎𝚐𝚎 𝚊𝚗𝚍 𝚆𝚊𝚛 𝚏𝚘𝚛 𝙿𝚊𝚛𝚒𝚜 𝚗𝚘𝚝 𝚘𝚗𝚕𝚢 𝚠𝚎𝚛𝚎 𝚝𝚑𝚎𝚢 𝚜𝚑𝚘𝚌𝚔𝚎𝚍 𝚝𝚑𝚎𝚢 𝚠𝚎𝚛𝚎 𝚍𝚎𝚊𝚍 𝚠𝚒𝚝𝚑𝚒𝚗 𝚊 𝚖𝚒𝚗𝚞𝚝𝚎.

𝚃𝚑𝚎 𝚐𝚛𝚘𝚞𝚙'𝚜 𝚑𝚒𝚎𝚛𝚊𝚛𝚌𝚑𝚢 𝚒𝚜 𝚞𝚗𝚔𝚗𝚘𝚠𝚗 𝚊𝚗𝚍 𝚘𝚗 𝚝𝚑𝚎𝚒𝚛 𝚠𝚎𝚋𝚜𝚒𝚝𝚎 𝚒𝚝 𝚜𝚊𝚢𝚜 𝚝𝚑𝚊𝚝 𝚊 𝙱𝚘𝚊𝚛𝚍 𝚘𝚏 𝙳𝚒𝚛𝚎𝚌𝚝𝚘𝚛𝚜 𝚘𝚟𝚎𝚛𝚜𝚎𝚎𝚜 𝚊𝚕𝚕 𝚘𝚙𝚎𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚎𝚜𝚙𝚎𝚌𝚒𝚊𝚕𝚕𝚢 𝚘𝚗 𝙼𝚊𝚛𝚜. 𝙰𝚜𝚔 𝚊 𝚈𝚞𝚖𝚊 𝚖𝚎𝚛𝚌 𝚠𝚑𝚘 𝚝𝚑𝚎𝚒𝚛 𝚋𝚘𝚜𝚜 𝚒𝚜 𝚝𝚑𝚎𝚢 𝚠𝚒𝚕𝚕 𝚜𝚊𝚢 𝚝𝚑𝚎𝚢 𝚗𝚎𝚟𝚎𝚛 𝚖𝚎𝚝 𝚑𝚒𝚖 𝚋𝚞𝚝 𝚝𝚑𝚎𝚒𝚛 𝚙𝚊𝚢𝚌𝚑𝚎𝚚𝚞𝚎 𝚊𝚗𝚍 𝚠𝚊𝚝𝚎𝚛 𝚌𝚘𝚖𝚎 𝚒𝚗 𝚘𝚗 𝚝𝚒𝚖𝚎. 𝚃𝚑𝚘𝚜𝚎 𝚕𝚒𝚟𝚒𝚗𝚐 𝚒𝚗 𝚈𝚞𝚖𝚊-𝙽𝚘𝚛𝚝𝚑 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚕𝚒𝚟𝚎 𝚖𝚘𝚜𝚝𝚕𝚢 𝚒𝚗 𝚕𝚞𝚡𝚞𝚛𝚢, 𝚐𝚞𝚊𝚛𝚍𝚎𝚍 𝚋𝚢 𝙿𝙼𝙲𝚜 𝚝𝚎𝚔𝚔𝚎𝚍 𝚘𝚞𝚝 𝚒𝚗 𝚝𝚑𝚎 𝚕𝚊𝚝𝚎𝚜𝚝 𝚌𝚑𝚛𝚘𝚖𝚎 𝚊𝚗𝚍 𝚊𝚍𝚛𝚎𝚗𝚊𝚕𝚜 𝚝𝚑𝚊𝚝 𝚖𝚘𝚗𝚎𝚢 𝚌𝚊𝚗 𝚋𝚞𝚢. 𝙽𝚘𝚝 𝚊𝚕𝚕 𝚝𝚑𝚎 𝚛𝚒𝚌𝚑 𝚕𝚒𝚟𝚎 𝚠𝚒𝚝𝚑 𝚈𝚞𝚖𝚊 𝚋𝚞𝚝 𝚝𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚍𝚘 𝚍𝚘𝚗'𝚝 𝚠𝚘𝚛𝚛𝚢 𝚊𝚋𝚘𝚞𝚝 𝚝𝚑𝚎 𝚙𝚛𝚘𝚋𝚕𝚎𝚖𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚄𝚗𝚍𝚎𝚛𝚌𝚕𝚊𝚜𝚜.

𝙴𝚗𝚝𝚎𝚛𝚝𝚊𝚒𝚗𝚖𝚎𝚗𝚝, 𝙵𝚘𝚘𝚍, 𝚠𝚊𝚝𝚎𝚛, 𝚑𝚎𝚊𝚕𝚝𝚑𝚌𝚊𝚛𝚎 𝚊𝚗𝚍 𝚖𝚘𝚛𝚎 𝚊𝚠𝚊𝚒𝚝 𝚊 𝚌𝚒𝚝𝚒𝚣𝚎𝚗 𝚘𝚏 𝚈𝚞𝚖𝚊-𝙽𝚘𝚛𝚝𝚑 𝚋𝚞𝚝 𝚘𝚗𝚕𝚢 𝚎𝚡𝚌𝚎𝚙𝚝𝚒𝚘𝚗𝚊𝚕 𝚙𝚎𝚘𝚙𝚕𝚎 𝚊𝚛𝚎 𝚒𝚗𝚟𝚒𝚝𝚎𝚍 𝚊𝚗𝚍 𝚝𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚝𝚛𝚢 𝚝𝚘 𝚋𝚛𝚎𝚊𝚔 𝚝𝚑𝚎 𝚕𝚒𝚗𝚎𝚜 𝚊𝚛𝚎 𝚖𝚎𝚝 𝚠𝚒𝚝𝚑 𝚐𝚞𝚗𝚏𝚒𝚛𝚎 𝚊𝚗𝚍 𝚌𝚘𝚛𝚙𝚜𝚎 𝚍𝚒𝚜𝚙𝚘𝚜𝚊𝚕. 𝚃𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗 𝚒𝚝𝚜𝚎𝚕𝚏, 𝚝𝚑𝚎𝚒𝚛 𝚘𝚙𝚎𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚊𝚛𝚎 𝚟𝚎𝚛𝚢 𝚑𝚞𝚜𝚑-𝚑𝚞𝚜𝚑 𝚎𝚟𝚎𝚗 𝙲𝚊𝚛𝚝𝚎𝚕𝚕𝚒 𝚍𝚘𝚎𝚜𝚗'𝚝 𝚋𝚘𝚝𝚑𝚎𝚛 𝚏𝚒𝚐𝚑𝚝𝚒𝚗𝚐 𝚝𝚑𝚎𝚖 𝚍𝚒𝚛𝚎𝚌𝚝𝚕𝚢 - 𝚢𝚎𝚝. 𝚆𝚑𝚒𝚕𝚎 𝚝𝚑𝚎𝚢 𝚖𝚊𝚢 𝚑𝚊𝚟𝚎 𝚝𝚑𝚎 𝚖𝚎𝚗 𝚒𝚝 𝚠𝚘𝚞𝚕𝚍 𝚋𝚎 𝚊 𝚌𝚘𝚜𝚝𝚕𝚢 𝚠𝚊𝚛, 𝚝𝚑𝚎 𝚏𝚎𝚠 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚈𝚞𝚖𝚊-𝙽𝚘𝚛𝚝𝚑 𝚍𝚘𝚎𝚜 𝚑𝚊𝚟𝚎 𝚊𝚛𝚎 𝚗𝚎𝚊𝚛 𝚊𝚛𝚎𝚊𝚜 𝚒𝚗𝚏𝚎𝚜𝚝𝚎𝚍 𝚋𝚢 𝙼𝚞𝚝𝚊𝚗𝚝𝚜, 𝚆𝚊𝚝𝚎𝚛𝚋𝚊𝚗𝚍𝚒𝚝𝚜 𝚊𝚗𝚍 𝚍𝚎𝚊𝚍𝚕𝚢 𝚏𝚊𝚞𝚗𝚊 𝚖𝚘𝚜𝚝 𝙼𝚊𝚛𝚝𝚒𝚊𝚗𝚜 𝚗𝚎𝚟𝚎𝚛 𝚐𝚎𝚝 𝚝𝚑𝚎 𝚌𝚑𝚊𝚗𝚌𝚎 𝚝𝚘 𝚖𝚎𝚎𝚝 - 𝚊𝚕𝚒𝚟𝚎.



"𝙿𝚎𝚘𝚙𝚕𝚎 𝚕𝚒𝚔𝚎 𝚢𝚘𝚞, 𝚋𝚎𝚕𝚘𝚗𝚐 𝚝𝚘 𝚙𝚎𝚘𝚙𝚕𝚎 𝚕𝚒𝚔𝚎 𝚞𝚜."

𝙰 𝚐𝚛𝚘𝚞𝚙 𝚘𝚏 𝚘𝚙𝚙𝚘𝚛𝚝𝚞𝚗𝚒𝚜𝚝𝚜, 𝚜𝚊𝚍𝚒𝚜𝚝𝚜 𝚊𝚗𝚍 𝚘𝚝𝚑𝚎𝚛 𝚜𝚌𝚞𝚖 𝚝𝚑𝚊𝚝 𝚐𝚊𝚝𝚑𝚎𝚛 𝚊𝚛𝚘𝚞𝚗𝚍 𝚝𝚑𝚎 𝚎𝚍𝚐𝚎𝚜 𝚘𝚏 𝚊𝚗𝚍 𝚒𝚗𝚜𝚒𝚍𝚎 𝚝𝚑𝚎 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚣𝚘𝚗𝚎. 𝚃𝚑𝚎𝚢 𝚎𝚗𝚜𝚕𝚊𝚟𝚎 𝚝𝚑𝚎 𝚒𝚗𝚗𝚘𝚌𝚎𝚗𝚝 𝚘𝚛 𝚜𝚝𝚞𝚙𝚒𝚍 𝚊𝚗𝚍 𝚜𝚎𝚕𝚕 𝚝𝚑𝚎𝚖 𝚘𝚏𝚏 𝚝𝚘 𝚝𝚑𝚎 𝚑𝚒𝚐𝚑𝚎𝚜𝚝 𝚋𝚒𝚍𝚍𝚎𝚛 𝚒𝚗 𝚏𝚛𝚘𝚗𝚝𝚒𝚎𝚛 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜, 𝚠𝚑𝚒𝚕𝚎 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚊𝚛𝚎𝚗'𝚝 𝚊𝚋𝚕𝚎 𝚝𝚘 𝚙𝚘𝚕𝚒𝚌𝚎 𝚝𝚑𝚎𝚖 𝚏𝚛𝚘𝚖 𝚘𝚞𝚝𝚜𝚒𝚍𝚎 𝚝𝚑𝚎𝚒𝚛 𝚋𝚘𝚛𝚍𝚎𝚛𝚜 𝚘𝚝𝚑𝚎𝚛 𝚐𝚛𝚘𝚞𝚙𝚜 𝚕𝚒𝚔𝚎 𝚝𝚑𝚎 𝚁𝚎𝚋𝚎𝚕𝚕𝚒𝚘𝚗 𝚊𝚗𝚍 𝚜𝚘𝚖𝚎𝚝𝚒𝚖𝚎𝚜 𝚋𝚘𝚞𝚗𝚝𝚢 𝚑𝚞𝚗𝚝𝚎𝚛𝚜 𝚠𝚒𝚕𝚕 𝚐𝚘 𝚝𝚘𝚎-𝚝𝚘-𝚝𝚘𝚎 𝚠𝚒𝚝𝚑 𝚜𝚕𝚊𝚟𝚎𝚛𝚜. 𝚃𝚑𝚎𝚢 𝚑𝚊𝚟𝚎 𝚎𝚡𝚒𝚜𝚝𝚎𝚍 𝚜𝚒𝚗𝚌𝚎 𝚝𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚠𝚊𝚛 𝚊𝚗𝚍 𝚘𝚏𝚝𝚎𝚗 𝚊𝚛𝚎 𝚊𝚌𝚌𝚘𝚖𝚙𝚊𝚗𝚒𝚎𝚍 𝚋𝚢 𝚖𝚞𝚝𝚊𝚗𝚝𝚜 𝚠𝚑𝚘 𝚘𝚗𝚕𝚢 𝚔𝚗𝚘𝚠 𝚝𝚑𝚎 𝚠𝚒𝚕𝚕 𝚘𝚏 𝚝𝚑𝚎𝚒𝚛 𝚖𝚊𝚜𝚝𝚎𝚛, 𝚜𝚘𝚖𝚎𝚝𝚒𝚖𝚎𝚜 𝚖𝚊𝚔𝚒𝚗𝚐 𝚊 𝚜𝚒𝚖𝚙𝚕𝚎 𝚋𝚊𝚝𝚝𝚕𝚎 𝚖𝚘𝚛𝚎 𝚌𝚑𝚊𝚕𝚕𝚎𝚗𝚐𝚒𝚗𝚐 𝚝𝚑𝚊𝚗 𝚘𝚗𝚌𝚎 𝚊𝚗𝚝𝚒𝚌𝚒𝚙𝚊𝚝𝚎𝚍.

𝚃𝚑𝚎 𝚐𝚞𝚒𝚕𝚍 𝚒𝚜 𝚛𝚊𝚗 𝚋𝚢 𝚂𝚊𝚕𝚊𝚣𝚊𝚛 𝚃𝚘𝚛𝚎𝚣 𝚊𝚗𝚍 𝚑𝚒𝚜 𝚠𝚊𝚛-𝚌𝚘𝚞𝚗𝚌𝚒𝚕 𝚘𝚏 𝚜𝚒𝚡 𝚜𝚕𝚊𝚟𝚎𝚛 𝚌𝚛𝚎𝚠, 𝚍𝚒𝚟𝚒𝚍𝚎𝚍 𝚝𝚑𝚎𝚢 𝚊𝚛𝚎 𝚠𝚎𝚊𝚔 𝚊𝚜 𝚝𝚑𝚎𝚛𝚎 𝚒𝚜 𝚝𝚘𝚘 𝚖𝚞𝚌𝚑 𝚒𝚗𝚏𝚒𝚐𝚑𝚝𝚒𝚗𝚐 𝚊𝚗𝚍 𝚝𝚑𝚎𝚒𝚛 𝚌𝚘𝚑𝚎𝚜𝚒𝚘𝚗 𝚒𝚜 𝚕𝚊𝚌𝚔𝚒𝚗𝚐 𝚝𝚑𝚎 𝚜𝚝𝚛𝚎𝚗𝚐𝚝𝚑 𝚘𝚏 𝚝𝚑𝚊𝚝 𝚘𝚏 𝚊 𝚍𝚒𝚜𝚌𝚒𝚙𝚕𝚒𝚗𝚎𝚍 𝚊𝚛𝚖𝚢. 𝙷𝚘𝚠𝚎𝚟𝚎𝚛, 𝚒𝚏 𝚞𝚗𝚒𝚝𝚎𝚍 𝚞𝚗𝚍𝚎𝚛 𝚘𝚗𝚎 𝚌𝚊𝚞𝚜𝚎 𝚝𝚑𝚎𝚢 𝚌𝚘𝚞𝚕𝚍 𝚌𝚊𝚞𝚜𝚎 𝚝𝚛𝚘𝚞𝚋𝚕𝚎𝚜 𝚝𝚘 𝙼𝚊𝚛𝚜 𝚊𝚗𝚍 𝚑𝚎𝚛 𝚙𝚎𝚘𝚙𝚕𝚎. 𝙵𝚘𝚛 𝚗𝚘𝚠 𝚝𝚑𝚎𝚢 𝚑𝚞𝚗𝚝 𝚏𝚘𝚛 𝚝𝚑𝚎𝚒𝚛 𝚗𝚎𝚡𝚝 𝚌𝚊𝚙𝚝𝚞𝚛𝚎, 𝚑𝚘𝚙𝚒𝚗𝚐 𝚝𝚘 𝚌𝚊𝚜𝚑 𝚒𝚗 𝚏𝚘𝚛 𝚠𝚊𝚝𝚎𝚛, 𝚖𝚘𝚗𝚎𝚢 𝚘𝚛 𝚖𝚘𝚛𝚎.



"𝚆𝚊𝚛𝚖 𝚘𝚛 𝚌𝚘𝚕𝚍, 𝚒𝚝'𝚜 𝚢𝚘𝚞𝚛 𝚌𝚑𝚘𝚒𝚌𝚎."

𝚃𝚑𝚎 𝙱𝚘𝚞𝚗𝚝𝚢 𝙷𝚞𝚗𝚝𝚎𝚛'𝚜 𝙰𝚜𝚜𝚘𝚌𝚒𝚊𝚝𝚒𝚘𝚗 𝚒𝚜 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚘𝚕𝚍𝚎𝚜𝚝 𝚐𝚞𝚒𝚕𝚍𝚜 𝚘𝚗 𝚝𝚑𝚎 𝚙𝚕𝚊𝚗𝚎𝚝, 𝚍𝚊𝚝𝚒𝚗𝚐 𝚋𝚊𝚌𝚔 𝚝𝚘 𝟷 𝙰𝙼𝙲. 𝚃𝚑𝚎𝚢 𝚎𝚡𝚒𝚜𝚝 𝚒𝚗 𝚎𝚟𝚎𝚛𝚢 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚣𝚘𝚗𝚎 𝚎𝚗𝚌𝚕𝚊𝚟𝚎 𝚒𝚗 𝚘𝚗𝚎 𝚠𝚊𝚢 𝚘𝚛 𝚊𝚗𝚘𝚝𝚑𝚎𝚛 𝚊𝚜𝚠𝚎𝚕𝚕 𝚊𝚜 𝚒𝚗 𝚎𝚟𝚎𝚛𝚢 𝙲𝚊𝚛𝚝𝚎𝚕𝚕𝚒 𝚎𝚗𝚌𝚕𝚊𝚟𝚎. 𝚃𝚑𝚎𝚛𝚎 𝚒𝚜 𝚗𝚘 𝚔𝚗𝚘𝚠𝚗 𝚌𝚑𝚊𝚙𝚝𝚎𝚛 𝚋𝚊𝚜𝚎𝚍 𝚘𝚞𝚝 𝚘𝚏 𝙷𝚊𝚙𝚙𝚢 𝙿𝚎𝚝𝚜 𝚋𝚞𝚝 𝚝𝚑𝚎𝚢 𝚍𝚘 𝚑𝚊𝚟𝚎 𝚘𝚗𝚎 𝚌𝚑𝚊𝚙𝚝𝚎𝚛 𝚘𝚞𝚝 𝚘𝚏 𝚈𝚞𝚖𝚊-𝙽𝚘𝚛𝚝𝚑𝚜 "𝙲𝚊𝚕𝚒-𝙺𝚘𝚜𝚝𝚊𝚗𝚝𝚒𝚗𝚘𝚜" 𝙴𝚗𝚌𝚕𝚊𝚟𝚎. 𝚃𝚑𝚎 𝙰𝚜𝚜𝚘𝚌𝚒𝚊𝚝𝚒𝚘𝚗 𝚍𝚘𝚎𝚜𝚗'𝚝 𝚑𝚊𝚟𝚎 𝚖𝚊𝚗𝚢 𝚜𝚝𝚒𝚙𝚞𝚕𝚊𝚝𝚒𝚘𝚗𝚜 𝚝𝚘 𝚒𝚝'𝚜 𝚠𝚘𝚛𝚔, 𝚊𝚗𝚢𝚘𝚗𝚎 𝚌𝚊𝚗 𝚓𝚘𝚒𝚗 𝚊𝚜 𝚕𝚘𝚗𝚐 𝚊𝚜 𝚝𝚑𝚎𝚢 𝚙𝚊𝚢 𝚝𝚑𝚎𝚒𝚛 𝚍𝚞𝚎𝚜 𝚊𝚗𝚍 𝚏𝚘𝚕𝚕𝚘𝚠 𝚝𝚑𝚎 𝚛𝚎𝚐𝚞𝚕𝚊𝚝𝚒𝚘𝚗𝚜.

𝚃𝚑𝚎 𝚛𝚎𝚐𝚞𝚕𝚊𝚝𝚒𝚘𝚗𝚜 𝚠𝚑𝚒𝚕𝚎 𝚕𝚘𝚗𝚐 𝚊𝚗𝚍 𝚍𝚛𝚊𝚌𝚘𝚗𝚒𝚊𝚗 𝚏𝚘𝚕𝚕𝚘𝚠 𝚊 𝚜𝚒𝚖𝚙𝚕𝚎 𝚜𝚎𝚝, 𝚙𝚛𝚘𝚝𝚎𝚌𝚝𝚒𝚗𝚐 𝚋𝚘𝚝𝚑 𝚝𝚑𝚎 𝚋𝚘𝚞𝚗𝚝𝚢 𝚑𝚞𝚗𝚝𝚎𝚛𝚜 𝚏𝚛𝚘𝚖 𝚜𝚎𝚕𝚏-𝚙𝚘𝚊𝚌𝚑𝚒𝚗𝚐 𝚊𝚗𝚍 𝚒𝚗𝚎𝚟𝚒𝚝𝚊𝚋𝚕𝚎 𝚒𝚗𝚏𝚒𝚐𝚑𝚝𝚒𝚗𝚐 𝚝𝚘 𝚏𝚎𝚎𝚜, 𝚙𝚊𝚢𝚖𝚎𝚗𝚝𝚜, 𝚊𝚗𝚍 𝚛𝚒𝚐𝚑𝚝𝚜 𝚘𝚏 𝚊 𝚖𝚎𝚖𝚋𝚎𝚛. 𝙼𝚘𝚜𝚝 𝚑𝚘𝚗𝚘𝚛𝚊𝚋𝚕𝚎 𝚋𝚘𝚞𝚗𝚝𝚢 𝚑𝚞𝚗𝚝𝚎𝚛𝚜 𝚏𝚘𝚕𝚕𝚘𝚠 𝚝𝚑𝚎𝚜𝚎 𝚛𝚞𝚕𝚎𝚜, 𝚛𝚎𝚜𝚙𝚎𝚌𝚝 𝚖𝚊𝚛𝚔𝚜, 𝚊𝚗𝚍 𝚏𝚎𝚕𝚕𝚘𝚠 𝚑𝚞𝚗𝚝𝚎𝚛𝚜 𝚋𝚞𝚝 𝚏𝚎𝚠 𝚍𝚊𝚛𝚎 𝚝𝚘 𝚋𝚛𝚎𝚊𝚔 𝚝𝚑𝚎𝚖. 𝚃𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚊𝚛𝚎 𝚛𝚘𝚐𝚞𝚎 𝚎𝚗𝚘𝚞𝚐𝚑 𝚘𝚛 𝚊𝚛𝚎 𝚠𝚒𝚕𝚍-𝚌𝚊𝚛𝚍𝚜 𝚘𝚏𝚝𝚎𝚗 𝚝𝚘𝚎 𝚝𝚑𝚎 𝚛𝚞𝚕𝚎𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚐𝚞𝚒𝚕𝚍 𝚠𝚑𝚒𝚕𝚎 𝚛𝚎𝚖𝚊𝚒𝚗𝚒𝚗𝚐 𝚘𝚗 𝚊 𝚝𝚑𝚒𝚗 𝚕𝚒𝚗𝚎. 𝚃𝚘 𝚋𝚎 𝚍𝚒𝚜𝚋𝚊𝚛𝚛𝚎𝚍 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚐𝚞𝚒𝚕𝚍 𝚒𝚜 𝚞𝚗𝚌𝚘𝚖𝚖𝚘𝚗 𝚋𝚞𝚝 𝚠𝚑𝚎𝚗 𝚒𝚝 𝚑𝚊𝚙𝚙𝚎𝚗𝚜 𝚝𝚑𝚎 𝚎𝚡𝚌𝚘𝚖𝚖𝚞𝚗𝚒𝚌𝚊𝚝𝚎𝚍 𝚎𝚡𝚙𝚒𝚛𝚎𝚜 𝚛𝚊𝚝𝚑𝚎𝚛 𝚏𝚊𝚜𝚝.

𝚃𝚑𝚎 𝚐𝚞𝚒𝚕𝚍 𝚒𝚜 𝚛𝚞𝚗 𝚋𝚢 𝚌𝚑𝚊𝚙𝚝𝚎𝚛 𝚕𝚎𝚊𝚍𝚎𝚛𝚜 𝚊𝚌𝚛𝚘𝚜𝚜 𝙼𝚊𝚛𝚜 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚑𝚘𝚕𝚘-𝚖𝚎𝚎𝚝𝚒𝚗𝚐𝚜, 𝚒𝚝'𝚜 𝚠𝚑𝚊𝚝 𝚌𝚘𝚞𝚕𝚍 𝚋𝚎 𝚛𝚎𝚜𝚎𝚖𝚋𝚕𝚎𝚍 𝚘𝚏 𝚘𝚕𝚍-𝚠𝚘𝚛𝚕𝚍 𝚍𝚎𝚖𝚘𝚌𝚛𝚊𝚌𝚢 𝚠𝚒𝚝𝚑 𝚖𝚎𝚎𝚝𝚒𝚗𝚐𝚜 𝚠𝚒𝚝𝚑 𝚖𝚎𝚖𝚋𝚎𝚛𝚜 𝚊𝚗𝚍 𝚟𝚘𝚝𝚒𝚗𝚐. 𝙸𝚝'𝚜 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚏𝚎𝚠 𝚘𝚛𝚐𝚊𝚗𝚒𝚣𝚊𝚝𝚒𝚘𝚗𝚜 𝚝𝚘 𝚝𝚑𝚛𝚒𝚟𝚎 𝚒𝚗 𝚜𝚞𝚌𝚑 𝚊 𝚙𝚒𝚝𝚒𝚏𝚞𝚕 𝚠𝚘𝚛𝚕𝚍.



𝟸𝟶 𝙰𝙼𝙲 - 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚆𝚊𝚛 - 𝙼𝙲𝙰𝚂 𝙹𝚞𝚜𝚝𝚒𝚌𝚎 𝚒𝚜 𝚜𝚑𝚘𝚝 𝚍𝚘𝚠𝚗 𝚊𝚏𝚝𝚎𝚛 𝚙𝚎𝚊𝚌𝚎 𝚝𝚊𝚕𝚔𝚜 𝚋𝚛𝚎𝚊𝚔𝚍𝚘𝚠𝚗

𝚃𝚑𝚎 𝙼𝙲𝙰 𝚠𝚊𝚜 𝚝𝚑𝚎 𝚕𝚊𝚜𝚝 𝚎𝚗𝚝𝚒𝚝𝚢 𝚘𝚏 𝚝𝚑𝚎 𝙴𝚊𝚛𝚝𝚑 𝚐𝚘𝚟𝚎𝚛𝚗𝚖𝚎𝚗𝚝 𝚘𝚗 𝙼𝚊𝚛𝚜, 𝚝𝚑𝚎𝚢 𝚒𝚗𝚒𝚝𝚒𝚊𝚕𝚕𝚢 𝚊𝚛𝚛𝚒𝚟𝚎𝚍 𝚒𝚗 𝚊𝚗 𝚊𝚍𝚟𝚒𝚜𝚘𝚛𝚢 𝚊𝚗𝚍 𝚜𝚞𝚙𝚎𝚛𝚟𝚒𝚜𝚒𝚘𝚗 𝚛𝚘𝚕𝚎 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜. 𝙸𝚝 𝚠𝚊𝚜 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚝𝚒𝚖𝚎 𝚒𝚗 𝚑𝚒𝚜𝚝𝚘𝚛𝚢 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚑𝚊𝚍 𝚏𝚒𝚕𝚕𝚎𝚍 𝚒𝚗 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚛𝚘𝚕𝚎𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚄𝚗𝚒𝚏𝚒𝚎𝚍 𝙶𝚘𝚟𝚎𝚛𝚗𝚖𝚎𝚗𝚝, 𝚜𝚘𝚖𝚎𝚘𝚗𝚎 𝚑𝚊𝚍 𝚝𝚘 𝚔𝚎𝚎𝚙 𝚊 𝚎𝚢𝚎 𝚘𝚗 𝚝𝚑𝚎𝚜𝚎 𝚜𝚕𝚎𝚊𝚣𝚎𝚋𝚊𝚕𝚕𝚜. 𝙰𝚕𝚕 𝚠𝚊𝚜 𝚠𝚎𝚕𝚕 𝚞𝚗𝚝𝚒𝚕 𝟸𝟶 𝙰𝙼𝙲 𝚠𝚑𝚎𝚗 𝚛𝚎𝚕𝚊𝚝𝚒𝚘𝚗𝚜 𝚋𝚎𝚝𝚠𝚎𝚎𝚗 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚋𝚛𝚘𝚔𝚎 𝚍𝚘𝚠𝚗 𝚊𝚗𝚍 𝚏𝚒𝚐𝚑𝚝𝚒𝚗𝚐 𝚎𝚗𝚜𝚞𝚎𝚍. 𝚃𝚑𝚎 𝙼𝙲𝙰 𝚜𝚎𝚗𝚍 𝚝𝚑𝚎 𝚄𝚗𝚒𝚝𝚎𝚍 𝙶𝚘𝚟𝚎𝚛𝚗𝚖𝚎𝚗𝚝 𝚗𝚊𝚟𝚢 𝚝𝚘 𝚒𝚗𝚝𝚎𝚛𝚟𝚎𝚗𝚎 𝚊𝚗𝚍 𝚗𝚎𝚊𝚛 𝚝𝚑𝚎 𝚎𝚗𝚍 𝚘𝚏 𝟸𝟶 𝙰𝙼𝙲 𝚊 𝚙𝚎𝚊𝚌𝚎 𝚝𝚛𝚎𝚊𝚝𝚢 𝚠𝚊𝚜 𝚋𝚎𝚒𝚗𝚐 𝚗𝚎𝚐𝚘𝚝𝚒𝚊𝚝𝚎𝚍.

𝙷𝚘𝚠𝚎𝚟𝚎𝚛, 𝚝𝚊𝚕𝚔𝚜 𝚋𝚛𝚘𝚔𝚎 𝚍𝚘𝚠𝚗 𝚊𝚗𝚍 𝚝𝚑𝚎 𝚜𝚑𝚒𝚙𝚜 𝚙𝚛𝚎𝚜𝚎𝚗𝚝 𝚠𝚎𝚛𝚎 𝚊𝚖𝚋𝚞𝚜𝚑𝚎𝚍 𝚋𝚢 𝚝𝚎𝚛𝚛𝚊-𝚏𝚘𝚛𝚖𝚒𝚗𝚐 𝚌𝚊𝚗𝚗𝚘𝚗𝚜 (𝚗𝚘𝚠 𝚍𝚎𝚏𝚞𝚗𝚌𝚝 𝚊𝚗𝚍 𝚐𝚊𝚝𝚑𝚎𝚛𝚒𝚗𝚐 𝚛𝚞𝚜𝚝) 𝚝𝚘 𝚌𝚊𝚞𝚜𝚎 𝚖𝚊𝚓𝚘𝚛 𝚒𝚛𝚛𝚎𝚟𝚎𝚛𝚜𝚒𝚋𝚕𝚎 𝚍𝚊𝚖𝚊𝚐𝚎 𝚗𝚘𝚝 𝚘𝚗𝚕𝚢 𝚝𝚘 𝙼𝚊𝚛𝚜 𝚌𝚊𝚞𝚜𝚒𝚗𝚐 𝚖𝚘𝚛𝚎 𝚜𝚘𝚕𝚊𝚛 𝚏𝚕𝚊𝚛𝚎𝚜 𝚒𝚗 𝚝𝚑𝚎 𝚏𝚞𝚝𝚞𝚛𝚎 𝚋𝚞𝚝 𝚝𝚘 𝚠𝚒𝚙𝚎 𝚘𝚞𝚝 𝚝𝚑𝚎 𝚄𝙶 𝚏𝚕𝚎𝚎𝚝 𝚠𝚑𝚒𝚌𝚑 𝚒𝚝 𝚍𝚒𝚍 𝚛𝚎𝚖𝚊𝚛𝚔𝚊𝚋𝚕𝚢 𝚠𝚎𝚕𝚕 𝚊𝚜 𝚊𝚛𝚝𝚒𝚏𝚒𝚌𝚒𝚊𝚕 𝚕𝚒𝚐𝚑𝚝𝚗𝚒𝚗𝚐 𝚋𝚕𝚎𝚠 𝚜𝚑𝚒𝚙𝚜 𝚛𝚎𝚐𝚊𝚛𝚍𝚕𝚎𝚜𝚜 𝚘𝚏 𝚊𝚏𝚏𝚒𝚕𝚒𝚊𝚝𝚒𝚘𝚗 𝚘𝚞𝚝 𝚘𝚏 𝚝𝚑𝚎 𝚜𝚔𝚢. 𝙰𝚏𝚝𝚎𝚛 𝚝𝚑𝚒𝚜 𝚎𝚟𝚎𝚗𝚝, 𝚝𝚑𝚎 𝙼𝙲𝙰'𝚜 𝚙𝚛𝚎𝚜𝚎𝚗𝚌𝚎 𝚍𝚒𝚖𝚒𝚗𝚒𝚜𝚑𝚎𝚍 𝚌𝚘𝚖𝚙𝚕𝚎𝚝𝚎𝚕𝚢 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝚊𝚎𝚛𝚘𝚜𝚙𝚊𝚌𝚎, 𝚊𝚗𝚍 𝚐𝚛𝚘𝚞𝚗𝚍 𝚏𝚘𝚛𝚌𝚎𝚜 𝚠𝚎𝚛𝚎 𝚕𝚎𝚏𝚝 𝚘𝚗 𝚝𝚑𝚎𝚒𝚛 𝚘𝚠𝚗.

𝚂𝚑𝚘𝚛𝚝𝚕𝚢 𝚊𝚏𝚝𝚎𝚛 𝚝𝚑𝚎 𝚌𝚘𝚗𝚌𝚕𝚞𝚜𝚒𝚘𝚗 𝚘𝚏 𝚝𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚠𝚊𝚛𝚜, 𝚠𝚘𝚛𝚍 𝚏𝚛𝚘𝚖 𝙴𝚊𝚛𝚝𝚑 𝚑𝚊𝚍 𝚌𝚎𝚊𝚜𝚎𝚍 𝚝𝚘 𝚝𝚑𝚎 𝚘𝚙𝚎𝚛𝚊𝚝𝚒𝚗𝚐 𝚞𝚗𝚒𝚝𝚜. 𝚁𝚎𝚜𝚞𝚕𝚝𝚒𝚗𝚐 𝚒𝚗 𝚖𝚞𝚝𝚒𝚗𝚢𝚜 𝚘𝚗 𝚖𝚊𝚜𝚜 𝚊𝚗𝚍 𝚕𝚘𝚌𝚔𝚍𝚘𝚠𝚗 𝚘𝚏 𝚔𝚎𝚢 𝙼𝙲𝙰 𝚏𝚊𝚌𝚒𝚕𝚒𝚝𝚢 𝚠𝚑𝚒𝚌𝚑 𝚛𝚎𝚖𝚊𝚒𝚗 𝚕𝚘𝚌𝚔𝚎𝚍 𝚊𝚗𝚍 𝚞𝚗𝚍𝚎𝚛 𝙰𝙸 𝚐𝚞𝚊𝚛𝚍 𝚝𝚒𝚕𝚕 𝚝𝚑𝚒𝚜 𝚍𝚊𝚢. 𝚃𝚑𝚎 𝚛𝚎𝚖𝚗𝚊𝚗𝚝𝚜 𝚖𝚘𝚟𝚎𝚍 𝚘𝚗, 𝚓𝚘𝚒𝚗𝚒𝚗𝚐 𝚟𝚊𝚛𝚒𝚘𝚞𝚜 𝚐𝚛𝚘𝚞𝚙𝚜 𝚊𝚗𝚍 𝚏𝚊𝚌𝚝𝚒𝚘𝚗𝚜 𝚊𝚌𝚛𝚘𝚜𝚜 𝚝𝚑𝚎 𝙼𝚊𝚛𝚝𝚒𝚊𝚗 𝚠𝚊𝚜𝚝𝚎𝚜. 𝚂𝚘𝚖𝚎 𝚍𝚎𝚜𝚌𝚎𝚗𝚍𝚊𝚗𝚝𝚜 𝚘𝚏 𝚝𝚑𝚎 𝙼𝙲𝙰 𝚜𝚝𝚒𝚕𝚕 𝚝𝚛𝚢 𝚝𝚘 𝚌𝚘𝚗𝚝𝚊𝚌𝚝 𝙴𝚊𝚛𝚝𝚑 𝚊𝚗𝚍 𝚑𝚘𝚕𝚍 𝚘𝚗𝚝𝚘 𝚝𝚑𝚎𝚒𝚛 𝚝𝚛𝚊𝚍𝚒𝚝𝚒𝚘𝚗𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚙𝚊𝚜𝚝. 𝚆𝚑𝚒𝚕𝚎 𝚏𝚘𝚘𝚕𝚒𝚜𝚑, 𝚒𝚝'𝚜 𝚝𝚑𝚎 𝚘𝚗𝚕𝚢 𝚝𝚑𝚒𝚗𝚐 𝚜𝚘𝚖𝚎 𝚌𝚊𝚗 𝚜𝚝𝚒𝚕𝚕 𝚍𝚘. 𝚃𝚘 𝚢𝚘𝚞𝚛 𝚊𝚟𝚎𝚛𝚊𝚐𝚎 𝙼𝚊𝚛𝚝𝚒𝚊𝚗, 𝚝𝚑𝚎 𝙼𝙲𝙰 𝚒𝚜 𝚍𝚎𝚊𝚍 - 𝚋𝚞𝚝 𝚊𝚛𝚎 𝚝𝚑𝚎𝚢 𝚛𝚎𝚊𝚕𝚕𝚢?




"𝙼𝚊𝚛𝚜 𝚍𝚎𝚙𝚝𝚑𝚜 𝚕𝚒𝚟𝚎.. 𝚂𝚎𝚎𝚔 𝚝𝚑𝚎 𝚞𝚕𝚝𝚒𝚖𝚊𝚝𝚎 𝚝𝚛𝚞𝚝𝚑."

𝚃𝚑𝚎 𝙲𝚑𝚒𝚕𝚍𝚛𝚎𝚗 𝚘𝚏 𝙼𝚊𝚛𝚜 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚘𝚕𝚍𝚎𝚜𝚝 𝚊𝚗𝚍 𝚍𝚘𝚖𝚒𝚗𝚊𝚗𝚝 𝚛𝚎𝚕𝚒𝚐𝚒𝚘𝚗 𝚒𝚗 𝚝𝚑𝚎 𝚔𝚗𝚘𝚠𝚗 𝚏𝚛𝚘𝚗𝚝𝚒𝚎𝚛, 𝚝𝚑𝚎𝚢 𝚖𝚊𝚒𝚗𝚕𝚢 𝚘𝚙𝚎𝚛𝚊𝚝𝚎 𝚒𝚗 𝚝𝚑𝚎 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚣𝚘𝚗𝚎𝚜 𝚠𝚑𝚎𝚛𝚎 𝚝𝚑𝚎𝚢 𝚑𝚘𝚕𝚍 𝚝𝚑𝚎 𝚖𝚘𝚜𝚝 𝚒𝚗𝚏𝚕𝚞𝚎𝚗𝚌𝚎. 𝙲𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚘𝚞𝚝𝚕𝚊𝚠𝚎𝚍 𝚝𝚑𝚎𝚖 𝚜𝚘𝚖𝚎𝚝𝚒𝚖𝚎 𝚊𝚛𝚘𝚞𝚗𝚍 𝟺𝟻 𝙰𝙼𝙲 𝚊𝚗𝚍 𝚝𝚑𝚎𝚢 𝚑𝚊𝚟𝚎 𝚝𝚞𝚛𝚗𝚎𝚍 𝚝𝚘 𝚑𝚘𝚕𝚍 𝚝𝚑𝚎𝚒𝚛 𝚌𝚘𝚖𝚖𝚞𝚗𝚎𝚜 𝚒𝚗 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜. 𝚃𝚑𝚎𝚢 𝚑𝚘𝚕𝚍 𝚂𝚞𝚗𝚍𝚊𝚢 𝚖𝚊𝚜𝚜 𝚊𝚗𝚍 𝚜𝚙𝚛𝚎𝚊𝚍 𝚝𝚑𝚎 𝚠𝚘𝚛𝚍 𝚝𝚘 𝚝𝚑𝚘𝚜𝚎 𝚠𝚑𝚘 𝚠𝚒𝚕𝚕 𝚕𝚒𝚜𝚝𝚎𝚗 𝚝𝚘 𝚒𝚝 𝚓𝚞𝚜𝚝 𝚕𝚒𝚔𝚎 𝚊𝚗𝚢 𝚘𝚝𝚑𝚎𝚛 𝚘𝚕𝚍-𝚠𝚘𝚛𝚕𝚍 𝚛𝚎𝚕𝚒𝚐𝚒𝚘𝚗 𝚠𝚘𝚞𝚕𝚍. 𝚂𝚘𝚖𝚎 𝚋𝚎𝚕𝚒𝚎𝚟𝚎 𝚝𝚑𝚎 𝚐𝚛𝚘𝚞𝚙 𝚙𝚛𝚊𝚌𝚝𝚒𝚌𝚎 𝚋𝚕𝚊𝚌𝚔 𝚖𝚊𝚐𝚒𝚌 𝚊𝚗𝚍 𝚊𝚛𝚎 𝚝𝚛𝚢𝚒𝚗𝚐 𝚝𝚘 𝚛𝚎𝚜𝚞𝚛𝚛𝚎𝚌𝚝 𝚍𝚎𝚊𝚍 𝚐𝚘𝚍𝚜 𝚘𝚗 𝙼𝚊𝚛𝚜.

𝚃𝚑𝚎𝚜𝚎 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚏𝚞𝚗𝚍𝚊𝚖𝚎𝚗𝚝𝚊𝚕 𝚋𝚎𝚕𝚒𝚎𝚏𝚜 𝚘𝚏 𝚝𝚑𝚎 𝙲𝚑𝚒𝚕𝚍𝚛𝚎𝚗 𝚘𝚏 𝙼𝚊𝚛𝚜.

𝚃𝚑𝚎 𝚄𝚕𝚝𝚒𝚖𝚊𝚝𝚎 𝚃𝚛𝚞𝚝𝚑 - 𝚝𝚑𝚎 𝚊𝚗𝚜𝚠𝚎𝚛𝚜 𝚝𝚘 𝚝𝚑𝚎 𝚞𝚗𝚊𝚗𝚜𝚠𝚎𝚛𝚊𝚋𝚕𝚎 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗𝚜 𝚕𝚒𝚎 𝚒𝚗 𝚝𝚑𝚎 𝚞𝚕𝚝𝚒𝚖𝚊𝚝𝚎 𝚝𝚛𝚞𝚝𝚑, 𝚢𝚘𝚞 𝚠𝚒𝚕𝚕 𝚔𝚗𝚘𝚠 𝚝𝚑𝚎 𝚞𝚕𝚝𝚒𝚖𝚊𝚝𝚎 𝚝𝚛𝚞𝚝𝚑 𝚒𝚏 𝚢𝚘𝚞 𝚊𝚛𝚎 𝚌𝚑𝚘𝚜𝚎𝚗 𝚋𝚢 𝚘𝚗𝚎 𝚘𝚏 𝙼𝚊𝚛𝚜'𝚜 𝚍𝚘𝚛𝚖𝚊𝚗𝚝 𝚐𝚘𝚍𝚜.

𝚃𝚣𝚗𝚎𝚛𝚐𝚘𝚛𝚐 (𝚌𝚑𝚎𝚌𝚔𝚎𝚛-𝚗𝚘𝚛-𝚐𝚛𝚘𝚐) - 𝙶𝚘𝚍 𝚘𝚏 𝙲𝚛𝚎𝚊𝚝𝚒𝚘𝚗 & 𝚃𝚑𝚎 𝙵𝚒𝚛𝚜𝚝 𝙼𝚊𝚛𝚝𝚒𝚊𝚗. 𝙾𝚏𝚝𝚎𝚗 𝚛𝚎𝚏𝚎𝚛𝚛𝚎𝚍 𝚒𝚗 𝚜𝚌𝚛𝚒𝚙𝚝𝚞𝚛𝚎𝚜 𝚊𝚜 𝚑𝚞𝚐𝚎 𝚞𝚗𝚜𝚒𝚐𝚑𝚝𝚕𝚢 𝚋𝚎𝚊𝚜𝚝 𝚘𝚛 𝚠𝚑𝚎𝚗 𝚖𝚘𝚛𝚎 𝚋𝚎𝚗𝚎𝚟𝚘𝚕𝚎𝚗𝚝 𝚊 𝚛𝚎𝚐𝚞𝚕𝚊𝚛 𝚖𝚊𝚗.

𝙹𝚘𝚝𝚛𝚘𝚕𝚙 (𝙹𝚞𝚕𝚎-𝚝𝚛𝚘𝚙) - 𝙶𝚘𝚍 𝚘𝚏 𝙻𝚞𝚜𝚝. 𝚂𝚑𝚎 𝚝𝚊𝚔𝚎𝚜 𝚝𝚑𝚎 𝚏𝚘𝚛𝚖 𝚘𝚏 𝚊 𝚋𝚎𝚊𝚞𝚝𝚒𝚏𝚞𝚕 𝚖𝚊𝚗 𝚘𝚛 𝚠𝚘𝚖𝚊𝚗 𝚊𝚗𝚍 𝚒𝚝 𝚒𝚜 𝚜𝚊𝚒𝚍 𝚜𝚑𝚎 𝚒𝚜 𝚠𝚊𝚗𝚍𝚎𝚛𝚒𝚗𝚐 𝚝𝚑𝚎 𝚠𝚊𝚜𝚝𝚎𝚜 𝚏𝚘𝚛 𝚑𝚎𝚛 𝚗𝚎𝚡𝚝 𝚖𝚊𝚝𝚎.

𝙺𝚒𝚕𝚕𝚐𝚘𝚛𝚎 (𝙺𝚒𝚕𝚕-𝙶𝚘𝚛𝚎) - 𝙶𝚘𝚍 𝚘𝚏 𝚆𝚊𝚛 & 𝙲𝚑𝚊𝚘𝚜. 𝙷𝚎 𝚝𝚊𝚔𝚎𝚜 𝚊 𝚏𝚘𝚛𝚖 𝚘𝚏 𝚊 𝙼𝚊𝚛𝚝𝚒𝚊𝚗 𝚒𝚗 𝚊𝚗𝚌𝚒𝚎𝚗𝚝 𝚋𝚊𝚝𝚝𝚕𝚎 𝚍𝚛𝚎𝚜𝚜, 𝚒𝚝'𝚜 𝚜𝚊𝚒𝚍 𝚑𝚎 𝚠𝚊𝚜 𝚠𝚒𝚝𝚗𝚎𝚜𝚜𝚎𝚍 𝚊𝚖𝚘𝚗𝚐 𝚝𝚑𝚎 𝚋𝚊𝚝𝚝𝚕𝚎𝚏𝚒𝚎𝚕𝚍𝚜 𝚊 𝚏𝚎𝚠 𝚝𝚒𝚖𝚎𝚜 𝚍𝚞𝚛𝚒𝚗𝚐 𝚝𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚠𝚊𝚛𝚜.

𝙾𝚗𝚌𝚎 𝚊 𝚐𝚘𝚍 𝚙𝚒𝚌𝚔𝚜 𝚢𝚘𝚞 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚞𝚕𝚝𝚒𝚖𝚊𝚝𝚎 𝚝𝚛𝚞𝚝𝚑 𝚢𝚘𝚞 𝚠𝚒𝚕𝚕 𝚋𝚎𝚌𝚘𝚖𝚎 𝚝𝚑𝚎𝚒𝚛 𝚌𝚑𝚊𝚖𝚙𝚒𝚘𝚗 𝚞𝚗𝚝𝚒𝚕 𝚢𝚘𝚞 𝚍𝚒𝚎, 𝚝𝚑𝚎 𝚌𝚑𝚒𝚕𝚍𝚛𝚎𝚗 𝚘𝚏 𝙼𝚊𝚛𝚜 𝚊𝚕𝚕 𝚢𝚎𝚊𝚛𝚗 𝚝𝚘 𝚞𝚗𝚍𝚎𝚛𝚜𝚝𝚊𝚗𝚍 𝚝𝚑𝚎 𝚄𝚕𝚝𝚒𝚖𝚊𝚝𝚎 𝚝𝚛𝚞𝚝𝚑 𝚊𝚜 𝚒𝚝 𝚠𝚒𝚕𝚕 𝚗𝚘𝚝 𝚘𝚗𝚕𝚢 𝚜𝚘𝚕𝚟𝚎 𝙼𝚊𝚛𝚜 𝚙𝚛𝚘𝚋𝚕𝚎𝚖𝚜 𝚋𝚞𝚝 𝚊𝚗𝚜𝚠𝚎𝚛 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗𝚜 𝚗𝚘𝚝 𝚎𝚟𝚎𝚗 𝙴𝚊𝚛𝚝𝚑𝚕𝚒𝚗𝚐𝚜 𝚌𝚘𝚞𝚕𝚍 𝚒𝚗 𝚝𝚑𝚎𝚒𝚛 𝚍𝚊𝚢𝚜 𝚘𝚏 𝚙𝚛𝚒𝚖𝚎.

𝙻𝚎𝚍 𝚋𝚢 𝚝𝚑𝚎 𝚌𝚑𝚊𝚛𝚒𝚜𝚖𝚊𝚝𝚒𝚌 𝚊𝚗𝚍 𝚊𝚕𝚖𝚘𝚜𝚝 𝚌𝚞𝚕𝚝-𝚕𝚒𝚔𝚎 𝙺𝚒𝚕𝚕𝚒𝚐𝚊𝚗 𝙴𝚛𝚠𝚊𝚛𝚍 𝚝𝚑𝚎 𝙰𝚕𝚕-𝚏𝚊𝚝𝚑𝚎𝚛 𝚘𝚏 𝙼𝚊𝚛𝚜 𝚝𝚑𝚎𝚢 𝚌𝚘𝚗𝚝𝚒𝚗𝚞𝚎 𝚝𝚑𝚎𝚢 𝚚𝚞𝚎𝚜𝚝 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚞𝚕𝚝𝚒𝚖𝚊𝚝𝚎 𝚝𝚛𝚞𝚝𝚑.




"卩ㄥ乇卂丂乇... 丨 匚卂几'ㄒ ᗪ丨乇 ㄚ乇ㄒ, 几ㄖㄒ ㄥ丨Ҝ乇 ㄒ卄丨丂 - 几ㄖㄒ ㄥ丨Ҝ乇 千ㄩ匚Ҝ丨几Ꮆ ㄒ卄丨丂!"

𝙼𝚞𝚝𝚊𝚗𝚝𝚜 𝚑𝚊𝚟𝚎 𝚎𝚡𝚒𝚜𝚝𝚎𝚍 𝚏𝚘𝚛 𝚊 𝚕𝚘𝚗𝚐 𝚝𝚒𝚖𝚎 𝚘𝚗 𝙼𝚊𝚛𝚜 𝚜𝚒𝚗𝚌𝚎 𝚝𝚑𝚎 𝚍𝚊𝚢𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚎𝚡𝚙𝚎𝚍𝚒𝚝𝚒𝚘𝚗, 𝙼𝚞𝚝𝚊𝚗𝚝𝚜 𝚟𝚊𝚛𝚢 𝚒𝚗 𝚝𝚑𝚎𝚒𝚛 𝚖𝚞𝚝𝚊𝚝𝚒𝚘𝚗 𝚊𝚗𝚍 𝚝𝚢𝚙𝚎 𝚊𝚜 𝚖𝚘𝚜𝚝 𝚑𝚊𝚟𝚎 𝚖𝚒𝚗𝚘𝚛 𝚖𝚞𝚝𝚊𝚝𝚒𝚘𝚗𝚜 𝚕𝚒𝚔𝚎 𝚊 𝚝𝚑𝚒𝚛𝚍 𝚎𝚊𝚛 𝚘𝚛 𝚊 𝚜𝚔𝚒𝚗 𝚛𝚊𝚜𝚑, 𝚕𝚘𝚜𝚜 𝚘𝚏 𝚑𝚊𝚒𝚛 𝚘𝚛 𝚝𝚎𝚎𝚝𝚑. 𝚃𝚑𝚎𝚢 𝚊𝚛𝚎 𝚝𝚑𝚎 𝚘𝚞𝚝𝚌𝚊𝚜𝚝𝚜 𝚘𝚏 𝚜𝚘𝚌𝚒𝚎𝚝𝚢, 𝚛𝚊𝚛𝚎𝚕𝚢 𝚠𝚒𝚕𝚕 𝚜𝚘𝚕𝚊𝚛 𝚛𝚊𝚍𝚒𝚊𝚝𝚒𝚘𝚗 𝚖𝚊𝚔𝚎 𝚖𝚞𝚝𝚊𝚗𝚝𝚜 𝚒𝚗𝚝𝚘 𝚜𝚝𝚛𝚘𝚗𝚐 𝚜𝚊𝚟𝚊𝚐𝚎 𝚋𝚎𝚊𝚜𝚝𝚜 𝚔𝚗𝚘𝚠𝚗 𝚊𝚜 '𝙶𝚛𝚎𝚎𝚗𝚒𝚎𝚜' 𝚠𝚑𝚘 𝚊𝚛𝚎 𝚘𝚏𝚝𝚎𝚗 𝚎𝚗𝚜𝚕𝚊𝚟𝚎𝚍 𝚏𝚘𝚛 𝚜𝚕𝚊𝚟𝚎 𝚕𝚊𝚋𝚘𝚛 𝚒𝚗 𝙲𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗-𝚛𝚞𝚗 𝚌𝚊𝚖𝚙𝚜. 𝙼𝚘𝚜𝚝 𝚖𝚞𝚝𝚊𝚗𝚝𝚜 𝚑𝚊𝚟𝚎 𝚊 𝚜𝚎𝚗𝚜𝚎 𝚘𝚏 𝚜𝚎𝚗𝚝𝚒𝚎𝚗𝚌𝚎 𝚊𝚗𝚍 𝚊𝚛𝚎 𝚗𝚘𝚝 𝚍𝚛𝚘𝚘𝚕𝚒𝚗𝚐 𝚜𝚊𝚟𝚊𝚐𝚎 𝚋𝚎𝚊𝚜𝚝𝚜, 𝚖𝚞𝚝𝚊𝚗𝚝𝚜 𝚊𝚛𝚎 𝚘𝚏𝚝𝚎𝚗 𝚜𝚎𝚎𝚗 𝚒𝚗 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚊𝚜 𝚜𝚕𝚊𝚟𝚎𝚜 𝚘𝚛 𝚊𝚜 𝚋𝚎𝚐𝚐𝚊𝚛𝚜. 𝚃𝚑𝚎𝚛𝚎 𝚑𝚊𝚟𝚎 𝚋𝚎𝚎𝚗 𝚛𝚞𝚖𝚘𝚛𝚜 𝚘𝚏 𝚊 𝚖𝚞𝚝𝚊𝚗𝚝 𝚎𝚗𝚌𝚕𝚊𝚟𝚎 𝚒𝚗 𝚝𝚑𝚎 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚣𝚘𝚗𝚎 𝚋𝚞𝚝 𝚒𝚝'𝚜 𝚛𝚊𝚛𝚎 𝚝𝚘 𝚜𝚎𝚎 𝚖𝚞𝚝𝚊𝚗𝚝𝚜 𝚘𝚛𝚐𝚊𝚗𝚒𝚣𝚎 𝚝𝚑𝚎𝚖𝚜𝚎𝚕𝚟𝚎𝚜 𝚒𝚗 𝚜𝚞𝚌𝚑 𝚊 𝚜𝚒𝚐𝚗𝚒𝚏𝚒𝚌𝚊𝚗𝚝 𝚠𝚊𝚢.

𝚃𝚑𝚘𝚞𝚐𝚑, 𝚝𝚑𝚎𝚛𝚎 𝚑𝚊𝚟𝚎 𝚋𝚎𝚎𝚗 𝚛𝚎𝚙𝚘𝚛𝚝𝚜 𝚘𝚏 𝚗𝚎𝚠 𝚖𝚘𝚛𝚎 𝚐𝚛𝚘𝚝𝚎𝚜𝚚𝚞𝚎 𝚖𝚞𝚝𝚊𝚗𝚝𝚜. 𝚃𝚑𝚎𝚢 𝚕𝚒𝚗𝚐𝚎𝚛 𝚗𝚎𝚊𝚛 𝚝𝚑𝚎 𝚈𝚞𝚖𝚊-𝙽𝚘𝚛𝚝𝚑 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜, 𝚠𝚑𝚎𝚛𝚎 𝚝𝚑𝚎 𝚜𝚊𝚗𝚎 𝚝𝚎𝚗𝚍 𝚗𝚘𝚝 𝚝𝚘 𝚏𝚛𝚎𝚚𝚞𝚎𝚗𝚝.



"𝙻𝚒𝚋𝚎𝚛𝚊𝚝𝚒𝚘𝚗 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚒𝚗𝚜𝚞𝚛𝚐𝚎𝚗𝚌𝚢."

𝚃𝚑𝚎 𝙼𝙻𝙸 𝚐𝚛𝚎𝚠 𝚘𝚞𝚝 𝚘𝚏 𝚛𝚎𝚜𝚎𝚗𝚝𝚖𝚎𝚗𝚝 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚍𝚞𝚛𝚒𝚗𝚐 𝚝𝚑𝚎 𝙳𝚛𝚘𝚙𝚕𝚎𝚝 𝚠𝚊𝚛𝚜 𝚋𝚞𝚝 𝚐𝚛𝚎𝚠 𝚒𝚗 𝚛𝚊𝚗𝚔𝚜 𝚊𝚗𝚍 𝚕𝚎𝚐𝚒𝚘𝚗 𝚘𝚗𝚌𝚎 𝚝𝚑𝚎 𝚠𝚊𝚛𝚜 𝚎𝚗𝚍𝚎𝚍. 𝚃𝚑𝚎𝚢'𝚟𝚎 𝚊𝚕𝚠𝚊𝚢𝚜 𝚘𝚙𝚎𝚛𝚊𝚝𝚎𝚍 𝚒𝚗 𝚌𝚎𝚕𝚕𝚜 𝚊𝚗𝚍 𝚒𝚗 𝚊 𝚍𝚒𝚜𝚘𝚛𝚐𝚊𝚗𝚒𝚣𝚎𝚍 𝚏𝚊𝚜𝚑𝚒𝚘𝚗, 𝚠𝚘𝚛𝚔𝚒𝚗𝚐 𝚒𝚗 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚊𝚗𝚍 𝚒𝚗 𝚝𝚑𝚎 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚣𝚘𝚗𝚎 𝚝𝚑𝚎𝚢 𝚑𝚊𝚟𝚎 𝚞𝚜𝚎𝚍 𝚐𝚞𝚎𝚛𝚒𝚕𝚕𝚊 𝚝𝚊𝚌𝚝𝚒𝚌𝚜 𝚊𝚗𝚍 𝚠𝚊𝚐𝚎𝚍 𝚜𝚖𝚊𝚕𝚕 𝚌𝚊𝚖𝚙𝚊𝚒𝚐𝚗𝚜 𝚊𝚐𝚊𝚒𝚗𝚜𝚝 𝚝𝚑𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚝𝚘 𝚗𝚘 𝚊𝚟𝚊𝚒𝚕. 𝙼𝚊𝚗𝚢 𝚜𝚢𝚖𝚙𝚊𝚝𝚑𝚒𝚣𝚎 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚛𝚎𝚋𝚎𝚕 𝚌𝚊𝚞𝚜𝚎 𝚊𝚜 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚕𝚒𝚏𝚎 𝚐𝚎𝚝𝚜 𝚑𝚊𝚛𝚍𝚎𝚛 𝚏𝚘𝚛 𝚝𝚑𝚘𝚜𝚎 𝚒𝚗𝚜𝚒𝚍𝚎 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚎 𝚎𝚗𝚌𝚕𝚊𝚟𝚎𝚜 𝚊𝚜 𝚝𝚑𝚎𝚢 𝚕𝚒𝚟𝚎 𝚒𝚗 𝚙𝚎𝚛𝚙𝚎𝚝𝚞𝚊𝚕 𝚜𝚞𝚏𝚏𝚎𝚛𝚒𝚗𝚐.

𝚃𝚑𝚎𝚛𝚎'𝚜 𝚗𝚎𝚟𝚎𝚛 𝚋𝚎𝚎𝚗 𝚊 𝚙𝚞𝚋𝚕𝚒𝚌 𝚕𝚎𝚊𝚍𝚎𝚛 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚛𝚎𝚜𝚒𝚜𝚝𝚊𝚗𝚌𝚎, 𝚗𝚘 𝚞𝚗𝚒𝚏𝚒𝚎𝚍 𝚌𝚘𝚖𝚖𝚊𝚗𝚍. 𝙿𝚎𝚛𝚑𝚊𝚙𝚜 𝚒𝚗 𝚝𝚑𝚎 𝚏𝚞𝚝𝚞𝚛𝚎, 𝚝𝚑𝚊𝚝 𝚠𝚒𝚕𝚕 𝚌𝚑𝚊𝚗𝚐𝚎.



"𝙻𝚘𝚘𝚔𝚒𝚗𝚐 𝚏𝚘𝚛 𝚜𝚘𝚖𝚎𝚝𝚑𝚒𝚗𝚐?"

𝚃𝚑𝚎𝚢 𝚊𝚛𝚎 𝚒𝚗 𝚎𝚟𝚎𝚛𝚢 𝚛𝚎𝚍 𝚕𝚒𝚐𝚑𝚝 𝚍𝚒𝚜𝚝𝚛𝚒𝚌𝚝 𝚘𝚗 𝙼𝚊𝚛𝚜, 𝚝𝚑𝚎𝚜𝚎 𝚠𝚘𝚖𝚎𝚗 𝚊𝚗𝚍 𝚖𝚎𝚗 (?) 𝚊𝚛𝚎 𝚊𝚒𝚖𝚎𝚍 𝚝𝚘 𝚙𝚕𝚎𝚊𝚜𝚎 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚙𝚕𝚎𝚊𝚜𝚞𝚛𝚎𝚜 𝚘𝚏 𝚝𝚑𝚎 𝚏𝚕𝚎𝚜𝚑 𝚊𝚗𝚍 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎𝚒𝚛 𝚎𝚡𝚘𝚝𝚒𝚌 𝚊𝚗𝚒𝚖𝚊𝚕 𝚊𝚞𝚐𝚖𝚎𝚗𝚝𝚊𝚝𝚒𝚘𝚗𝚜. 𝚂𝚘𝚖𝚎 𝚊𝚛𝚎 𝚌𝚊𝚝 𝚠𝚘𝚖𝚎𝚗, 𝚜𝚘𝚖𝚎 𝚊𝚛𝚎 𝚜𝚙𝚊𝚌𝚎 𝚎𝚕𝚟𝚎𝚜, 𝚝𝚑𝚎 𝚍𝚒𝚟𝚎𝚛𝚜𝚒𝚝𝚢 𝚒𝚜 𝚎𝚡𝚙𝚊𝚗𝚍𝚎𝚍 𝚘𝚗 𝚎𝚊𝚌𝚑 𝚎𝚗𝚌𝚕𝚊𝚟𝚎 𝚝𝚑𝚎 𝙶𝚕𝚒𝚝𝚝𝚎𝚛 𝚒𝚗𝚑𝚊𝚋𝚒𝚝. 𝚃𝚑𝚎𝚢 𝚠𝚘𝚛𝚔 𝚊𝚝 𝚋𝚊𝚛 𝚊𝚗𝚍 𝚘𝚏 𝚌𝚘𝚞𝚛𝚜𝚎 '𝚜𝚙𝚎𝚌𝚒𝚊𝚕' 𝚕𝚒𝚝𝚝𝚕𝚎 𝚋𝚞𝚒𝚕𝚍𝚒𝚗𝚐𝚜 𝚏𝚘𝚛 𝚝𝚑𝚎𝚒𝚛 𝚊𝚏𝚏𝚊𝚒𝚛𝚜 𝚋𝚞𝚝 𝚋𝚎𝚜𝚒𝚍𝚎𝚜 𝚜𝚘𝚖𝚎𝚝𝚒𝚖𝚎𝚜 𝚕𝚘𝚘𝚔𝚒𝚗𝚐 𝚕𝚒𝚔𝚎 𝚏𝚛𝚎𝚊𝚔𝚜 𝚝𝚑𝚎𝚢 𝚊𝚛𝚎 𝚎𝚡𝚌𝚎𝚕𝚕𝚎𝚗𝚝 𝚕𝚒𝚜𝚝𝚎𝚗𝚎𝚛𝚜. 𝙸𝚝'𝚜 𝚗𝚘𝚝 𝚞𝚗𝚌𝚘𝚖𝚖𝚘𝚗 𝚏𝚘𝚛 𝚝𝚑𝚎 𝙶𝚕𝚒𝚝𝚝𝚎𝚛 𝙶𝚒𝚛𝚕𝚜 𝚝𝚘 𝚜𝚎𝚕𝚕 𝚒𝚗𝚏𝚘𝚛𝚖𝚊𝚝𝚒𝚘𝚗 𝚊𝚜 𝚋𝚛𝚘𝚔𝚎𝚛𝚜.



"𝙸𝚏 𝚢𝚘𝚞 𝚠𝚊𝚗𝚝 𝚒𝚝 𝙸 𝚌𝚊𝚗 𝚐𝚎𝚝 𝚒𝚝, 𝚝𝚑𝚎 𝚚𝚞𝚎𝚜𝚝𝚒𝚘𝚗 𝚒𝚜 𝚍𝚘 𝚢𝚘𝚞 𝚑𝚊𝚟𝚎 𝚝𝚑𝚎 𝚜𝚌𝚛𝚊𝚝𝚌𝚑 𝚏𝚘𝚛 𝚒𝚝?"

𝚃𝚑𝚎 𝚏𝚒𝚛𝚜𝚝 𝚜𝚝𝚊𝚛𝚝-𝚞𝚙 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗 𝚊𝚕𝚝𝚑𝚘𝚞𝚐𝚑 𝚒𝚝 𝚘𝚙𝚎𝚛𝚊𝚝𝚎𝚜 𝚖𝚘𝚛𝚎 𝚕𝚒𝚔𝚎 𝚊 𝚖𝚘𝚋, 𝙴𝚟𝚎𝚛𝚢𝚖𝚊𝚗 𝙴𝚚𝚞𝚒𝚝𝚢 𝚛𝚊𝚗 𝚋𝚢 𝙲𝙴𝙾 𝙸𝚊𝚗 𝙴𝚟𝚎𝚛𝚢𝚖𝚊𝚗 𝚘𝚏 𝚝𝚑𝚎 𝚗𝚎𝚞𝚝𝚛𝚊𝚕 𝚣𝚘𝚗𝚎 𝚕𝚘𝚘𝚔𝚜 𝚊𝚝 𝚌𝚘𝚗𝚗𝚎𝚌𝚝𝚒𝚗𝚐 𝚐𝚘𝚘𝚍𝚜 𝚝𝚘 𝚙𝚎𝚘𝚙𝚕𝚎 𝚝𝚑𝚛𝚘𝚞𝚐𝚑 𝚜𝚖𝚞𝚐𝚐𝚕𝚎𝚛𝚜. 𝙴𝙴 𝚌𝚊𝚗 𝚐𝚎𝚝 𝚢𝚘𝚞 𝚊𝚗𝚢𝚝𝚑𝚒𝚗𝚐 𝚢𝚘𝚞 𝚠𝚊𝚗𝚝 𝚋𝚞𝚝 𝚢𝚘𝚞'𝚕𝚕 𝚗𝚎𝚎𝚍 𝚝𝚑𝚎 𝚌𝚊𝚜𝚑 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚐𝚘𝚘𝚍𝚜, 𝚝𝚑𝚊𝚝'𝚜 𝚝𝚑𝚎 𝚘𝚗𝚕𝚢 𝚜𝚝𝚒𝚙𝚞𝚕𝚊𝚝𝚒𝚘𝚗. 𝚆𝚑𝚒𝚕𝚎 𝚝𝚑𝚒𝚗𝚐𝚜 𝚊𝚛𝚎 𝚛𝚊𝚝𝚑𝚎𝚛 𝚑𝚞𝚜𝚑-𝚑𝚞𝚜𝚑 𝚊𝚋𝚘𝚞𝚝 𝙴𝙴 𝚝𝚑𝚎𝚢 𝚑𝚊𝚟𝚎 𝚌𝚘𝚗𝚝𝚊𝚌𝚝 𝚒𝚗 𝚎𝚟𝚎𝚛𝚢 𝚌𝚒𝚝𝚢 𝚊𝚗𝚍 𝚊𝚛𝚎 𝚟𝚎𝚛𝚢 𝚏𝚛𝚒𝚎𝚗𝚍𝚕𝚢 𝚝𝚘 𝚎𝚟𝚎𝚛𝚢 𝚘𝚗𝚎 - 𝚋𝚎𝚜𝚒𝚍𝚎𝚜 𝚖𝚘𝚗𝚎𝚢 𝚑𝚊𝚜 𝚗𝚘 𝚊𝚕𝚒𝚐𝚗𝚖𝚎𝚗𝚝. 𝚃𝚑𝚎 𝚐𝚛𝚘𝚞𝚙 𝚒𝚜 𝚊𝚗 𝚘𝚙𝚙𝚘𝚛𝚝𝚞𝚗𝚒𝚜𝚝 𝚒𝚗 𝚗𝚊𝚝𝚞𝚛𝚎 𝚊𝚗𝚍 𝚒𝚜 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚔𝚗𝚘𝚠𝚗 𝚖𝚒𝚗𝚘𝚛 𝚌𝚘𝚛𝚙𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜 𝚝𝚘 𝚎𝚡𝚒𝚜𝚝 𝚘𝚞𝚝𝚜𝚒𝚍𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚋𝚒𝚐 𝟹. 𝙸𝚏 𝚢𝚘𝚞 𝚎𝚟𝚎𝚛 𝚠𝚊𝚗𝚝 𝚝𝚘 𝚏𝚒𝚗𝚍 𝚊 𝚋𝚛𝚘𝚔𝚎𝚛, 𝚕𝚘𝚘𝚔 𝚒𝚗 𝚊 𝚋𝚊𝚛 𝚊𝚗𝚍 𝚕𝚘𝚘𝚔 𝚏𝚘𝚛 𝚊 𝚐𝚞𝚢 𝚠𝚎𝚊𝚛𝚒𝚗𝚐 𝚊 𝙷𝚊𝚠𝚊𝚒𝚒𝚊𝚗 𝚜𝚑𝚒𝚛𝚝.

𝙳𝚘𝚗'𝚝 𝚊𝚜𝚔 𝚠𝚑𝚢 𝚝𝚑𝚎𝚢 𝚠𝚎𝚊𝚛 𝚒𝚝.
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Hidden 5 yrs ago Post by TrippyNightmare
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@krismer22@Lirriia@Concept@Ratattack@BurningCold

Hello rpers, welcome to OOC.

I know it can be a lot, but feel free to ask any questions <3.
Hidden 5 yrs ago Post by Concept
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@DeadDrop

So I have a couple questions and forgive my ignorance if the questions are stupid. I read over the OOC and the factions and just need some clarifications before I can set about thinking about what kind of character would be best for me to invest into this narrative.

My first question pertains to the present time. I know Mars has been colonized, but does Earth still have a significant population and is it still dying or have things improved a little in the current year?

Second question is you say in the opener that only three corporations exist on Mars now, but there's a whole lot of factions. So if we have characters from other factions, are they now under one of the big three?

Thanks in advance.
Hidden 5 yrs ago Post by TrippyNightmare
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@DeadDrop

My first question pertains to the present time. I know Mars has been colonized, but does Earth still have a significant population and is it still dying or have things improved a little in the current year?


There hasen't been word from Earth in decades.

Second question is you say in the opener that only three corporations exist on Mars now, but there's a whole lot of factions. So if we have characters from other factions, are they now under one of the big three?


No corporation owns these factions all factions posted are independent.
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Hidden 5 yrs ago Post by Nib
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Nib

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Cyberpunk and Lovecraftian tones. This looks interesting. If you have room for more, I am tentatively interested in joining based on other games and workloads irl.
Hidden 5 yrs ago Post by TrippyNightmare
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@Nib we have room
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Hidden 5 yrs ago Post by Concept
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Posted my character in the tab! I'm excited for this. Seems like a lot of work into the concept so I can't wait to contribute to it.
Hidden 5 yrs ago Post by TrippyNightmare
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Just FYI lurkers he pmed me and it got approved, don't go going crazy...

@ConceptPlease put a hider also nerd.
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Hidden 5 yrs ago Post by Concept
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My bad lol, I got ya.
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Hidden 5 yrs ago Post by Jamesyco
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Jamesyco Forever a Student

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@DeadDrop I'll send you mine in a little while over pm after I get off work
Hidden 5 yrs ago Post by TrippyNightmare
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Ok gamer
Hidden 5 yrs ago Post by TrippyNightmare
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Memories are mostly char/pc relations and dont have to be a story, still reviewing various apps at this time.
Hidden 5 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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Just wanted to say that I am hard at work on a character, but it's a bit slowgoing between my other real life commitments! I'm working on it though, rest assured.
Hidden 5 yrs ago Post by TrippyNightmare
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All good.
Hidden 5 yrs ago Post by redbaron1234
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redbaron1234 Full of Pluck

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So I was interested in being a sort of Tech-Mechanical guy. A Sunburner trying to proove themselves seems like a good fit? I imagine it requires a great deal of skill to keep a decades old machine in flying condition. Think that would be a good fit, or maybe some other faction?
Hidden 5 yrs ago Post by TrippyNightmare
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@redbaron1234 sunburner or sunburner wannabee?

If the former what would he have to prove
Hidden 5 yrs ago Post by BurningCold
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So @krismer22 and @Concept are the same person riiiiight?
Hidden 5 yrs ago Post by TrippyNightmare
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Investigating.
Hidden 5 yrs ago Post by Concept
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@krismer22

Sorry, that's not me. Did you just literally steal my character wholesale? There's gotta be a rule against this or something. That's actually kind of aggravating. Sorry @DeadDrop, I don't know this person or what they're doing. I promise that's not me though.
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